Annotation of hatari/src/sound.c, revision 1.1.1.2

1.1       root        1: /*
                      2:   Hatari
                      3: 
                      4:   This is where we emulate the YM2149. To obtain cycle-accurate timing we store the current cycle
                      5:   time and this is incremented during each instruction. When a write occurs in the PSG registers
                      6:   we take the difference in time and generate this many samples using the previous register data.
                      7:   Now we begin again from this point. To make sure we always have 1/50th of samples we update
                      8:   the buffer generation every 1/50th second, just in case no write took place on the PSG.
                      9:   As with most 'sample' emulation it appears very quiet. We detect for any sample playback on a channel
                     10:   by a decay timer on the channel amplitude - this will remain high if the PSG register is constantly
                     11:   written to. We use this decay timer to boost the output of a sampled channel so the final sound is more
                     12:   even through-out.
1.1.1.2 ! root       13:   NOTE: If the emulator runs slower than 50fps it cannot update the buffers, but the sound thread still
1.1       root       14:   needs some data to play to prevent a 'pop'. The ONLY feasible solution is to play the same buffer again.
                     15:   I have tried all kinds of methods to play the sound 'slower', but this produces un-even timing in the
                     16:   sound and it simply doesn't work. If the emulator cannot keep the speed, users will have to turn off
                     17:   the sound - that's it.
                     18: */
                     19: 
                     20: #include "main.h"
                     21: #include "decode.h"
                     22: #include "audio.h"
                     23: #include "debug.h"
                     24: #include "dialog.h"
                     25: #include "file.h"
                     26: #include "int.h"
                     27: #include "memAlloc.h"
                     28: #include "memorySnapShot.h"
                     29: #include "misc.h"
                     30: #include "psg.h"
                     31: #include "sound.h"
                     32: #include "video.h"
                     33: #include "wavFormat.h"
                     34: #include "ymFormat.h"
                     35: 
                     36: #define LONGLONG long long  /* ??? */
                     37: 
                     38: #define ENVELOPE_PERIOD(Fine,Coarse)  (((unsigned long)Coarse)<<8) + (unsigned long)Fine
                     39: #define NOISE_PERIOD(Freq)        ((((unsigned long)Freq)&0x1f)<<11)
                     40: #define TONE_PERIOD(Fine,Coarse)    ((((unsigned long)Coarse)&0x0f)<<8) + (unsigned long)Fine
                     41: #define  MIXTABLE_SIZE    (256*8)                 /* Large table, so don't overflow */
                     42: #define TONEFREQ_SHIFT    28                      /* 4.28 fixed point */
                     43: #define NOISEFREQ_SHIFT    28                     /* 4.28 fixed point */
                     44: #define ENVFREQ_SHIFT    16                       /* 16.16 fixed */
                     45: 
                     46: /* Original wave samples */
                     47: int EnvelopeShapeValues[16*1024];                               /* Shape x Length(repeat 3rd/4th entries) */
                     48: /* Frequency and time period samples */
                     49: unsigned long ChannelFreq[3], EnvelopeFreq, NoiseFreq;          /* Current frequency of each channel A,B,C,Envelope and Noise */
                     50: int ChannelAmpDecayTime[3];                                     /* Store counter to show if amplitude is changed to generate 'samples' */
                     51: int Envelope[SAMPLES_BUFFER_SIZE],Noise[SAMPLES_BUFFER_SIZE];   /* Current sample for this time period */
                     52: /* Output channel data */
                     53: int Channel_A_Buffer[SAMPLES_BUFFER_SIZE],Channel_B_Buffer[SAMPLES_BUFFER_SIZE],Channel_C_Buffer[SAMPLES_BUFFER_SIZE];
                     54: /* Use table to convert from (A+B+C) to clipped 'unsigned char' for DirectSound buffer */
                     55: char MixTable[MIXTABLE_SIZE];                                   /* -ve and +ve range */
                     56: char *pMixTable = &MixTable[MIXTABLE_SIZE/2];                   /* Signed index into above */
                     57: BOOL bWriteEnvelopeFreq;                                        /* Did write to register '13' - causes frequency reset */
                     58: BOOL bWriteChannelAAmp,bWriteChannelBAmp,bWriteChannelCAmp;     /* Did write to amplitude registers? */
                     59: BOOL bEnvelopeFreqFlag;                                         /* As above, but cleared each frame for YM saving */
                     60: int OddEvenSoundFrame = 0;                                      /* 11Khz does no divide nicely(remainder 0.5), so use this */
                     61: int nSamplesToGenerate;                                         /* How many samples are needed for this time-frame */
1.1.1.2 ! root       62: /* Buffer to store circular samples */
1.1       root       63: char MixBuffer[MIXBUFFER_SIZE];
                     64: int CompleteSoundBuffer,ActiveSoundBuffer;                      /* Index of complete and current into above mix buffer */
                     65: 
1.1.1.2 ! root       66: /*-----------------------------------------------------------------------*/
        !            67: /* Envelope shapes */
1.1       root       68: ENVSHAPE EnvShapes[16] = {
                     69:  { 127,-128,-128,-128,    -1, 0, 0, 0 },    /*  \_____  00xx  */
                     70:  { 127,-128,-128,-128,    -1, 0, 0, 0 },    /*  \_____  00xx  */
                     71:  { 127,-128,-128,-128,    -1, 0, 0, 0 },    /*  \_____  00xx  */
                     72:  { 127,-128,-128,-128,    -1, 0, 0, 0 },    /*  \_____  00xx  */
                     73:  { -128,-128,-128,-128,     1, 0, 0, 0 },   /*  /_____  01xx  */
                     74:  { -128,-128,-128,-128,     1, 0, 0, 0 },   /*  /_____  01xx  */
                     75:  { -128,-128,-128,-128,     1, 0, 0, 0 },   /*  /_____  01xx  */
                     76:  { -128,-128,-128,-128,     1, 0, 0, 0 },   /*  /_____  01xx  */
                     77:  { 127,127,127,127,      -1,-1,-1,-1 },     /*  \\\\\\  1000  */
                     78:  { 127,-128,-128,-128,    -1, 0, 0, 0 },    /*  \_____  1001  */
                     79:  { 127,-128,127,-128,    -1, 1,-1, 1 },     /*  \/\/\/  1010  */
                     80:  { 127,127,127,127,      -1, 0, 0, 0 },     /*  \~~~~~  1011  */
                     81:  { -128,-128,-128,-128,     1, 1, 1, 1 },   /*  //////  1100  */
                     82:  { -128,127,127,127,     1, 0, 0, 0 },      /*  /~~~~~  1101  */
                     83:  { -128,127,-128,127,     1,-1, 1,-1 },     /*  /\/\/\  1110  */
                     84:  { -128,-128,-128,-128,     1, 0, 0, 0 }    /*  /_____  1111  */
                     85: };
                     86: 
                     87: /* Square wave look up table */
                     88: int SquareWave[16] = { 127,127,127,127,127,127,127,127, -128,-128,-128,-128,-128,-128,-128,-128 };
                     89: /* LogTable */
                     90: int LogTable[256];
                     91: int LogTable16[16];
                     92: int *pEnvelopeLogTable = &LogTable[128];
                     93: 
1.1.1.2 ! root       94: /*-----------------------------------------------------------------------*/
1.1       root       95: /*
                     96:   Init sound tables and envelopes
                     97: */
                     98: void Sound_Init(void)
                     99: {
                    100:   Sound_CreateLogTables();
                    101:   Sound_CreateEnvelopeShapes();
                    102:   Sound_CreateSoundMixClipTable();
                    103: 
                    104:   Sound_Reset();
                    105: }
                    106: 
1.1.1.2 ! root      107: /*-----------------------------------------------------------------------*/
1.1       root      108: /*
                    109:   Reset the sound emulation
                    110: */
                    111: void Sound_Reset(void)
                    112: {
                    113:   int i;
                    114: 
1.1.1.2 ! root      115:   /* Clear buffer, passed to DirectSound */
1.1       root      116:   Sound_ClearMixBuffer();
                    117: 
                    118:   /* Clear cycle counts, buffer index and register '13' flags */
                    119:   SoundCycles = 0;
                    120:   CompleteSoundBuffer = ActiveSoundBuffer = 0;
                    121:   bEnvelopeFreqFlag = FALSE;
                    122:   bWriteEnvelopeFreq = FALSE;
                    123:   bWriteChannelAAmp = bWriteChannelBAmp = bWriteChannelCAmp = FALSE;
                    124: 
1.1.1.2 ! root      125:   /* Clear frequency counter */
1.1       root      126:   for(i=0; i<3; i++) {
                    127:     ChannelFreq[i] =
                    128:     ChannelAmpDecayTime[i] = 0;
                    129:   }
                    130:   EnvelopeFreq = NoiseFreq = 0;
                    131: }
                    132: 
1.1.1.2 ! root      133: /*-----------------------------------------------------------------------*/
1.1       root      134: /*
                    135:   Clear mixer buffer, where samples are stored ready to pass to sound player
                    136: */
                    137: void Sound_ClearMixBuffer(void)
                    138: {
1.1.1.2 ! root      139:   /* Clear buffer, passed to DirectSound */
1.1       root      140:   Memory_Clear(MixBuffer,MIXBUFFER_SIZE);
                    141: }
                    142: 
1.1.1.2 ! root      143: /*-----------------------------------------------------------------------*/
1.1       root      144: /*
                    145:   Save/Restore snapshot of local variables('MemorySnapShot_Store' handles type)
                    146: */
                    147: void Sound_MemorySnapShot_Capture(BOOL bSave)
                    148: {
1.1.1.2 ! root      149:   /* Save/Restore details */
1.1       root      150:   MemorySnapShot_Store(ChannelFreq,sizeof(ChannelFreq));
                    151:   MemorySnapShot_Store(&EnvelopeFreq,sizeof(EnvelopeFreq));
                    152:   MemorySnapShot_Store(&NoiseFreq,sizeof(NoiseFreq));
                    153: }
                    154: 
1.1.1.2 ! root      155: /*-----------------------------------------------------------------------*/
1.1       root      156: /*
                    157:   Create Log tables
                    158: */
                    159: void Sound_CreateLogTables(void)
                    160: {
                    161:   float a;
                    162:   int i;
                    163: 
                    164:   /* Generate 'log' table for envelope output. It isn't quite a 'log' but it mimicks the ST */
1.1.1.2 ! root      165:   /* output very well */
1.1       root      166:   a = 1.0f;
                    167:   for(i=0; i<256; i++) {
                    168:     LogTable[255-i] = (int)(255*a);
                    169:     a /= 1.02f;
                    170:   }
                    171:   LogTable[0] = 0;
                    172: 
                    173:   /* And a 16 entry version(thanks to Nick for the '/= 1.5' bit) */
                    174:   /* This is VERY important for clear sample playback */
                    175:   a = 1.0f;
                    176:   for(i=0; i<15; i++) {
                    177:     LogTable16[15-i] = (int)(255*a);
                    178:     a /= 1.5f;
                    179:   }
                    180:   LogTable16[0] = 0;
                    181: }
                    182: 
1.1.1.2 ! root      183: /*-----------------------------------------------------------------------*/
1.1       root      184: /*
                    185:   Create envelope shape, store to table
                    186:   ( Wave is stored as 4 cycles, where cycles 1,2 are start and 3,4 are looped )
                    187: */
                    188: void Sound_CreateEnvelopeShape(ENVSHAPE *pEnvShape,int *pEnvelopeValues)
                    189: {
                    190:   int i,j,Value;
                    191: 
1.1.1.2 ! root      192:   /* Create shape */
1.1       root      193:   for(i=0; i<4; i++) {
1.1.1.2 ! root      194:     Value = pEnvShape->WaveStart[i];        /* Set starting value for gradient */
1.1       root      195:     for(j=0; j<256; j++,Value+=pEnvShape->WaveDelta[i])
                    196:       *pEnvelopeValues++ = Misc_LimitInt(Value,-128,127);
                    197:   }
                    198: }
                    199: 
1.1.1.2 ! root      200: /*-----------------------------------------------------------------------*/
1.1       root      201: /*
                    202:   Create YM2149 envelope shapes(x16)
                    203: */
                    204: void Sound_CreateEnvelopeShapes(void)
                    205: {
                    206:   int i;
                    207: 
1.1.1.2 ! root      208:   /* Create 'envelopes' for YM table */
1.1       root      209:   for(i=0; i<16; i++)
                    210:     Sound_CreateEnvelopeShape(&EnvShapes[i],&EnvelopeShapeValues[i*1024]);
                    211: }
                    212: 
1.1.1.2 ! root      213: /*-----------------------------------------------------------------------*/
1.1       root      214: /*
                    215:   Create table to clip samples top 8-bit range
                    216:   This keeps then 'signed', although DirectSound wants 'unsigned' values but
                    217:   we keep them signed so we can vary the volume easily
                    218: */
                    219: void Sound_CreateSoundMixClipTable(void)
                    220: {
                    221:   int i,v;
                    222: 
1.1.1.2 ! root      223:   /* Create table to 'clip' values to -128...127 */
1.1       root      224:   for(i=0; i<MIXTABLE_SIZE; i++) {
1.1.1.2 ! root      225:     v = (float)(i-(MIXTABLE_SIZE/2)) * 0.3f;    /* Scale, to prevent clipping */
        !           226:     if (v<-128)  v = -128;                      /* Limit -128..128 */
1.1       root      227:     if (v>127)  v = 127;
                    228:     MixTable[i] = v;
                    229:   }
                    230: }
                    231: 
1.1.1.2 ! root      232: /*-----------------------------------------------------------------------*/
1.1       root      233: /*
1.1.1.2 ! root      234:   Copy emulation sound buffer to SDLSound
1.1       root      235:   This routine is called from Windows thread every 1/50th of a second
                    236: */
1.1.1.2 ! root      237: void Sound_PassYMSamplesToAudio(void)
1.1       root      238: {
1.1.1.2 ! root      239:   /* Copy data to DirectSound */
        !           240:   if (bSoundWorking) {
        !           241:     /* Is emulator running? */
1.1       root      242:     if (bEmulationActive!=EMULATION_ACTIVE) {
1.1.1.2 ! root      243:       /* Now pass completed buffer to DirectSound, toggle odd/even frame(for 11Khz timing) */
        !           244:       Audio_WriteSamplesIntoBuffer(MixBuffer,CompleteSoundBuffer,SoundPlayBackFreqFrameLengths[OutputAudioFreqIndex][OddEvenSoundFrame],RAMP_DOWN);
1.1       root      245:       OddEvenSoundFrame ^= TRUE;
                    246:     }
                    247:     else {
1.1.1.2 ! root      248:       /* Now pass completed buffer to DirectSound, toggle odd/even frame(for 11Khz timing) */
        !           249:       Audio_WriteSamplesIntoBuffer(MixBuffer,CompleteSoundBuffer,SoundPlayBackFreqFrameLengths[OutputAudioFreqIndex][OddEvenSoundFrame],RAMP_UP);
1.1       root      250:       OddEvenSoundFrame ^= TRUE;
                    251:     }
                    252:   }
                    253: }
                    254: 
1.1.1.2 ! root      255: /*-----------------------------------------------------------------------*/
1.1       root      256: /*
                    257:   Find how many samples to generate and store in 'nSamplesToGenerate'
                    258:   Also update 'SoundCycles' to store how many we actually did so generates set amount each frame
                    259: */
                    260: void Sound_SetSamplesPassed(void)
                    261: {
                    262:   int nSampleCycles;
                    263:   int Dec=1;
                    264: 
1.1.1.2 ! root      265:   /* Check how many cycles have passed, as we use this to help find out if we are playing sample data */
1.1       root      266: 
1.1.1.2 ! root      267:   /* First, add decay to channel amplitude variables */
1.1       root      268:   if (SoundCycles>(CYCLES_PER_FRAME/4))
1.1.1.2 ! root      269:     Dec = 16;                            /* Been long time between sound writes, must be normal tone sound */
1.1       root      270: 
1.1.1.2 ! root      271:   if (!bWriteChannelAAmp) {              /* Not written to amplitude, decay value */
1.1       root      272:     ChannelAmpDecayTime[0]-=Dec;
                    273:     if (ChannelAmpDecayTime[0]<0)  ChannelAmpDecayTime[0] = 0;
                    274:   }
                    275:   if (!bWriteChannelBAmp) {
                    276:     ChannelAmpDecayTime[1]-=Dec;
                    277:     if (ChannelAmpDecayTime[1]<0)  ChannelAmpDecayTime[1] = 0;
                    278:   }
                    279:   if (!bWriteChannelCAmp) {
                    280:     ChannelAmpDecayTime[2]-=Dec;
                    281:     if (ChannelAmpDecayTime[2]<0)  ChannelAmpDecayTime[2] = 0;
                    282:   }
                    283: 
1.1.1.2 ! root      284:   /* 160256 cycles per VBL, 44Khz = 882 samples per VBL */
        !           285:   /* 882/160256 samples per clock cycle */
1.1       root      286:   nSamplesToGenerate = (int)( (float)SoundCycles * ((float)SAMPLES_PER_FRAME/(float)CYCLES_PER_FRAME) );
                    287:   if (nSamplesToGenerate>SAMPLES_PER_FRAME)
                    288:     nSamplesToGenerate = SAMPLES_PER_FRAME;
                    289: 
                    290:   nSampleCycles = (int)( (float)nSamplesToGenerate / ((float)SAMPLES_PER_FRAME/(float)CYCLES_PER_FRAME) );
                    291:   SoundCycles -= nSampleCycles;
                    292: }
                    293: 
1.1.1.2 ! root      294: /*-----------------------------------------------------------------------*/
1.1       root      295: /*
                    296:   Generate envelope wave for this time-frame
                    297: */
                    298: void Sound_GenerateEnvelope(unsigned char EnvShape, unsigned char Fine, unsigned char Coarse)
                    299: {
                    300:   int *pEnvelopeValues;
                    301:   unsigned long EnvelopePeriod,EnvelopeFreqDelta;
                    302:   int i;
                    303: 
1.1.1.2 ! root      304:   /* Find envelope details */
1.1       root      305:   if (bWriteEnvelopeFreq)
                    306:     EnvelopeFreq = 0;
1.1.1.2 ! root      307:   pEnvelopeValues = &EnvelopeShapeValues[ (EnvShape&0x0f)*1024 ];          /* Envelope shape values */
1.1       root      308:   EnvelopePeriod = ENVELOPE_PERIOD((unsigned long)Fine,(unsigned long)Coarse);
                    309: 
1.1.1.2 ! root      310:   if (EnvelopePeriod==0)                                                   /* Handle div by zero */
1.1       root      311:     EnvelopeFreqDelta = 0;
                    312:   else
1.1.1.2 ! root      313:     EnvelopeFreqDelta = ((LONGLONG)YM_FREQ<<ENVFREQ_SHIFT) / (EnvelopePeriod);  /* 16.16 fixed point */
1.1       root      314: 
1.1.1.2 ! root      315:   /* Create envelope from current shape and frequency */
1.1       root      316:   for(i=0; i<nSamplesToGenerate; i++) {
1.1.1.2 ! root      317:     Envelope[i] = pEnvelopeValues[EnvelopeFreq>>ENVFREQ_SHIFT];           /* Store envelope wave, already applied 'log' function */
1.1       root      318:     EnvelopeFreq += EnvelopeFreqDelta;
                    319:     if (EnvelopeFreq&0xfe000000)
1.1.1.2 ! root      320:       EnvelopeFreq = 0x02000000 | (EnvelopeFreq&0x01ffffff);              /* Keep in range 512-1024 once past 511! */
1.1       root      321:   }
                    322: }
                    323: 
1.1.1.2 ! root      324: /*-----------------------------------------------------------------------*/
1.1       root      325: /*
                    326:   Generate nosie for this time-frame
                    327: */
                    328: void Sound_GenerateNoise(unsigned char MixerControl, unsigned char NoiseGen)
                    329: {
                    330:   int NoiseValue;
                    331:   unsigned long NoisePeriod,NoiseFreqDelta;
                    332:   int i;
                    333: 
                    334:   NoisePeriod = NOISE_PERIOD((unsigned long)NoiseGen);
                    335: 
1.1.1.2 ! root      336:   if (NoisePeriod==0)                                            /* Handle div by zero */
1.1       root      337:     NoiseFreqDelta = 0;
                    338:   else
1.1.1.2 ! root      339:     NoiseFreqDelta = (((LONGLONG)YM_FREQ)<<NOISEFREQ_SHIFT) / NoisePeriod;  /* 4.28 fixed point */
1.1       root      340: 
1.1.1.2 ! root      341:   /* Generate noise samples */
1.1       root      342:   for(i=0; i<nSamplesToGenerate; i++) {
1.1.1.2 ! root      343:     NoiseValue = (unsigned int)Misc_GetRandom()%96;              /* Get random value */
        !           344:     if (SquareWave[NoiseFreq>>NOISEFREQ_SHIFT]<=0)               /* Add to square wave at given frequency */
1.1       root      345:       NoiseValue = -NoiseValue;
                    346: 
                    347:     Noise[i] = NoiseValue;
                    348:     NoiseFreq += NoiseFreqDelta;
                    349:   }
                    350: }
                    351: 
1.1.1.2 ! root      352: /*-----------------------------------------------------------------------*/
1.1       root      353: /*
                    354:   Generate channel of samples for this time-frame
                    355: */
                    356: void Sound_GenerateChannel(int *pBuffer, unsigned char ToneFine, unsigned char ToneCoarse,unsigned char Amplitude,unsigned char MixerControl,unsigned long *pChannelFreq,int MixMask)
                    357: {   
                    358:   int *pNoise = Noise, *pEnvelope = Envelope;
                    359:   unsigned long ToneFreq=*pChannelFreq;
                    360:   unsigned long TonePeriod;
                    361:   unsigned long ToneFreqDelta;
                    362:   int i,Amp,Mix;
                    363:   int ToneOutput,NoiseOutput,MixerOutput,EnvelopeOutput,AmplitudeOutput;
                    364: 
                    365:   TonePeriod = TONE_PERIOD((unsigned long)ToneFine,(unsigned long)ToneCoarse);
1.1.1.2 ! root      366:   /* Find frequency of channel */
1.1       root      367:   if (TonePeriod==0)
1.1.1.2 ! root      368:     ToneFreqDelta = 0;                                  /* Handle div by zero */
1.1       root      369:   else
1.1.1.2 ! root      370:     ToneFreqDelta = (((LONGLONG)YM_FREQ)<<TONEFREQ_SHIFT) / TonePeriod;    /* 4.28 fixed point */
1.1       root      371:   Amp = LogTable16[(Amplitude&0x0f)];
1.1.1.2 ! root      372:   Mix = (MixerControl>>MixMask)&9;                      /* Read I/O Mixer */
1.1       root      373: 
1.1.1.2 ! root      374:   /* Check if we are trying to play a 'sample' - we need to up the volume on these as they tend to be rather quiet */
        !           375:   if ((Amplitude&0x10)==0) {              /* Fixed level amplitude? */
        !           376:     ChannelAmpDecayTime[MixMask]++;       /* Increment counter to find out if we are playing samples... */
1.1       root      377:     if (ChannelAmpDecayTime[MixMask]>16)
1.1.1.2 ! root      378:       ChannelAmpDecayTime[MixMask] = 16;  /* And limit */
1.1       root      379:   }
                    380: 
                    381:   for(i=0; i<nSamplesToGenerate; i++) {
1.1.1.2 ! root      382:     /* Output from Tone Generator(0-255) */
1.1       root      383:     ToneOutput = SquareWave[ToneFreq>>TONEFREQ_SHIFT];
                    384: 
1.1.1.2 ! root      385:     /* Output from Noise Generator(0-255) */
1.1       root      386:     NoiseOutput = *pNoise++; 
1.1.1.2 ! root      387:     /* Output from Mixer(combines Tone+Noise) */
1.1       root      388:     switch (Mix) {
1.1.1.2 ! root      389:       case 0:    /* Has Noise and Tone */
1.1       root      390:         MixerOutput = NoiseOutput+ToneOutput;
                    391:         break;
1.1.1.2 ! root      392:       case 1:    /* Has Noise */
1.1       root      393:         MixerOutput = NoiseOutput;
                    394:         break;
1.1.1.2 ! root      395:       case 8:    /* Has Tone */
1.1       root      396:         MixerOutput = ToneOutput;
                    397:         break;
                    398: 
1.1.1.2 ! root      399:       default:  /* This is used to emulate samples - should give no output, but ST gives set tone!!?? */
        !           400:         /* MixerControl gets set to give a continuous tone and then then Amplitude */
        !           401:         /* of channels A,B and C get changed with all other registers in the PSG */
        !           402:         /* staying as zero's. This produces the sounds from Quartet, Speech, NoiseTracker etc...! */
1.1       root      403:         MixerOutput = 127;
                    404:     }
                    405: 
                    406:     EnvelopeOutput = pEnvelopeLogTable[*pEnvelope++];
                    407: 
                    408:     if ((Amplitude&0x10)==0) {
1.1.1.2 ! root      409:       AmplitudeOutput = Amp;          /* Fixed level amplitude */
1.1       root      410: 
1.1.1.2 ! root      411:       /* As with most emulators, sample playback is always 'quiet'. We check to see if */
        !           412:       /* the amplitude of a channel is repeatedly changing and when this is detected we */
        !           413:       /* scale the volume accordingly */
1.1       root      414:       if (ChannelAmpDecayTime[MixMask]>8)
1.1.1.2 ! root      415:         AmplitudeOutput <<= 1;        /* Scale up by a factor of 2 */
1.1       root      416:     }
                    417:     else
                    418:       AmplitudeOutput = EnvelopeOutput;
                    419: 
                    420:     *pBuffer++ = (MixerOutput*AmplitudeOutput)>>8;
                    421: 
                    422:     ToneFreq+=ToneFreqDelta;
                    423:   }
                    424: 
1.1.1.2 ! root      425:   /* Store back incremented frequency, for next call */
1.1       root      426:   *pChannelFreq = ToneFreq;
                    427: }
                    428: 
1.1.1.2 ! root      429: /*-----------------------------------------------------------------------*/
1.1       root      430: /*
                    431:   Generate samples for all channels during this time-frame
                    432: */
                    433: void Sound_GenerateSamples(void)
                    434: {
                    435:   int *pChannelA=Channel_A_Buffer, *pChannelB=Channel_B_Buffer, *pChannelC=Channel_C_Buffer;
                    436:   int i;
                    437: 
1.1.1.2 ! root      438:   /* Anything to do? */
1.1       root      439:   if (nSamplesToGenerate>0) {
1.1.1.2 ! root      440:     /* Generate envelope/noise samples for this time */
1.1       root      441:     Sound_GenerateEnvelope(PSGRegisters[PSG_REG_ENV_SHAPE],PSGRegisters[PSG_REG_ENV_FINE],PSGRegisters[PSG_REG_ENV_COARSE]);
                    442:     Sound_GenerateNoise(PSGRegisters[PSG_REG_MIXER_CONTROL],PSGRegisters[PSG_REG_NOISE_GENERATOR]);
                    443: 
1.1.1.2 ! root      444:     /* Generate 3 channels, store to separate buffer so can mix/clip */
1.1       root      445:     Sound_GenerateChannel(pChannelA,PSGRegisters[PSG_REG_CHANNEL_A_FINE],PSGRegisters[PSG_REG_CHANNEL_A_COARSE],PSGRegisters[PSG_REG_CHANNEL_A_AMP],PSGRegisters[PSG_REG_MIXER_CONTROL],&ChannelFreq[0],0); 
                    446:     Sound_GenerateChannel(pChannelB,PSGRegisters[PSG_REG_CHANNEL_B_FINE],PSGRegisters[PSG_REG_CHANNEL_B_COARSE],PSGRegisters[PSG_REG_CHANNEL_B_AMP],PSGRegisters[PSG_REG_MIXER_CONTROL],&ChannelFreq[1],1);
                    447:     Sound_GenerateChannel(pChannelC,PSGRegisters[PSG_REG_CHANNEL_C_FINE],PSGRegisters[PSG_REG_CHANNEL_C_COARSE],PSGRegisters[PSG_REG_CHANNEL_C_AMP],PSGRegisters[PSG_REG_MIXER_CONTROL],&ChannelFreq[2],2);
                    448: 
1.1.1.2 ! root      449:     /* Mix channels together, using table to clip and also convert to 'unsigned char' */
1.1       root      450:     for(i=0; i<nSamplesToGenerate; i++)
                    451:       MixBuffer[(i+ActiveSoundBuffer)&MIXBUFFER_LENGTH] = pMixTable[(*pChannelA++) + (*pChannelB++) + (*pChannelC++)];
                    452:     ActiveSoundBuffer = (ActiveSoundBuffer+nSamplesToGenerate)&MIXBUFFER_LENGTH;
                    453: 
1.1.1.2 ! root      454:     /* Reset the write to register '13' flag */
1.1       root      455:     bWriteEnvelopeFreq = FALSE;
1.1.1.2 ! root      456:     /* And amplitude write flags */
1.1       root      457:     bWriteChannelAAmp = bWriteChannelBAmp = bWriteChannelCAmp = FALSE;
                    458:   }
                    459: }
                    460: 
1.1.1.2 ! root      461: /*-----------------------------------------------------------------------*/
1.1       root      462: /*
                    463:   On each VBL(50fps) complete samples so DirectSound has something to copy
                    464: */
                    465: void Sound_Update_VBL(void)
                    466: {
1.1.1.2 ! root      467:   /* Find how many to generate(enough to fill VBL) */
1.1       root      468:   Sound_SetSamplesPassed();
1.1.1.2 ! root      469:   /* And generate */
1.1       root      470:   Sound_GenerateSamples();
                    471: 
1.1.1.2 ! root      472:   /* We should now have generated a frame of samples, give or take a few */
        !           473:   /* So, reset pointers(to keep exact time) and ready for next completed buffer */
1.1       root      474:   ActiveSoundBuffer = CompleteSoundBuffer;
                    475:   CompleteSoundBuffer = (CompleteSoundBuffer+SAMPLES_PER_FRAME)&MIXBUFFER_LENGTH;
1.1.1.2 ! root      476:   /* Save to WAV file, if open */
1.1       root      477:   WAVFormat_Update(MixBuffer,CompleteSoundBuffer);
                    478: 
1.1.1.2 ! root      479:   /* Clear write to register '13', used for YM file saving */
1.1       root      480:   bEnvelopeFreqFlag = FALSE;
                    481: }
                    482: 
1.1.1.2 ! root      483: /*-----------------------------------------------------------------------*/
1.1       root      484: /*
                    485:   This is called to built samples up until this clock cycle
                    486: */
                    487: void Sound_Update(void)
                    488: {
1.1.1.2 ! root      489:   /* Find how many to generate */
1.1       root      490:   Sound_SetSamplesPassed();
1.1.1.2 ! root      491:   /* And generate */
1.1       root      492:   Sound_GenerateSamples();
                    493: }
                    494: 
                    495: 
1.1.1.2 ! root      496: /*-----------------------------------------------------------------------*/
1.1       root      497: /*
                    498:   Start recording sound, as .YM or .WAV output
                    499: */
                    500: BOOL Sound_BeginRecording(char *pszCaptureFileName)
                    501: {
                    502:   BOOL bRet;
                    503: 
1.1.1.2 ! root      504:   /* Did specify .YM or .WAV? If neither report error */
1.1       root      505:   if (File_DoesFileExtensionMatch(pszCaptureFileName,".ym") || (strlen(pszCaptureFileName)<=0) )
                    506:     bRet = YMFormat_BeginRecording(/*hWnd,*/pszCaptureFileName);
                    507:   else if (File_DoesFileExtensionMatch(pszCaptureFileName,".wav"))
                    508:     bRet = WAVFormat_OpenFile(/*hWnd,*/pszCaptureFileName);
                    509:   else {
                    510:     Main_Message("Unknown Sound Recording format\n\n.Please specify a .YM or .WAV output file.",PROG_NAME /*,MB_OK|MB_ICONSTOP*/);
                    511:     bRet = FALSE;
                    512:   }
                    513: 
                    514:   return(bRet);
                    515: }
                    516: 
1.1.1.2 ! root      517: /*-----------------------------------------------------------------------*/
1.1       root      518: /*
                    519:   End sound recording
                    520: */
                    521: void Sound_EndRecording(/*HWND hWnd*/)
                    522: {
1.1.1.2 ! root      523:   /* Stop sound recording and close files */
1.1       root      524:   if (bRecordingYM)
                    525:     YMFormat_EndRecording(/*hWnd*/);
                    526:   if (bRecordingWav)
                    527:     WAVFormat_CloseFile(/*hWnd*/);
                    528: }
                    529: 
1.1.1.2 ! root      530: /*-----------------------------------------------------------------------*/
1.1       root      531: /*
                    532:   Are we recording sound data?
                    533: */
                    534: BOOL Sound_AreWeRecording(void)
                    535: {
                    536:   return(bRecordingYM || bRecordingWav);
                    537: }

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