Annotation of hatari/src/statusbar.c, revision 1.1.1.3

1.1       root        1: /*
                      2:   Hatari - statusbar.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: 
                      7:   Code to draw statusbar area, floppy leds etc.
1.1.1.3 ! root        8: 
1.1       root        9:   Use like this:
                     10:   - Before screen surface is (re-)created Statusbar_SetHeight()
                     11:     has to be called with the new screen height. Add the returned
                     12:     value to screen height (zero means no statusbar).  After this,
                     13:     Statusbar_GetHeight() can be used to retrieve the statusbar size
                     14:   - After screen surface is (re-)created, call Statusbar_Init()
                     15:     to re-initialize / re-draw the statusbar
                     16:   - Call Statusbar_SetFloppyLed() to set floppy drive led ON/OFF,
                     17:     or call Statusbar_EnableHDLed() to enabled HD led for a while
                     18:   - Whenever screen is redrawn, call Statusbar_Update() to draw the
                     19:     updated information to the statusbar (outside of screen locking)
                     20:   - If screen redraws may be partial, Statusbar_OverlayRestore()
                     21:     needs to be called before locking the screen for drawing and
                     22:     Statusbar_OverlayBackup() needs to be called after screen unlocking,
                     23:     but before calling Statusbar_Update().  These are needed for
                     24:     hiding the overlay drive led when drive leds are turned OFF.
                     25:   - If other information shown by Statusbar (TOS version etc) changes,
                     26:     call Statusbar_UpdateInfo()
                     27: 
                     28:   TODO:
                     29:   - re-calculate colors on each update to make sure they're
                     30:     correct in Falcon & TT 8-bit palette modes?
                     31:   - call Statusbar_AddMessage() from log.c?
                     32: */
1.1.1.3 ! root       33: const char Statusbar_fileid[] = "Hatari statusbar.c : " __DATE__ " " __TIME__;
1.1       root       34: 
                     35: #include <assert.h>
                     36: #include "main.h"
                     37: #include "configuration.h"
                     38: #include "screenSnapShot.h"
                     39: #include "sdlgui.h"
                     40: #include "statusbar.h"
                     41: #include "tos.h"
                     42: #include "video.h"
                     43: #include "wavFormat.h"
                     44: #include "ymFormat.h"
                     45: 
                     46: #define DEBUG 0
                     47: #if DEBUG
                     48: #define DEBUGPRINT(x) printf x
                     49: #else
                     50: #define DEBUGPRINT(x)
                     51: #endif
                     52: 
                     53: #define MAX_DRIVE_LEDS (DRIVE_LED_HD + 1)
                     54: 
                     55: /* whether drive leds should be ON and their previous shown state */
                     56: static struct {
                     57:        bool state;
                     58:        bool oldstate;
                     59:        Uint32 expire;  /* when to disable led, valid only if >0 && state=TRUE */
                     60:        int offset;     /* led x-pos on screen */
                     61: } Led[MAX_DRIVE_LEDS];
                     62: 
                     63: /* drive leds size & y-pos */
                     64: static SDL_Rect LedRect;
                     65: 
                     66: /* overlay led size & pos */
                     67: static SDL_Rect OverlayLedRect;
                     68: 
                     69: /* screen contents left under overlay led */
                     70: static SDL_Surface *OverlayUnderside;
                     71: 
                     72: static enum {
                     73:        OVERLAY_NONE,
                     74:        OVERLAY_DRAWN,
                     75:        OVERLAY_RESTORED
                     76: } bOverlayState;
                     77: 
                     78: static SDL_Rect RecLedRect;
                     79: static bool bOldRecording;
                     80: 
                     81: /* led colors */
                     82: static Uint32 LedColorOn, LedColorOff, RecColorOn, RecColorOff;
                     83: static Uint32 GrayBg, LedColorBg;
                     84: 
                     85: 
                     86: #define MAX_MESSAGE_LEN 23
                     87: typedef struct msg_item {
                     88:        struct msg_item *next;
                     89:        char msg[MAX_MESSAGE_LEN+1];
                     90:        Uint32 timeout; /* msecs, zero=no timeout */
                     91:        Uint32 expire;  /* when to expire message */
                     92:        bool shown;
                     93: } msg_item_t;
                     94: 
                     95: static msg_item_t DefaultMessage;
                     96: static msg_item_t *MessageList = &DefaultMessage;
                     97: static SDL_Rect MessageRect;
                     98: 
                     99: static SDL_Rect FrameSkipsRect;
                    100: static int nOldFrameSkips;
                    101: 
                    102: 
                    103: /* screen height above statusbar and height of statusbar below screen */
                    104: static int ScreenHeight;
                    105: static int StatusbarHeight;
                    106: 
                    107: 
                    108: /*-----------------------------------------------------------------------*/
                    109: /**
                    110:  * Set screen height used for statusbar height calculation.
                    111:  *
                    112:  * Return height of statusbar that should be added to the screen
                    113:  * height when screen is (re-)created, or zero if statusbar will
                    114:  * not be shown
                    115:  */
                    116: int Statusbar_SetHeight(int width, int height)
                    117: {
                    118:        ScreenHeight = height;
                    119:        if (ConfigureParams.Screen.bShowStatusbar) {
                    120:                /* Should check the same thing as SDLGui_SetScreen()
                    121:                 * does to decide the font size.
                    122:                 */
1.1.1.3 ! root      123:                if (width >= 640 && height >= (400-24)) {
1.1       root      124:                        StatusbarHeight = 24;
                    125:                } else {
                    126:                        StatusbarHeight = 12;
                    127:                }
                    128:        } else {
                    129:                StatusbarHeight = 0;
                    130:        }
                    131:        return StatusbarHeight;
                    132: }
                    133: 
                    134: /*-----------------------------------------------------------------------*/
                    135: /**
                    136:  * Return height of statusbar set with Statusbar_SetHeight()
                    137:  */
                    138: int Statusbar_GetHeight(void)
                    139: {
                    140:        return StatusbarHeight;
                    141: }
                    142: 
                    143: 
                    144: /*-----------------------------------------------------------------------*/
                    145: /**
                    146:  * Enable HD drive led, it will be automatically disabled after a while.
                    147:  */
                    148: void Statusbar_EnableHDLed(void)
                    149: {
                    150:        /* leds are shown for 1/2 sec after enabling */
                    151:        Led[DRIVE_LED_HD].expire = SDL_GetTicks() + 1000/2;
1.1.1.3 ! root      152:        Led[DRIVE_LED_HD].state = true;
1.1       root      153: }
                    154: 
                    155: /*-----------------------------------------------------------------------*/
                    156: /**
                    157:  * Set given floppy drive led state, anything enabling led with this
                    158:  * needs also to take care of disabling it.
                    159:  */
                    160: void Statusbar_SetFloppyLed(drive_index_t drive, bool state)
                    161: {
                    162:        assert(drive == DRIVE_LED_A || drive == DRIVE_LED_B);
                    163:        Led[drive].state = state;
                    164: }
                    165: 
                    166: 
                    167: /*-----------------------------------------------------------------------*/
                    168: /**
                    169:  * Set overlay led size/pos on given screen to internal Rect
                    170:  * and free previous resources.
                    171:  */
                    172: static void Statusbar_OverlayInit(const SDL_Surface *surf)
                    173: {
                    174:        int h;
                    175:        /* led size/pos needs to be re-calculated in case screen changed */
                    176:        h = surf->h / 50;
                    177:        OverlayLedRect.w = 2*h;
                    178:        OverlayLedRect.h = h;
                    179:        OverlayLedRect.x = surf->w - 5*h/2;
                    180:        OverlayLedRect.y = h/2;
                    181:        /* free previous restore surface if it's incompatible */
                    182:        if (OverlayUnderside &&
                    183:            OverlayUnderside->w == OverlayLedRect.w &&
                    184:            OverlayUnderside->h == OverlayLedRect.h &&
                    185:            OverlayUnderside->format->BitsPerPixel == surf->format->BitsPerPixel) {
                    186:                SDL_FreeSurface(OverlayUnderside);
                    187:                OverlayUnderside = NULL;
                    188:        }
                    189:        bOverlayState = OVERLAY_NONE;
                    190: }
                    191: 
                    192: /*-----------------------------------------------------------------------*/
                    193: /**
                    194:  * (re-)initialize statusbar internal variables for given screen surface
                    195:  * (sizes&colors may need to be re-calculated for the new SDL surface)
                    196:  * and draw the statusbar background.
                    197:  */
                    198: void Statusbar_Init(SDL_Surface *surf)
                    199: {
                    200:        msg_item_t *item;
                    201:        SDL_Rect ledbox, sbarbox;
                    202:        int i, fontw, fonth, offset;
                    203:        const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:" };
                    204: 
                    205:        assert(surf);
                    206: 
                    207:        /* dark green and light green for leds themselves */
                    208:        LedColorOff = SDL_MapRGB(surf->format, 0x00, 0x40, 0x00);
                    209:        LedColorOn  = SDL_MapRGB(surf->format, 0x00, 0xe0, 0x00);
                    210:        LedColorBg  = SDL_MapRGB(surf->format, 0x00, 0x00, 0x00);
                    211:        RecColorOff = SDL_MapRGB(surf->format, 0x40, 0x00, 0x00);
                    212:        RecColorOn  = SDL_MapRGB(surf->format, 0xe0, 0x00, 0x00);
                    213:        GrayBg      = SDL_MapRGB(surf->format, 0xc0, 0xc0, 0xc0);
                    214: 
                    215:        /* disable leds */
                    216:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
1.1.1.3 ! root      217:                Led[i].state = Led[i].oldstate = false;
1.1       root      218:                Led[i].expire = 0;
                    219:        }
                    220:        Statusbar_OverlayInit(surf);
                    221:        
                    222:        /* disable statusbar if it doesn't fit to video mode */
                    223:        if (surf->h < ScreenHeight + StatusbarHeight) {
                    224:                StatusbarHeight = 0;
                    225:        }
                    226:        if (!StatusbarHeight) {
                    227:                return;
                    228:        }
                    229: 
                    230:        /* prepare fonts */
                    231:        SDLGui_Init();
                    232:        SDLGui_SetScreen(surf);
                    233:        SDLGui_GetFontSize(&fontw, &fonth);
                    234: 
                    235:        /* video mode didn't match, need to recalculate sizes */
                    236:        if (surf->h > ScreenHeight + StatusbarHeight) {
                    237:                StatusbarHeight = fonth + 2;
                    238:                /* actually statusbar vertical offset */
                    239:                ScreenHeight = surf->h - StatusbarHeight;
                    240:        } else {
                    241:                assert(fonth+2 < StatusbarHeight);
                    242:        }
                    243: 
                    244:        /* draw statusbar background gray so that text shows */
                    245:        sbarbox.x = 0;
                    246:        sbarbox.y = surf->h - StatusbarHeight;
                    247:        sbarbox.w = surf->w;
                    248:        sbarbox.h = StatusbarHeight;
                    249:        SDL_FillRect(surf, &sbarbox, GrayBg);
                    250: 
                    251:        /* led size */
                    252:        LedRect.w = 2*fonth;
                    253:        LedRect.h = fonth - 4;
                    254:        LedRect.y = ScreenHeight + StatusbarHeight/2 - LedRect.h/2;
                    255:        
                    256:        /* black box for the leds */
                    257:        ledbox = LedRect;
                    258:        ledbox.y -= 1;
                    259:        ledbox.w += 2;
                    260:        ledbox.h += 2;
                    261: 
                    262:        offset = fontw;
                    263:        MessageRect.y = LedRect.y - 2;
                    264:        /* draw led texts and boxes + calculate box offsets */
                    265:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    266:                SDLGui_Text(offset, MessageRect.y, text[i]);
                    267:                offset += strlen(text[i]) * fontw;
                    268:                offset += fontw/2;
                    269: 
                    270:                ledbox.x = offset - 1;
                    271:                SDL_FillRect(surf, &ledbox, LedColorBg);
                    272: 
                    273:                LedRect.x = offset;
                    274:                SDL_FillRect(surf, &LedRect, LedColorOff);
                    275: 
                    276:                Led[i].offset = offset;
                    277:                offset += LedRect.w + 2*fontw;
                    278:        }
                    279: 
                    280:        /* draw frameskip */
                    281:        FrameSkipsRect.x = offset;
                    282:        FrameSkipsRect.y = MessageRect.y;
                    283:        SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "FS:");
                    284:        FrameSkipsRect.x += 3 * fontw + fontw/2;
                    285:        FrameSkipsRect.w = fontw;
                    286:        FrameSkipsRect.h = fonth;
                    287:        SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0");
                    288:        nOldFrameSkips = 0;
                    289:        
                    290:        /* intialize messages */
                    291:        MessageRect.x = FrameSkipsRect.x + 2 * fontw;
                    292:        MessageRect.w = MAX_MESSAGE_LEN * fontw;
                    293:        MessageRect.h = fonth;
                    294:        for (item = MessageList; item; item = item->next) {
1.1.1.3 ! root      295:                item->shown = false;
1.1       root      296:        }
                    297: 
                    298:        /* draw recording led box */
                    299:        RecLedRect = LedRect;
                    300:        RecLedRect.x = surf->w - fontw - RecLedRect.w;
                    301:        ledbox.x = RecLedRect.x - 1;
                    302:        SDLGui_Text(ledbox.x - 4*fontw - fontw/2, MessageRect.y, "REC:");
                    303:        SDL_FillRect(surf, &ledbox, LedColorBg);
                    304:        SDL_FillRect(surf, &RecLedRect, RecColorOff);
1.1.1.3 ! root      305:        bOldRecording = false;
1.1       root      306: 
                    307:        /* and blit statusbar on screen */
                    308:        SDL_UpdateRects(surf, 1, &sbarbox);
                    309:        DEBUGPRINT(("Draw statusbar\n"));
                    310: }
                    311: 
                    312: 
                    313: /*-----------------------------------------------------------------------*/
                    314: /**
                    315:  * Qeueue new statusbar message 'msg' to be shown for 'msecs' milliseconds
                    316:  */
                    317: void Statusbar_AddMessage(const char *msg, Uint32 msecs)
                    318: {
                    319:        msg_item_t *item;
                    320: 
                    321:        if (!ConfigureParams.Screen.bShowStatusbar) {
                    322:                /* no sense in queuing messages that aren't shown */
                    323:                return;
                    324:        }
                    325:        item = calloc(1, sizeof(msg_item_t));
                    326:        assert(item);
                    327: 
                    328:        item->next = MessageList;
                    329:        MessageList = item;
                    330: 
                    331:        strncpy(item->msg, msg, MAX_MESSAGE_LEN);
                    332:        item->msg[MAX_MESSAGE_LEN] = '\0';
                    333:        DEBUGPRINT(("Add message: '%s'\n", item->msg));
                    334: 
                    335:        if (msecs) {
                    336:                item->timeout = msecs;
                    337:        } else {
                    338:                /* show items by default for 2.5 secs */
                    339:                item->timeout = 2500;
                    340:        }
1.1.1.3 ! root      341:        item->shown = false;
1.1       root      342: }
                    343: 
                    344: /*-----------------------------------------------------------------------*/
                    345: /**
                    346:  * Write given 'more' string to 'buffer' and return new end of 'buffer'
                    347:  */
                    348: static char *Statusbar_AddString(char *buffer, const char *more)
                    349: {
                    350:        while(*more) {
                    351:                *buffer++ = *more++;
                    352:        }
                    353:        return buffer;
                    354: }
                    355: 
                    356: /*-----------------------------------------------------------------------*/
                    357: /**
                    358:  * Retrieve/update default statusbar information
                    359:  */
                    360: void Statusbar_UpdateInfo(void)
                    361: {
                    362:        char *end = DefaultMessage.msg;
                    363: 
                    364:        /* amount of memory */
                    365:        if (ConfigureParams.Memory.nMemorySize > 9) {
                    366:                *end++ = '1';
                    367:                *end++ = '0' + ConfigureParams.Memory.nMemorySize % 10;
                    368:        } else {
                    369:                if (ConfigureParams.Memory.nMemorySize) {
                    370:                        *end++ = '0' + ConfigureParams.Memory.nMemorySize;
                    371:                } else {
                    372:                        end = Statusbar_AddString(end, "1/2");
                    373:                }
                    374:        }
                    375:        end = Statusbar_AddString(end, "MB ");
                    376:        
                    377:        /* machine type */
                    378:        switch (ConfigureParams.System.nMachineType) {
                    379:        case MACHINE_ST:
                    380:                end = Statusbar_AddString(end, "ST");
                    381:                break;
                    382:        case MACHINE_STE:
                    383:                end = Statusbar_AddString(end, "STE");
                    384:                break;
                    385:        case MACHINE_TT:
                    386:                end = Statusbar_AddString(end, "TT");
                    387:                break;
                    388:        case MACHINE_FALCON:
                    389:                end = Statusbar_AddString(end, "Falcon");
                    390:                break;
                    391:        default:
                    392:                end = Statusbar_AddString(end, "???");
                    393:                break;
                    394:        }
                    395: 
                    396:        /* TOS type/version */
                    397:        if (bIsEmuTOS) {
                    398:                end = Statusbar_AddString(end, ", EmuTOS");
                    399:        } else {
                    400:                end = Statusbar_AddString(end, ", TOS v");
                    401:                *end++ = '0' + ((TosVersion & 0xf00) >> 8);
                    402:                *end++ = '.';
                    403:                *end++ = '0' + ((TosVersion & 0xf0) >> 4);
                    404:                *end++ = '0' + (TosVersion & 0xf);
                    405:        }
                    406:        *end = '\0';
                    407:        assert(end - DefaultMessage.msg < MAX_MESSAGE_LEN);
                    408:        DEBUGPRINT(("Set default message: '%s'\n", DefaultMessage.msg));
1.1.1.3 ! root      409:        DefaultMessage.shown = false;
1.1       root      410: }
                    411: 
                    412: /*-----------------------------------------------------------------------*/
                    413: /**
                    414:  * Draw 'msg' centered to the message area
                    415:  */
                    416: static void Statusbar_DrawMessage(SDL_Surface *surf, const char *msg)
                    417: {
                    418:        int fontw, fonth, offset;
                    419:        SDL_FillRect(surf, &MessageRect, GrayBg);
                    420:        if (*msg) {
                    421:                SDLGui_GetFontSize(&fontw, &fonth);
                    422:                offset = (MessageRect.w - strlen(msg) * fontw) / 2;
                    423:                SDLGui_Text(MessageRect.x + offset, MessageRect.y, msg);
                    424:        }
                    425:        SDL_UpdateRects(surf, 1, &MessageRect);
                    426:        DEBUGPRINT(("Draw message: '%s'\n", msg));
                    427: }
                    428: 
                    429: /*-----------------------------------------------------------------------*/
                    430: /**
                    431:  * If message's not shown, show it.  If message's timed out,
                    432:  * remove it and show next one.
                    433:  */
                    434: static void Statusbar_ShowMessage(SDL_Surface *surf, Uint32 ticks)
                    435: {
                    436:        msg_item_t *next;
                    437: 
                    438:        if (MessageList->shown) {
                    439:                if (!MessageList->expire) {
                    440:                        /* last/default message */
                    441:                        return;
                    442:                }
                    443:                if (MessageList->expire > ticks) {
                    444:                        /* not timed out yet */
                    445:                        return;
                    446:                }
                    447:                assert(MessageList->next); /* last message shouldn't end here */
                    448:                next = MessageList->next;
                    449:                free(MessageList);
                    450:                MessageList = next;
                    451:                /* make sure next message gets shown */
1.1.1.3 ! root      452:                MessageList->shown = false;
1.1       root      453:        }
                    454:        if (!MessageList->shown) {
                    455:                /* not shown yet, show */
                    456:                Statusbar_DrawMessage(surf,  MessageList->msg);
                    457:                if (MessageList->timeout && !MessageList->expire) {
                    458:                        MessageList->expire = ticks + MessageList->timeout;
                    459:                }
1.1.1.3 ! root      460:                MessageList->shown = true;
1.1       root      461:        }
                    462: }
                    463: 
                    464: 
                    465: /*-----------------------------------------------------------------------*/
                    466: /**
                    467:  * Save the area that will be left under overlay led
                    468:  */
                    469: void Statusbar_OverlayBackup(SDL_Surface *surf)
                    470: {
1.1.1.3 ! root      471:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
        !           472:            || !ConfigureParams.Screen.bShowDriveLed) {
1.1       root      473:                /* overlay not used with statusbar */
                    474:                return;
                    475:        }
                    476:        assert(surf);
                    477:        if (!OverlayUnderside) {
                    478:                SDL_Surface *bak;
                    479:                SDL_PixelFormat *fmt = surf->format;
                    480:                bak = SDL_CreateRGBSurface(surf->flags,
                    481:                                           OverlayLedRect.w, OverlayLedRect.h,
                    482:                                           fmt->BitsPerPixel,
                    483:                                           fmt->Rmask, fmt->Gmask, fmt->Bmask,
                    484:                                           fmt->Amask);
                    485:                assert(bak);
                    486:                OverlayUnderside = bak;
                    487:        }
                    488:        SDL_BlitSurface(surf, &OverlayLedRect, OverlayUnderside, NULL);
                    489: }
                    490: 
                    491: /*-----------------------------------------------------------------------*/
                    492: /**
                    493:  * Restore the area left under overlay led
                    494:  */
                    495: void Statusbar_OverlayRestore(SDL_Surface *surf)
                    496: {
1.1.1.3 ! root      497:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
        !           498:            || !ConfigureParams.Screen.bShowDriveLed) {
1.1       root      499:                /* overlay not used with statusbar */
                    500:                return;
                    501:        }
                    502:        if (bOverlayState == OVERLAY_DRAWN && OverlayUnderside) {
                    503:                assert(surf);
                    504:                SDL_BlitSurface(OverlayUnderside, NULL, surf, &OverlayLedRect);
                    505:                /* this will make the draw function to update this the screen */
                    506:                bOverlayState = OVERLAY_RESTORED;
                    507:        }
                    508: }
                    509: 
                    510: /*-----------------------------------------------------------------------*/
                    511: /**
                    512:  * Draw overlay led
                    513:  */
                    514: static void Statusbar_OverlayDrawLed(SDL_Surface *surf, Uint32 color)
                    515: {
                    516:        SDL_Rect rect;
                    517:        if (bOverlayState == OVERLAY_DRAWN) {
                    518:                /* some led already drawn */
                    519:                return;
                    520:        }
                    521:        bOverlayState = OVERLAY_DRAWN;
                    522: 
                    523:        /* enabled led with border */
                    524:        rect = OverlayLedRect;
                    525:        rect.x += 1;
                    526:        rect.y += 1;
                    527:        rect.w -= 2;
                    528:        rect.h -= 2;
                    529:        SDL_FillRect(surf, &OverlayLedRect, LedColorBg);
                    530:        SDL_FillRect(surf, &rect, color);
                    531: }
                    532: 
                    533: /*-----------------------------------------------------------------------*/
                    534: /**
                    535:  * Draw overlay led onto screen surface if any drives are enabled.
                    536:  */
                    537: static void Statusbar_OverlayDraw(SDL_Surface *surf)
                    538: {
                    539:        Uint32 currentticks = SDL_GetTicks();
                    540:        int i;
                    541: 
                    542:        assert(surf);
                    543:        if (bRecordingYM || bRecordingWav || bRecordingAnimation) {
                    544:                Statusbar_OverlayDrawLed(surf, RecColorOn);
                    545:        }
                    546:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    547:                if (Led[i].state) {
                    548:                        if (Led[i].expire && Led[i].expire < currentticks) {
1.1.1.3 ! root      549:                                Led[i].state = false;
1.1       root      550:                                continue;
                    551:                        }
                    552:                        Statusbar_OverlayDrawLed(surf, LedColorOn);
                    553:                        break;
                    554:                }
                    555:        }
                    556:        /* possible state transitions:
                    557:         *   NONE -> DRAWN -> RESTORED -> DRAWN -> RESTORED -> NONE
                    558:         * Other than NONE state needs to be updated on screen
                    559:         */
                    560:        switch (bOverlayState) {
                    561:        case OVERLAY_RESTORED:
                    562:                bOverlayState = OVERLAY_NONE;
                    563:        case OVERLAY_DRAWN:
                    564:                SDL_UpdateRects(surf, 1, &OverlayLedRect);
                    565:                DEBUGPRINT(("Overlay LED = %s\n", bOverlayState==OVERLAY_DRAWN?"ON":"OFF"));
                    566:                break;
                    567:        case OVERLAY_NONE:
                    568:                break;
                    569:        }
                    570: }
                    571: 
                    572: 
                    573: /*-----------------------------------------------------------------------*/
                    574: /**
                    575:  * Update statusbar information (leds etc) if/when needed.
                    576:  * 
                    577:  * May not be called when screen is locked (SDL limitation).
                    578:  */
                    579: void Statusbar_Update(SDL_Surface *surf)
                    580: {
                    581:        Uint32 color, currentticks;
                    582:        SDL_Rect rect;
                    583:        int i;
                    584: 
                    585:        if (!(StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)) {
                    586:                /* not enabled (anymore), show overlay led instead? */
                    587:                if (ConfigureParams.Screen.bShowDriveLed) {
                    588:                        Statusbar_OverlayDraw(surf);
                    589:                }
                    590:                return;
                    591:        }
                    592:        assert(surf);
                    593:        /* Statusbar_Init() not called before this? */
                    594:        assert(surf->h == ScreenHeight + StatusbarHeight);
                    595: 
                    596:        rect = LedRect;
                    597:        currentticks = SDL_GetTicks();
                    598:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    599:                if (Led[i].expire && Led[i].expire < currentticks) {
1.1.1.3 ! root      600:                        Led[i].state = false;
1.1       root      601:                }
                    602:                if (Led[i].state == Led[i].oldstate) {
                    603:                        continue;
                    604:                }
                    605:                Led[i].oldstate = Led[i].state;
                    606:                if (Led[i].state) {
                    607:                        color = LedColorOn;
                    608:                } else {
                    609:                        color = LedColorOff;
                    610:                }
                    611:                rect.x = Led[i].offset;
                    612:                SDL_FillRect(surf, &rect, color);
                    613:                SDL_UpdateRects(surf, 1, &rect);
                    614:                DEBUGPRINT(("LED[%d] = %s\n", i, Led[i].state?"ON":"OFF"));
                    615:        }
                    616:        Statusbar_ShowMessage(surf, currentticks);
                    617: 
                    618:        if (nFrameSkips != nOldFrameSkips) {
1.1.1.3 ! root      619:                char fscount[2] = { '\0', '\0' };
        !           620:                if (nFrameSkips < 10)
        !           621:                        fscount[0] = '0' + nFrameSkips;
        !           622:                else
        !           623:                        fscount[0] = 'X';
1.1       root      624:                SDL_FillRect(surf, &FrameSkipsRect, GrayBg);
                    625:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, fscount);
                    626:                SDL_UpdateRects(surf, 1, &FrameSkipsRect);
                    627:                DEBUGPRINT(("FS = %s\n", fscount));
                    628:                nOldFrameSkips = nFrameSkips;
                    629:        }
                    630: 
                    631:        if ((bRecordingYM || bRecordingWav || bRecordingAnimation)
                    632:            != bOldRecording) {
                    633:                bOldRecording = !bOldRecording;
                    634:                if (bOldRecording) {
                    635:                        color = RecColorOn;
                    636:                } else {
                    637:                        color = RecColorOff;
                    638:                }
                    639:                SDL_FillRect(surf, &RecLedRect, color);
                    640:                SDL_UpdateRects(surf, 1, &RecLedRect);
                    641:                DEBUGPRINT(("REC = ON\n"));
                    642:        }
                    643: }

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