Annotation of hatari/src/statusbar.c, revision 1.1.1.4

1.1       root        1: /*
                      2:   Hatari - statusbar.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: 
                      7:   Code to draw statusbar area, floppy leds etc.
1.1.1.3   root        8: 
1.1       root        9:   Use like this:
                     10:   - Before screen surface is (re-)created Statusbar_SetHeight()
                     11:     has to be called with the new screen height. Add the returned
                     12:     value to screen height (zero means no statusbar).  After this,
                     13:     Statusbar_GetHeight() can be used to retrieve the statusbar size
                     14:   - After screen surface is (re-)created, call Statusbar_Init()
                     15:     to re-initialize / re-draw the statusbar
                     16:   - Call Statusbar_SetFloppyLed() to set floppy drive led ON/OFF,
                     17:     or call Statusbar_EnableHDLed() to enabled HD led for a while
                     18:   - Whenever screen is redrawn, call Statusbar_Update() to draw the
                     19:     updated information to the statusbar (outside of screen locking)
                     20:   - If screen redraws may be partial, Statusbar_OverlayRestore()
                     21:     needs to be called before locking the screen for drawing and
                     22:     Statusbar_OverlayBackup() needs to be called after screen unlocking,
                     23:     but before calling Statusbar_Update().  These are needed for
                     24:     hiding the overlay drive led when drive leds are turned OFF.
                     25:   - If other information shown by Statusbar (TOS version etc) changes,
                     26:     call Statusbar_UpdateInfo()
                     27: 
                     28:   TODO:
                     29:   - re-calculate colors on each update to make sure they're
                     30:     correct in Falcon & TT 8-bit palette modes?
                     31:   - call Statusbar_AddMessage() from log.c?
                     32: */
1.1.1.3   root       33: const char Statusbar_fileid[] = "Hatari statusbar.c : " __DATE__ " " __TIME__;
1.1       root       34: 
                     35: #include <assert.h>
                     36: #include "main.h"
                     37: #include "configuration.h"
                     38: #include "screenSnapShot.h"
                     39: #include "sdlgui.h"
                     40: #include "statusbar.h"
                     41: #include "tos.h"
                     42: #include "video.h"
                     43: #include "wavFormat.h"
                     44: #include "ymFormat.h"
1.1.1.4 ! root       45: #include "avi_record.h"
1.1       root       46: 
                     47: #define DEBUG 0
                     48: #if DEBUG
                     49: #define DEBUGPRINT(x) printf x
                     50: #else
                     51: #define DEBUGPRINT(x)
                     52: #endif
                     53: 
                     54: #define MAX_DRIVE_LEDS (DRIVE_LED_HD + 1)
                     55: 
                     56: /* whether drive leds should be ON and their previous shown state */
                     57: static struct {
                     58:        bool state;
                     59:        bool oldstate;
                     60:        Uint32 expire;  /* when to disable led, valid only if >0 && state=TRUE */
                     61:        int offset;     /* led x-pos on screen */
                     62: } Led[MAX_DRIVE_LEDS];
                     63: 
                     64: /* drive leds size & y-pos */
                     65: static SDL_Rect LedRect;
                     66: 
                     67: /* overlay led size & pos */
                     68: static SDL_Rect OverlayLedRect;
                     69: 
                     70: /* screen contents left under overlay led */
                     71: static SDL_Surface *OverlayUnderside;
                     72: 
                     73: static enum {
                     74:        OVERLAY_NONE,
                     75:        OVERLAY_DRAWN,
                     76:        OVERLAY_RESTORED
                     77: } bOverlayState;
                     78: 
                     79: static SDL_Rect RecLedRect;
                     80: static bool bOldRecording;
                     81: 
                     82: /* led colors */
                     83: static Uint32 LedColorOn, LedColorOff, RecColorOn, RecColorOff;
                     84: static Uint32 GrayBg, LedColorBg;
                     85: 
                     86: 
1.1.1.4 ! root       87: #define MAX_MESSAGE_LEN 33
1.1       root       88: typedef struct msg_item {
                     89:        struct msg_item *next;
                     90:        char msg[MAX_MESSAGE_LEN+1];
                     91:        Uint32 timeout; /* msecs, zero=no timeout */
                     92:        Uint32 expire;  /* when to expire message */
                     93:        bool shown;
                     94: } msg_item_t;
                     95: 
                     96: static msg_item_t DefaultMessage;
                     97: static msg_item_t *MessageList = &DefaultMessage;
                     98: static SDL_Rect MessageRect;
                     99: 
1.1.1.4 ! root      100: /* rect for both frame skip value and fast forward indicator */
1.1       root      101: static SDL_Rect FrameSkipsRect;
                    102: static int nOldFrameSkips;
1.1.1.4 ! root      103: static int bOldFastForward;
1.1       root      104: 
                    105: 
                    106: /* screen height above statusbar and height of statusbar below screen */
                    107: static int ScreenHeight;
                    108: static int StatusbarHeight;
                    109: 
                    110: 
                    111: /*-----------------------------------------------------------------------*/
                    112: /**
1.1.1.4 ! root      113:  * Return statusbar height for given width and height
1.1       root      114:  */
1.1.1.4 ! root      115: int Statusbar_GetHeightForSize(int width, int height)
1.1       root      116: {
                    117:        if (ConfigureParams.Screen.bShowStatusbar) {
                    118:                /* Should check the same thing as SDLGui_SetScreen()
                    119:                 * does to decide the font size.
                    120:                 */
1.1.1.3   root      121:                if (width >= 640 && height >= (400-24)) {
1.1.1.4 ! root      122:                        return 24;
1.1       root      123:                } else {
1.1.1.4 ! root      124:                        return 12;
1.1       root      125:                }
                    126:        }
1.1.1.4 ! root      127:        return 0;
        !           128: }
        !           129: 
        !           130: /*-----------------------------------------------------------------------*/
        !           131: /**
        !           132:  * Set screen height used for statusbar height calculation.
        !           133:  *
        !           134:  * Return height of statusbar that should be added to the screen
        !           135:  * height when screen is (re-)created, or zero if statusbar will
        !           136:  * not be shown
        !           137:  */
        !           138: int Statusbar_SetHeight(int width, int height)
        !           139: {
        !           140:        ScreenHeight = height;
        !           141:        StatusbarHeight = Statusbar_GetHeightForSize(width, height);
1.1       root      142:        return StatusbarHeight;
                    143: }
                    144: 
                    145: /*-----------------------------------------------------------------------*/
                    146: /**
                    147:  * Return height of statusbar set with Statusbar_SetHeight()
                    148:  */
                    149: int Statusbar_GetHeight(void)
                    150: {
                    151:        return StatusbarHeight;
                    152: }
                    153: 
                    154: 
                    155: /*-----------------------------------------------------------------------*/
                    156: /**
                    157:  * Enable HD drive led, it will be automatically disabled after a while.
                    158:  */
                    159: void Statusbar_EnableHDLed(void)
                    160: {
                    161:        /* leds are shown for 1/2 sec after enabling */
                    162:        Led[DRIVE_LED_HD].expire = SDL_GetTicks() + 1000/2;
1.1.1.3   root      163:        Led[DRIVE_LED_HD].state = true;
1.1       root      164: }
                    165: 
                    166: /*-----------------------------------------------------------------------*/
                    167: /**
                    168:  * Set given floppy drive led state, anything enabling led with this
                    169:  * needs also to take care of disabling it.
                    170:  */
                    171: void Statusbar_SetFloppyLed(drive_index_t drive, bool state)
                    172: {
                    173:        assert(drive == DRIVE_LED_A || drive == DRIVE_LED_B);
                    174:        Led[drive].state = state;
                    175: }
                    176: 
                    177: 
                    178: /*-----------------------------------------------------------------------*/
                    179: /**
                    180:  * Set overlay led size/pos on given screen to internal Rect
                    181:  * and free previous resources.
                    182:  */
                    183: static void Statusbar_OverlayInit(const SDL_Surface *surf)
                    184: {
                    185:        int h;
                    186:        /* led size/pos needs to be re-calculated in case screen changed */
                    187:        h = surf->h / 50;
                    188:        OverlayLedRect.w = 2*h;
                    189:        OverlayLedRect.h = h;
                    190:        OverlayLedRect.x = surf->w - 5*h/2;
                    191:        OverlayLedRect.y = h/2;
                    192:        /* free previous restore surface if it's incompatible */
                    193:        if (OverlayUnderside &&
                    194:            OverlayUnderside->w == OverlayLedRect.w &&
                    195:            OverlayUnderside->h == OverlayLedRect.h &&
                    196:            OverlayUnderside->format->BitsPerPixel == surf->format->BitsPerPixel) {
                    197:                SDL_FreeSurface(OverlayUnderside);
                    198:                OverlayUnderside = NULL;
                    199:        }
                    200:        bOverlayState = OVERLAY_NONE;
                    201: }
                    202: 
                    203: /*-----------------------------------------------------------------------*/
                    204: /**
                    205:  * (re-)initialize statusbar internal variables for given screen surface
                    206:  * (sizes&colors may need to be re-calculated for the new SDL surface)
                    207:  * and draw the statusbar background.
                    208:  */
                    209: void Statusbar_Init(SDL_Surface *surf)
                    210: {
                    211:        msg_item_t *item;
                    212:        SDL_Rect ledbox, sbarbox;
                    213:        int i, fontw, fonth, offset;
                    214:        const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:" };
                    215: 
                    216:        assert(surf);
                    217: 
                    218:        /* dark green and light green for leds themselves */
                    219:        LedColorOff = SDL_MapRGB(surf->format, 0x00, 0x40, 0x00);
                    220:        LedColorOn  = SDL_MapRGB(surf->format, 0x00, 0xe0, 0x00);
                    221:        LedColorBg  = SDL_MapRGB(surf->format, 0x00, 0x00, 0x00);
                    222:        RecColorOff = SDL_MapRGB(surf->format, 0x40, 0x00, 0x00);
                    223:        RecColorOn  = SDL_MapRGB(surf->format, 0xe0, 0x00, 0x00);
                    224:        GrayBg      = SDL_MapRGB(surf->format, 0xc0, 0xc0, 0xc0);
                    225: 
                    226:        /* disable leds */
                    227:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
1.1.1.3   root      228:                Led[i].state = Led[i].oldstate = false;
1.1       root      229:                Led[i].expire = 0;
                    230:        }
                    231:        Statusbar_OverlayInit(surf);
                    232:        
                    233:        /* disable statusbar if it doesn't fit to video mode */
                    234:        if (surf->h < ScreenHeight + StatusbarHeight) {
                    235:                StatusbarHeight = 0;
                    236:        }
                    237:        if (!StatusbarHeight) {
                    238:                return;
                    239:        }
                    240: 
                    241:        /* prepare fonts */
                    242:        SDLGui_Init();
                    243:        SDLGui_SetScreen(surf);
                    244:        SDLGui_GetFontSize(&fontw, &fonth);
                    245: 
                    246:        /* video mode didn't match, need to recalculate sizes */
                    247:        if (surf->h > ScreenHeight + StatusbarHeight) {
                    248:                StatusbarHeight = fonth + 2;
                    249:                /* actually statusbar vertical offset */
                    250:                ScreenHeight = surf->h - StatusbarHeight;
                    251:        } else {
                    252:                assert(fonth+2 < StatusbarHeight);
                    253:        }
                    254: 
                    255:        /* draw statusbar background gray so that text shows */
                    256:        sbarbox.x = 0;
                    257:        sbarbox.y = surf->h - StatusbarHeight;
                    258:        sbarbox.w = surf->w;
                    259:        sbarbox.h = StatusbarHeight;
                    260:        SDL_FillRect(surf, &sbarbox, GrayBg);
                    261: 
                    262:        /* led size */
1.1.1.4 ! root      263:        LedRect.w = fonth/2;
1.1       root      264:        LedRect.h = fonth - 4;
                    265:        LedRect.y = ScreenHeight + StatusbarHeight/2 - LedRect.h/2;
1.1.1.4 ! root      266: 
1.1       root      267:        /* black box for the leds */
                    268:        ledbox = LedRect;
                    269:        ledbox.y -= 1;
                    270:        ledbox.w += 2;
                    271:        ledbox.h += 2;
                    272: 
                    273:        offset = fontw;
                    274:        MessageRect.y = LedRect.y - 2;
                    275:        /* draw led texts and boxes + calculate box offsets */
                    276:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    277:                SDLGui_Text(offset, MessageRect.y, text[i]);
                    278:                offset += strlen(text[i]) * fontw;
                    279:                offset += fontw/2;
                    280: 
                    281:                ledbox.x = offset - 1;
                    282:                SDL_FillRect(surf, &ledbox, LedColorBg);
                    283: 
                    284:                LedRect.x = offset;
                    285:                SDL_FillRect(surf, &LedRect, LedColorOff);
                    286: 
                    287:                Led[i].offset = offset;
1.1.1.4 ! root      288:                offset += LedRect.w + fontw;
1.1       root      289:        }
                    290: 
                    291:        /* draw frameskip */
                    292:        FrameSkipsRect.x = offset;
                    293:        FrameSkipsRect.y = MessageRect.y;
                    294:        SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "FS:");
                    295:        FrameSkipsRect.x += 3 * fontw + fontw/2;
1.1.1.4 ! root      296:        FrameSkipsRect.w = 4 * fontw;
1.1       root      297:        FrameSkipsRect.h = fonth;
1.1.1.4 ! root      298: 
        !           299:        if(ConfigureParams.System.bFastForward) {
        !           300:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0 >>");
        !           301:        } else {
        !           302:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0");
        !           303:        }
        !           304: 
1.1       root      305:        nOldFrameSkips = 0;
1.1.1.4 ! root      306: 
1.1       root      307:        /* intialize messages */
1.1.1.4 ! root      308:        MessageRect.x = FrameSkipsRect.x + FrameSkipsRect.w + fontw;
1.1       root      309:        MessageRect.w = MAX_MESSAGE_LEN * fontw;
                    310:        MessageRect.h = fonth;
                    311:        for (item = MessageList; item; item = item->next) {
1.1.1.3   root      312:                item->shown = false;
1.1       root      313:        }
                    314: 
                    315:        /* draw recording led box */
                    316:        RecLedRect = LedRect;
                    317:        RecLedRect.x = surf->w - fontw - RecLedRect.w;
                    318:        ledbox.x = RecLedRect.x - 1;
                    319:        SDLGui_Text(ledbox.x - 4*fontw - fontw/2, MessageRect.y, "REC:");
                    320:        SDL_FillRect(surf, &ledbox, LedColorBg);
                    321:        SDL_FillRect(surf, &RecLedRect, RecColorOff);
1.1.1.3   root      322:        bOldRecording = false;
1.1       root      323: 
                    324:        /* and blit statusbar on screen */
                    325:        SDL_UpdateRects(surf, 1, &sbarbox);
                    326:        DEBUGPRINT(("Draw statusbar\n"));
                    327: }
                    328: 
                    329: 
                    330: /*-----------------------------------------------------------------------*/
                    331: /**
                    332:  * Qeueue new statusbar message 'msg' to be shown for 'msecs' milliseconds
                    333:  */
                    334: void Statusbar_AddMessage(const char *msg, Uint32 msecs)
                    335: {
                    336:        msg_item_t *item;
                    337: 
                    338:        if (!ConfigureParams.Screen.bShowStatusbar) {
                    339:                /* no sense in queuing messages that aren't shown */
                    340:                return;
                    341:        }
                    342:        item = calloc(1, sizeof(msg_item_t));
                    343:        assert(item);
                    344: 
                    345:        item->next = MessageList;
                    346:        MessageList = item;
                    347: 
                    348:        strncpy(item->msg, msg, MAX_MESSAGE_LEN);
                    349:        item->msg[MAX_MESSAGE_LEN] = '\0';
                    350:        DEBUGPRINT(("Add message: '%s'\n", item->msg));
                    351: 
                    352:        if (msecs) {
                    353:                item->timeout = msecs;
                    354:        } else {
                    355:                /* show items by default for 2.5 secs */
                    356:                item->timeout = 2500;
                    357:        }
1.1.1.3   root      358:        item->shown = false;
1.1       root      359: }
                    360: 
                    361: /*-----------------------------------------------------------------------*/
                    362: /**
                    363:  * Write given 'more' string to 'buffer' and return new end of 'buffer'
                    364:  */
                    365: static char *Statusbar_AddString(char *buffer, const char *more)
                    366: {
                    367:        while(*more) {
                    368:                *buffer++ = *more++;
                    369:        }
                    370:        return buffer;
                    371: }
                    372: 
                    373: /*-----------------------------------------------------------------------*/
                    374: /**
                    375:  * Retrieve/update default statusbar information
                    376:  */
                    377: void Statusbar_UpdateInfo(void)
                    378: {
                    379:        char *end = DefaultMessage.msg;
                    380: 
1.1.1.4 ! root      381:        /* CPU MHz */
        !           382:        if (ConfigureParams.System.nCpuFreq > 9) {
        !           383:                *end++ = '0' + ConfigureParams.System.nCpuFreq / 10;
        !           384:        }
        !           385:        *end++ = '0' + ConfigureParams.System.nCpuFreq % 10;
        !           386:        end = Statusbar_AddString(end, "MHz/");
        !           387: 
        !           388:        /* CPU type */
        !           389:        if(ConfigureParams.System.nCpuLevel > 0) {
        !           390:                *end++ = '0';
        !           391:                *end++ = '0' + ConfigureParams.System.nCpuLevel % 10;
        !           392:                *end++ = '0';
        !           393:                *end++ = '/';
        !           394:        }
        !           395: 
1.1       root      396:        /* amount of memory */
                    397:        if (ConfigureParams.Memory.nMemorySize > 9) {
                    398:                *end++ = '1';
                    399:                *end++ = '0' + ConfigureParams.Memory.nMemorySize % 10;
                    400:        } else {
                    401:                if (ConfigureParams.Memory.nMemorySize) {
                    402:                        *end++ = '0' + ConfigureParams.Memory.nMemorySize;
                    403:                } else {
                    404:                        end = Statusbar_AddString(end, "1/2");
                    405:                }
                    406:        }
                    407:        end = Statusbar_AddString(end, "MB ");
1.1.1.4 ! root      408: 
1.1       root      409:        /* machine type */
                    410:        switch (ConfigureParams.System.nMachineType) {
                    411:        case MACHINE_ST:
                    412:                end = Statusbar_AddString(end, "ST");
                    413:                break;
                    414:        case MACHINE_STE:
                    415:                end = Statusbar_AddString(end, "STE");
                    416:                break;
                    417:        case MACHINE_TT:
                    418:                end = Statusbar_AddString(end, "TT");
                    419:                break;
                    420:        case MACHINE_FALCON:
                    421:                end = Statusbar_AddString(end, "Falcon");
                    422:                break;
                    423:        default:
                    424:                end = Statusbar_AddString(end, "???");
                    425:                break;
                    426:        }
                    427: 
                    428:        /* TOS type/version */
                    429:        if (bIsEmuTOS) {
                    430:                end = Statusbar_AddString(end, ", EmuTOS");
                    431:        } else {
                    432:                end = Statusbar_AddString(end, ", TOS v");
                    433:                *end++ = '0' + ((TosVersion & 0xf00) >> 8);
                    434:                *end++ = '.';
                    435:                *end++ = '0' + ((TosVersion & 0xf0) >> 4);
                    436:                *end++ = '0' + (TosVersion & 0xf);
                    437:        }
                    438:        *end = '\0';
1.1.1.4 ! root      439: 
1.1       root      440:        assert(end - DefaultMessage.msg < MAX_MESSAGE_LEN);
                    441:        DEBUGPRINT(("Set default message: '%s'\n", DefaultMessage.msg));
1.1.1.3   root      442:        DefaultMessage.shown = false;
1.1       root      443: }
                    444: 
                    445: /*-----------------------------------------------------------------------*/
                    446: /**
                    447:  * Draw 'msg' centered to the message area
                    448:  */
                    449: static void Statusbar_DrawMessage(SDL_Surface *surf, const char *msg)
                    450: {
                    451:        int fontw, fonth, offset;
                    452:        SDL_FillRect(surf, &MessageRect, GrayBg);
                    453:        if (*msg) {
                    454:                SDLGui_GetFontSize(&fontw, &fonth);
                    455:                offset = (MessageRect.w - strlen(msg) * fontw) / 2;
                    456:                SDLGui_Text(MessageRect.x + offset, MessageRect.y, msg);
                    457:        }
                    458:        SDL_UpdateRects(surf, 1, &MessageRect);
                    459:        DEBUGPRINT(("Draw message: '%s'\n", msg));
                    460: }
                    461: 
                    462: /*-----------------------------------------------------------------------*/
                    463: /**
                    464:  * If message's not shown, show it.  If message's timed out,
                    465:  * remove it and show next one.
                    466:  */
                    467: static void Statusbar_ShowMessage(SDL_Surface *surf, Uint32 ticks)
                    468: {
                    469:        msg_item_t *next;
                    470: 
                    471:        if (MessageList->shown) {
                    472:                if (!MessageList->expire) {
                    473:                        /* last/default message */
                    474:                        return;
                    475:                }
                    476:                if (MessageList->expire > ticks) {
                    477:                        /* not timed out yet */
                    478:                        return;
                    479:                }
                    480:                assert(MessageList->next); /* last message shouldn't end here */
                    481:                next = MessageList->next;
                    482:                free(MessageList);
                    483:                MessageList = next;
                    484:                /* make sure next message gets shown */
1.1.1.3   root      485:                MessageList->shown = false;
1.1       root      486:        }
                    487:        if (!MessageList->shown) {
                    488:                /* not shown yet, show */
                    489:                Statusbar_DrawMessage(surf,  MessageList->msg);
                    490:                if (MessageList->timeout && !MessageList->expire) {
                    491:                        MessageList->expire = ticks + MessageList->timeout;
                    492:                }
1.1.1.3   root      493:                MessageList->shown = true;
1.1       root      494:        }
                    495: }
                    496: 
                    497: 
                    498: /*-----------------------------------------------------------------------*/
                    499: /**
                    500:  * Save the area that will be left under overlay led
                    501:  */
                    502: void Statusbar_OverlayBackup(SDL_Surface *surf)
                    503: {
1.1.1.3   root      504:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    505:            || !ConfigureParams.Screen.bShowDriveLed) {
1.1       root      506:                /* overlay not used with statusbar */
                    507:                return;
                    508:        }
                    509:        assert(surf);
                    510:        if (!OverlayUnderside) {
                    511:                SDL_Surface *bak;
                    512:                SDL_PixelFormat *fmt = surf->format;
                    513:                bak = SDL_CreateRGBSurface(surf->flags,
                    514:                                           OverlayLedRect.w, OverlayLedRect.h,
                    515:                                           fmt->BitsPerPixel,
                    516:                                           fmt->Rmask, fmt->Gmask, fmt->Bmask,
                    517:                                           fmt->Amask);
                    518:                assert(bak);
                    519:                OverlayUnderside = bak;
                    520:        }
                    521:        SDL_BlitSurface(surf, &OverlayLedRect, OverlayUnderside, NULL);
                    522: }
                    523: 
                    524: /*-----------------------------------------------------------------------*/
                    525: /**
                    526:  * Restore the area left under overlay led
                    527:  */
                    528: void Statusbar_OverlayRestore(SDL_Surface *surf)
                    529: {
1.1.1.3   root      530:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    531:            || !ConfigureParams.Screen.bShowDriveLed) {
1.1       root      532:                /* overlay not used with statusbar */
                    533:                return;
                    534:        }
                    535:        if (bOverlayState == OVERLAY_DRAWN && OverlayUnderside) {
                    536:                assert(surf);
                    537:                SDL_BlitSurface(OverlayUnderside, NULL, surf, &OverlayLedRect);
                    538:                /* this will make the draw function to update this the screen */
                    539:                bOverlayState = OVERLAY_RESTORED;
                    540:        }
                    541: }
                    542: 
                    543: /*-----------------------------------------------------------------------*/
                    544: /**
                    545:  * Draw overlay led
                    546:  */
                    547: static void Statusbar_OverlayDrawLed(SDL_Surface *surf, Uint32 color)
                    548: {
                    549:        SDL_Rect rect;
                    550:        if (bOverlayState == OVERLAY_DRAWN) {
                    551:                /* some led already drawn */
                    552:                return;
                    553:        }
                    554:        bOverlayState = OVERLAY_DRAWN;
                    555: 
                    556:        /* enabled led with border */
                    557:        rect = OverlayLedRect;
                    558:        rect.x += 1;
                    559:        rect.y += 1;
                    560:        rect.w -= 2;
                    561:        rect.h -= 2;
                    562:        SDL_FillRect(surf, &OverlayLedRect, LedColorBg);
                    563:        SDL_FillRect(surf, &rect, color);
                    564: }
                    565: 
                    566: /*-----------------------------------------------------------------------*/
                    567: /**
                    568:  * Draw overlay led onto screen surface if any drives are enabled.
                    569:  */
                    570: static void Statusbar_OverlayDraw(SDL_Surface *surf)
                    571: {
                    572:        Uint32 currentticks = SDL_GetTicks();
                    573:        int i;
                    574: 
                    575:        assert(surf);
1.1.1.4 ! root      576:        if (bRecordingYM || bRecordingWav || bRecordingAvi) {
1.1       root      577:                Statusbar_OverlayDrawLed(surf, RecColorOn);
                    578:        }
                    579:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    580:                if (Led[i].state) {
                    581:                        if (Led[i].expire && Led[i].expire < currentticks) {
1.1.1.3   root      582:                                Led[i].state = false;
1.1       root      583:                                continue;
                    584:                        }
                    585:                        Statusbar_OverlayDrawLed(surf, LedColorOn);
                    586:                        break;
                    587:                }
                    588:        }
                    589:        /* possible state transitions:
                    590:         *   NONE -> DRAWN -> RESTORED -> DRAWN -> RESTORED -> NONE
                    591:         * Other than NONE state needs to be updated on screen
                    592:         */
                    593:        switch (bOverlayState) {
                    594:        case OVERLAY_RESTORED:
                    595:                bOverlayState = OVERLAY_NONE;
                    596:        case OVERLAY_DRAWN:
                    597:                SDL_UpdateRects(surf, 1, &OverlayLedRect);
                    598:                DEBUGPRINT(("Overlay LED = %s\n", bOverlayState==OVERLAY_DRAWN?"ON":"OFF"));
                    599:                break;
                    600:        case OVERLAY_NONE:
                    601:                break;
                    602:        }
                    603: }
                    604: 
                    605: 
                    606: /*-----------------------------------------------------------------------*/
                    607: /**
                    608:  * Update statusbar information (leds etc) if/when needed.
                    609:  * 
                    610:  * May not be called when screen is locked (SDL limitation).
                    611:  */
                    612: void Statusbar_Update(SDL_Surface *surf)
                    613: {
                    614:        Uint32 color, currentticks;
                    615:        SDL_Rect rect;
                    616:        int i;
                    617: 
                    618:        if (!(StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)) {
                    619:                /* not enabled (anymore), show overlay led instead? */
                    620:                if (ConfigureParams.Screen.bShowDriveLed) {
                    621:                        Statusbar_OverlayDraw(surf);
                    622:                }
                    623:                return;
                    624:        }
                    625:        assert(surf);
                    626:        /* Statusbar_Init() not called before this? */
                    627:        assert(surf->h == ScreenHeight + StatusbarHeight);
                    628: 
                    629:        rect = LedRect;
                    630:        currentticks = SDL_GetTicks();
                    631:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    632:                if (Led[i].expire && Led[i].expire < currentticks) {
1.1.1.3   root      633:                        Led[i].state = false;
1.1       root      634:                }
                    635:                if (Led[i].state == Led[i].oldstate) {
                    636:                        continue;
                    637:                }
                    638:                Led[i].oldstate = Led[i].state;
                    639:                if (Led[i].state) {
                    640:                        color = LedColorOn;
                    641:                } else {
                    642:                        color = LedColorOff;
                    643:                }
                    644:                rect.x = Led[i].offset;
                    645:                SDL_FillRect(surf, &rect, color);
                    646:                SDL_UpdateRects(surf, 1, &rect);
                    647:                DEBUGPRINT(("LED[%d] = %s\n", i, Led[i].state?"ON":"OFF"));
                    648:        }
1.1.1.4 ! root      649: 
1.1       root      650:        Statusbar_ShowMessage(surf, currentticks);
                    651: 
1.1.1.4 ! root      652:        if (nOldFrameSkips != nFrameSkips ||
        !           653:            bOldFastForward != ConfigureParams.System.bFastForward) {
        !           654:                char fscount[5];
        !           655:                int end = 2;
        !           656: 
1.1.1.3   root      657:                if (nFrameSkips < 10)
                    658:                        fscount[0] = '0' + nFrameSkips;
                    659:                else
                    660:                        fscount[0] = 'X';
1.1.1.4 ! root      661:                fscount[1] = ' ';
        !           662:                if(ConfigureParams.System.bFastForward) {
        !           663:                        fscount[2] = '>';
        !           664:                        fscount[3] = '>';
        !           665:                        end = 4;
        !           666:                }
        !           667:                fscount[end] = '\0';
        !           668: 
1.1       root      669:                SDL_FillRect(surf, &FrameSkipsRect, GrayBg);
                    670:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, fscount);
                    671:                SDL_UpdateRects(surf, 1, &FrameSkipsRect);
                    672:                DEBUGPRINT(("FS = %s\n", fscount));
                    673:                nOldFrameSkips = nFrameSkips;
1.1.1.4 ! root      674:                bOldFastForward = ConfigureParams.System.bFastForward;
1.1       root      675:        }
                    676: 
1.1.1.4 ! root      677:        if ((bRecordingYM || bRecordingWav || bRecordingAvi)
1.1       root      678:            != bOldRecording) {
                    679:                bOldRecording = !bOldRecording;
                    680:                if (bOldRecording) {
                    681:                        color = RecColorOn;
                    682:                } else {
                    683:                        color = RecColorOff;
                    684:                }
                    685:                SDL_FillRect(surf, &RecLedRect, color);
                    686:                SDL_UpdateRects(surf, 1, &RecLedRect);
                    687:                DEBUGPRINT(("REC = ON\n"));
                    688:        }
                    689: }

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