Annotation of hatari/src/statusbar.c, revision 1.1.1.7

1.1       root        1: /*
                      2:   Hatari - statusbar.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: 
                      7:   Code to draw statusbar area, floppy leds etc.
1.1.1.3   root        8: 
1.1       root        9:   Use like this:
                     10:   - Before screen surface is (re-)created Statusbar_SetHeight()
                     11:     has to be called with the new screen height. Add the returned
                     12:     value to screen height (zero means no statusbar).  After this,
                     13:     Statusbar_GetHeight() can be used to retrieve the statusbar size
                     14:   - After screen surface is (re-)created, call Statusbar_Init()
                     15:     to re-initialize / re-draw the statusbar
                     16:   - Call Statusbar_SetFloppyLed() to set floppy drive led ON/OFF,
                     17:     or call Statusbar_EnableHDLed() to enabled HD led for a while
                     18:   - Whenever screen is redrawn, call Statusbar_Update() to draw the
                     19:     updated information to the statusbar (outside of screen locking)
                     20:   - If screen redraws may be partial, Statusbar_OverlayRestore()
                     21:     needs to be called before locking the screen for drawing and
                     22:     Statusbar_OverlayBackup() needs to be called after screen unlocking,
                     23:     but before calling Statusbar_Update().  These are needed for
                     24:     hiding the overlay drive led when drive leds are turned OFF.
                     25:   - If other information shown by Statusbar (TOS version etc) changes,
                     26:     call Statusbar_UpdateInfo()
                     27: 
                     28:   TODO:
                     29:   - re-calculate colors on each update to make sure they're
                     30:     correct in Falcon & TT 8-bit palette modes?
                     31:   - call Statusbar_AddMessage() from log.c?
                     32: */
1.1.1.3   root       33: const char Statusbar_fileid[] = "Hatari statusbar.c : " __DATE__ " " __TIME__;
1.1       root       34: 
                     35: #include <assert.h>
                     36: #include "main.h"
                     37: #include "configuration.h"
                     38: #include "screenSnapShot.h"
                     39: #include "sdlgui.h"
                     40: #include "statusbar.h"
                     41: #include "tos.h"
1.1.1.5   root       42: #include "screen.h"
1.1       root       43: #include "video.h"
                     44: #include "wavFormat.h"
                     45: #include "ymFormat.h"
1.1.1.4   root       46: #include "avi_record.h"
1.1       root       47: 
                     48: #define DEBUG 0
                     49: #if DEBUG
1.1.1.7 ! root       50: #include <execinfo.h>
        !            51: # define DEBUGPRINT(x) printf x
1.1       root       52: #else
                     53: #define DEBUGPRINT(x)
                     54: #endif
                     55: 
                     56: #define MAX_DRIVE_LEDS (DRIVE_LED_HD + 1)
                     57: 
                     58: /* whether drive leds should be ON and their previous shown state */
                     59: static struct {
                     60:        bool state;
                     61:        bool oldstate;
                     62:        Uint32 expire;  /* when to disable led, valid only if >0 && state=TRUE */
                     63:        int offset;     /* led x-pos on screen */
                     64: } Led[MAX_DRIVE_LEDS];
                     65: 
                     66: /* drive leds size & y-pos */
                     67: static SDL_Rect LedRect;
                     68: 
                     69: /* overlay led size & pos */
                     70: static SDL_Rect OverlayLedRect;
                     71: 
                     72: /* screen contents left under overlay led */
                     73: static SDL_Surface *OverlayUnderside;
                     74: 
                     75: static enum {
                     76:        OVERLAY_NONE,
                     77:        OVERLAY_DRAWN,
                     78:        OVERLAY_RESTORED
                     79: } bOverlayState;
                     80: 
                     81: static SDL_Rect RecLedRect;
                     82: static bool bOldRecording;
                     83: 
                     84: /* led colors */
                     85: static Uint32 LedColorOn, LedColorOff, RecColorOn, RecColorOff;
                     86: static Uint32 GrayBg, LedColorBg;
                     87: 
                     88: 
1.1.1.7 ! root       89: #define MAX_MESSAGE_LEN 35
1.1       root       90: typedef struct msg_item {
                     91:        struct msg_item *next;
                     92:        char msg[MAX_MESSAGE_LEN+1];
                     93:        Uint32 timeout; /* msecs, zero=no timeout */
                     94:        Uint32 expire;  /* when to expire message */
                     95:        bool shown;
                     96: } msg_item_t;
                     97: 
                     98: static msg_item_t DefaultMessage;
                     99: static msg_item_t *MessageList = &DefaultMessage;
                    100: static SDL_Rect MessageRect;
                    101: 
1.1.1.4   root      102: /* rect for both frame skip value and fast forward indicator */
1.1       root      103: static SDL_Rect FrameSkipsRect;
                    104: static int nOldFrameSkips;
1.1.1.4   root      105: static int bOldFastForward;
1.1       root      106: 
                    107: 
                    108: /* screen height above statusbar and height of statusbar below screen */
                    109: static int ScreenHeight;
                    110: static int StatusbarHeight;
                    111: 
                    112: 
                    113: /*-----------------------------------------------------------------------*/
                    114: /**
1.1.1.4   root      115:  * Return statusbar height for given width and height
1.1       root      116:  */
1.1.1.4   root      117: int Statusbar_GetHeightForSize(int width, int height)
1.1       root      118: {
                    119:        if (ConfigureParams.Screen.bShowStatusbar) {
                    120:                /* Should check the same thing as SDLGui_SetScreen()
                    121:                 * does to decide the font size.
                    122:                 */
1.1.1.3   root      123:                if (width >= 640 && height >= (400-24)) {
1.1.1.7 ! root      124:                        DEBUGPRINT(("Statusbar_GetHeightForSize(%d, %d) -> %d\n", width, height, 24));
1.1.1.4   root      125:                        return 24;
1.1       root      126:                } else {
1.1.1.7 ! root      127:                        DEBUGPRINT(("Statusbar_GetHeightForSize(%d, %d) -> %d\n", width, height, 12));
1.1.1.4   root      128:                        return 12;
1.1       root      129:                }
                    130:        }
1.1.1.7 ! root      131:        DEBUGPRINT(("Statusbar_GetHeightForSize(%d, %d) -> %d\n", width, height, 0));
1.1.1.4   root      132:        return 0;
                    133: }
                    134: 
                    135: /*-----------------------------------------------------------------------*/
                    136: /**
                    137:  * Set screen height used for statusbar height calculation.
                    138:  *
                    139:  * Return height of statusbar that should be added to the screen
                    140:  * height when screen is (re-)created, or zero if statusbar will
                    141:  * not be shown
                    142:  */
                    143: int Statusbar_SetHeight(int width, int height)
                    144: {
1.1.1.7 ! root      145: #if DEBUG
        !           146:        /* find out from where the set height is called */
        !           147:        void *addr[8];
        !           148:        int count = backtrace(addr, sizeof(addr)/sizeof(*addr));
        !           149:        backtrace_symbols_fd(addr, count, fileno(stderr));
        !           150: #endif
1.1.1.4   root      151:        ScreenHeight = height;
                    152:        StatusbarHeight = Statusbar_GetHeightForSize(width, height);
1.1.1.6   root      153:        DEBUGPRINT(("Statusbar_SetHeight(%d, %d) -> %d\n", width, height, StatusbarHeight));
1.1       root      154:        return StatusbarHeight;
                    155: }
                    156: 
                    157: /*-----------------------------------------------------------------------*/
                    158: /**
                    159:  * Return height of statusbar set with Statusbar_SetHeight()
                    160:  */
                    161: int Statusbar_GetHeight(void)
                    162: {
                    163:        return StatusbarHeight;
                    164: }
                    165: 
                    166: 
                    167: /*-----------------------------------------------------------------------*/
                    168: /**
                    169:  * Enable HD drive led, it will be automatically disabled after a while.
                    170:  */
                    171: void Statusbar_EnableHDLed(void)
                    172: {
                    173:        /* leds are shown for 1/2 sec after enabling */
                    174:        Led[DRIVE_LED_HD].expire = SDL_GetTicks() + 1000/2;
1.1.1.3   root      175:        Led[DRIVE_LED_HD].state = true;
1.1       root      176: }
                    177: 
                    178: /*-----------------------------------------------------------------------*/
                    179: /**
                    180:  * Set given floppy drive led state, anything enabling led with this
                    181:  * needs also to take care of disabling it.
                    182:  */
                    183: void Statusbar_SetFloppyLed(drive_index_t drive, bool state)
                    184: {
                    185:        assert(drive == DRIVE_LED_A || drive == DRIVE_LED_B);
                    186:        Led[drive].state = state;
                    187: }
                    188: 
                    189: 
                    190: /*-----------------------------------------------------------------------*/
                    191: /**
                    192:  * Set overlay led size/pos on given screen to internal Rect
                    193:  * and free previous resources.
                    194:  */
                    195: static void Statusbar_OverlayInit(const SDL_Surface *surf)
                    196: {
                    197:        int h;
                    198:        /* led size/pos needs to be re-calculated in case screen changed */
                    199:        h = surf->h / 50;
                    200:        OverlayLedRect.w = 2*h;
                    201:        OverlayLedRect.h = h;
                    202:        OverlayLedRect.x = surf->w - 5*h/2;
                    203:        OverlayLedRect.y = h/2;
                    204:        /* free previous restore surface if it's incompatible */
                    205:        if (OverlayUnderside &&
                    206:            OverlayUnderside->w == OverlayLedRect.w &&
                    207:            OverlayUnderside->h == OverlayLedRect.h &&
                    208:            OverlayUnderside->format->BitsPerPixel == surf->format->BitsPerPixel) {
                    209:                SDL_FreeSurface(OverlayUnderside);
                    210:                OverlayUnderside = NULL;
                    211:        }
                    212:        bOverlayState = OVERLAY_NONE;
                    213: }
                    214: 
                    215: /*-----------------------------------------------------------------------*/
                    216: /**
                    217:  * (re-)initialize statusbar internal variables for given screen surface
                    218:  * (sizes&colors may need to be re-calculated for the new SDL surface)
                    219:  * and draw the statusbar background.
                    220:  */
                    221: void Statusbar_Init(SDL_Surface *surf)
                    222: {
                    223:        msg_item_t *item;
                    224:        SDL_Rect ledbox, sbarbox;
                    225:        int i, fontw, fonth, offset;
                    226:        const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:" };
                    227: 
1.1.1.6   root      228:        DEBUGPRINT(("Statusbar_Init()\n"));
1.1       root      229:        assert(surf);
                    230: 
                    231:        /* dark green and light green for leds themselves */
                    232:        LedColorOff = SDL_MapRGB(surf->format, 0x00, 0x40, 0x00);
                    233:        LedColorOn  = SDL_MapRGB(surf->format, 0x00, 0xe0, 0x00);
                    234:        LedColorBg  = SDL_MapRGB(surf->format, 0x00, 0x00, 0x00);
                    235:        RecColorOff = SDL_MapRGB(surf->format, 0x40, 0x00, 0x00);
                    236:        RecColorOn  = SDL_MapRGB(surf->format, 0xe0, 0x00, 0x00);
                    237:        GrayBg      = SDL_MapRGB(surf->format, 0xc0, 0xc0, 0xc0);
                    238: 
                    239:        /* disable leds */
                    240:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
1.1.1.3   root      241:                Led[i].state = Led[i].oldstate = false;
1.1       root      242:                Led[i].expire = 0;
                    243:        }
                    244:        Statusbar_OverlayInit(surf);
                    245:        
                    246:        /* disable statusbar if it doesn't fit to video mode */
                    247:        if (surf->h < ScreenHeight + StatusbarHeight) {
                    248:                StatusbarHeight = 0;
                    249:        }
                    250:        if (!StatusbarHeight) {
1.1.1.6   root      251:                DEBUGPRINT(("Doesn't fit <- Statusbar_Init()\n"));
1.1       root      252:                return;
                    253:        }
                    254: 
                    255:        /* prepare fonts */
                    256:        SDLGui_Init();
                    257:        SDLGui_SetScreen(surf);
                    258:        SDLGui_GetFontSize(&fontw, &fonth);
                    259: 
                    260:        /* video mode didn't match, need to recalculate sizes */
                    261:        if (surf->h > ScreenHeight + StatusbarHeight) {
                    262:                StatusbarHeight = fonth + 2;
                    263:                /* actually statusbar vertical offset */
                    264:                ScreenHeight = surf->h - StatusbarHeight;
                    265:        } else {
                    266:                assert(fonth+2 < StatusbarHeight);
                    267:        }
                    268: 
                    269:        /* draw statusbar background gray so that text shows */
                    270:        sbarbox.x = 0;
                    271:        sbarbox.y = surf->h - StatusbarHeight;
                    272:        sbarbox.w = surf->w;
                    273:        sbarbox.h = StatusbarHeight;
                    274:        SDL_FillRect(surf, &sbarbox, GrayBg);
                    275: 
                    276:        /* led size */
1.1.1.4   root      277:        LedRect.w = fonth/2;
1.1       root      278:        LedRect.h = fonth - 4;
                    279:        LedRect.y = ScreenHeight + StatusbarHeight/2 - LedRect.h/2;
1.1.1.4   root      280: 
1.1       root      281:        /* black box for the leds */
                    282:        ledbox = LedRect;
                    283:        ledbox.y -= 1;
                    284:        ledbox.w += 2;
                    285:        ledbox.h += 2;
                    286: 
                    287:        offset = fontw;
                    288:        MessageRect.y = LedRect.y - 2;
                    289:        /* draw led texts and boxes + calculate box offsets */
                    290:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    291:                SDLGui_Text(offset, MessageRect.y, text[i]);
                    292:                offset += strlen(text[i]) * fontw;
                    293:                offset += fontw/2;
                    294: 
                    295:                ledbox.x = offset - 1;
                    296:                SDL_FillRect(surf, &ledbox, LedColorBg);
                    297: 
                    298:                LedRect.x = offset;
                    299:                SDL_FillRect(surf, &LedRect, LedColorOff);
                    300: 
                    301:                Led[i].offset = offset;
1.1.1.4   root      302:                offset += LedRect.w + fontw;
1.1       root      303:        }
                    304: 
                    305:        /* draw frameskip */
                    306:        FrameSkipsRect.x = offset;
                    307:        FrameSkipsRect.y = MessageRect.y;
                    308:        SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "FS:");
                    309:        FrameSkipsRect.x += 3 * fontw + fontw/2;
1.1.1.4   root      310:        FrameSkipsRect.w = 4 * fontw;
1.1       root      311:        FrameSkipsRect.h = fonth;
1.1.1.4   root      312: 
                    313:        if(ConfigureParams.System.bFastForward) {
                    314:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0 >>");
                    315:        } else {
                    316:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0");
                    317:        }
                    318: 
1.1       root      319:        nOldFrameSkips = 0;
1.1.1.4   root      320: 
1.1       root      321:        /* intialize messages */
1.1.1.4   root      322:        MessageRect.x = FrameSkipsRect.x + FrameSkipsRect.w + fontw;
1.1       root      323:        MessageRect.w = MAX_MESSAGE_LEN * fontw;
                    324:        MessageRect.h = fonth;
                    325:        for (item = MessageList; item; item = item->next) {
1.1.1.3   root      326:                item->shown = false;
1.1       root      327:        }
                    328: 
                    329:        /* draw recording led box */
                    330:        RecLedRect = LedRect;
                    331:        RecLedRect.x = surf->w - fontw - RecLedRect.w;
                    332:        ledbox.x = RecLedRect.x - 1;
                    333:        SDLGui_Text(ledbox.x - 4*fontw - fontw/2, MessageRect.y, "REC:");
                    334:        SDL_FillRect(surf, &ledbox, LedColorBg);
                    335:        SDL_FillRect(surf, &RecLedRect, RecColorOff);
1.1.1.3   root      336:        bOldRecording = false;
1.1       root      337: 
                    338:        /* and blit statusbar on screen */
                    339:        SDL_UpdateRects(surf, 1, &sbarbox);
1.1.1.6   root      340:        DEBUGPRINT(("Drawn <- Statusbar_Init()\n"));
1.1       root      341: }
                    342: 
                    343: 
                    344: /*-----------------------------------------------------------------------*/
                    345: /**
                    346:  * Qeueue new statusbar message 'msg' to be shown for 'msecs' milliseconds
                    347:  */
                    348: void Statusbar_AddMessage(const char *msg, Uint32 msecs)
                    349: {
                    350:        msg_item_t *item;
                    351: 
                    352:        if (!ConfigureParams.Screen.bShowStatusbar) {
                    353:                /* no sense in queuing messages that aren't shown */
                    354:                return;
                    355:        }
                    356:        item = calloc(1, sizeof(msg_item_t));
                    357:        assert(item);
                    358: 
                    359:        item->next = MessageList;
                    360:        MessageList = item;
                    361: 
                    362:        strncpy(item->msg, msg, MAX_MESSAGE_LEN);
                    363:        item->msg[MAX_MESSAGE_LEN] = '\0';
                    364:        DEBUGPRINT(("Add message: '%s'\n", item->msg));
                    365: 
                    366:        if (msecs) {
                    367:                item->timeout = msecs;
                    368:        } else {
                    369:                /* show items by default for 2.5 secs */
                    370:                item->timeout = 2500;
                    371:        }
1.1.1.3   root      372:        item->shown = false;
1.1       root      373: }
                    374: 
                    375: /*-----------------------------------------------------------------------*/
                    376: /**
                    377:  * Write given 'more' string to 'buffer' and return new end of 'buffer'
                    378:  */
                    379: static char *Statusbar_AddString(char *buffer, const char *more)
                    380: {
                    381:        while(*more) {
                    382:                *buffer++ = *more++;
                    383:        }
                    384:        return buffer;
                    385: }
                    386: 
                    387: /*-----------------------------------------------------------------------*/
                    388: /**
                    389:  * Retrieve/update default statusbar information
                    390:  */
                    391: void Statusbar_UpdateInfo(void)
                    392: {
                    393:        char *end = DefaultMessage.msg;
                    394: 
1.1.1.4   root      395:        /* CPU MHz */
                    396:        if (ConfigureParams.System.nCpuFreq > 9) {
                    397:                *end++ = '0' + ConfigureParams.System.nCpuFreq / 10;
                    398:        }
                    399:        *end++ = '0' + ConfigureParams.System.nCpuFreq % 10;
                    400:        end = Statusbar_AddString(end, "MHz/");
                    401: 
                    402:        /* CPU type */
                    403:        if(ConfigureParams.System.nCpuLevel > 0) {
                    404:                *end++ = '0';
                    405:                *end++ = '0' + ConfigureParams.System.nCpuLevel % 10;
                    406:                *end++ = '0';
                    407:                *end++ = '/';
                    408:        }
                    409: 
1.1       root      410:        /* amount of memory */
                    411:        if (ConfigureParams.Memory.nMemorySize > 9) {
                    412:                *end++ = '1';
                    413:                *end++ = '0' + ConfigureParams.Memory.nMemorySize % 10;
                    414:        } else {
                    415:                if (ConfigureParams.Memory.nMemorySize) {
                    416:                        *end++ = '0' + ConfigureParams.Memory.nMemorySize;
                    417:                } else {
1.1.1.7 ! root      418:                        end = Statusbar_AddString(end, "0.5");
1.1       root      419:                }
                    420:        }
                    421:        end = Statusbar_AddString(end, "MB ");
1.1.1.4   root      422: 
1.1       root      423:        /* machine type */
                    424:        switch (ConfigureParams.System.nMachineType) {
                    425:        case MACHINE_ST:
                    426:                end = Statusbar_AddString(end, "ST");
                    427:                break;
                    428:        case MACHINE_STE:
                    429:                end = Statusbar_AddString(end, "STE");
                    430:                break;
1.1.1.5   root      431:        case MACHINE_MEGA_STE:
1.1.1.7 ! root      432:                end = Statusbar_AddString(end, "MegaSTE");
1.1.1.5   root      433:                break;
1.1       root      434:        case MACHINE_TT:
                    435:                end = Statusbar_AddString(end, "TT");
                    436:                break;
                    437:        case MACHINE_FALCON:
                    438:                end = Statusbar_AddString(end, "Falcon");
                    439:                break;
                    440:        default:
                    441:                end = Statusbar_AddString(end, "???");
                    442:                break;
                    443:        }
                    444: 
                    445:        /* TOS type/version */
                    446:        if (bIsEmuTOS) {
                    447:                end = Statusbar_AddString(end, ", EmuTOS");
                    448:        } else {
                    449:                end = Statusbar_AddString(end, ", TOS v");
                    450:                *end++ = '0' + ((TosVersion & 0xf00) >> 8);
                    451:                *end++ = '.';
                    452:                *end++ = '0' + ((TosVersion & 0xf0) >> 4);
                    453:                *end++ = '0' + (TosVersion & 0xf);
                    454:        }
                    455:        *end = '\0';
1.1.1.4   root      456: 
1.1       root      457:        assert(end - DefaultMessage.msg < MAX_MESSAGE_LEN);
                    458:        DEBUGPRINT(("Set default message: '%s'\n", DefaultMessage.msg));
1.1.1.5   root      459:        /* make sure default message gets (re-)drawn when next checked */
1.1.1.3   root      460:        DefaultMessage.shown = false;
1.1       root      461: }
                    462: 
                    463: /*-----------------------------------------------------------------------*/
                    464: /**
                    465:  * Draw 'msg' centered to the message area
                    466:  */
                    467: static void Statusbar_DrawMessage(SDL_Surface *surf, const char *msg)
                    468: {
                    469:        int fontw, fonth, offset;
                    470:        SDL_FillRect(surf, &MessageRect, GrayBg);
                    471:        if (*msg) {
                    472:                SDLGui_GetFontSize(&fontw, &fonth);
                    473:                offset = (MessageRect.w - strlen(msg) * fontw) / 2;
                    474:                SDLGui_Text(MessageRect.x + offset, MessageRect.y, msg);
                    475:        }
                    476:        SDL_UpdateRects(surf, 1, &MessageRect);
                    477:        DEBUGPRINT(("Draw message: '%s'\n", msg));
                    478: }
                    479: 
                    480: /*-----------------------------------------------------------------------*/
                    481: /**
                    482:  * If message's not shown, show it.  If message's timed out,
                    483:  * remove it and show next one.
                    484:  */
                    485: static void Statusbar_ShowMessage(SDL_Surface *surf, Uint32 ticks)
                    486: {
                    487:        msg_item_t *next;
                    488: 
                    489:        if (MessageList->shown) {
                    490:                if (!MessageList->expire) {
1.1.1.5   root      491:                        /* last/default message newer expires */
1.1       root      492:                        return;
                    493:                }
                    494:                if (MessageList->expire > ticks) {
                    495:                        /* not timed out yet */
                    496:                        return;
                    497:                }
                    498:                assert(MessageList->next); /* last message shouldn't end here */
                    499:                next = MessageList->next;
                    500:                free(MessageList);
                    501:                MessageList = next;
                    502:                /* make sure next message gets shown */
1.1.1.3   root      503:                MessageList->shown = false;
1.1       root      504:        }
                    505:        if (!MessageList->shown) {
                    506:                /* not shown yet, show */
                    507:                Statusbar_DrawMessage(surf,  MessageList->msg);
                    508:                if (MessageList->timeout && !MessageList->expire) {
                    509:                        MessageList->expire = ticks + MessageList->timeout;
                    510:                }
1.1.1.3   root      511:                MessageList->shown = true;
1.1       root      512:        }
                    513: }
                    514: 
                    515: 
                    516: /*-----------------------------------------------------------------------*/
                    517: /**
                    518:  * Save the area that will be left under overlay led
                    519:  */
                    520: void Statusbar_OverlayBackup(SDL_Surface *surf)
                    521: {
1.1.1.3   root      522:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    523:            || !ConfigureParams.Screen.bShowDriveLed) {
1.1       root      524:                /* overlay not used with statusbar */
                    525:                return;
                    526:        }
                    527:        assert(surf);
                    528:        if (!OverlayUnderside) {
                    529:                SDL_Surface *bak;
                    530:                SDL_PixelFormat *fmt = surf->format;
                    531:                bak = SDL_CreateRGBSurface(surf->flags,
                    532:                                           OverlayLedRect.w, OverlayLedRect.h,
                    533:                                           fmt->BitsPerPixel,
                    534:                                           fmt->Rmask, fmt->Gmask, fmt->Bmask,
                    535:                                           fmt->Amask);
                    536:                assert(bak);
                    537:                OverlayUnderside = bak;
                    538:        }
                    539:        SDL_BlitSurface(surf, &OverlayLedRect, OverlayUnderside, NULL);
                    540: }
                    541: 
                    542: /*-----------------------------------------------------------------------*/
                    543: /**
                    544:  * Restore the area left under overlay led
                    545:  */
                    546: void Statusbar_OverlayRestore(SDL_Surface *surf)
                    547: {
1.1.1.3   root      548:        if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
                    549:            || !ConfigureParams.Screen.bShowDriveLed) {
1.1       root      550:                /* overlay not used with statusbar */
                    551:                return;
                    552:        }
                    553:        if (bOverlayState == OVERLAY_DRAWN && OverlayUnderside) {
                    554:                assert(surf);
                    555:                SDL_BlitSurface(OverlayUnderside, NULL, surf, &OverlayLedRect);
                    556:                /* this will make the draw function to update this the screen */
                    557:                bOverlayState = OVERLAY_RESTORED;
                    558:        }
                    559: }
                    560: 
                    561: /*-----------------------------------------------------------------------*/
                    562: /**
                    563:  * Draw overlay led
                    564:  */
                    565: static void Statusbar_OverlayDrawLed(SDL_Surface *surf, Uint32 color)
                    566: {
                    567:        SDL_Rect rect;
                    568:        if (bOverlayState == OVERLAY_DRAWN) {
                    569:                /* some led already drawn */
                    570:                return;
                    571:        }
                    572:        bOverlayState = OVERLAY_DRAWN;
                    573: 
                    574:        /* enabled led with border */
                    575:        rect = OverlayLedRect;
                    576:        rect.x += 1;
                    577:        rect.y += 1;
                    578:        rect.w -= 2;
                    579:        rect.h -= 2;
                    580:        SDL_FillRect(surf, &OverlayLedRect, LedColorBg);
                    581:        SDL_FillRect(surf, &rect, color);
                    582: }
                    583: 
                    584: /*-----------------------------------------------------------------------*/
                    585: /**
                    586:  * Draw overlay led onto screen surface if any drives are enabled.
                    587:  */
                    588: static void Statusbar_OverlayDraw(SDL_Surface *surf)
                    589: {
                    590:        Uint32 currentticks = SDL_GetTicks();
                    591:        int i;
                    592: 
                    593:        assert(surf);
1.1.1.4   root      594:        if (bRecordingYM || bRecordingWav || bRecordingAvi) {
1.1       root      595:                Statusbar_OverlayDrawLed(surf, RecColorOn);
                    596:        }
                    597:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    598:                if (Led[i].state) {
                    599:                        if (Led[i].expire && Led[i].expire < currentticks) {
1.1.1.3   root      600:                                Led[i].state = false;
1.1       root      601:                                continue;
                    602:                        }
                    603:                        Statusbar_OverlayDrawLed(surf, LedColorOn);
                    604:                        break;
                    605:                }
                    606:        }
                    607:        /* possible state transitions:
                    608:         *   NONE -> DRAWN -> RESTORED -> DRAWN -> RESTORED -> NONE
                    609:         * Other than NONE state needs to be updated on screen
                    610:         */
                    611:        switch (bOverlayState) {
                    612:        case OVERLAY_RESTORED:
                    613:                bOverlayState = OVERLAY_NONE;
                    614:        case OVERLAY_DRAWN:
                    615:                SDL_UpdateRects(surf, 1, &OverlayLedRect);
                    616:                DEBUGPRINT(("Overlay LED = %s\n", bOverlayState==OVERLAY_DRAWN?"ON":"OFF"));
                    617:                break;
                    618:        case OVERLAY_NONE:
                    619:                break;
                    620:        }
                    621: }
                    622: 
                    623: 
                    624: /*-----------------------------------------------------------------------*/
                    625: /**
                    626:  * Update statusbar information (leds etc) if/when needed.
                    627:  * 
                    628:  * May not be called when screen is locked (SDL limitation).
                    629:  */
                    630: void Statusbar_Update(SDL_Surface *surf)
                    631: {
                    632:        Uint32 color, currentticks;
                    633:        SDL_Rect rect;
                    634:        int i;
                    635: 
                    636:        if (!(StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)) {
                    637:                /* not enabled (anymore), show overlay led instead? */
                    638:                if (ConfigureParams.Screen.bShowDriveLed) {
                    639:                        Statusbar_OverlayDraw(surf);
                    640:                }
                    641:                return;
                    642:        }
                    643:        assert(surf);
                    644:        /* Statusbar_Init() not called before this? */
1.1.1.6   root      645: #if DEBUG
                    646:        if (surf->h != ScreenHeight + StatusbarHeight) {
                    647:                printf("%d != %d + %d\n", surf->h, ScreenHeight, StatusbarHeight);
                    648:        }
                    649: #endif
1.1       root      650:        assert(surf->h == ScreenHeight + StatusbarHeight);
                    651: 
                    652:        rect = LedRect;
                    653:        currentticks = SDL_GetTicks();
                    654:        for (i = 0; i < MAX_DRIVE_LEDS; i++) {
                    655:                if (Led[i].expire && Led[i].expire < currentticks) {
1.1.1.3   root      656:                        Led[i].state = false;
1.1       root      657:                }
                    658:                if (Led[i].state == Led[i].oldstate) {
                    659:                        continue;
                    660:                }
                    661:                Led[i].oldstate = Led[i].state;
                    662:                if (Led[i].state) {
                    663:                        color = LedColorOn;
                    664:                } else {
                    665:                        color = LedColorOff;
                    666:                }
                    667:                rect.x = Led[i].offset;
                    668:                SDL_FillRect(surf, &rect, color);
                    669:                SDL_UpdateRects(surf, 1, &rect);
                    670:                DEBUGPRINT(("LED[%d] = %s\n", i, Led[i].state?"ON":"OFF"));
                    671:        }
1.1.1.4   root      672: 
1.1       root      673:        Statusbar_ShowMessage(surf, currentticks);
                    674: 
1.1.1.4   root      675:        if (nOldFrameSkips != nFrameSkips ||
                    676:            bOldFastForward != ConfigureParams.System.bFastForward) {
                    677:                char fscount[5];
                    678:                int end = 2;
                    679: 
1.1.1.3   root      680:                if (nFrameSkips < 10)
                    681:                        fscount[0] = '0' + nFrameSkips;
                    682:                else
                    683:                        fscount[0] = 'X';
1.1.1.4   root      684:                fscount[1] = ' ';
                    685:                if(ConfigureParams.System.bFastForward) {
                    686:                        fscount[2] = '>';
                    687:                        fscount[3] = '>';
                    688:                        end = 4;
                    689:                }
                    690:                fscount[end] = '\0';
                    691: 
1.1       root      692:                SDL_FillRect(surf, &FrameSkipsRect, GrayBg);
                    693:                SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, fscount);
                    694:                SDL_UpdateRects(surf, 1, &FrameSkipsRect);
                    695:                DEBUGPRINT(("FS = %s\n", fscount));
                    696:                nOldFrameSkips = nFrameSkips;
1.1.1.4   root      697:                bOldFastForward = ConfigureParams.System.bFastForward;
1.1       root      698:        }
                    699: 
1.1.1.4   root      700:        if ((bRecordingYM || bRecordingWav || bRecordingAvi)
1.1       root      701:            != bOldRecording) {
                    702:                bOldRecording = !bOldRecording;
                    703:                if (bOldRecording) {
                    704:                        color = RecColorOn;
                    705:                } else {
                    706:                        color = RecColorOff;
                    707:                }
                    708:                SDL_FillRect(surf, &RecLedRect, color);
                    709:                SDL_UpdateRects(surf, 1, &RecLedRect);
                    710:                DEBUGPRINT(("REC = ON\n"));
                    711:        }
                    712: }

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