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1.1 root 1:
2: #include <stdio.h>
3:
4: #include "newcpu.h"
5:
6: #include "../includes/main.h"
7: #include "../includes/int.h"
8: #include "../includes/tos.h"
9:
10:
11:
12: #ifndef FALSE
13: #define FALSE 0
14: #define TRUE 1
15: #endif
16:
17:
18: int illegal_mem = FALSE;
19: int address_space_24 = 1;
20: int cpu_level = 0; /* 68000 (default) */
21: int cpu_compatible = 0;
22:
23: long STmem_size = 0x100000; /* 1MB */
24: long TTmem_size = 0;
25:
26:
27: /* Reset custom chips */
28: void customreset(void)
29: {
30: /* Taken from Reset_ST in reset.c: */
31: Int_Reset(); // Reset interrupts
32: MFP_Reset(); // Setup MFP chip
33: Video_Reset(); // Reset video
34: PSG_Reset(); // Reset PSG
35: Sound_Reset(); // Reset Sound
36: IKBD_Reset(FALSE); // Keyboard
37: Screen_Reset(); // Reset screen
38:
39: // And VBL interrupt, MUST always be one interrupt ready to trigger
40: Int_AddAbsoluteInterrupt(CYCLES_ENDLINE,INTERRUPT_VIDEO_ENDLINE);
41: Int_AddAbsoluteInterrupt(CYCLES_HBL,INTERRUPT_VIDEO_HBL);
42: Int_AddAbsoluteInterrupt(CYCLES_PER_FRAME,INTERRUPT_VIDEO_VBL);
43: }
44:
45: int intlev (void) /* ??? */
46: {
47: return -1;
48: }
49:
50:
51: /* Initialize 680x0 emulation, CheckROM() must have been called first */
52: int Init680x0(void)
53: {
54: memory_init();
55:
56: init_m68k();
57: #ifdef USE_COMPILER
58: compiler_init();
59: #endif
60: return TRUE;
61: }
62:
63:
64: /* Deinitialize 680x0 emulation */
65: void Exit680x0(void)
66: {
67: }
68:
69:
70: /* Reset and start 680x0 emulation */
71: void Start680x0(void)
72: {
73: m68k_reset();
74: m68k_go(TRUE);
75: }
76:
77:
78: /* ----------------------------------------------------------------------- */
79: /*
80: We use an illegal opcode to set ConnectedDrives, as TOS clears this
81: value we cannot set it on init.
82: */
83: unsigned long OpCode_ConnectedDrive(uae_u32 opcode)
84: {
85: /* Set connected drives */
86: STMemory_WriteWord(0x4c2, ConnectedDriveMask);
87: m68k_incpc(2);
88: return 2;
89: }
90:
91: /* ----------------------------------------------------------------------- */
92: /*
93: Modify TimerD in GEMDos to gain more desktop performance
94:
95: Obviously, we need to emulate all timers correctly but GemDOS set's up Timer D at a very
96: high rate(every couple of instructions). The interrupts isn't enabled but WinSTon still
97: needs to process the interrupt table and this HALVES our frame rate!!! (It causes a cache
98: reload each time). Some games actually reference this timer but don't set it up(eg Paradroid,
99: Speedball I) so we simply intercept the Timer D setup code in GemDOS and fix the numbers
100: with more 'laid-back' values. This still keeps 100% compatibility
101: */
102: unsigned long OpCode_TimerD(uae_u32 opcode)
103: {
104: m68k_dreg(regs,0)=3; /* 3 = Select Timer D */
105: m68k_dreg(regs,1)=7; /* 1 = /4 for 9600 baud(used /200) */
106: m68k_dreg(regs,2)=100; /* 2 = 9600 baud(100) */
107: m68k_incpc(2);
108: return 2;
109: }
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