Annotation of hatari/src/video.c, revision 1.1

1.1     ! root        1: /*
        !             2:   Hatari
        !             3: 
        !             4:   Video hardware handling. This code handling all to do with the video chip. So, we handle
        !             5:   VBLs, HBLs, copying the ST screen to a buffer to simulate the TV raster trace, border
        !             6:   removal, palette changes per HBL, the 'video address pointer' etc...
        !             7: */
        !             8: 
        !             9: //#include <SDL.h>
        !            10: 
        !            11: #include "main.h"
        !            12: #include "debug.h"
        !            13: #include "decode.h"
        !            14: #include "dialog.h"
        !            15: #include "fdc.h"
        !            16: #include "int.h"
        !            17: #include "ikbd.h"
        !            18: #include "m68000.h"
        !            19: #include "memAlloc.h"
        !            20: #include "memorySnapShot.h"
        !            21: #include "mfp.h"
        !            22: #include "screen.h"
        !            23: #include "shortcut.h"
        !            24: #include "sound.h"
        !            25: #include "spec512.h"
        !            26: #include "stMemory.h"
        !            27: #include "vdi.h"
        !            28: #include "video.h"
        !            29: #include "ymFormat.h"
        !            30: #include "syncTables.h"                         /* Clock-cycle tables */
        !            31: 
        !            32: long VideoAddress;                              /* Address of video display in ST screen space */
        !            33: unsigned char VideoSyncByte,VideoShifterByte;   /* VideoSync (0xff820a) and VideoShifter(0xff8260) values store in video chip */
        !            34: BOOL bUseHighRes = TRUE;                        /* Use hi-res (ie Mono monitor) */
        !            35: int nVBLs, nHBL;                                /* VBL Counter, HBL line */
        !            36: int nStartHBL,nEndHBL;                          /* Start/End HBL for visible screen(64 lines in Top border) */
        !            37: int OverscanMode;                               /* OVERSCANMODE_xxxx for current display frame */
        !            38: unsigned short int HBLPalettes[(NUM_VISIBLE_LINES+1)*16];  /* 1x16 colour palette per screen line, +1 line just incase write after line 200 */
        !            39: unsigned long HBLPaletteMasks[NUM_VISIBLE_LINES+1];  /* Bit mask of palette colours changes, top bit set is resolution change */
        !            40: unsigned short int *pHBLPalettes;               /* Pointer to current palette lists, one per HBL */
        !            41: unsigned long *pHBLPaletteMasks;
        !            42: unsigned long VideoBase;                        /* Base address in ST Ram for screen(read on each VBL) */
        !            43: unsigned long VideoRaster;                      /* Pointer to Video raster, after VideoBase in PC address space. Use to copy data on HBL */
        !            44: int SyncHandler_Value;                          /* Value to pass to 'Video_SyncHandler_xxxx' functions */
        !            45: int LeftRightBorder;                            /* BORDERMASK_xxxx used to simulate left/right border removal */
        !            46: 
        !            47: 
        !            48: /*-----------------------------------------------------------------------*/
        !            49: /*
        !            50:   Reset video chip
        !            51: */
        !            52: void Video_Reset(void)
        !            53: {
        !            54:   /* NOTE! Must reset all of these register type things here!!!! */
        !            55:   VideoSyncByte = 0;
        !            56:   /* Are we in high-res? */
        !            57:   if (bUseHighRes)
        !            58:     VideoShifterByte = ST_HIGH_RES;    /* Boot up for mono monitor */
        !            59:   else
        !            60:     VideoShifterByte = ST_LOW_RES;
        !            61: 
        !            62:   /* Reset VBL counter */
        !            63:   nVBLs = 0;
        !            64:   /* Reset addresses */
        !            65:   VideoBase = 0L;
        !            66:   /* Clear ready for new VBL */
        !            67:   Video_ClearOnVBL();
        !            68: }
        !            69: 
        !            70: /*-----------------------------------------------------------------------*/
        !            71: /*
        !            72:   Save/Restore snapshot of local variables('MemorySnapShot_Store' handles type)
        !            73: */
        !            74: void Video_MemorySnapShot_Capture(BOOL bSave)
        !            75: {
        !            76:   /* Save/Restore details */
        !            77:   MemorySnapShot_Store(&VideoAddress,sizeof(VideoAddress));
        !            78:   MemorySnapShot_Store(&VideoSyncByte,sizeof(VideoSyncByte));
        !            79:   MemorySnapShot_Store(&VideoShifterByte,sizeof(VideoShifterByte));
        !            80:   MemorySnapShot_Store(&bUseHighRes,sizeof(bUseHighRes));
        !            81:   MemorySnapShot_Store(&nVBLs,sizeof(nVBLs));
        !            82:   MemorySnapShot_Store(&nHBL,sizeof(nHBL));
        !            83:   MemorySnapShot_Store(&nStartHBL,sizeof(nStartHBL));
        !            84:   MemorySnapShot_Store(&nEndHBL,sizeof(nEndHBL));
        !            85:   MemorySnapShot_Store(&OverscanMode,sizeof(OverscanMode));
        !            86:   MemorySnapShot_Store(HBLPalettes,sizeof(HBLPalettes));
        !            87:   MemorySnapShot_Store(HBLPaletteMasks,sizeof(HBLPaletteMasks));
        !            88:   MemorySnapShot_Store(&VideoBase,sizeof(VideoBase));
        !            89:   MemorySnapShot_Store(&VideoRaster,sizeof(VideoRaster));
        !            90: }
        !            91: 
        !            92: /*-----------------------------------------------------------------------*/
        !            93: /*
        !            94:   Called on VBL, set registers ready for frame
        !            95: */
        !            96: void Video_ClearOnVBL(void)
        !            97: {
        !            98:   /* New screen, so first HBL */
        !            99:   nHBL = 0;
        !           100:   nStartHBL = SCREEN_START_HBL;
        !           101:   nEndHBL = SCREEN_START_HBL+SCREEN_HEIGHT_HBL;
        !           102:   OverscanMode = OVERSCANMODE_NONE;
        !           103: 
        !           104:   /* Get screen address pointer, align to 256 bytes(ie ignore lowest byte) */
        !           105:   VideoBase = (unsigned long)STMemory_ReadByte(0xff8201)<<16 | (unsigned long)STMemory_ReadByte(0xff8203)<<8;
        !           106:   VideoRaster = (unsigned long)STRam+VideoBase;
        !           107:   pSTScreen = pFrameBuffer->pSTScreen;
        !           108: 
        !           109:   Video_StartHBL();
        !           110:   Video_SetScreenRasters();
        !           111:   Spec512_StartVBL();
        !           112: }
        !           113: 
        !           114: /*-----------------------------------------------------------------------*/
        !           115: /*
        !           116:   Calculate Video address pointer and store in 'VideoAddress'
        !           117: */
        !           118: void Video_CalculateAddress(void)
        !           119: {
        !           120:   int X,Y,FrameCycles,nPixelsIn;
        !           121: 
        !           122:   /* Find number of cycles passed during frame */
        !           123:   FrameCycles = Int_FindFrameCycles();
        !           124: 
        !           125:   /* Top of screen is usually 64 lines from VBL(64x512=32768 cycles) */
        !           126:   if (FrameCycles<(nStartHBL*CYCLES_PER_LINE))
        !           127:     VideoAddress = 0;
        !           128:   else {
        !           129:     /* Now find which pixel we are on(ignore left/right borders) */
        !           130:     /* 96 + 320 + 96 = 512 pixels per scan line(each pixel is one cycle) */
        !           131:     nPixelsIn = FrameCycles-(nStartHBL*CYCLES_PER_LINE);
        !           132:     /* Convert this to an X,Y pixel on screen */
        !           133:     Y = nPixelsIn/512;
        !           134:     X = nPixelsIn - (Y*512);
        !           135:     if (X<SCREEN_START_CYCLE)       /* Limit if in NULL area outside screen */
        !           136:       X = SCREEN_START_CYCLE;
        !           137:     if (X>(512-SCREEN_START_CYCLE))
        !           138:       X = (512-SCREEN_START_CYCLE);
        !           139:     /* X is now from 96 to 416(320 pixels), subtract 96 to give X pixel across screen! */
        !           140:     X = ((X-SCREEN_START_CYCLE)>>1)&(~1);
        !           141:     
        !           142:     if (Y<(nEndHBL-nStartHBL))      /* Limit to end of screen */
        !           143:       VideoAddress = (Y*160) + X;
        !           144:     else
        !           145:       VideoAddress = ((nEndHBL-nStartHBL)*160);
        !           146:   }
        !           147: 
        !           148:   /* Offset from start of screen(MUST use address loading into video display) */
        !           149:   VideoAddress += VideoBase;
        !           150: }
        !           151: 
        !           152: /*-----------------------------------------------------------------------*/
        !           153: /*
        !           154:   Read Video address pointer(from current cycle count), and return 24-bit address in 'ebx'
        !           155: */
        !           156: unsigned long Video_ReadAddress(void)
        !           157: {
        !           158:   Video_CalculateAddress();  /* Find address from current cycle count into display frame */
        !           159:   return( VideoAddress );
        !           160: }
        !           161: 
        !           162: /*-----------------------------------------------------------------------*/
        !           163: /*
        !           164:   VBL interrupt, draw screen and reset counters
        !           165: */
        !           166: void Video_InterruptHandler_VBL(void)
        !           167: {
        !           168:   int PendingCyclesOver;
        !           169: 
        !           170:   /* Store cycles we went over for this frame(this is our inital count) */
        !           171:   PendingCyclesOver = -PendingInterruptCount;    /* +ve */
        !           172: 
        !           173:   /* Remove this interrupt from list and re-order */
        !           174:   Int_AcknowledgeInterrupt();
        !           175:   /* Start HBL interrupts(313 per frame) - MUST do before add in cycles */
        !           176:   Int_AddAbsoluteInterrupt(CYCLES_ENDLINE,INTERRUPT_VIDEO_ENDLINE);
        !           177:   Int_AddAbsoluteInterrupt(CYCLES_HBL,INTERRUPT_VIDEO_HBL);
        !           178:   Int_AddAbsoluteInterrupt(CYCLES_PER_FRAME,INTERRUPT_VIDEO_VBL);
        !           179: 
        !           180:   /* Set frame cycles, used for Video Address */
        !           181:   nFrameCyclesOver = PendingCyclesOver;      /* Number of cycles into frame */
        !           182: 
        !           183:   /* Clear any key presses which are due to be de-bounced(held for one ST frame) */
        !           184: //FIXME   View_DebounceAllKeys();
        !           185:   /* Check 'Function' keys, so if press F12 we update screen correctly to Window! */
        !           186:   ShortCut_CheckKeys();
        !           187:   /* See if need to save/restore emulation state during this 'safe-zone' */
        !           188:   MemorySnapShot_CheckSaveRestore();
        !           189:   /* Use extended VDI resolution? If so, just copy whole screen on VBL rather than per HBL */
        !           190:   if (bUseVDIRes)
        !           191:     Video_CopyVDIScreen();
        !           192:   /* Draw screen, skip frame if need to */
        !           193:   if (ConfigureParams.Screen.Advanced.bFrameSkip) {
        !           194:     if (nVBLs&1)
        !           195:       Screen_Draw();
        !           196:   }
        !           197:   else
        !           198:     Screen_Draw();
        !           199:   /* Update counter for number of screen refreshes per second(for debugging) */
        !           200:   nVBLs++;
        !           201:   /* Set video registers for frame */
        !           202:   Video_ClearOnVBL();
        !           203:   /* Store off PSG registers for YM file, is enabled */
        !           204:   YMFormat_UpdateRecording();
        !           205:   /* Generate 1/50th second of sound sample data, to be played by DirectSound thread */
        !           206:   Sound_Update_VBL();
        !           207: 
        !           208:   if (4>FIND_IPL) {            /* Vertical blank, level 4! */
        !           209:     ADD_CYCLES(44+4,5,3);      /* Interrupt */
        !           210:     ExceptionVector = EXCEPTION_VBLANK;
        !           211:     M68000_Exception();        /* VBL interrupt */
        !           212:   }
        !           213:   else {
        !           214:     /* Higher priority interrupt is currently being executed(eg MFP). Set VBL to occur later */
        !           215:     if (!Int_InterruptActive(INTERRUPT_VIDEO_VBL_PENDING))
        !           216:       Int_AddAbsoluteInterrupt(100,INTERRUPT_VIDEO_VBL_PENDING);
        !           217:   }
        !           218: 
        !           219:   /* Is this a good place to send the keyboard packets? Done once per frame */
        !           220:   /* And handle any windows messages, check for quit message */
        !           221:   Main_EventHandler();         /* Process messages, set 'bQuitProgram' if user tries to quit */
        !           222:   IKBD_SendAutoKeyboardCommands();    /* On each VBL send automatic keyboard packets for mouse, joysticks etc... */
        !           223:   if(bQuitProgram)
        !           224:     Int_AddAbsoluteInterrupt(4, 0L);  /* Pass NULL interrupt function to quit cleanly */
        !           225: 
        !           226: }
        !           227: 
        !           228: 
        !           229: /*-----------------------------------------------------------------------*/
        !           230: /*
        !           231:   This doesn't make sense... I always thought if a 68000 interrupt, eg the VBL, occurs while a
        !           232:   higher priority interrupt was in service the interrupt was ignored. This does not seem to be
        !           233:   the case. This really needs checking on a real ST, but I have noticed some menu discs run
        !           234:   sound routines from the MFP timers which overlap the VBL, yet the VBL still occurs...
        !           235: */
        !           236: void Video_InterruptHandler_VBL_Pending(void)
        !           237: {
        !           238:   /* Remove this interrupt from list and re-order */
        !           239:   Int_AcknowledgeInterrupt();
        !           240: 
        !           241:   /* Check if can execute VBL */
        !           242:   if (4>FIND_IPL) {            /* Vertical blank, level 4! */
        !           243:     ADD_CYCLES(44+4,5,3);      /* Interrupt */
        !           244:     ExceptionVector = EXCEPTION_VBLANK;
        !           245:     M68000_Exception();        /* VBL interrupt */
        !           246:   }
        !           247:   else
        !           248:     Int_AddAbsoluteInterrupt(100,INTERRUPT_VIDEO_VBL_PENDING);
        !           249: }
        !           250: 
        !           251: 
        !           252: /*-----------------------------------------------------------------------*/
        !           253: /*
        !           254:   End Of Line interrupt
        !           255:   As this occurs at the end of a line we cannot get timing for START of first line(as in Spectrum 512)
        !           256: */
        !           257: void Video_InterruptHandler_EndLine(void)
        !           258: {
        !           259:   /* Remove this interrupt from list and re-order */
        !           260:   Int_AcknowledgeInterrupt();
        !           261:   /* Generate new HBL, if need to - there are 313 HBLs per frame */
        !           262:   if (nHBL<(SCANLINES_PER_FRAME-1))
        !           263:     Int_AddAbsoluteInterrupt(CYCLES_PER_LINE,INTERRUPT_VIDEO_ENDLINE);
        !           264: 
        !           265:   /* Timer A/B occur at END of first visible screen line in Event Count mode */
        !           266:   if ( (nHBL>=nStartHBL) && (nHBL<nEndHBL) )
        !           267:    {
        !           268:     /* Handle Timers A and B when using Event Count mode(timer taken from HBL) */
        !           269:     if (MFP_TACR==0x08)        // Is timer in Event Count mode?
        !           270:       MFP_TimerA_EventCount_Interrupt();
        !           271:     if (MFP_TBCR==0x08)        // Is timer in Event Count mode?
        !           272:       MFP_TimerB_EventCount_Interrupt();
        !           273:    }
        !           274: 
        !           275:   FDC_UpdateHBL();             // Update FDC motion
        !           276:   Video_EndHBL();              // Increase HBL count, copy line to display buffer and do any video trickery
        !           277: 
        !           278:   /* If we don't often pump data into the event queue, the SDL misses events... grr... */
        !           279:   if( !(nHBL&63) )
        !           280:    {
        !           281:     Main_EventHandler();
        !           282:     /*IKBD_SendAutoKeyboardCommands();*/
        !           283:    }
        !           284: }
        !           285: 
        !           286: 
        !           287: //-----------------------------------------------------------------------
        !           288: /*
        !           289:   HBL interrupt - this is very inaccurate on ST and appears to occur around 1/3rd way into
        !           290:   the display!
        !           291: */
        !           292: void Video_InterruptHandler_HBL(void)
        !           293: {
        !           294:   // Remove this interrupt from list and re-order
        !           295:   Int_AcknowledgeInterrupt();
        !           296:   // Generate new Timer AB, if need to - there are 313 HBLs per frame
        !           297:   if (nHBL<(SCANLINES_PER_FRAME-1))
        !           298:     Int_AddAbsoluteInterrupt(CYCLES_PER_LINE,INTERRUPT_VIDEO_HBL);
        !           299: 
        !           300:   if (2>FIND_IPL) {                // Horizontal blank, level 2!
        !           301:     ADD_CYCLES(44+4,5,3);          // Interrupt
        !           302:     ExceptionVector = EXCEPTION_HBLANK;
        !           303:     M68000_Exception();            // HBL interrupt
        !           304:   }
        !           305: }
        !           306: 
        !           307: 
        !           308: //-----------------------------------------------------------------------
        !           309: /*
        !           310:   Sync Table handlers
        !           311: */
        !           312: void Video_SyncHandler_SetLeftRightBorder(void)
        !           313: {
        !           314:   LeftRightBorder |= SyncHandler_Value;     // Turn on left/right borders
        !           315: }
        !           316: 
        !           317: void Video_SyncHandler_SetSyncScrollOffset(void)
        !           318: {
        !           319:   VideoRaster += SyncHandler_Value;        // Add offset to video address(sync-scroll)
        !           320: }
        !           321: 
        !           322: void Video_SyncHandler_SetTopBorder(void)
        !           323: {
        !           324:   OverscanMode |= OVERSCANMODE_TOP;        // Set overscan bit
        !           325:   nStartHBL = FIRST_VISIBLE_HBL;           // New start screen line
        !           326: }
        !           327: 
        !           328: void Video_SyncHandler_SetBottomBorder(void)
        !           329: {
        !           330:   OverscanMode |= OVERSCANMODE_BOTTOM;     // Set overscan bit
        !           331:   nEndHBL = SCREEN_START_HBL+SCREEN_HEIGHT_HBL+OVERSCAN_BOTTOM;  // New end screen line
        !           332: }
        !           333: 
        !           334: //-----------------------------------------------------------------------
        !           335: /*
        !           336:   Write to VideoShifter(0xff8260), resolution bits
        !           337: */
        !           338: void Video_WriteToShifter(void)
        !           339: {
        !           340:   // Store into table so can test at end of HBL
        !           341:   Video_StoreSyncShifterAccess(0xff8260,VideoShifterByte);
        !           342: }
        !           343: 
        !           344: //-----------------------------------------------------------------------
        !           345: /*
        !           346:   Write to VideoSync(0xff820a), Hz setting
        !           347: */
        !           348: void Video_WriteToSync(void)
        !           349: {
        !           350:   // Store into table so can test at end of HBL
        !           351:   Video_StoreSyncShifterAccess(0xff820a,VideoSyncByte);
        !           352: }
        !           353: 
        !           354: //-----------------------------------------------------------------------
        !           355: /*
        !           356:   Check access Video(0xff8260 or 0xff820a) to see if opened top/bottom/left/right borders or
        !           357:   even tried for a SyncScroll
        !           358: */
        !           359: BOOL Video_CheckSyncShifterTable(unsigned int Address, unsigned char Byte, int FrameCycles, SYNCSHIFTER_ACCESS_TABLE *pAccessTable)
        !           360: {
        !           361:   SYNCSHIFTER_ACCESS *pSyncShifter;
        !           362:   BOOL bFoundMatch=FALSE;
        !           363:   int i=0;
        !           364: 
        !           365:   // Scan each shifter entry to see if this new values matches - if not rest
        !           366:   while(pAccessTable[i].nChecks) {
        !           367:     // Get table of entries, index at 'counter'
        !           368:     pSyncShifter = &pAccessTable[i].pSyncShifterAccess[pAccessTable[i].nCount];
        !           369:     // Does next value match table?
        !           370:     if ( (pSyncShifter->Address==Address) && (pSyncShifter->Byte==Byte) && (pSyncShifter->FrameCycles==FrameCycles) ) {
        !           371:       // Set flag(used for debugging)
        !           372:       bFoundMatch = TRUE;
        !           373: 
        !           374:       // Got match increase count
        !           375:       pAccessTable[i].nCount++;
        !           376:       // Is table complete?
        !           377:       if (pAccessTable[i].nCount==pAccessTable[i].nChecks) {
        !           378:         // Reset count, ready for next time
        !           379:         pAccessTable[i].nCount = 0;
        !           380:         // Yes, call handler function with passed variable
        !           381:         SyncHandler_Value = pAccessTable[i].Value;
        !           382:         CALL_VAR(pAccessTable[i].pFunc);
        !           383:       }
        !           384:     }
        !           385:     else {
        !           386:       // No match, reset table count
        !           387:       pAccessTable[i].nCount = 0;
        !           388:     }
        !           389: 
        !           390:     i++;
        !           391:   }
        !           392: 
        !           393:   return(bFoundMatch);
        !           394: }
        !           395: 
        !           396: //-----------------------------------------------------------------------
        !           397: /*
        !           398:   Store Sync/Shifter write into table so can check at end of HBL for border/sync-scroll hardware tricks
        !           399: */
        !           400: void Video_StoreSyncShifterAccess(unsigned int Address,unsigned char Byte)
        !           401: {
        !           402:   int FrameCycles = Int_FindFrameCycles();
        !           403: 
        !           404:   // Get back to where instruction started for timing
        !           405:   FrameCycles -= M68000_FindLastInstructionCycles();
        !           406: 
        !           407: //  char szString[256];
        !           408: //  sprintf(szString,"0x%X=0x%2.2X %d(%d) @ %d",Address,Byte,FrameCycles,FrameCycles&511,nHBL);
        !           409: //  debug << szString << endl;
        !           410: 
        !           411:   Video_CheckSyncShifterTable(Address,Byte,FrameCycles, pTopBorderAccessTable);
        !           412:   Video_CheckSyncShifterTable(Address,Byte,FrameCycles, pBottomBorderAccessTable);
        !           413:   Video_CheckSyncShifterTable(Address,Byte,FrameCycles&511, pLeftRightBorderAccessTable);
        !           414: //  Video_CheckSyncShifterTable(Address,Byte,FrameCycles&511, pSyncScrollerAccessTable);
        !           415: }
        !           416: 
        !           417: //-----------------------------------------------------------------------
        !           418: /*
        !           419:   Reset Sync/Shifter table at start of each HBL
        !           420: */
        !           421: void Video_StartHBL(void)
        !           422: {
        !           423:   LeftRightBorder = 0;
        !           424: }
        !           425: 
        !           426: //-----------------------------------------------------------------------
        !           427: /*
        !           428:   Store whole palette on first line so have reference to work from
        !           429: */
        !           430: void Video_StoreFirstLinePalette(void)
        !           431: {
        !           432:   unsigned short int *pp2;
        !           433:   int i;
        !           434: 
        !           435:   pp2 = (unsigned short int *)((unsigned long)STRam+0xff8240);
        !           436:   for(i=0; i<16; i++)
        !           437:     HBLPalettes[i] = STMemory_Swap68000Int(*pp2++);
        !           438:   // And set mask flag with palette and resolution
        !           439:   HBLPaletteMasks[0] = (PALETTEMASK_RESOLUTION|PALETTEMASK_PALETTE) | (((unsigned long)STMemory_ReadByte(0xff8260)&0x3)<<16);
        !           440: }
        !           441: 
        !           442: //-----------------------------------------------------------------------
        !           443: /*
        !           444:   Store resolution on each line(used to test if mixed low/medium resolutions)
        !           445: */
        !           446: void Video_StoreResolution(int y)
        !           447: {
        !           448:   // Clear resolution, and set with current value
        !           449:   if (!(bUseHighRes || bUseVDIRes) ) {
        !           450:     HBLPaletteMasks[y] &= ~(0x3<<16);
        !           451:     HBLPaletteMasks[y] |= ((unsigned long)STMemory_ReadByte(0xff8260)&0x3)<<16;
        !           452:   }
        !           453: }
        !           454: 
        !           455: //-----------------------------------------------------------------------
        !           456: /*
        !           457:   Copy line of screen into buffer for conversion later.
        !           458:   Possible lines may be top/bottom border, and/or left/right borders
        !           459: */
        !           460: void Video_CopyScreenLine(int BorderMask)
        !           461: {
        !           462:   // Only copy screen line if not doing high VDI resolution
        !           463:   if (!bUseVDIRes) {
        !           464:     BorderMask |= LeftRightBorder;
        !           465: 
        !           466:     if (bUseHighRes) {
        !           467:       // Copy for hi-res(no overscan)
        !           468:       memcpy(pSTScreen,(char *)VideoRaster,SCREENBYTES_MIDDLE);
        !           469:       VideoRaster += SCREENBYTES_MIDDLE;
        !           470:       // Each screen line copied to buffer is always same length
        !           471:       pSTScreen += SCREENBYTES_MIDDLE;
        !           472:     }
        !           473:     else {
        !           474:       // Is total blank line? Ie top/bottom border?
        !           475:       if (BorderMask&(BORDERMASK_TOP|BORDERMASK_BOTTOM)) {
        !           476:         // Clear line to colour '0'
        !           477:         memset(pSTScreen,0,SCREENBYTES_LINE);
        !           478:       }
        !           479:       else {
        !           480:         // Does have left border? If not, clear to colour '0'
        !           481:         if (BorderMask&BORDERMASK_LEFT) {
        !           482:           VideoRaster += 24-SCREENBYTES_LEFT;
        !           483:           memcpy(pSTScreen,(char *)VideoRaster,SCREENBYTES_LEFT);
        !           484:           VideoRaster += SCREENBYTES_LEFT;
        !           485:         }
        !           486:         else
        !           487:           memset(pSTScreen,0,SCREENBYTES_LEFT);
        !           488:         // Copy middle - always present
        !           489:         memcpy(pSTScreen+SCREENBYTES_LEFT,(char *)VideoRaster,SCREENBYTES_MIDDLE);
        !           490:         VideoRaster += SCREENBYTES_MIDDLE;
        !           491:         // Does have right border? If not, clear to colour '0'
        !           492:         if (BorderMask&BORDERMASK_RIGHT) {
        !           493:           memcpy(pSTScreen+SCREENBYTES_LEFT+SCREENBYTES_MIDDLE,(char *)VideoRaster,SCREENBYTES_RIGHT);
        !           494:           VideoRaster += 46-SCREENBYTES_RIGHT;
        !           495:           VideoRaster += SCREENBYTES_RIGHT;
        !           496:         }
        !           497:         else
        !           498:           memset(pSTScreen+SCREENBYTES_LEFT+SCREENBYTES_MIDDLE,0,SCREENBYTES_RIGHT);
        !           499:       }
        !           500:     
        !           501:       // Each screen line copied to buffer is always same length
        !           502:       pSTScreen += SCREENBYTES_LINE;
        !           503:     }
        !           504:   }
        !           505: }
        !           506: 
        !           507: //-----------------------------------------------------------------------
        !           508: /*
        !           509:   Copy extended GEM resolution screen
        !           510: */
        !           511: void Video_CopyVDIScreen(void)
        !           512: {
        !           513:   // Copy whole screen, don't care about being exact as for GEM only
        !           514:   memcpy(pSTScreen,(char *)VideoRaster,((VDIWidth*VDIPlanes)/8)*VDIHeight);  // 640x400x16colour
        !           515: }
        !           516: 
        !           517: //-----------------------------------------------------------------------
        !           518: /*
        !           519:   Check at end of each HBL to see if any Sync/Shifter hardware tricks have been attempted
        !           520: */
        !           521: void Video_EndHBL(void)
        !           522: {
        !           523:   // Are we in possible visible display(including borders)?
        !           524:   if ( (nHBL>=FIRST_VISIBLE_HBL) && (nHBL<(FIRST_VISIBLE_HBL+NUM_VISIBLE_LINES)) ) {
        !           525:     // Copy line of screen to buffer to simulate TV raster trace - required for mouse cursor display/game updates
        !           526:     // Eg, Lemmings and The Killing Game Show are good examples
        !           527: 
        !           528:     if (nHBL<nStartHBL)                // Are we in top border blank(ie no top overscan enabled)
        !           529:       Video_CopyScreenLine(BORDERMASK_TOP);
        !           530:     else if (nHBL>=nEndHBL)            // Are we in bottom border blank
        !           531:       Video_CopyScreenLine(BORDERMASK_BOTTOM);
        !           532:     else                               // Must be in visible screen(including overscan), ignore left/right borders for now
        !           533:       Video_CopyScreenLine(BORDERMASK_NONE);
        !           534: 
        !           535:     if (nHBL==FIRST_VISIBLE_HBL) {    // Very first line on screen - HBLPalettes[0]
        !           536:       // Store ALL palette for this line into raster table for datum
        !           537:       Video_StoreFirstLinePalette();
        !           538:     }
        !           539:     // Store resolution for every line so can check for mix low/medium screens
        !           540:     Video_StoreResolution(nHBL-FIRST_VISIBLE_HBL);
        !           541:   }
        !           542: 
        !           543:   // Finally increase HBL count
        !           544:   nHBL++;
        !           545: 
        !           546:   Video_StartHBL();                  // Setup next one
        !           547: }
        !           548: 
        !           549: // Clear raster line table to store changes in palette/resolution on a line basic
        !           550: // Call once on VBL interrupt
        !           551: void Video_SetScreenRasters(void)
        !           552: {
        !           553:   pHBLPaletteMasks = HBLPaletteMasks;
        !           554:   pHBLPalettes = HBLPalettes;
        !           555:   Memory_Clear(pHBLPaletteMasks,sizeof(unsigned long)*NUM_VISIBLE_LINES);
        !           556: }
        !           557: 
        !           558: //-----------------------------------------------------------------------
        !           559: /*
        !           560:   Set pointers to HBLPalette tables to store correct colours/resolutions
        !           561: */
        !           562: void Video_SetHBLPaletteMaskPointers(void)
        !           563: {
        !           564:   int FrameCycles;
        !           565:   int Line;
        !           566: 
        !           567:   /* Top of standard screen is 64 lines from VBL(64x512=32768 cycles) */
        !           568:   /* Each line is 64+320+64+64(Blank) = 512 pixels per scan line      */
        !           569:   /* Timer occurs at end of 64+320+64; Display Enable(DE)=Low         */
        !           570:   /* HBL is incorrect on machine and occurs around 96+ cycles in      */
        !           571: 
        !           572:   /* Top of standard screen is 64 lines from VBL(64x512=32768 cycles) */
        !           573:   /* Each line is 96 + 320 + 96 = 512 pixels per scan line(each pixel is one cycle) */
        !           574:   FrameCycles = Int_FindFrameCycles();
        !           575: 
        !           576:   /* Find 'line' into palette - screen starts 64 lines down, less 28 for top overscan */
        !           577:   /* And if write to last 96 cycle of line it will count as the NEXT line(needed else games may flicker) */
        !           578:   Line = (FrameCycles-(FIRST_VISIBLE_HBL*CYCLES_PER_LINE)+SCREEN_START_CYCLE)/CYCLES_PER_LINE;
        !           579:   if (Line<0)          /* Limit to top/bottom of possible visible screen */
        !           580:     Line = 0;
        !           581:   if (Line>=NUM_VISIBLE_LINES)
        !           582:     Line = NUM_VISIBLE_LINES-1;
        !           583: 
        !           584:   // Store pointers
        !           585:   pHBLPaletteMasks = &HBLPaletteMasks[Line];  /* Next mask entry */
        !           586:   pHBLPalettes = &HBLPalettes[16*Line];       /* Next colour raster list x16 colours */
        !           587: }

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