Annotation of hatari/src/video.c, revision 1.1.1.2

1.1       root        1: /*
                      2:   Hatari
                      3: 
                      4:   Video hardware handling. This code handling all to do with the video chip. So, we handle
                      5:   VBLs, HBLs, copying the ST screen to a buffer to simulate the TV raster trace, border
                      6:   removal, palette changes per HBL, the 'video address pointer' etc...
                      7: */
                      8: 
                      9: #include "main.h"
                     10: #include "debug.h"
                     11: #include "decode.h"
                     12: #include "dialog.h"
                     13: #include "fdc.h"
                     14: #include "int.h"
                     15: #include "ikbd.h"
                     16: #include "m68000.h"
                     17: #include "memAlloc.h"
                     18: #include "memorySnapShot.h"
                     19: #include "mfp.h"
                     20: #include "screen.h"
                     21: #include "shortcut.h"
                     22: #include "sound.h"
                     23: #include "spec512.h"
                     24: #include "stMemory.h"
                     25: #include "vdi.h"
                     26: #include "video.h"
                     27: #include "ymFormat.h"
                     28: #include "syncTables.h"                         /* Clock-cycle tables */
                     29: 
                     30: long VideoAddress;                              /* Address of video display in ST screen space */
                     31: unsigned char VideoSyncByte,VideoShifterByte;   /* VideoSync (0xff820a) and VideoShifter(0xff8260) values store in video chip */
1.1.1.2 ! root       32: BOOL bUseHighRes = FALSE;                       /* Use hi-res (ie Mono monitor) */
1.1       root       33: int nVBLs, nHBL;                                /* VBL Counter, HBL line */
                     34: int nStartHBL,nEndHBL;                          /* Start/End HBL for visible screen(64 lines in Top border) */
                     35: int OverscanMode;                               /* OVERSCANMODE_xxxx for current display frame */
                     36: unsigned short int HBLPalettes[(NUM_VISIBLE_LINES+1)*16];  /* 1x16 colour palette per screen line, +1 line just incase write after line 200 */
                     37: unsigned long HBLPaletteMasks[NUM_VISIBLE_LINES+1];  /* Bit mask of palette colours changes, top bit set is resolution change */
                     38: unsigned short int *pHBLPalettes;               /* Pointer to current palette lists, one per HBL */
                     39: unsigned long *pHBLPaletteMasks;
                     40: unsigned long VideoBase;                        /* Base address in ST Ram for screen(read on each VBL) */
                     41: unsigned long VideoRaster;                      /* Pointer to Video raster, after VideoBase in PC address space. Use to copy data on HBL */
                     42: int SyncHandler_Value;                          /* Value to pass to 'Video_SyncHandler_xxxx' functions */
                     43: int LeftRightBorder;                            /* BORDERMASK_xxxx used to simulate left/right border removal */
1.1.1.2 ! root       44: volatile int VBLCounter=0;                      /* VBL counters (volatile as used in interrupts) */
        !            45: volatile int OldVBLCounter=0;
1.1       root       46: 
                     47: 
                     48: /*-----------------------------------------------------------------------*/
                     49: /*
                     50:   Reset video chip
                     51: */
                     52: void Video_Reset(void)
                     53: {
                     54:   /* NOTE! Must reset all of these register type things here!!!! */
                     55:   VideoSyncByte = 0;
                     56:   /* Are we in high-res? */
                     57:   if (bUseHighRes)
                     58:     VideoShifterByte = ST_HIGH_RES;    /* Boot up for mono monitor */
                     59:   else
                     60:     VideoShifterByte = ST_LOW_RES;
                     61: 
                     62:   /* Reset VBL counter */
                     63:   nVBLs = 0;
                     64:   /* Reset addresses */
                     65:   VideoBase = 0L;
                     66:   /* Clear ready for new VBL */
                     67:   Video_ClearOnVBL();
                     68: }
                     69: 
                     70: /*-----------------------------------------------------------------------*/
                     71: /*
                     72:   Save/Restore snapshot of local variables('MemorySnapShot_Store' handles type)
                     73: */
                     74: void Video_MemorySnapShot_Capture(BOOL bSave)
                     75: {
                     76:   /* Save/Restore details */
                     77:   MemorySnapShot_Store(&VideoAddress,sizeof(VideoAddress));
                     78:   MemorySnapShot_Store(&VideoSyncByte,sizeof(VideoSyncByte));
                     79:   MemorySnapShot_Store(&VideoShifterByte,sizeof(VideoShifterByte));
                     80:   MemorySnapShot_Store(&bUseHighRes,sizeof(bUseHighRes));
                     81:   MemorySnapShot_Store(&nVBLs,sizeof(nVBLs));
                     82:   MemorySnapShot_Store(&nHBL,sizeof(nHBL));
                     83:   MemorySnapShot_Store(&nStartHBL,sizeof(nStartHBL));
                     84:   MemorySnapShot_Store(&nEndHBL,sizeof(nEndHBL));
                     85:   MemorySnapShot_Store(&OverscanMode,sizeof(OverscanMode));
                     86:   MemorySnapShot_Store(HBLPalettes,sizeof(HBLPalettes));
                     87:   MemorySnapShot_Store(HBLPaletteMasks,sizeof(HBLPaletteMasks));
                     88:   MemorySnapShot_Store(&VideoBase,sizeof(VideoBase));
                     89:   MemorySnapShot_Store(&VideoRaster,sizeof(VideoRaster));
                     90: }
                     91: 
                     92: /*-----------------------------------------------------------------------*/
                     93: /*
                     94:   Called on VBL, set registers ready for frame
                     95: */
                     96: void Video_ClearOnVBL(void)
                     97: {
                     98:   /* New screen, so first HBL */
                     99:   nHBL = 0;
                    100:   nStartHBL = SCREEN_START_HBL;
                    101:   nEndHBL = SCREEN_START_HBL+SCREEN_HEIGHT_HBL;
                    102:   OverscanMode = OVERSCANMODE_NONE;
                    103: 
                    104:   /* Get screen address pointer, align to 256 bytes(ie ignore lowest byte) */
                    105:   VideoBase = (unsigned long)STMemory_ReadByte(0xff8201)<<16 | (unsigned long)STMemory_ReadByte(0xff8203)<<8;
                    106:   VideoRaster = (unsigned long)STRam+VideoBase;
                    107:   pSTScreen = pFrameBuffer->pSTScreen;
                    108: 
                    109:   Video_StartHBL();
                    110:   Video_SetScreenRasters();
                    111:   Spec512_StartVBL();
                    112: }
                    113: 
                    114: /*-----------------------------------------------------------------------*/
                    115: /*
                    116:   Calculate Video address pointer and store in 'VideoAddress'
                    117: */
                    118: void Video_CalculateAddress(void)
                    119: {
                    120:   int X,Y,FrameCycles,nPixelsIn;
                    121: 
                    122:   /* Find number of cycles passed during frame */
                    123:   FrameCycles = Int_FindFrameCycles();
                    124: 
                    125:   /* Top of screen is usually 64 lines from VBL(64x512=32768 cycles) */
                    126:   if (FrameCycles<(nStartHBL*CYCLES_PER_LINE))
                    127:     VideoAddress = 0;
                    128:   else {
                    129:     /* Now find which pixel we are on(ignore left/right borders) */
                    130:     /* 96 + 320 + 96 = 512 pixels per scan line(each pixel is one cycle) */
                    131:     nPixelsIn = FrameCycles-(nStartHBL*CYCLES_PER_LINE);
                    132:     /* Convert this to an X,Y pixel on screen */
                    133:     Y = nPixelsIn/512;
                    134:     X = nPixelsIn - (Y*512);
                    135:     if (X<SCREEN_START_CYCLE)       /* Limit if in NULL area outside screen */
                    136:       X = SCREEN_START_CYCLE;
                    137:     if (X>(512-SCREEN_START_CYCLE))
                    138:       X = (512-SCREEN_START_CYCLE);
                    139:     /* X is now from 96 to 416(320 pixels), subtract 96 to give X pixel across screen! */
                    140:     X = ((X-SCREEN_START_CYCLE)>>1)&(~1);
                    141:     
                    142:     if (Y<(nEndHBL-nStartHBL))      /* Limit to end of screen */
                    143:       VideoAddress = (Y*160) + X;
                    144:     else
                    145:       VideoAddress = ((nEndHBL-nStartHBL)*160);
                    146:   }
                    147: 
                    148:   /* Offset from start of screen(MUST use address loading into video display) */
                    149:   VideoAddress += VideoBase;
                    150: }
                    151: 
                    152: /*-----------------------------------------------------------------------*/
                    153: /*
                    154:   Read Video address pointer(from current cycle count), and return 24-bit address in 'ebx'
                    155: */
                    156: unsigned long Video_ReadAddress(void)
                    157: {
                    158:   Video_CalculateAddress();  /* Find address from current cycle count into display frame */
                    159:   return( VideoAddress );
                    160: }
                    161: 
                    162: /*-----------------------------------------------------------------------*/
                    163: /*
                    164:   VBL interrupt, draw screen and reset counters
                    165: */
                    166: void Video_InterruptHandler_VBL(void)
                    167: {
                    168:   int PendingCyclesOver;
                    169: 
                    170:   /* Store cycles we went over for this frame(this is our inital count) */
                    171:   PendingCyclesOver = -PendingInterruptCount;    /* +ve */
                    172: 
                    173:   /* Remove this interrupt from list and re-order */
                    174:   Int_AcknowledgeInterrupt();
                    175:   /* Start HBL interrupts(313 per frame) - MUST do before add in cycles */
                    176:   Int_AddAbsoluteInterrupt(CYCLES_ENDLINE,INTERRUPT_VIDEO_ENDLINE);
                    177:   Int_AddAbsoluteInterrupt(CYCLES_HBL,INTERRUPT_VIDEO_HBL);
                    178:   Int_AddAbsoluteInterrupt(CYCLES_PER_FRAME,INTERRUPT_VIDEO_VBL);
                    179: 
                    180:   /* Set frame cycles, used for Video Address */
                    181:   nFrameCyclesOver = PendingCyclesOver;      /* Number of cycles into frame */
                    182: 
1.1.1.2 ! root      183:   /* Wait for the next 50Hz counter event, so we stay in sync with the sound */
        !           184:   while( VBLCounter==OldVBLCounter )
        !           185:     SDL_Delay(1);
        !           186:   /* Handle sound */
        !           187:   if( ConfigureParams.Sound.bEnableSound /*&& bAppActive )*/ )
        !           188:     Sound_PassYMSamplesToAudio();
        !           189:   OldVBLCounter = VBLCounter;  /* Store counter so only enter here 50 times a second MAXIMUM */
        !           190: 
1.1       root      191:   /* Clear any key presses which are due to be de-bounced(held for one ST frame) */
                    192: //FIXME   View_DebounceAllKeys();
                    193:   /* Check 'Function' keys, so if press F12 we update screen correctly to Window! */
                    194:   ShortCut_CheckKeys();
                    195:   /* See if need to save/restore emulation state during this 'safe-zone' */
                    196:   MemorySnapShot_CheckSaveRestore();
                    197:   /* Use extended VDI resolution? If so, just copy whole screen on VBL rather than per HBL */
                    198:   if (bUseVDIRes)
                    199:     Video_CopyVDIScreen();
                    200:   /* Draw screen, skip frame if need to */
                    201:   if (ConfigureParams.Screen.Advanced.bFrameSkip) {
                    202:     if (nVBLs&1)
                    203:       Screen_Draw();
                    204:   }
                    205:   else
                    206:     Screen_Draw();
                    207:   /* Update counter for number of screen refreshes per second(for debugging) */
                    208:   nVBLs++;
                    209:   /* Set video registers for frame */
                    210:   Video_ClearOnVBL();
                    211:   /* Store off PSG registers for YM file, is enabled */
                    212:   YMFormat_UpdateRecording();
                    213:   /* Generate 1/50th second of sound sample data, to be played by DirectSound thread */
                    214:   Sound_Update_VBL();
                    215: 
                    216:   if (4>FIND_IPL) {            /* Vertical blank, level 4! */
                    217:     ADD_CYCLES(44+4,5,3);      /* Interrupt */
                    218:     ExceptionVector = EXCEPTION_VBLANK;
                    219:     M68000_Exception();        /* VBL interrupt */
                    220:   }
                    221:   else {
                    222:     /* Higher priority interrupt is currently being executed(eg MFP). Set VBL to occur later */
                    223:     if (!Int_InterruptActive(INTERRUPT_VIDEO_VBL_PENDING))
                    224:       Int_AddAbsoluteInterrupt(100,INTERRUPT_VIDEO_VBL_PENDING);
                    225:   }
                    226: 
                    227:   /* Is this a good place to send the keyboard packets? Done once per frame */
                    228:   /* And handle any windows messages, check for quit message */
                    229:   Main_EventHandler();         /* Process messages, set 'bQuitProgram' if user tries to quit */
                    230:   IKBD_SendAutoKeyboardCommands();    /* On each VBL send automatic keyboard packets for mouse, joysticks etc... */
                    231:   if(bQuitProgram)
                    232:     Int_AddAbsoluteInterrupt(4, 0L);  /* Pass NULL interrupt function to quit cleanly */
                    233: 
                    234: }
                    235: 
                    236: 
                    237: /*-----------------------------------------------------------------------*/
                    238: /*
                    239:   This doesn't make sense... I always thought if a 68000 interrupt, eg the VBL, occurs while a
                    240:   higher priority interrupt was in service the interrupt was ignored. This does not seem to be
                    241:   the case. This really needs checking on a real ST, but I have noticed some menu discs run
                    242:   sound routines from the MFP timers which overlap the VBL, yet the VBL still occurs...
                    243: */
                    244: void Video_InterruptHandler_VBL_Pending(void)
                    245: {
                    246:   /* Remove this interrupt from list and re-order */
                    247:   Int_AcknowledgeInterrupt();
                    248: 
                    249:   /* Check if can execute VBL */
                    250:   if (4>FIND_IPL) {            /* Vertical blank, level 4! */
                    251:     ADD_CYCLES(44+4,5,3);      /* Interrupt */
                    252:     ExceptionVector = EXCEPTION_VBLANK;
                    253:     M68000_Exception();        /* VBL interrupt */
                    254:   }
                    255:   else
                    256:     Int_AddAbsoluteInterrupt(100,INTERRUPT_VIDEO_VBL_PENDING);
                    257: }
                    258: 
                    259: 
                    260: /*-----------------------------------------------------------------------*/
                    261: /*
                    262:   End Of Line interrupt
                    263:   As this occurs at the end of a line we cannot get timing for START of first line(as in Spectrum 512)
                    264: */
                    265: void Video_InterruptHandler_EndLine(void)
                    266: {
                    267:   /* Remove this interrupt from list and re-order */
                    268:   Int_AcknowledgeInterrupt();
                    269:   /* Generate new HBL, if need to - there are 313 HBLs per frame */
                    270:   if (nHBL<(SCANLINES_PER_FRAME-1))
                    271:     Int_AddAbsoluteInterrupt(CYCLES_PER_LINE,INTERRUPT_VIDEO_ENDLINE);
                    272: 
                    273:   /* Timer A/B occur at END of first visible screen line in Event Count mode */
                    274:   if ( (nHBL>=nStartHBL) && (nHBL<nEndHBL) )
                    275:    {
                    276:     /* Handle Timers A and B when using Event Count mode(timer taken from HBL) */
1.1.1.2 ! root      277:     if (MFP_TACR==0x08)        /* Is timer in Event Count mode? */
1.1       root      278:       MFP_TimerA_EventCount_Interrupt();
1.1.1.2 ! root      279:     if (MFP_TBCR==0x08)        /* Is timer in Event Count mode? */
1.1       root      280:       MFP_TimerB_EventCount_Interrupt();
                    281:    }
                    282: 
1.1.1.2 ! root      283:   FDC_UpdateHBL();             /* Update FDC motion */
        !           284:   Video_EndHBL();              /* Increase HBL count, copy line to display buffer and do any video trickery */
1.1       root      285: 
                    286:   /* If we don't often pump data into the event queue, the SDL misses events... grr... */
                    287:   if( !(nHBL&63) )
                    288:    {
                    289:     Main_EventHandler();
                    290:     /*IKBD_SendAutoKeyboardCommands();*/
                    291:    }
                    292: }
                    293: 
                    294: 
1.1.1.2 ! root      295: /*-----------------------------------------------------------------------*/
1.1       root      296: /*
                    297:   HBL interrupt - this is very inaccurate on ST and appears to occur around 1/3rd way into
                    298:   the display!
                    299: */
                    300: void Video_InterruptHandler_HBL(void)
                    301: {
1.1.1.2 ! root      302:   /* Remove this interrupt from list and re-order */
1.1       root      303:   Int_AcknowledgeInterrupt();
1.1.1.2 ! root      304:   /* Generate new Timer AB, if need to - there are 313 HBLs per frame */
1.1       root      305:   if (nHBL<(SCANLINES_PER_FRAME-1))
                    306:     Int_AddAbsoluteInterrupt(CYCLES_PER_LINE,INTERRUPT_VIDEO_HBL);
                    307: 
1.1.1.2 ! root      308:   if (2>FIND_IPL) {                /* Horizontal blank, level 2! */
        !           309:     ADD_CYCLES(44+4,5,3);          /* Interrupt */
1.1       root      310:     ExceptionVector = EXCEPTION_HBLANK;
1.1.1.2 ! root      311:     M68000_Exception();            /* HBL interrupt */
1.1       root      312:   }
                    313: }
                    314: 
                    315: 
1.1.1.2 ! root      316: /*-----------------------------------------------------------------------*/
1.1       root      317: /*
                    318:   Sync Table handlers
                    319: */
                    320: void Video_SyncHandler_SetLeftRightBorder(void)
                    321: {
1.1.1.2 ! root      322:   LeftRightBorder |= SyncHandler_Value;   /* Turn on left/right borders */
1.1       root      323: }
                    324: 
                    325: void Video_SyncHandler_SetSyncScrollOffset(void)
                    326: {
1.1.1.2 ! root      327:   VideoRaster += SyncHandler_Value;       /* Add offset to video address(sync-scroll) */
1.1       root      328: }
                    329: 
                    330: void Video_SyncHandler_SetTopBorder(void)
                    331: {
1.1.1.2 ! root      332:   OverscanMode |= OVERSCANMODE_TOP;       /* Set overscan bit */
        !           333:   nStartHBL = FIRST_VISIBLE_HBL;          /* New start screen line */
1.1       root      334: }
                    335: 
                    336: void Video_SyncHandler_SetBottomBorder(void)
                    337: {
1.1.1.2 ! root      338:   OverscanMode |= OVERSCANMODE_BOTTOM;    /* Set overscan bit */
        !           339:   nEndHBL = SCREEN_START_HBL+SCREEN_HEIGHT_HBL+OVERSCAN_BOTTOM;  /* New end screen line */
1.1       root      340: }
                    341: 
1.1.1.2 ! root      342: 
        !           343: /*-----------------------------------------------------------------------*/
1.1       root      344: /*
                    345:   Write to VideoShifter(0xff8260), resolution bits
                    346: */
                    347: void Video_WriteToShifter(void)
                    348: {
1.1.1.2 ! root      349:   /* Store into table so can test at end of HBL */
1.1       root      350:   Video_StoreSyncShifterAccess(0xff8260,VideoShifterByte);
                    351: }
                    352: 
1.1.1.2 ! root      353: 
        !           354: /*-----------------------------------------------------------------------*/
1.1       root      355: /*
                    356:   Write to VideoSync(0xff820a), Hz setting
                    357: */
                    358: void Video_WriteToSync(void)
                    359: {
1.1.1.2 ! root      360:   /* Store into table so can test at end of HBL */
1.1       root      361:   Video_StoreSyncShifterAccess(0xff820a,VideoSyncByte);
                    362: }
                    363: 
1.1.1.2 ! root      364: 
        !           365: /*-----------------------------------------------------------------------*/
1.1       root      366: /*
                    367:   Check access Video(0xff8260 or 0xff820a) to see if opened top/bottom/left/right borders or
                    368:   even tried for a SyncScroll
                    369: */
                    370: BOOL Video_CheckSyncShifterTable(unsigned int Address, unsigned char Byte, int FrameCycles, SYNCSHIFTER_ACCESS_TABLE *pAccessTable)
                    371: {
                    372:   SYNCSHIFTER_ACCESS *pSyncShifter;
                    373:   BOOL bFoundMatch=FALSE;
                    374:   int i=0;
                    375: 
1.1.1.2 ! root      376:   /* Scan each shifter entry to see if this new values matches - if not rest */
1.1       root      377:   while(pAccessTable[i].nChecks) {
1.1.1.2 ! root      378:     /* Get table of entries, index at 'counter' */
1.1       root      379:     pSyncShifter = &pAccessTable[i].pSyncShifterAccess[pAccessTable[i].nCount];
1.1.1.2 ! root      380:     /* Does next value match table? */
1.1       root      381:     if ( (pSyncShifter->Address==Address) && (pSyncShifter->Byte==Byte) && (pSyncShifter->FrameCycles==FrameCycles) ) {
1.1.1.2 ! root      382:       /* Set flag (used for debugging) */
1.1       root      383:       bFoundMatch = TRUE;
                    384: 
1.1.1.2 ! root      385:       /* Got match increase count */
1.1       root      386:       pAccessTable[i].nCount++;
1.1.1.2 ! root      387:       /* Is table complete? */
1.1       root      388:       if (pAccessTable[i].nCount==pAccessTable[i].nChecks) {
1.1.1.2 ! root      389:         /* Reset count, ready for next time */
1.1       root      390:         pAccessTable[i].nCount = 0;
1.1.1.2 ! root      391:         /* Yes, call handler function with passed variable */
1.1       root      392:         SyncHandler_Value = pAccessTable[i].Value;
                    393:         CALL_VAR(pAccessTable[i].pFunc);
                    394:       }
                    395:     }
                    396:     else {
1.1.1.2 ! root      397:       /* No match, reset table count */
1.1       root      398:       pAccessTable[i].nCount = 0;
                    399:     }
                    400: 
                    401:     i++;
                    402:   }
                    403: 
                    404:   return(bFoundMatch);
                    405: }
                    406: 
1.1.1.2 ! root      407: 
        !           408: /*-----------------------------------------------------------------------*/
1.1       root      409: /*
                    410:   Store Sync/Shifter write into table so can check at end of HBL for border/sync-scroll hardware tricks
                    411: */
                    412: void Video_StoreSyncShifterAccess(unsigned int Address,unsigned char Byte)
                    413: {
                    414:   int FrameCycles = Int_FindFrameCycles();
                    415: 
1.1.1.2 ! root      416:   /* Get back to where instruction started for timing */
        !           417:   //FrameCycles -= lastInstructionCycles;
1.1       root      418: 
                    419: //  char szString[256];
                    420: //  sprintf(szString,"0x%X=0x%2.2X %d(%d) @ %d",Address,Byte,FrameCycles,FrameCycles&511,nHBL);
                    421: //  debug << szString << endl;
                    422: 
                    423:   Video_CheckSyncShifterTable(Address,Byte,FrameCycles, pTopBorderAccessTable);
                    424:   Video_CheckSyncShifterTable(Address,Byte,FrameCycles, pBottomBorderAccessTable);
                    425:   Video_CheckSyncShifterTable(Address,Byte,FrameCycles&511, pLeftRightBorderAccessTable);
                    426: //  Video_CheckSyncShifterTable(Address,Byte,FrameCycles&511, pSyncScrollerAccessTable);
                    427: }
                    428: 
1.1.1.2 ! root      429: 
        !           430: /*-----------------------------------------------------------------------*/
1.1       root      431: /*
                    432:   Reset Sync/Shifter table at start of each HBL
                    433: */
                    434: void Video_StartHBL(void)
                    435: {
                    436:   LeftRightBorder = 0;
                    437: }
                    438: 
1.1.1.2 ! root      439: 
        !           440: /*-----------------------------------------------------------------------*/
1.1       root      441: /*
                    442:   Store whole palette on first line so have reference to work from
                    443: */
                    444: void Video_StoreFirstLinePalette(void)
                    445: {
                    446:   unsigned short int *pp2;
                    447:   int i;
                    448: 
                    449:   pp2 = (unsigned short int *)((unsigned long)STRam+0xff8240);
                    450:   for(i=0; i<16; i++)
                    451:     HBLPalettes[i] = STMemory_Swap68000Int(*pp2++);
1.1.1.2 ! root      452:   /* And set mask flag with palette and resolution */
1.1       root      453:   HBLPaletteMasks[0] = (PALETTEMASK_RESOLUTION|PALETTEMASK_PALETTE) | (((unsigned long)STMemory_ReadByte(0xff8260)&0x3)<<16);
                    454: }
                    455: 
1.1.1.2 ! root      456: 
        !           457: /*-----------------------------------------------------------------------*/
1.1       root      458: /*
                    459:   Store resolution on each line(used to test if mixed low/medium resolutions)
                    460: */
                    461: void Video_StoreResolution(int y)
                    462: {
1.1.1.2 ! root      463:   /* Clear resolution, and set with current value */
1.1       root      464:   if (!(bUseHighRes || bUseVDIRes) ) {
                    465:     HBLPaletteMasks[y] &= ~(0x3<<16);
                    466:     HBLPaletteMasks[y] |= ((unsigned long)STMemory_ReadByte(0xff8260)&0x3)<<16;
                    467:   }
                    468: }
                    469: 
1.1.1.2 ! root      470: 
        !           471: /*-----------------------------------------------------------------------*/
1.1       root      472: /*
                    473:   Copy line of screen into buffer for conversion later.
                    474:   Possible lines may be top/bottom border, and/or left/right borders
                    475: */
                    476: void Video_CopyScreenLine(int BorderMask)
                    477: {
1.1.1.2 ! root      478:   /* Only copy screen line if not doing high VDI resolution */
1.1       root      479:   if (!bUseVDIRes) {
                    480:     BorderMask |= LeftRightBorder;
                    481: 
                    482:     if (bUseHighRes) {
1.1.1.2 ! root      483:       /* Copy for hi-res (no overscan) */
1.1       root      484:       memcpy(pSTScreen,(char *)VideoRaster,SCREENBYTES_MIDDLE);
                    485:       VideoRaster += SCREENBYTES_MIDDLE;
1.1.1.2 ! root      486:       /* Each screen line copied to buffer is always same length */
1.1       root      487:       pSTScreen += SCREENBYTES_MIDDLE;
                    488:     }
                    489:     else {
1.1.1.2 ! root      490:       /* Is total blank line? Ie top/bottom border? */
1.1       root      491:       if (BorderMask&(BORDERMASK_TOP|BORDERMASK_BOTTOM)) {
1.1.1.2 ! root      492:         /* Clear line to colour '0' */
1.1       root      493:         memset(pSTScreen,0,SCREENBYTES_LINE);
                    494:       }
                    495:       else {
1.1.1.2 ! root      496:         /* Does have left border? If not, clear to colour '0' */
1.1       root      497:         if (BorderMask&BORDERMASK_LEFT) {
                    498:           VideoRaster += 24-SCREENBYTES_LEFT;
                    499:           memcpy(pSTScreen,(char *)VideoRaster,SCREENBYTES_LEFT);
                    500:           VideoRaster += SCREENBYTES_LEFT;
                    501:         }
                    502:         else
                    503:           memset(pSTScreen,0,SCREENBYTES_LEFT);
1.1.1.2 ! root      504:         /* Copy middle - always present */
1.1       root      505:         memcpy(pSTScreen+SCREENBYTES_LEFT,(char *)VideoRaster,SCREENBYTES_MIDDLE);
                    506:         VideoRaster += SCREENBYTES_MIDDLE;
1.1.1.2 ! root      507:         /* Does have right border? If not, clear to colour '0' */
1.1       root      508:         if (BorderMask&BORDERMASK_RIGHT) {
                    509:           memcpy(pSTScreen+SCREENBYTES_LEFT+SCREENBYTES_MIDDLE,(char *)VideoRaster,SCREENBYTES_RIGHT);
                    510:           VideoRaster += 46-SCREENBYTES_RIGHT;
                    511:           VideoRaster += SCREENBYTES_RIGHT;
                    512:         }
                    513:         else
                    514:           memset(pSTScreen+SCREENBYTES_LEFT+SCREENBYTES_MIDDLE,0,SCREENBYTES_RIGHT);
                    515:       }
                    516:     
1.1.1.2 ! root      517:       /* Each screen line copied to buffer is always same length */
1.1       root      518:       pSTScreen += SCREENBYTES_LINE;
                    519:     }
                    520:   }
                    521: }
                    522: 
1.1.1.2 ! root      523: 
        !           524: /*-----------------------------------------------------------------------*/
1.1       root      525: /*
                    526:   Copy extended GEM resolution screen
                    527: */
                    528: void Video_CopyVDIScreen(void)
                    529: {
1.1.1.2 ! root      530:   /* Copy whole screen, don't care about being exact as for GEM only */
        !           531:   memcpy(pSTScreen,(char *)VideoRaster,((VDIWidth*VDIPlanes)/8)*VDIHeight);  /* 640x400x16colour */
1.1       root      532: }
                    533: 
1.1.1.2 ! root      534: 
        !           535: /*-----------------------------------------------------------------------*/
1.1       root      536: /*
                    537:   Check at end of each HBL to see if any Sync/Shifter hardware tricks have been attempted
                    538: */
                    539: void Video_EndHBL(void)
                    540: {
1.1.1.2 ! root      541:   /* Are we in possible visible display (including borders)? */
1.1       root      542:   if ( (nHBL>=FIRST_VISIBLE_HBL) && (nHBL<(FIRST_VISIBLE_HBL+NUM_VISIBLE_LINES)) ) {
1.1.1.2 ! root      543:     /* Copy line of screen to buffer to simulate TV raster trace - required for mouse cursor display/game updates */
        !           544:     /* Eg, Lemmings and The Killing Game Show are good examples */
1.1       root      545: 
1.1.1.2 ! root      546:     if (nHBL<nStartHBL)                /* Are we in top border blank (ie no top overscan enabled) */
1.1       root      547:       Video_CopyScreenLine(BORDERMASK_TOP);
1.1.1.2 ! root      548:     else if (nHBL>=nEndHBL)            /* Are we in bottom border blank */
1.1       root      549:       Video_CopyScreenLine(BORDERMASK_BOTTOM);
1.1.1.2 ! root      550:     else                               /* Must be in visible screen(including overscan), ignore left/right borders for now */
1.1       root      551:       Video_CopyScreenLine(BORDERMASK_NONE);
                    552: 
1.1.1.2 ! root      553:     if (nHBL==FIRST_VISIBLE_HBL) {    /* Very first line on screen - HBLPalettes[0] */
        !           554:       /* Store ALL palette for this line into raster table for datum */
1.1       root      555:       Video_StoreFirstLinePalette();
                    556:     }
1.1.1.2 ! root      557:     /* Store resolution for every line so can check for mix low/medium screens */
1.1       root      558:     Video_StoreResolution(nHBL-FIRST_VISIBLE_HBL);
                    559:   }
                    560: 
1.1.1.2 ! root      561:   /* Finally increase HBL count */
1.1       root      562:   nHBL++;
                    563: 
1.1.1.2 ! root      564:   Video_StartHBL();                  /* Setup next one */
1.1       root      565: }
                    566: 
1.1.1.2 ! root      567: 
        !           568: /* Clear raster line table to store changes in palette/resolution on a line basic */
        !           569: /* Call once on VBL interrupt */
1.1       root      570: void Video_SetScreenRasters(void)
                    571: {
                    572:   pHBLPaletteMasks = HBLPaletteMasks;
                    573:   pHBLPalettes = HBLPalettes;
                    574:   Memory_Clear(pHBLPaletteMasks,sizeof(unsigned long)*NUM_VISIBLE_LINES);
                    575: }
                    576: 
1.1.1.2 ! root      577: 
        !           578: /*-----------------------------------------------------------------------*/
1.1       root      579: /*
                    580:   Set pointers to HBLPalette tables to store correct colours/resolutions
                    581: */
                    582: void Video_SetHBLPaletteMaskPointers(void)
                    583: {
                    584:   int FrameCycles;
                    585:   int Line;
                    586: 
                    587:   /* Top of standard screen is 64 lines from VBL(64x512=32768 cycles) */
                    588:   /* Each line is 64+320+64+64(Blank) = 512 pixels per scan line      */
                    589:   /* Timer occurs at end of 64+320+64; Display Enable(DE)=Low         */
                    590:   /* HBL is incorrect on machine and occurs around 96+ cycles in      */
                    591: 
                    592:   /* Top of standard screen is 64 lines from VBL(64x512=32768 cycles) */
                    593:   /* Each line is 96 + 320 + 96 = 512 pixels per scan line(each pixel is one cycle) */
                    594:   FrameCycles = Int_FindFrameCycles();
                    595: 
                    596:   /* Find 'line' into palette - screen starts 64 lines down, less 28 for top overscan */
                    597:   /* And if write to last 96 cycle of line it will count as the NEXT line(needed else games may flicker) */
                    598:   Line = (FrameCycles-(FIRST_VISIBLE_HBL*CYCLES_PER_LINE)+SCREEN_START_CYCLE)/CYCLES_PER_LINE;
                    599:   if (Line<0)          /* Limit to top/bottom of possible visible screen */
                    600:     Line = 0;
                    601:   if (Line>=NUM_VISIBLE_LINES)
                    602:     Line = NUM_VISIBLE_LINES-1;
                    603: 
1.1.1.2 ! root      604:   /* Store pointers */
1.1       root      605:   pHBLPaletteMasks = &HBLPaletteMasks[Line];  /* Next mask entry */
                    606:   pHBLPalettes = &HBLPalettes[16*Line];       /* Next colour raster list x16 colours */
                    607: }

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