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Darwin 0.1 Mach+BSD kernel
/* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Portions Copyright (c) 1999 Apple Computer, Inc. All Rights * Reserved. This file contains Original Code and/or Modifications of * Original Code as defined in and that are subject to the Apple Public * Source License Version 1.1 (the "License"). You may not use this file * except in compliance with the License. Please obtain a copy of the * License at http://www.apple.com/publicsource and read it before using * this file. * * The Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* Copyright (c) 1992 NeXT Computer, Inc. All rights reserved. * * FBConsole.h - FrameBuffer based console implementation definitions * * * HISTORY * 01 Sep 92 Joe Pasqua * Created. */ // Notes: // * This module is the interface to a console implementation that writes // to a raw frame buffer. If you have such a device, you can use this // code to help implement your console support. // * Currently we support 16 and 32 bpp displays. #ifdef DRIVER_PRIVATE #import <mach/boolean.h> #import <driverkit/displayDefs.h> #import <bsd/dev/ppc/ConsoleSupport.h> extern IOConsoleInfo *FBAllocateConsole(IODisplayInfo *display); extern IOConsoleInfo *BasicAllocateConsole(IODisplayInfo *display); #endif /* DRIVER_PRIVATE */
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