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1.1 ! root 1: <head><title>Introduction</title></head><body> ! 2: ! 3: <h1>Introduction</h1> ! 4: ! 5: <h2>Foreword</h2> ! 6: ! 7: Enter Micropolis and take control. Be the undisputed ruler of a ! 8: sophisticated real-time City Simulation. Become the master of existing ! 9: cities such as San Francisco, Tokyo, and Rio de Janeiro, or create ! 10: your own dream city (or nightmare slum) from the ground up. <p> ! 11: ! 12: Whether you take over an existing city or build your own, you are the ! 13: Mayor and City Planner with complete authority. <p> ! 14: ! 15: Your city is populated by Sims -- Simulated Citizens. Like their human ! 16: counterparts, they build houses, condos, churches, stores and ! 17: factories. And, also like humans, they complain about things like ! 18: taxes, mayors, taxes, city planners, and taxes. If they get unhappy, ! 19: they move out; you collect fewer taxes, the city deteriorates. <p> ! 20: ! 21: The next few sections will explain the overall concept of Micropolis and ! 22: give information that will help you win Scenarios and design and build ! 23: better cities. <p> ! 24: ! 25: <h2>About System Simulations</h2> ! 26: ! 27: Micropolis is the first of a new type of entertainment/educational ! 28: software, called System Simulations. We provide you with a set of ! 29: Rules and Tools that describe, create and control a system. In the ! 30: case of Micropolis the system is a city. <p> ! 31: ! 32: The challenge of playing a System Simulation game is to figure out how ! 33: the system works and take control of it. As master of the system, you ! 34: are free to use the Tools to create and control an unlimited number of ! 35: systems (in this case, cities) within the framework and limits ! 36: provided by the Rules. <p> ! 37: ! 38: <h3>Rules</h3> ! 39: ! 40: In Micropolis, the Rules to learn are based on city planning and ! 41: management, including: <p> ! 42: ! 43: <ul> ! 44: ! 45: <li>Human Factors: Residential space and amenities, availability of ! 46: jobs, and quality of life. ! 47: ! 48: <li>Economic Factors: Land value, industrial and commercial space, ! 49: unemployment, internal and external markets, electric power, taxation, ! 50: and funding for city services. ! 51: ! 52: <li>Survival Factors: Strategies for dealing with disasters, crime, ! 53: and pollution. ! 54: ! 55: <li>Political Factors: Public opinion, zoning, and keeping residents ! 56: and businesses satisfied with your city and your performance. ! 57: ! 58: </ul> ! 59: <p> ! 60: ! 61: <h3>Tools</h3> ! 62: ! 63: The Tools provide you with the ability to plan, lay out, zone, build, ! 64: bulldoze, re-zone, and manage a city. <p> ! 65: ! 66: <ul> ! 67: ! 68: <li>Plan: Mapping systems give physical and demographic overviews of ! 69: the entire city. ! 70: ! 71: <li>Layout: Design living and working areas, road and transit systems, ! 72: and recreational areas. ! 73: ! 74: <li>Zone: Set zoning boundaries for parks, residential, commercial and ! 75: industrial areas. ! 76: ! 77: <li>Build: Place roads, rails, airports, seaports, fire and police ! 78: stations, sports stadiums, and power plants. ! 79: ! 80: <li>Bulldoze: Clear forests for city growth, build landfill along ! 81: waterways, clear and re-zone developed areas. ! 82: ! 83: <li>Manage: Using the mapping and graphing systems, gather up-to-date ! 84: information on traffic density, population trends, power grid status, ! 85: pollution, crime, land value, police and fire department efficiency, ! 86: and cash flow. Set the tax rate and funding levels for city services. ! 87: ! 88: </ul> ! 89: <p> ! 90: ! 91: But the most important Tool of all is the Simulator itself. Test your ! 92: plans and ideas as you watch the city grow or shrink through the ! 93: immigration and emigration of industrious Simulated Citizens. Sims ! 94: will move in and build homes, hospitals, churches, stores and ! 95: factories in the zones you provide, or move out in search of jobs or a ! 96: better life elsewhere. The success of the city is based on the quality ! 97: of the city you design and manage. <p> ! 98: ! 99: <h3>Simulator Reaction Time</h3> ! 100: ! 101: The simulator is a very complex multi-tasking piece of software. It is ! 102: constantly performing many checks, calculations, and updates, as well ! 103: as keeping watch on the mouse and keyboard to respond to your demands. ! 104: When you load in a city, give the simulator some time to compile its ! 105: data and update the maps, graphs, population levels, etc. Some of the ! 106: other times when the simulator lags behind you are when powering zones ! 107: and updating the city services map after installing police and fire ! 108: stations. <p> ! 109: ! 110: <h2>The Goals of Micropolis</h2> ! 111: ! 112: There are many goals to be pursued and reached in Micropolis. <p> ! 113: ! 114: <h3>Scenarios</h3> ! 115: ! 116: Each of the eight included scenarios is actually a game in itself, ! 117: with an unlimited number of ways to win -- or lose. <p> ! 118: ! 119: Each Scenario is a city which is either the victim of horrible ! 120: planning or about to be the victim of a natural disaster. After you ! 121: load in a Scenario, you will have a limited amount of time to correct ! 122: or repair the problems. If you are successful, you will be given the ! 123: key to the city. If not, you may be ridden out of town on a rail. <p> ! 124: ! 125: If one strategy doesn't work, try another. There are a million stories ! 126: in each city, and you write them. <p> ! 127: ! 128: <h3>Your Dream City</h3> ! 129: ! 130: Perhaps the main goal of Micropolis is for you to design, manage and ! 131: maintain the city of your dreams. <p> ! 132: ! 133: Your ideal place to live may be a bustling megalopolis, lots of ! 134: people, lots of cars, tall buildings: high-energy, high density ! 135: living. Or it may be a small rural community, or a linked group of ! 136: small communities providing slow-paced country living. <p> ! 137: ! 138: As long as your city can provide places for people to live, work, shop ! 139: and play, it will attract residents. And as long as traffic, ! 140: pollution, overcrowding, crime or taxes don't drive them away, your ! 141: city will live. <p> ! 142: ! 143: <h1>Getting Started</h1> ! 144: ! 145: <h2>Micropolis Requirements</h2> ! 146: ! 147: Micropolis requires an Intel processor running the Linux operating ! 148: system, with the X11 window system installed, a 16 bit deep color graphics display, ! 149: a kernel with the shared memory option enabled, ! 150: and at least 32 megabytes of memory. <p> ! 151: ! 152: <h2>Micropolis Features</h2> ! 153: ! 154: <h3>On-Line Help</h3> ! 155: ! 156: You can get help on the Micropolis user interface, by pointing the mouse ! 157: at anything mysterious, holding down shift, and clicking the left button. ! 158: The Help window will pop up, giving instructions and useful hints on how ! 159: to use the controls. <p> ! 160: ! 161: <h3>Multiple Views</h3> ! 162: ! 163: You can open up any number of animated city maps and editors at once. <p> ! 164: ! 165: <h3>Pie Menus</h3> ! 166: ! 167: Micropolis features pop up "pie menus" for quickly selecting city editing tools. ! 168: Pie menus are radial menus with their choices in different directions, ! 169: and they're very fast and efficient to use. ! 170: Since you change editing tools quite often while building a city, ! 171: you can save much time and effort by using the pie menu shortcuts ! 172: instead of the moving back and forth to the tool pallet. ! 173: <p> ! 174: ! 175: <p> ! 176: ! 177: <hr> ! 178: <p> ! 179: <h2>Micropolis, Unix Version.</h2> ! 180: This game was released for the Unix platform ! 181: in or about 1990 and has been modified for inclusion in the One Laptop ! 182: Per Child program. Copyright © 1989 - 2007 Electronic Arts Inc. If ! 183: you need assistance with this program, you may contact: ! 184: <a href="http://wiki.laptop.org/go/Micropolis">http://wiki.laptop.org/go/Micropolis</a> or email <a href="mailto:[email protected]">[email protected]</a>. ! 185: </p><p> ! 186: ! 187: This program is free software: you can redistribute it and/or modify ! 188: it under the terms of the GNU General Public License as published by ! 189: the Free Software Foundation, either version 3 of the License, or (at ! 190: your option) any later version. ! 191: </p><p> ! 192: ! 193: This program is distributed in the hope that it will be useful, but ! 194: WITHOUT ANY WARRANTY; without even the implied warranty of ! 195: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ! 196: General Public License for more details. You should have received a ! 197: copy of the GNU General Public License along with this program. If ! 198: not, see <a href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>. ! 199: </p><p> ! 200: ! 201: <h3 align="center">ADDITIONAL TERMS per GNU GPL Section 7</h3> ! 202: ! 203: </p><p> ! 204: No trademark or publicity rights are granted. This license does NOT ! 205: give you any right, title or interest in the trademark SimCity or any ! 206: other Electronic Arts trademark. You may not distribute any ! 207: modification of this program using the trademark SimCity or claim any ! 208: affliation or association with Electronic Arts Inc. or its employees. ! 209: </p><p> ! 210: ! 211: Any propagation or conveyance of this program must include this ! 212: copyright notice and these terms. ! 213: </p><p> ! 214: ! 215: If you convey this program (or any modifications of it) and assume ! 216: contractual liability for the program to recipients of it, you agree ! 217: to indemnify Electronic Arts for any liability that those contractual ! 218: assumptions impose on Electronic Arts. ! 219: </p><p> ! 220: ! 221: You may not misrepresent the origins of this program; modified ! 222: versions of the program must be marked as such and not identified as ! 223: the original program. ! 224: </p><p> ! 225: ! 226: This disclaimer supplements the one included in the General Public ! 227: License. <b>TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS ! 228: PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY ! 229: OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF ! 230: SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS ! 231: DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, ! 232: INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, ! 233: FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY ! 234: RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, ! 235: USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST ! 236: INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL ! 237: MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE ! 238: UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE ! 239: WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE ! 240: CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR ! 241: ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME ! 242: JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED ! 243: WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A ! 244: CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY ! 245: NOT APPLY TO YOU.</b> ! 246: </p> ! 247: </body> ! 248: ! 249: ! 250:
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