Annotation of micropolis/manual/intro.html, revision 1.1

1.1     ! root        1: <head><title>Introduction</title></head><body>
        !             2: 
        !             3: <h1>Introduction</h1>
        !             4: 
        !             5: <h2>Foreword</h2>
        !             6: 
        !             7: Enter Micropolis and take control. Be the undisputed ruler of a
        !             8: sophisticated real-time City Simulation. Become the master of existing
        !             9: cities such as San Francisco, Tokyo, and Rio de Janeiro, or create
        !            10: your own dream city (or nightmare slum) from the ground up.  <p>
        !            11: 
        !            12: Whether you take over an existing city or build your own, you are the
        !            13: Mayor and City Planner with complete authority.  <p>
        !            14: 
        !            15: Your city is populated by Sims -- Simulated Citizens. Like their human
        !            16: counterparts, they build houses, condos, churches, stores and
        !            17: factories. And, also like humans, they complain about things like
        !            18: taxes, mayors, taxes, city planners, and taxes. If they get unhappy,
        !            19: they move out; you collect fewer taxes, the city deteriorates.  <p>
        !            20: 
        !            21: The next few sections will explain the overall concept of Micropolis and
        !            22: give information that will help you win Scenarios and design and build
        !            23: better cities.  <p>
        !            24: 
        !            25: <h2>About System Simulations</h2>
        !            26: 
        !            27: Micropolis is the first of a new type of entertainment/educational
        !            28: software, called System Simulations. We provide you with a set of
        !            29: Rules and Tools that describe, create and control a system. In the
        !            30: case of Micropolis the system is a city.  <p>
        !            31: 
        !            32: The challenge of playing a System Simulation game is to figure out how
        !            33: the system works and take control of it. As master of the system, you
        !            34: are free to use the Tools to create and control an unlimited number of
        !            35: systems (in this case, cities) within the framework and limits
        !            36: provided by the Rules.  <p>
        !            37: 
        !            38: <h3>Rules</h3>
        !            39: 
        !            40: In Micropolis, the Rules to learn are based on city planning and
        !            41: management, including: <p>
        !            42: 
        !            43: <ul>
        !            44: 
        !            45: <li>Human Factors: Residential space and amenities, availability of
        !            46: jobs, and quality of life.
        !            47: 
        !            48: <li>Economic Factors: Land value, industrial and commercial space,
        !            49: unemployment, internal and external markets, electric power, taxation,
        !            50: and funding for city services.
        !            51: 
        !            52: <li>Survival Factors: Strategies for dealing with disasters, crime,
        !            53: and pollution.
        !            54: 
        !            55: <li>Political Factors: Public opinion, zoning, and keeping residents
        !            56: and businesses satisfied with your city and your performance. 
        !            57: 
        !            58: </ul>
        !            59: <p>
        !            60: 
        !            61: <h3>Tools</h3>
        !            62: 
        !            63: The Tools provide you with the ability to plan, lay out, zone, build,
        !            64: bulldoze, re-zone, and manage a city. <p>
        !            65: 
        !            66: <ul>
        !            67: 
        !            68: <li>Plan: Mapping systems give physical and demographic overviews of
        !            69: the entire city.
        !            70: 
        !            71: <li>Layout: Design living and working areas, road and transit systems,
        !            72: and recreational areas.
        !            73: 
        !            74: <li>Zone: Set zoning boundaries for parks, residential, commercial and
        !            75: industrial areas.
        !            76: 
        !            77: <li>Build: Place roads, rails, airports, seaports, fire and police
        !            78: stations, sports stadiums, and power plants.
        !            79: 
        !            80: <li>Bulldoze: Clear forests for city growth, build landfill along
        !            81: waterways, clear and re-zone developed areas.
        !            82: 
        !            83: <li>Manage: Using the mapping and graphing systems, gather up-to-date
        !            84: information on traffic density, population trends, power grid status,
        !            85: pollution, crime, land value, police and fire department efficiency,
        !            86: and cash flow. Set the tax rate and funding levels for city services.
        !            87: 
        !            88: </ul>
        !            89: <p>
        !            90: 
        !            91: But the most important Tool of all is the Simulator itself. Test your
        !            92: plans and ideas as you watch the city grow or shrink through the
        !            93: immigration and emigration of industrious Simulated Citizens. Sims
        !            94: will move in and build homes, hospitals, churches, stores and
        !            95: factories in the zones you provide, or move out in search of jobs or a
        !            96: better life elsewhere. The success of the city is based on the quality
        !            97: of the city you design and manage.  <p>
        !            98: 
        !            99: <h3>Simulator Reaction Time</h3>
        !           100: 
        !           101: The simulator is a very complex multi-tasking piece of software. It is
        !           102: constantly performing many checks, calculations, and updates, as well
        !           103: as keeping watch on the mouse and keyboard to respond to your demands.
        !           104: When you load in a city, give the simulator some time to compile its
        !           105: data and update the maps, graphs, population levels, etc. Some of the
        !           106: other times when the simulator lags behind you are when powering zones
        !           107: and updating the city services map after installing police and fire
        !           108: stations.  <p>
        !           109: 
        !           110: <h2>The Goals of Micropolis</h2>
        !           111: 
        !           112: There are many goals to be pursued and reached in Micropolis.  <p>
        !           113: 
        !           114: <h3>Scenarios</h3>
        !           115: 
        !           116: Each of the eight included scenarios is actually a game in itself,
        !           117: with an unlimited number of ways to win -- or lose. <p>
        !           118: 
        !           119: Each Scenario is a city which is either the victim of horrible
        !           120: planning or about to be the victim of a natural disaster. After you
        !           121: load in a Scenario, you will have a limited amount of time to correct
        !           122: or repair the problems. If you are successful, you will be given the
        !           123: key to the city. If not, you may be ridden out of town on a rail.  <p>
        !           124: 
        !           125: If one strategy doesn't work, try another. There are a million stories
        !           126: in each city, and you write them.  <p>
        !           127: 
        !           128: <h3>Your Dream City</h3>
        !           129: 
        !           130: Perhaps the main goal of Micropolis is for you to design, manage and
        !           131: maintain the city of your dreams.  <p>
        !           132: 
        !           133: Your ideal place to live may be a bustling megalopolis, lots of
        !           134: people, lots of cars, tall buildings: high-energy, high density
        !           135: living. Or it may be a small rural community, or a linked group of
        !           136: small communities providing slow-paced country living.  <p>
        !           137: 
        !           138: As long as your city can provide places for people to live, work, shop
        !           139: and play, it will attract residents. And as long as traffic,
        !           140: pollution, overcrowding, crime or taxes don't drive them away, your
        !           141: city will live.  <p>
        !           142: 
        !           143: <h1>Getting Started</h1>
        !           144: 
        !           145: <h2>Micropolis Requirements</h2>
        !           146: 
        !           147: Micropolis requires an Intel processor running the Linux operating
        !           148: system, with the X11 window system installed, a 16 bit deep color graphics display, 
        !           149: a kernel with the shared memory option enabled, 
        !           150: and at least 32 megabytes of memory. <p>
        !           151: 
        !           152: <h2>Micropolis Features</h2>
        !           153: 
        !           154: <h3>On-Line Help</h3>
        !           155: 
        !           156: You can get help on the Micropolis user interface, by pointing the mouse
        !           157: at anything mysterious, holding down shift, and clicking the left button. 
        !           158: The Help window will pop up, giving instructions and useful hints on how 
        !           159: to use the controls.  <p>
        !           160: 
        !           161: <h3>Multiple Views</h3>
        !           162: 
        !           163: You can open up any number of animated city maps and editors at once. <p>
        !           164: 
        !           165: <h3>Pie Menus</h3>
        !           166: 
        !           167: Micropolis features pop up "pie menus" for quickly selecting city editing tools. 
        !           168: Pie menus are radial menus with their choices in different directions, 
        !           169: and they're very fast and efficient to use. 
        !           170: Since you change editing tools quite often while building a city, 
        !           171: you can save much time and effort by using the pie menu shortcuts 
        !           172: instead of the moving back and forth to the tool pallet.
        !           173: <p>
        !           174: 
        !           175: <p>
        !           176: 
        !           177: <hr>
        !           178: <p>
        !           179: <h2>Micropolis, Unix Version.</h2>
        !           180: This game was released for the Unix platform
        !           181: in or about 1990 and has been modified for inclusion in the One Laptop
        !           182: Per Child program.  Copyright &copy; 1989 - 2007 Electronic Arts Inc.  If
        !           183: you need assistance with this program, you may contact:
        !           184: <a href="http://wiki.laptop.org/go/Micropolis">http://wiki.laptop.org/go/Micropolis</a> or email  <a href="mailto:[email protected]">[email protected]</a>.
        !           185: </p><p>
        !           186: 
        !           187: This program is free software: you can redistribute it and/or modify
        !           188: it under the terms of the GNU General Public License as published by
        !           189: the Free Software Foundation, either version 3 of the License, or (at
        !           190: your option) any later version.
        !           191: </p><p>
        !           192: 
        !           193: This program is distributed in the hope that it will be useful, but
        !           194: WITHOUT ANY WARRANTY; without even the implied warranty of
        !           195: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !           196: General Public License for more details.  You should have received a
        !           197: copy of the GNU General Public License along with this program.  If
        !           198: not, see <a href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>.
        !           199: </p><p>
        !           200: 
        !           201: <h3 align="center">ADDITIONAL TERMS per GNU GPL Section 7</h3>
        !           202: 
        !           203: </p><p>
        !           204: No trademark or publicity rights are granted.  This license does NOT
        !           205: give you any right, title or interest in the trademark SimCity or any
        !           206: other Electronic Arts trademark.  You may not distribute any
        !           207: modification of this program using the trademark SimCity or claim any
        !           208: affliation or association with Electronic Arts Inc. or its employees.
        !           209: </p><p>
        !           210: 
        !           211: Any propagation or conveyance of this program must include this
        !           212: copyright notice and these terms.
        !           213: </p><p>
        !           214: 
        !           215: If you convey this program (or any modifications of it) and assume
        !           216: contractual liability for the program to recipients of it, you agree
        !           217: to indemnify Electronic Arts for any liability that those contractual
        !           218: assumptions impose on Electronic Arts.
        !           219: </p><p>
        !           220: 
        !           221: You may not misrepresent the origins of this program; modified
        !           222: versions of the program must be marked as such and not identified as
        !           223: the original program.
        !           224: </p><p>
        !           225: 
        !           226: This disclaimer supplements the one included in the General Public
        !           227: License.  <b>TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !           228: PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !           229: OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !           230: SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !           231: DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !           232: INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !           233: FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !           234: RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !           235: USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !           236: INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !           237: MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !           238: UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !           239: WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !           240: CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !           241: ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !           242: JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !           243: WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !           244: CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !           245: NOT APPLY TO YOU.</b>
        !           246: </p>
        !           247: </body>
        !           248: 
        !           249: 
        !           250: 

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