Annotation of micropolis/manual/tutorial.html, revision 1.1

1.1     ! root        1: <head><title>Tutorial -- A Walk Through Your City</title></head><body>
        !             2: 
        !             3: <h1>Tutorial -- A Walk Through Your City</h1>
        !             4: 
        !             5: <h2>Starting Up</h2>
        !             6: 
        !             7: To start up Micropolis, go to the Micropolis directory and run the shell
        !             8: script named "Micropolis". The computer will chug for a while as
        !             9: HyperLook and Micropolis are loaded. You'll know things are going well
        !            10: when you see the Introduction Screen.  <p>
        !            11: 
        !            12: <i>The Introduction Screen</i><p>
        !            13: 
        !            14: Once Micropolis is loaded, the Introduction Screen will go away and be
        !            15: replaced by a Welcome Notice, and a Startup Window with a bunch of
        !            16: buttons for cities and scenarios.  <p>
        !            17: 
        !            18: <i>The Welcome Notice</i><p>
        !            19: 
        !            20: <i>The Startup Window</i><p>
        !            21: 
        !            22: In case you wonder about any of the buttons or graphics, you can get
        !            23: help on anything by pointing at it and pressing the "Help" key. So try
        !            24: pressing "Help" over the weird little grill in the upper right corner
        !            25: of the Startup Window. This brings up the HyperLook Help stack. Click
        !            26: on "Done" to dismiss it.  <p>
        !            27: 
        !            28: <i>The Help Stack</i><p>
        !            29: 
        !            30: <h2>Generating a New City</h2>
        !            31: 
        !            32: Now click the left mouse button on the "New City" button. The Welcome
        !            33: Notice will turn into a control panel for setting up a New City, and
        !            34: the Startup Screen will turn into a Terrain Generator with a map and
        !            35: some buttons.  <p>
        !            36: 
        !            37: <i>The New City Panel</i><p>
        !            38: 
        !            39: <i>The Terrain Generator</i><p>
        !            40: 
        !            41: <h2>City Name</h2>
        !            42: 
        !            43: You can set the name of your city by clicking the left button on the
        !            44: "City Name" text field, and typing the name. The delete key erases the
        !            45: last character, and Control-U erases to the beginning of the line. You
        !            46: can double or triple click on the name to select it, and it will be
        !            47: deleted when you type a new name.  <p>
        !            48: 
        !            49: <h2>Game Level</h2>
        !            50: 
        !            51: The three exclusive settings let you select the Game Level. Choose
        !            52: "Easy" for now, by clicking the left mouse button. If you're just
        !            53: starting out, you can certainly use the extra money!  <p>
        !            54: 
        !            55: <h2>Generate New Terrain</h2>
        !            56: 
        !            57: If you're not satisfied with the terrain map you see, just press
        !            58: "Generate New Terrain", and you will get a new map. You can do this as
        !            59: many times as you like, until you get a nice map.  <p>
        !            60: 
        !            61: <i>Randomly Generated Terrain Maps</i><p>
        !            62: 
        !            63: <h2>Use This Map</h2>
        !            64: 
        !            65: When you are happy with the terrain map, press the "Use This Map"
        !            66: button, and the game will begin!  <p>
        !            67: 
        !            68: <h2>The Edit Window</h2>
        !            69: 
        !            70: You're now playing Micropolis! The Edit Window, which is the main window
        !            71: used for controlling Micropolis, will be displayed: <p>
        !            72: 
        !            73: <i>The Edit Window</i><p>
        !            74: 
        !            75: The Edit Window is where you will do the actual building and zoning.
        !            76: In the middle of the Edit Window is a detailed map showing part of the
        !            77: terrain. Around the edges are controls and fields displaying
        !            78: information about the city.  <p>
        !            79: 
        !            80: Along the top edge of the window is the City Name, where the name of
        !            81: your city or the scenario you selected is displayed. Clicking on it
        !            82: brings the window to the front.  <p>
        !            83: 
        !            84: In the upper left corner is a picture of the City Simulator.
        !            85: If you click on that, the Introduction Screen will be displayed
        !            86: to show the credits, version, and copyrights. Click on the
        !            87: Introduction Screen to dismiss it.  <p>
        !            88: 
        !            89: On the left edge, below the City Simulator, is a Close Box. Clicking
        !            90: the left button on the Close Box closes the Edit Window into a small
        !            91: icon, a miniature version of the window. Thanks to the way HyperLook
        !            92: is designed, when a window is iconified, it continues to animate. You
        !            93: can double click on an icon to open it back up to a full sized window.
        !            94: <p>
        !            95: 
        !            96: There is a row of Menu Buttons below the title, to the right of the
        !            97: Close Box. Pressing the right mouse button down over any of these
        !            98: buttons pops up a menu, from which you can select using the right
        !            99: mouse button. Clicking the left mouse button over a Menu Button
        !           100: selects the menu's default item, without displaying the menu. The
        !           101: default menu item has a black ring or rectangle around it. You can set
        !           102: the default by pressing the Control key when the menu is up.  <p>
        !           103: 
        !           104: There are three fields below the Menu Buttons, that display your
        !           105: Current Funds (in dollars), the Current Date (the year and month), and
        !           106: important Messages (one at a time). Clicking on them just brings the
        !           107: window to the front.  <p>
        !           108: 
        !           109: Along the left edge of the window are two columns of colorful Tool
        !           110: Icons, used for choosing the city editing mode. Click the mouse over
        !           111: an icon to select an editing tool. The currently selected tool is
        !           112: highlighted in yellow. The Tool Cost field along the bottom edge of
        !           113: the window tells you the name of the selected tool, and how many
        !           114: dollars it costs to use.  <p>
        !           115: 
        !           116: You can use the selected tool by pressing the left mouse button over
        !           117: the map in the middle of the Edit Window. Also, you can pop up a Pie
        !           118: Menu to quickly switch between editing tools, by clicking the right
        !           119: mouse button over the map. You can easily scroll the map by pressing
        !           120: the middle mouse button down over the map and dragging the view
        !           121: around.  <p>
        !           122: 
        !           123: The Demand Indicator shows the demand levels for Residential (green),
        !           124: Commercial (blue), and Industrial zones (yellow), and can be helpful
        !           125: in planning your city.  <p>
        !           126: 
        !           127: The Zoom Control changes the magnification of the map. You can zoom in
        !           128: or out to make the graphics larger or smaller, or press the Zoom Reset
        !           129: button to zoom back to normal. The animation is fastest at the normal
        !           130: size.  <p>
        !           131: 
        !           132: All of the Micropolis windows have Drag Edges with which you can move the
        !           133: window around, and Resize Corners to change the size of the window.
        !           134: Some windows cannot be resized, so the resize corners just move them
        !           135: around. To use them, press the left mouse button down over the corner
        !           136: or edge, and move the outline to where you want it. The window will
        !           137: move or resize to that location, when you release the button.  <p>
        !           138: 
        !           139: The main portion of the map is land. Your available land is made up of
        !           140: three types of terrain. The brown areas are Clear Land, the green
        !           141: areas are forests and Trees, and the blue areas are Water. You can
        !           142: build only on Clear Land. You can clear forest and extend coastlines
        !           143: with your bulldozer. You can run roads, rails, and power lines
        !           144: straight across the Water.  <p>
        !           145: 
        !           146: <h2>The Map Window</h2>
        !           147: 
        !           148: The other window that's shown when you start the game is the Map
        !           149: Window, which displays an overview of your entire city map: <p>
        !           150: 
        !           151: <i>The Map Window</i><p>
        !           152: 
        !           153: You can see different demographic views of the city, chosen by the
        !           154: icons on the left. The type of map is shown along the top edge of the
        !           155: window, to the right of the Close Box.  <p>
        !           156: 
        !           157: There is a yellow rectangle in the Map Window that shows the location
        !           158: of the detailed city view. (There may be more than one yellow
        !           159: rectangles, if multiple views are visible.) Press the mouse button
        !           160: down over the yellow rectangle, and drag it around the map, to scroll
        !           161: the view.  <p>
        !           162: 
        !           163: <h2>Building a City</h2>
        !           164: 
        !           165: To begin a city, we need: places for Sims to live, places for Sims to
        !           166: work, and power.  <p>
        !           167: 
        !           168: You can only build on Clear Land, so use the Bulldozer to clear away
        !           169: some trees. Click the left mouse button on the Bulldozer Icon. Move
        !           170: the cursor over to land. It now points to a small square, outlining
        !           171: the area that will be bulldozed when you click the left button. The
        !           172: Trees under your pointer are now Clear Land. Now, hold the left button
        !           173: down and drag the pointer across the Trees. Mass destruction. Clear a
        !           174: large area of land to prepare for building.  <p>
        !           175: 
        !           176: Click the Residential Icon, then move back to your terrain. Your
        !           177: cursor will now point to a large square outline. This outline
        !           178: indicates how much clear space you will need to create a Residential
        !           179: Zone -- a place for Sims to live. Clicking the left mouse button in
        !           180: Clear Land will "zone" that area. The "R" in the zone center indicates
        !           181: that it is a Residential Zone. The flashing lightning symbol means
        !           182: that the zone has no power. Place a few more Residential Zones next to
        !           183: the first one.  <p>
        !           184: 
        !           185: <i>Several New Residential Zones</i><p>
        !           186: 
        !           187: Now decide where to position a Power Plant in your city. Point to the
        !           188: Power Plant Icon, and press and hold the left mouse button. A menu
        !           189: will appear, giving you the option of choosing a Coal or Nuclear
        !           190: plant. For now, release the button over "Coal". The outline for a
        !           191: Power Plant is even larger than for a Residential Zone. Place the
        !           192: Power Plant in some open space near your Residential Zones. If your
        !           193: Power Plant is not directly adjacent to a Residential Zone, you'll
        !           194: need to run a Power Line from your Power Plant to the Residential
        !           195: Zones.  <p>
        !           196: 
        !           197: To do this, click the left mouse button over the Power Line Icon. By
        !           198: pointing your cursor and pressing the button, lay Power Lines from
        !           199: your Power Plant to your Residential Zones. Adjacent Power Line
        !           200: sections will automatically connect to each other. Road and Rail lines
        !           201: connect in the same manner.  <p>
        !           202: 
        !           203: In a moment, the flashing symbols in the Residential Zones will
        !           204: disappear, indicating that your zones have been powered. Any zones
        !           205: that are adjacent to a powered zone do not need separate Power Lines
        !           206: run to them. Soon you will see small houses start to appear. The Sims
        !           207: have started to move in!  <p>
        !           208: 
        !           209: <i>Here Comes the Neighborhood!</i><p>
        !           210: 
        !           211: Once there are a few Residential Zones, where Sims can live, you need
        !           212: to make it possible for your new residents to find jobs. They can't
        !           213: all work at the power plant!  <p>
        !           214: 
        !           215: <i>Residential, Commercial, and Industrial Zones</i><p>
        !           216: 
        !           217: Now you're ready for Commercial and Industrial areas; places for Sims
        !           218: to work, shop, and transact business. Select the Commercial Icon and
        !           219: place a few Commercial Zones near your Residential ones. Then select
        !           220: the Industrial Icon and place some Industrial Zones. Connect all
        !           221: necessary Power Lines.  <p>
        !           222: 
        !           223: Notice that as you select different Tool Icons, the icon's description
        !           224: and its associated cost will be displayed in the Tool Cost field near
        !           225: the lower left corner of the Edit Window. The Current Funds field near
        !           226: the top of the window displays your total funds available.  <p>
        !           227: 
        !           228: Now click the left button on the Road Icon and add Roads from your
        !           229: Residential housing to the Commercial and Industrial areas to allow
        !           230: the Sims to commute to work. Road sections connect themselves like
        !           231: Power Line sections. Once you have Roads, traffic will be generated.
        !           232: <p>
        !           233: 
        !           234: <i>Roads with Traffic</i><p>
        !           235: 
        !           236: Now move the cursor to the Menu Button labelled "Windows", and press
        !           237: the right mouse button down. The Windows Menu will pop up below the
        !           238: cursor. Drag the cursor to the menu item labelled "Budget", and
        !           239: release the right button. This brings up the Budget Window, which lets
        !           240: you set the level of funding for your fire, police, and transportation
        !           241: departments.  <p>
        !           242: 
        !           243: <i>The Budget Window</i> <p>
        !           244: 
        !           245: Click the left mouse button on the up and down arrows, or drag the
        !           246: sliders to change the funding levels. You can also adjust the current
        !           247: tax rate. If you have no police or fire departments, you can't fund
        !           248: them. You cannot fund more than 100%. Since your city is so new, you
        !           249: can't do much here now, but come back later. Click the left mouse
        !           250: button on the "Go With These Figures" button to make the window go
        !           251: away when you're done. If the hour glass runs out, the window will go
        !           252: away automatically. You can click on the hourglass to keep that from
        !           253: happening.  <p>
        !           254: 
        !           255: Now look at the Map Window. You can get an idea of the size of your
        !           256: city, and how much room you have left. Try the different map views by
        !           257: clicking the left mouse button on the icons along the left edge of the
        !           258: Map Window. You will need this information to build and adjust
        !           259: conditions in your city. For example, you can pinpoint the areas with
        !           260: the highest crime to determine locations for new police stations.  <p>
        !           261: 
        !           262: <i>The Map Window</i><p>
        !           263: 
        !           264: Additional information can be gained through the available Graphs.
        !           265: Unlike the Maps, which only show the current state of your city, the
        !           266: Graphs give you a record of the past so you can gauge trends and
        !           267: cycles. You can display the Graph Window by selecting the item
        !           268: labelled "Graph" from the Window Menu.  <p>
        !           269: 
        !           270: <i>The Graph Window</i><p>
        !           271: 
        !           272: You can toggle the various graph displays on and off, and switch
        !           273: between 10 year and 120 year graphs, by clicking on the icons at the
        !           274: left of the Graph Window.  <p>
        !           275: 
        !           276: Another way to gather information about your city is by using the
        !           277: Query Tool. To use this, select the Tool Icon with the magnifying
        !           278: glass and question mark, or hold down the "Q" key, then press the left
        !           279: mouse button over the map in the Edit Window. You will be shown a
        !           280: window filled with information about the zone under the cursor.  <p>
        !           281: 
        !           282: <i>The Zone Status Window</i> <p>
        !           283: 
        !           284: Now, let's Save the city to disk. Use the File Menu to select "Save
        !           285: City as...". You'll see the Save File dialog. Near the top of the
        !           286: window is a text field labelled "File:". You can select a directory by
        !           287: typing its name into the text field, or by double clicking in the
        !           288: scrolling list. Then you can type in a name for your city, ending with
        !           289: the ".city" extension, and press return. Your city will be saved to
        !           290: disk, so you can load it later to get back to where you are now.  <p>
        !           291: 
        !           292: <i>Save File Dialog</i> <p>
        !           293: 
        !           294: To load a city, use the File Menu and select the item labelled "Load
        !           295: City...". The Open File dialog looks and works almost like the Save
        !           296: File dialog. It will start out in a directory named "Cities", which
        !           297: contains some interesting cities included with Micropolis. You can load
        !           298: and play any of them, or navigate to the directory where you saved
        !           299: your city, and load that again.  <p>
        !           300: 
        !           301: <i>Open File Dialog</i> <p>
        !           302: 
        !           303: This is all the basic information you need to run Micropolis, but we
        !           304: suggest reading on. The User Reference section explains in detail how
        !           305: to use each program function. Inside Micropolis explains the inner
        !           306: workings of the simulator, and gives some brief hints and tips for
        !           307: using it. There is also an essay on The History of Cities and City
        !           308: Planning, and a Bibliography for serious City Planners.  <p>
        !           309: 
        !           310: Have Fun Playing Micropolis!  <p>
        !           311: 
        !           312: <p>
        !           313: 
        !           314: <hr>
        !           315: <p>
        !           316: <h2>Micropolis, Unix Version.</h2>
        !           317: This game was released for the Unix platform
        !           318: in or about 1990 and has been modified for inclusion in the One Laptop
        !           319: Per Child program.  Copyright &copy; 1989 - 2007 Electronic Arts Inc.  If
        !           320: you need assistance with this program, you may contact:
        !           321: <a href="http://wiki.laptop.org/go/Micropolis">http://wiki.laptop.org/go/Micropolis</a> or email  <a href="mailto:[email protected]">[email protected]</a>.
        !           322: </p><p>
        !           323: 
        !           324: This program is free software: you can redistribute it and/or modify
        !           325: it under the terms of the GNU General Public License as published by
        !           326: the Free Software Foundation, either version 3 of the License, or (at
        !           327: your option) any later version.
        !           328: </p><p>
        !           329: 
        !           330: This program is distributed in the hope that it will be useful, but
        !           331: WITHOUT ANY WARRANTY; without even the implied warranty of
        !           332: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !           333: General Public License for more details.  You should have received a
        !           334: copy of the GNU General Public License along with this program.  If
        !           335: not, see <a href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>.
        !           336: </p><p>
        !           337: 
        !           338: <h3 align="center">ADDITIONAL TERMS per GNU GPL Section 7</h3>
        !           339: 
        !           340: </p><p>
        !           341: No trademark or publicity rights are granted.  This license does NOT
        !           342: give you any right, title or interest in the trademark SimCity or any
        !           343: other Electronic Arts trademark.  You may not distribute any
        !           344: modification of this program using the trademark SimCity or claim any
        !           345: affliation or association with Electronic Arts Inc. or its employees.
        !           346: </p><p>
        !           347: 
        !           348: Any propagation or conveyance of this program must include this
        !           349: copyright notice and these terms.
        !           350: </p><p>
        !           351: 
        !           352: If you convey this program (or any modifications of it) and assume
        !           353: contractual liability for the program to recipients of it, you agree
        !           354: to indemnify Electronic Arts for any liability that those contractual
        !           355: assumptions impose on Electronic Arts.
        !           356: </p><p>
        !           357: 
        !           358: You may not misrepresent the origins of this program; modified
        !           359: versions of the program must be marked as such and not identified as
        !           360: the original program.
        !           361: </p><p>
        !           362: 
        !           363: This disclaimer supplements the one included in the General Public
        !           364: License.  <b>TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !           365: PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !           366: OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !           367: SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !           368: DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !           369: INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !           370: FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !           371: RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !           372: USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !           373: INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !           374: MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !           375: UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !           376: WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !           377: CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !           378: ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !           379: JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !           380: WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !           381: CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !           382: NOT APPLY TO YOU.</b>
        !           383: </p>
        !           384: </body>

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