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1.1 root 1: # Window: Head (global controls & menus), for Unix Micropolis.
2: #
3: # Micropolis, Unix Version. This game was released for the Unix platform
4: # in or about 1990 and has been modified for inclusion in the One Laptop
5: # Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6: # you need assistance with this program, you may contact:
7: # http://wiki.laptop.org/go/Micropolis or email [email protected].
8: #
9: # This program is free software: you can redistribute it and/or modify
10: # it under the terms of the GNU General Public License as published by
11: # the Free Software Foundation, either version 3 of the License, or (at
12: # your option) any later version.
13: #
14: # This program is distributed in the hope that it will be useful, but
15: # WITHOUT ANY WARRANTY; without even the implied warranty of
16: # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17: # General Public License for more details. You should have received a
18: # copy of the GNU General Public License along with this program. If
19: # not, see <http://www.gnu.org/licenses/>.
20: #
21: # ADDITIONAL TERMS per GNU GPL Section 7
22: #
23: # No trademark or publicity rights are granted. This license does NOT
24: # give you any right, title or interest in the trademark SimCity or any
25: # other Electronic Arts trademark. You may not distribute any
26: # modification of this program using the trademark SimCity or claim any
27: # affliation or association with Electronic Arts Inc. or its employees.
28: #
29: # Any propagation or conveyance of this program must include this
30: # copyright notice and these terms.
31: #
32: # If you convey this program (or any modifications of it) and assume
33: # contractual liability for the program to recipients of it, you agree
34: # to indemnify Electronic Arts for any liability that those contractual
35: # assumptions impose on Electronic Arts.
36: #
37: # You may not misrepresent the origins of this program; modified
38: # versions of the program must be marked as such and not identified as
39: # the original program.
40: #
41: # This disclaimer supplements the one included in the General Public
42: # License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43: # PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44: # OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45: # SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46: # DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47: # INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48: # FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49: # RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50: # USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51: # INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52: # MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53: # UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54: # WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55: # CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56: # ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57: # JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58: # WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59: # CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60: # NOT APPLY TO YOU.
61: global HeadWindows
62: set n [Unique]
63: set win .head$n
64:
65: catch "destroy $win"
66: if {[catch "toplevel $win -screen $display"]} {
67: puts stderr "Couldn't open X11 display \"$display\"."
68: set win ""
69: return ""
70: }
71:
72: global HeadPanelWidth
73: global HeadPanelHeight
74: global MapPanelWidth
75: global MapPanelHeight
76: global NoticePanelWidth
77: global NoticePanelHeight
78:
79: set visual [winfo screenvisual $win]
80: set depth [winfo screendepth $win]
81: #set screenwidth [winfo screenwidth $win]
82: #set screenheight [winfo screenheight $win]
83: set screenwidth 1200
84: set screenheight 900
85:
86: if {!(("$visual" == "pseudocolor") ||
87: ("$visual" == "truecolor") ||
88: (("$visual" == "staticgray") &&
89: ($depth == 1)))} {
90: catch "destroy $win"
91: puts stderr "Micropolis can't find an appropriate visual on display \"$display\"."
92: set win ""
93: return ""
94: }
95:
96: set HeadWindows [linsert $HeadWindows 0 $win]
97:
98: SetHelp $win Head
99:
100: LinkWindow $win.head $win
101: LinkWindow $win.editor {}
102: LinkWindow $win.map {}
103: LinkWindow $win.graph {}
104: LinkWindow $win.budget {}
105: LinkWindow $win.evaluation {}
106: LinkWindow $win.splash {}
107: LinkWindow $win.scenario {}
108: LinkWindow $win.file {}
109: LinkWindow $win.config {}
110: LinkWindow $win.notice {}
111: LinkWindow $win.ask {}
112:
113: tk_bindForTraversal $win
114: bind $win <F10> {tk_firstMenu %W}
115: bind $win <Mod2-Key> {tk_traverseToMenu %W %A}
116:
117: wm title $win "Micropolis Controls"
118: wm iconname $win {Micropolis Controls}
119: wm geometry $win 1200x900+0+0
120: #wm positionfrom $win user
121: wm withdraw $win
122: #wm maxsize $win $screenwidth $screenheight
123: #wm minsize $win 100 100
124: wm protocol $win delete "DeleteHeadWindow $win ;"
125: wm fullscreen $win on
126:
127: global $win.postedMenu
128: global $win.Sound
129:
130: frame $win.col1
131: tk_bindForTraversal $win.col1
132:
133: LinkWindow $win.col1 $win.col1
134:
135: frame $win.col1.w1\
136: -width $HeadPanelWidth\
137: -height $HeadPanelHeight
138: tk_bindForTraversal $win.col1.w1
139:
140: frame $win.col1.w1.f1\
141: -borderwidth 1\
142: -relief raised
143: tk_bindForTraversal $win.col1.w1.f1
144: bind $win.col1.w1.f1 <F10> {tk_firstMenu %W}
145: bind $win.col1.w1.f1 <Mod2-Key> {tk_traverseToMenu %W %A}
146:
147: SetHelp $win.col1.w1.f1.micropolis Head.MicropolisMenu
148:
149: menubutton $win.col1.w1.f1.micropolis\
150: -menu $win.col1.w1.f1.micropolis.m\
151: -text {Micropolis}\
152: -font [Font $win Medium]\
153: -variable $win.postedMenu
154: tk_bindForTraversal $win.col1.w1.f1.micropolis
155: bind $win.col1.w1.f1.micropolis <F10> {tk_firstMenu %W}
156: bind $win.col1.w1.f1.micropolis <Mod2-Key> {tk_traverseToMenu %W %A}
157:
158: tk_menus $win $win.col1.w1.f1.micropolis
159:
160: menu $win.col1.w1.f1.micropolis.m\
161: -font [Font $win Medium]
162: tk_bindForTraversal $win.col1.w1.f1.micropolis.m
163: bind $win.col1.w1.f1.micropolis.m <F10> {tk_firstMenu %W}
164: bind $win.col1.w1.f1.micropolis.m <Mod2-Key> {tk_traverseToMenu %W %A}
165: $win.col1.w1.f1.micropolis.m add command\
166: -label {About...}\
167: -command "UIShowPicture 300"
168: $win.col1.w1.f1.micropolis.m add command\
169: -label {Save City}\
170: -command "UISaveCity $win"
171: $win.col1.w1.f1.micropolis.m add command\
172: -label {Save City as...}\
173: -command "UISaveCityAs $win"
174: if {[sim MultiPlayerMode]} {
175: $win.col1.w1.f1.micropolis.m add command\
176: -label {Add Player...}\
177: -command "UIShowPlayer $win"
178: }
179: $win.col1.w1.f1.micropolis.m add command\
180: -label {Choose City!}\
181: -command "UISelectCity $win"
182: $win.col1.w1.f1.micropolis.m add command\
183: -label {Quit Playing!}\
184: -command "UIQuit $win"
185:
186: SetHelp $win.col1.w1.f1.options Head.OptionsMenu
187:
188: menubutton $win.col1.w1.f1.options\
189: -menu $win.col1.w1.f1.options.m\
190: -text {Options}\
191: -font [Font $win Medium]\
192: -variable $win.postedMenu
193: tk_bindForTraversal $win.col1.w1.f1.options
194: bind $win.col1.w1.f1.options <F10> {tk_firstMenu %W}
195: bind $win.col1.w1.f1.options <Mod2-Key> {tk_traverseToMenu %W %A}
196:
197: tk_menus $win $win.col1.w1.f1.options
198:
199: menu $win.col1.w1.f1.options.m\
200: -font [Font $win Medium]
201: tk_bindForTraversal $win.col1.w1.f1.options.m
202: bind $win.col1.w1.f1.options.m <F10> {tk_firstMenu %W}
203: bind $win.col1.w1.f1.options.m <Mod2-Key> {tk_traverseToMenu %W %A}
204: $win.col1.w1.f1.options.m add checkbutton\
205: -label {Auto Budget}\
206: -variable AutoBudget\
207: -command {sim AutoBudget $AutoBudget}
208: $win.col1.w1.f1.options.m add checkbutton\
209: -label {Auto Bulldoze}\
210: -variable AutoBulldoze\
211: -command {sim AutoBulldoze $AutoBulldoze}
212: $win.col1.w1.f1.options.m add checkbutton\
213: -label {Disasters}\
214: -variable Disasters\
215: -command {sim Disasters $Disasters}
216: $win.col1.w1.f1.options.m add checkbutton\
217: -label {Sound}\
218: -variable Sound\
219: -command {sim Sound $Sound}
220: $win.col1.w1.f1.options.m add checkbutton\
221: -label {Animation}\
222: -variable DoAnimation\
223: -command {sim DoAnimation $DoAnimation}
224: $win.col1.w1.f1.options.m add checkbutton\
225: -label {Messages}\
226: -variable DoMessages\
227: -command {sim DoMessages $DoMessages}
228: $win.col1.w1.f1.options.m add checkbutton\
229: -label {Notices}\
230: -variable DoNotices\
231: -command {sim DoNotices $DoNotices}
232:
233: SetHelp $win.col1.w1.f1.disasters Head.DisastersMenu
234:
235: menubutton $win.col1.w1.f1.disasters\
236: -menu $win.col1.w1.f1.disasters.m\
237: -text {Disasters}\
238: -font [Font $win Medium]\
239: -variable $win.postedMenu
240: tk_bindForTraversal $win.col1.w1.f1.disasters
241: bind $win.col1.w1.f1.disasters <F10> {tk_firstMenu %W}
242: bind $win.col1.w1.f1.disasters <Mod2-Key> {tk_traverseToMenu %W %A}
243:
244: tk_menus $win $win.col1.w1.f1.disasters
245:
246: menu $win.col1.w1.f1.disasters.m\
247: -font [Font $win Medium]
248: tk_bindForTraversal $win.col1.w1.f1.disasters.m
249: bind $win.col1.w1.f1.disasters.m <F10> {tk_firstMenu %W}
250: bind $win.col1.w1.f1.disasters.m <Mod2-Key> {tk_traverseToMenu %W %A}
251: $win.col1.w1.f1.disasters.m add command\
252: -label {Monster}\
253: -command "UIDisaster $win \"UIMakeMonster\" \"release a monster?\""
254: $win.col1.w1.f1.disasters.m add command\
255: -label {Fire}\
256: -command "UIDisaster $win \"sim MakeFire\" \"start a fire?\""
257: $win.col1.w1.f1.disasters.m add command\
258: -label {Flood}\
259: -command "UIDisaster $win \"sim MakeFlood\" \"bring on a flood?\""
260: $win.col1.w1.f1.disasters.m add command\
261: -label {Meltdown}\
262: -command "UIDisaster $win \"sim MakeMeltdown\" \"have a nuclear meltdown?\""
263: $win.col1.w1.f1.disasters.m add command\
264: -label {Tornado}\
265: -command "UIDisaster $win \"sim MakeTornado\" \"spin up a tornado?\""
266: $win.col1.w1.f1.disasters.m add command\
267: -label {Earthquake}\
268: -command "UIDisaster $win \"sim MakeEarthquake\" \"cause an earthquake?\""
269:
270: SetHelp $win.col1.w1.f1.priority Head.PriorityMenu
271:
272: menubutton $win.col1.w1.f1.priority\
273: -menu $win.col1.w1.f1.priority.m\
274: -text {Priority}\
275: -font [Font $win Medium]\
276: -variable $win.postedMenu
277: tk_bindForTraversal $win.col1.w1.f1.priority
278: bind $win.col1.w1.f1.priority <F10> {tk_firstMenu %W}
279: bind $win.col1.w1.f1.priority <Mod2-Key> {tk_traverseToMenu %W %A}
280:
281: tk_menus $win $win.col1.w1.f1.priority
282:
283: menu $win.col1.w1.f1.priority.m\
284: -font [Font $win Medium]
285: tk_bindForTraversal $win.col1.w1.f1.priority.m
286: bind $win.col1.w1.f1.priority.m <F10> {tk_firstMenu %W}
287: bind $win.col1.w1.f1.priority.m <Mod2-Key> {tk_traverseToMenu %W %A}
288: $win.col1.w1.f1.priority.m add radiobutton\
289: -label {Super Fast}\
290: -command {SetPriority 4}\
291: -value {4}\
292: -variable Priority
293: $win.col1.w1.f1.priority.m add radiobutton\
294: -label {Fast}\
295: -command {SetPriority 3}\
296: -value {3}\
297: -variable Priority
298: $win.col1.w1.f1.priority.m add radiobutton\
299: -label {Normal}\
300: -command {SetPriority 2}\
301: -value {2}\
302: -variable Priority
303: $win.col1.w1.f1.priority.m add radiobutton\
304: -label {Slow}\
305: -command {SetPriority 1}\
306: -value {1}\
307: -variable Priority
308: $win.col1.w1.f1.priority.m add radiobutton\
309: -label {Super Slow}\
310: -command {SetPriority 0}\
311: -value {0}\
312: -variable Priority
313:
314: SetHelp $win.col1.w1.f1.windows Head.WindowsMenu
315:
316: menubutton $win.col1.w1.f1.windows\
317: -menu $win.col1.w1.f1.windows.m\
318: -text {Windows}\
319: -font [Font $win Medium]\
320: -variable $win.postedMenu
321: tk_bindForTraversal $win.col1.w1.f1.windows
322: bind $win.col1.w1.f1.windows <F10> {tk_firstMenu %W}
323: bind $win.col1.w1.f1.windows <Mod2-Key> {tk_traverseToMenu %W %A}
324:
325: tk_menus $win $win.col1.w1.f1.windows
326:
327: menu $win.col1.w1.f1.windows.m\
328: -font [Font $win Medium]
329: tk_bindForTraversal $win.col1.w1.f1.windows.m
330: bind $win.col1.w1.f1.windows.m <F10> {tk_firstMenu %W}
331: bind $win.col1.w1.f1.windows.m <Mod2-Key> {tk_traverseToMenu %W %A}
332: $win.col1.w1.f1.windows.m add command\
333: -label {Budget}\
334: -command "UIShowBudgetAndWait"
335: $win.col1.w1.f1.windows.m add command\
336: -label {Evaluation}\
337: -command "ShowEvaluationOf $win"
338: $win.col1.w1.f1.windows.m add command\
339: -label {Graph}\
340: -command "ShowGraphOf $win"
341: #$win.col1.w1.f1.windows.m add command\
342: # -label {Map}\
343: # -command "ShowMapOf $win"
344: #$win.col1.w1.f1.windows.m add command\
345: # -label {Editor}\
346: # -command "ShowEditorOf $win"
347: #$win.col1.w1.f1.windows.m add command\
348: # -label {Frob}\
349: # -command "ShowFrobOf $win"
350: #$win.col1.w1.f1.windows.m add command\
351: # -label {New Map}\
352: # -command "NewMapOf $win"
353: #$win.col1.w1.f1.windows.m add command\
354: # -label {New Editor}\
355: # -command "NewEditorOf $win"
356:
357: LinkWindow $win.m0 $win.col1.w1.f1.micropolis.m
358: LinkWindow $win.m1 $win.col1.w1.f1.options.m
359: LinkWindow $win.m2 $win.col1.w1.f1.disasters.m
360: LinkWindow $win.m3 $win.col1.w1.f1.priority.m
361: LinkWindow $win.m4 $win.col1.w1.f1.windows.m
362:
363: LinkWindow $win.b0 $win.col1.w1.f1.micropolis
364: LinkWindow $win.b1 $win.col1.w1.f1.options
365: LinkWindow $win.b2 $win.col1.w1.f1.disasters
366: LinkWindow $win.b3 $win.col1.w1.f1.priority
367: LinkWindow $win.b4 $win.col1.w1.f1.windows
368:
369: pack append $win.col1.w1.f1\
370: $win.col1.w1.f1.micropolis {left frame nw} \
371: $win.col1.w1.f1.options {left frame nw} \
372: $win.col1.w1.f1.disasters {left frame nw} \
373: $win.col1.w1.f1.priority {left frame nw} \
374: $win.col1.w1.f1.windows {left frame nw}
375:
376: frame $win.col1.w1.f2\
377: -background #BFBFBF \
378: -borderwidth 1\
379: -relief raised
380:
381: frame $win.col1.w1.f2.f1\
382: -background #BFBFBF \
383: -borderwidth 1\
384: -relief flat
385:
386: frame $win.col1.w1.f2.f1.frame \
387: -background #BFBFBF \
388: -borderwidth 0\
389: -relief flat
390:
391: canvas $win.col1.w1.f2.f1.frame.demand\
392: -scrollincrement 0 \
393: -borderwidth 0 \
394: -background #BFBFBF \
395: -width 80 -height 55
396: LinkWindow $win.demand $win.col1.w1.f2.f1.frame.demand
397: $win.col1.w1.f2.f1.frame.demand create bitmap 41 4 \
398: -tags picture \
399: -bitmap "@images/demandg.xpm" \
400: -anchor nw
401: $win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
402: -tags r \
403: -fill [Color $win #00ff00 #000000]
404: $win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
405: -tags c \
406: -fill [Color $win #0000ff #000000]
407: $win.col1.w1.f2.f1.frame.demand create rectangle -10 -10 1 1 \
408: -tags i \
409: -fill [Color $win #ffff00 #000000]
410: $win.col1.w1.f2.f1.frame.demand create bitmap 0 4 \
411: -tags micropolis \
412: -bitmap "@images/micropoliss.xpm" \
413: -anchor nw
414:
415: $win.col1.w1.f2.f1.frame.demand bind micropolis <1> {TogglePause}
416: $win.col1.w1.f2.f1.frame.demand bind micropolis <2> {TogglePause}
417: $win.col1.w1.f2.f1.frame.demand bind micropolis <3> {TogglePause}
418: $win.col1.w1.f2.f1.frame.demand bind picture <1> "ToggleEvaluationOf $win"
419: $win.col1.w1.f2.f1.frame.demand bind picture <2> "ToggleEvaluationOf $win"
420: $win.col1.w1.f2.f1.frame.demand bind picture <3> "ToggleEvaluationOf $win"
421: $win.col1.w1.f2.f1.frame.demand bind r <1> "ToggleEvaluationOf $win"
422: $win.col1.w1.f2.f1.frame.demand bind r <2> "ToggleEvaluationOf $win"
423: $win.col1.w1.f2.f1.frame.demand bind r <3> "ToggleEvaluationOf $win"
424: $win.col1.w1.f2.f1.frame.demand bind c <1> "ToggleEvaluationOf $win"
425: $win.col1.w1.f2.f1.frame.demand bind c <2> "ToggleEvaluationOf $win"
426: $win.col1.w1.f2.f1.frame.demand bind c <3> "ToggleEvaluationOf $win"
427: $win.col1.w1.f2.f1.frame.demand bind i <1> "ToggleEvaluationOf $win"
428: $win.col1.w1.f2.f1.frame.demand bind i <2> "ToggleEvaluationOf $win"
429: $win.col1.w1.f2.f1.frame.demand bind i <3> "ToggleEvaluationOf $win"
430:
431: SetHelp $win.col1.w1.f2.f1.frame.demand Head.Demand
432:
433: frame $win.col1.w1.f2.f1.frame.graphframe \
434: -background #BFBFBF \
435: -borderwidth 1\
436: -relief sunken
437:
438: graphview $win.col1.w1.f2.f1.frame.graphframe.graph\
439: -background #BFBFBF \
440: -font [Font $win Tiny]
441: $win.col1.w1.f2.f1.frame.graphframe.graph Range 10
442: $win.col1.w1.f2.f1.frame.graphframe.graph Mask 7
443: LinkWindow $win.graphview $win.col1.w1.f2.f1.frame.graphframe.graph
444: bind $win.col1.w1.f2.f1.frame.graphframe.graph <ButtonPress> "ToggleGraphOf $win"
445:
446:
447: SetHelp $win.col1.w1.f2.f1.frame.graphframe.graph Head.Graph
448:
449: pack append $win.col1.w1.f2.f1.frame.graphframe \
450: $win.col1.w1.f2.f1.frame.graphframe.graph {left expand fill}
451:
452: pack append $win.col1.w1.f2.f1.frame \
453: $win.col1.w1.f2.f1.frame.demand {left frame sw padx 4} \
454: $win.col1.w1.f2.f1.frame.graphframe {right frame center expand fill}
455:
456: frame $win.col1.w1.f2.f1.info\
457: -background #BFBFBF \
458: -borderwidth 1\
459: -relief flat
460:
461: dateview $win.col1.w1.f2.f1.info.date\
462: -background #BFBFBF \
463: -width 20 \
464: -font [Font $win Medium]
465: LinkWindow $win.date $win.col1.w1.f2.f1.info.date
466:
467: SetHelp $win.col1.w1.f2.f1.info.date Head.Date
468:
469: label $win.col1.w1.f2.f1.info.fundslabel\
470: -background #BFBFBF \
471: -relief flat\
472: -font [Font $win Medium]\
473: -text {}\
474: -anchor w\
475: -width 20
476: LinkWindow $win.funds $win.col1.w1.f2.f1.info.fundslabel
477: bind $win.col1.w1.f2.f1.info.fundslabel <ButtonPress> "UIShowBudgetAndWait"
478:
479: SetHelp $win.col1.w1.f2.f1.info.fundslabel Head.Funds
480:
481: label $win.col1.w1.f2.f1.info.rate\
482: -background #BFBFBF \
483: -relief flat\
484: -font [Font $win Medium]\
485: -text {Tax Rate: 7%} \
486: -anchor w\
487: -width 20
488: LinkWindow $win.taxlabel $win.col1.w1.f2.f1.info.rate
489: bind $win.col1.w1.f2.f1.info.rate <ButtonPress> "UIShowBudgetAndWait"
490:
491:
492: scale $win.col1.w1.f2.f1.info.scale\
493: -background #BFBFBF \
494: -command {SetTaxRate}\
495: -orient horizontal\
496: -showvalue false\
497: -font [Font $win Medium]\
498: -sliderlength 15\
499: -to 20
500: $win.col1.w1.f2.f1.info.scale set 7
501: LinkWindow $win.taxrate $win.col1.w1.f2.f1.info.scale
502:
503:
504: pack append $win.col1.w1.f2.f1.info \
505: $win.col1.w1.f2.f1.info.date {top frame nw} \
506: $win.col1.w1.f2.f1.info.fundslabel {top frame nw} \
507: $win.col1.w1.f2.f1.info.rate {top frame nw} \
508: $win.col1.w1.f2.f1.info.scale {top frame nw fill expand}
509:
510: pack append $win.col1.w1.f2.f1 \
511: $win.col1.w1.f2.f1.frame {left frame nw expand fill} \
512: $win.col1.w1.f2.f1.info {left frame nw}
513:
514: frame $win.col1.w1.f2.f2\
515: -borderwidth 1 \
516: -relief flat
517: tk_bindForTraversal $win.col1.w1.f2.f2
518: bind $win.col1.w1.f2.f2 <F10> {tk_firstMenu %W}
519: bind $win.col1.w1.f2.f2 <Mod2-Key> {tk_traverseToMenu %W %A}
520:
521: SetHelp $win.col1.w1.f2.f2 Head.Log
522:
523: scrollbar $win.col1.w1.f2.f2.scroll\
524: -command "$win.col1.w1.f2.f2.text yview" \
525: -borderwidth 1
526:
527: SetHelp $win.col1.w1.f2.f2.scroll Head.Scrollbar
528:
529: text $win.col1.w1.f2.f2.text \
530: -yscroll "$win.col1.w1.f2.f2.scroll set" \
531: -borderwidth 1 \
532: -relief sunken \
533: -wrap word \
534: -state disabled \
535: -height 5 \
536: -font [Font $win Text]
537: LinkWindow $win.text $win.col1.w1.f2.f2.text
538:
539: $win.col1.w1.f2.f2.text tag configure status \
540: -font [Font $win Message]
541:
542: $win.col1.w1.f2.f2.text tag configure message \
543: -font [Font $win Message] \
544: -foreground #ffffff \
545: -background #3f3f3f
546:
547: $win.col1.w1.f2.f2.text tag configure alert \
548: -font [Font $win Alert] \
549: -foreground [Color $win #ff3f3f #000000]
550:
551: pack append $win.col1.w1.f2.f2 \
552: $win.col1.w1.f2.f2.scroll {left frame center filly} \
553: $win.col1.w1.f2.f2.text {right frame center fill expand}
554:
555: if {[sim MultiPlayerMode]} {
556: frame $win.col1.w1.f2.f3 \
557: -borderwidth 1 \
558: -relief flat
559: tk_bindForTraversal $win.col1.w1.f2.f3
560: bind $win.col1.w1.f2.f3 <F10> {tk_firstMenu %W}
561: bind $win.col1.w1.f2.f3 <Mod2-Key> {tk_traverseToMenu %W %A}
562:
563: button $win.col1.w1.f2.f3.chat \
564: -font [Font $win Large] \
565: -relief flat \
566: -text {Chat:}
567: LinkWindow $win.chat $win.col1.w1.f2.f3.chat
568: bind $win.col1.w1.f2.f3.chat <1> {ChatDown %W}
569: bind $win.col1.w1.f2.f3.chat <ButtonRelease-1> {ChatUp %W}
570:
571: SetHelp $win.col1.w1.f2.f3.chat Head.Chat
572:
573: entry $win.col1.w1.f2.f3.entry \
574: -relief sunken\
575: -text {}\
576: -foreground #ffffff\
577: -background #4f4f4f\
578: -textvariable $win.col1.w1.f2.f3.entry.value\
579: -font [Font $win Message]
580: global $win.col1.w1.f2.f3.entry.value
581: set $win.col1.w1.f2.f3.entry.value ""
582: tk_bindForTraversal $win.col1.w1.f2.f3.entry
583: bind $win.col1.w1.f2.f3.entry <F10> {tk_firstMenu %W}
584: bind $win.col1.w1.f2.f3.entry <Mod2-Key> {tk_traverseToMenu %W %A}
585: bind $win.col1.w1.f2.f3.entry <Return> "DoEnterMessage %W %W.value"
586: bind $win.col1.w1.f2.f3.entry <Escape> "DoEvalMessage %W %W.value"
587: bind $win.col1.w1.f2.f3.entry <Any-Enter> {focus %W}
588: LinkWindow $win.entry $win.col1.w1.f2.f3.entry
589:
590: SetHelp $win.col1.w1.f2.f3.entry Head.Entry
591: }
592:
593: frame $win.col1.w2
594: tk_bindForTraversal $win.col1.w2
595:
596: LinkWindow $win.w2 $win.col1.w2
597:
598: frame $win.col1.w3
599: tk_bindForTraversal $win.col1.w3
600:
601: LinkWindow $win.w3 $win.col1.w3
602:
603: frame $win.col2
604: tk_bindForTraversal $win.col2
605:
606: LinkWindow $win.col2 $win.col2
607:
608: #frame $win.col2.x1 -width 400 -height 400
609: #tk_bindForTraversal $win.col2.x1
610:
611: #LinkWindow $win.x1 $win.col2.x1
612:
613: #frame $win.col2.x2
614: #tk_bindForTraversal $win.col2.x2
615:
616: #LinkWindow $win.x2 $win.col2.x2
617:
618: #frame $win.col2.x3
619: #tk_bindForTraversal $win.col2.x3
620:
621: #LinkWindow $win.x3 $win.col2.x3
622:
623: #frame $win.col2.x4
624: #tk_bindForTraversal $win.col2.x4
625:
626: #LinkWindow $win.x4 $win.col2.x4
627:
628: if {[sim MultiPlayerMode]} {
629:
630: pack append $win.col1.w1.f2.f3 \
631: $win.col1.w1.f2.f3.chat {left frame center padx 4} \
632: $win.col1.w1.f2.f3.entry {left frame center fillx expand padx 4}
633:
634: pack append $win.col1.w1.f2 \
635: $win.col1.w1.f2.f1 {top frame center fillx} \
636: $win.col1.w1.f2.f2 {top frame center expand fill} \
637: $win.col1.w1.f2.f3 {top frame center fillx}
638:
639: } else {
640:
641: pack append $win.col1.w1.f2 \
642: $win.col1.w1.f2.f1 {top frame center fillx} \
643: $win.col1.w1.f2.f2 {top frame center expand fill}
644:
645: }
646:
647: pack append $win.col1.w1\
648: $win.col1.w1.f1 {top frame center fillx} \
649: $win.col1.w1.f2 {top frame center expand fill}
650:
651: #pack append $win\
652: # $win.col1 {left frame center filly} \
653: # $win.col2 {left frame center expand fill}
654:
655: place configure $win.col1\
656: -x 0\
657: -y 0\
658: -width $HeadPanelWidth\
659: -height $screenheight
660:
661: pack append $win.col1\
662: $win.col1.w1 {top frame nw fillx} \
663: $win.col1.w2 {top frame nw fillx} \
664: $win.col1.w3 {bottom frame sw fillx}
665:
666: #place configure $win.col1.w1\
667: # -x 0\
668: # -y 0\
669: # -width $HeadPanelWidth\
670: # -height $HeadPanelHeight
671:
672: #place configure $win.col1.w2\
673: # -x 0\
674: # -y $HeadPanelHeight\
675: # -width $MapPanelWidth\
676: # -height $MapPanelHeight
677:
678: #place configure $win.col1.w3\
679: # -x 0\
680: # -y [expr "$HeadPanelHeight + $MapPanelHeight"]\
681: # -width $NoticePanelWidth\
682: # -height [expr "$screenheight - ($HeadPanelHeight + $MapPanelHeight)"]
683:
684: place configure $win.col2\
685: -x [expr "$HeadPanelWidth + 5"]\
686: -y 0\
687: -width [expr "($screenwidth - $HeadPanelWidth) - 5"]\
688: -height $screenheight
689:
690: #pack append $win.col2\
691: # $win.col2.x1 {top frame nw fillx} \
692: # $win.col2.x2 {top frame nw fillx} \
693: # $win.col2.x3 {top frame nw expand fill} \
694: # $win.col2.x4 {top frame nw fillx}
695:
696: SetupSoundServer $win
697:
698: InitHead $win
699: InitHeadMenus $win
700:
701: update idletasks
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