Annotation of micropolis/res/wscen.tcl, revision 1.1.1.1

1.1       root        1: # Window: Scenarios, for Unix Micropolis.
                      2: #
                      3: # Micropolis, Unix Version.  This game was released for the Unix platform
                      4: # in or about 1990 and has been modified for inclusion in the One Laptop
                      5: # Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
                      6: # you need assistance with this program, you may contact:
                      7: #   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
                      8: # 
                      9: # This program is free software: you can redistribute it and/or modify
                     10: # it under the terms of the GNU General Public License as published by
                     11: # the Free Software Foundation, either version 3 of the License, or (at
                     12: # your option) any later version.
                     13: # 
                     14: # This program is distributed in the hope that it will be useful, but
                     15: # WITHOUT ANY WARRANTY; without even the implied warranty of
                     16: # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     17: # General Public License for more details.  You should have received a
                     18: # copy of the GNU General Public License along with this program.  If
                     19: # not, see <http://www.gnu.org/licenses/>.
                     20: # 
                     21: #             ADDITIONAL TERMS per GNU GPL Section 7
                     22: # 
                     23: # No trademark or publicity rights are granted.  This license does NOT
                     24: # give you any right, title or interest in the trademark SimCity or any
                     25: # other Electronic Arts trademark.  You may not distribute any
                     26: # modification of this program using the trademark SimCity or claim any
                     27: # affliation or association with Electronic Arts Inc. or its employees.
                     28: # 
                     29: # Any propagation or conveyance of this program must include this
                     30: # copyright notice and these terms.
                     31: # 
                     32: # If you convey this program (or any modifications of it) and assume
                     33: # contractual liability for the program to recipients of it, you agree
                     34: # to indemnify Electronic Arts for any liability that those contractual
                     35: # assumptions impose on Electronic Arts.
                     36: # 
                     37: # You may not misrepresent the origins of this program; modified
                     38: # versions of the program must be marked as such and not identified as
                     39: # the original program.
                     40: # 
                     41: # This disclaimer supplements the one included in the General Public
                     42: # License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
                     43: # PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
                     44: # OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
                     45: # SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
                     46: # DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
                     47: # INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
                     48: # FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
                     49: # RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
                     50: # USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
                     51: # INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
                     52: # MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
                     53: # UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
                     54: # WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
                     55: # CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
                     56: # ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
                     57: # JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
                     58: # WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
                     59: # CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
                     60: # NOT APPLY TO YOU.
                     61: #
                     62: global ScenarioWindows
                     63: set n [Unique]
                     64: set win .scenario$n
                     65: 
                     66: LinkWindow $head.scenario $win
                     67: LinkWindow $win.head $head
                     68: LinkWindow $win.scenarioTarget -1
                     69: LinkWindow $win.scenarioTargetDown -1
                     70: 
                     71: catch "destroy $win"
                     72: if {[catch "toplevel $win -screen $display"]} {
                     73:   puts stderr "Couldn't open X11 display \"$display\"."
                     74:   set win ""
                     75:   return ""
                     76: }
                     77: 
                     78: wm title $win "Micropolis Scenarios"
                     79: wm iconname $win {Micropolis Scenarios}
                     80: wm geometry $win 1200x900+0+0
                     81: wm withdraw $win
                     82: wm protocol $win delete "DeleteScenarioWindow $win ;"
                     83: wm fullscreen $win on
                     84: 
                     85: set ScenarioWindows [linsert $ScenarioWindows 0 $win]
                     86: 
                     87: SetHelp $win Scenario
                     88: 
                     89: canvas $win.canvas \
                     90:   -scrollincrement 0 \
                     91:   -borderwidth 0 \
                     92:   -background #000000 \
                     93:   -width 1200 -height 900
                     94: LinkWindow $win.canvas $win.canvas
                     95: LinkWindow $win.canvas.w $win
                     96: 
                     97: $win.canvas create bitmap 0 0 \
                     98:   -tags background  \
                     99:   -bitmap "@images/background-micropolis.xpm" \
                    100:   -anchor nw
                    101: 
                    102: $win.canvas bind background <ButtonPress> {HandleScenarioDown %W %x %y}
                    103: $win.canvas bind background <ButtonRelease-1> {HandleScenarioUp %W %x %y}
                    104: $win.canvas bind background <ButtonRelease-2> {HandleScenarioUp %W %x %y}
                    105: $win.canvas bind background <ButtonRelease-3> {HandleScenarioUp %W %x %y}
                    106: $win.canvas bind background <Motion> {HandleScenarioMove %W %x %y}
                    107: $win.canvas bind background <Button1-Motion> {HandleScenarioMove %W %x %y}
                    108: $win.canvas bind background <Button2-Motion> {HandleScenarioMove %W %x %y}
                    109: $win.canvas bind background <Button3-Motion> {HandleScenarioMove %W %x %y}
                    110: 
                    111: global ScenarioButtons
                    112: set i 0
                    113: set len [llength $ScenarioButtons]
                    114: while {$i < $len} {
                    115:   set data [lindex $ScenarioButtons $i]
                    116:   set type [lindex $data 0]
                    117:   set id [lindex $data 1]
                    118:   set xx [lindex $data 5]
                    119:   set yy [lindex $data 6]
                    120:   set ww [lindex $data 7]
                    121:   set hh [lindex $data 8]
                    122:   
                    123:   $win.canvas create bitmap $xx $yy \
                    124:     -tags $id \
                    125:     -anchor nw
                    126: 
                    127:   $win.canvas bind $id <ButtonPress> {HandleScenarioDown %W %x %y}
                    128:   $win.canvas bind $id <ButtonRelease-1> {HandleScenarioUp %W %x %y}
                    129:   $win.canvas bind $id <ButtonRelease-2> {HandleScenarioUp %W %x %y}
                    130:   $win.canvas bind $id <ButtonRelease-3> {HandleScenarioUp %W %x %y}
                    131:   $win.canvas bind $id <Motion> {HandleScenarioMove %W %x %y}
                    132:   $win.canvas bind $id <Button1-Motion> {HandleScenarioMove %W %x %y}
                    133:   $win.canvas bind $id <Button2-Motion> {HandleScenarioMove %W %x %y}
                    134:   $win.canvas bind $id <Button3-Motion> {HandleScenarioMove %W %x %y}
                    135: 
                    136:   set i [expr "$i + 1"]
                    137: }
                    138: 
                    139: mapview $win.canvas.view \
                    140:   -font [Font $win Large]
                    141: LinkWindow $win.view $win.canvas.view
                    142: $win.canvas.view size [expr "[sim WorldX] * 3"] [expr "[sim WorldY] * 3"]
                    143: 
                    144: # Hide the editor rectangles.
                    145: $win.canvas.view ShowEditors 0
                    146: 
                    147: frame $win.canvas.name \
                    148:   -borderwidth 2\
                    149:   -relief flat
                    150: 
                    151: SetHelp $win.name Scenario.Name
                    152: 
                    153: label $win.canvas.name.namelabel \
                    154:   -text {City Name:} \
                    155:   -font [Font $win Text]
                    156: 
                    157: entry $win.canvas.name.cityname \
                    158:   -text {}\
                    159:   -textvariable CityName \
                    160:   -font [Font $win Text] \
                    161:   -width 33
                    162: bind $win.canvas.name.cityname <Return> "DoEnterCityName $win"
                    163: bind $win.canvas.name.cityname <Any-Enter> {focus %W}
                    164: LinkWindow $win.cityname $win.canvas.name.cityname
                    165: 
                    166: pack append $win.canvas.name \
                    167:   $win.canvas.name.namelabel   {left frame e}\
                    168:   $win.canvas.name.cityname    {left frame e}
                    169: 
                    170: place $win.canvas -x 0 -y 0
                    171: place $win.canvas.view -x 534 -y 48
                    172: place $win.canvas.name -x 530 -y 0
                    173: 
                    174: InitScenario $win
                    175: 
                    176: update idletasks

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