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Micropolis Activity
# Window: Scenarios, for Unix Micropolis.
#
# Micropolis, Unix Version. This game was released for the Unix platform
# in or about 1990 and has been modified for inclusion in the One Laptop
# Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
# you need assistance with this program, you may contact:
# http://wiki.laptop.org/go/Micropolis or email [email protected].
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details. You should have received a
# copy of the GNU General Public License along with this program. If
# not, see <http://www.gnu.org/licenses/>.
#
# ADDITIONAL TERMS per GNU GPL Section 7
#
# No trademark or publicity rights are granted. This license does NOT
# give you any right, title or interest in the trademark SimCity or any
# other Electronic Arts trademark. You may not distribute any
# modification of this program using the trademark SimCity or claim any
# affliation or association with Electronic Arts Inc. or its employees.
#
# Any propagation or conveyance of this program must include this
# copyright notice and these terms.
#
# If you convey this program (or any modifications of it) and assume
# contractual liability for the program to recipients of it, you agree
# to indemnify Electronic Arts for any liability that those contractual
# assumptions impose on Electronic Arts.
#
# You may not misrepresent the origins of this program; modified
# versions of the program must be marked as such and not identified as
# the original program.
#
# This disclaimer supplements the one included in the General Public
# License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
# PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
# OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
# SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
# DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
# INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
# FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
# RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
# USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
# INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
# MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
# UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
# WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
# CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
# ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
# JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
# WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
# CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
# NOT APPLY TO YOU.
#
global ScenarioWindows
set n [Unique]
set win .scenario$n
LinkWindow $head.scenario $win
LinkWindow $win.head $head
LinkWindow $win.scenarioTarget -1
LinkWindow $win.scenarioTargetDown -1
catch "destroy $win"
if {[catch "toplevel $win -screen $display"]} {
puts stderr "Couldn't open X11 display \"$display\"."
set win ""
return ""
}
wm title $win "Micropolis Scenarios"
wm iconname $win {Micropolis Scenarios}
wm geometry $win 1200x900+0+0
wm withdraw $win
wm protocol $win delete "DeleteScenarioWindow $win ;"
wm fullscreen $win on
set ScenarioWindows [linsert $ScenarioWindows 0 $win]
SetHelp $win Scenario
canvas $win.canvas \
-scrollincrement 0 \
-borderwidth 0 \
-background #000000 \
-width 1200 -height 900
LinkWindow $win.canvas $win.canvas
LinkWindow $win.canvas.w $win
$win.canvas create bitmap 0 0 \
-tags background \
-bitmap "@images/background-micropolis.xpm" \
-anchor nw
$win.canvas bind background <ButtonPress> {HandleScenarioDown %W %x %y}
$win.canvas bind background <ButtonRelease-1> {HandleScenarioUp %W %x %y}
$win.canvas bind background <ButtonRelease-2> {HandleScenarioUp %W %x %y}
$win.canvas bind background <ButtonRelease-3> {HandleScenarioUp %W %x %y}
$win.canvas bind background <Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind background <Button1-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind background <Button2-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind background <Button3-Motion> {HandleScenarioMove %W %x %y}
global ScenarioButtons
set i 0
set len [llength $ScenarioButtons]
while {$i < $len} {
set data [lindex $ScenarioButtons $i]
set type [lindex $data 0]
set id [lindex $data 1]
set xx [lindex $data 5]
set yy [lindex $data 6]
set ww [lindex $data 7]
set hh [lindex $data 8]
$win.canvas create bitmap $xx $yy \
-tags $id \
-anchor nw
$win.canvas bind $id <ButtonPress> {HandleScenarioDown %W %x %y}
$win.canvas bind $id <ButtonRelease-1> {HandleScenarioUp %W %x %y}
$win.canvas bind $id <ButtonRelease-2> {HandleScenarioUp %W %x %y}
$win.canvas bind $id <ButtonRelease-3> {HandleScenarioUp %W %x %y}
$win.canvas bind $id <Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind $id <Button1-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind $id <Button2-Motion> {HandleScenarioMove %W %x %y}
$win.canvas bind $id <Button3-Motion> {HandleScenarioMove %W %x %y}
set i [expr "$i + 1"]
}
mapview $win.canvas.view \
-font [Font $win Large]
LinkWindow $win.view $win.canvas.view
$win.canvas.view size [expr "[sim WorldX] * 3"] [expr "[sim WorldY] * 3"]
# Hide the editor rectangles.
$win.canvas.view ShowEditors 0
frame $win.canvas.name \
-borderwidth 2\
-relief flat
SetHelp $win.name Scenario.Name
label $win.canvas.name.namelabel \
-text {City Name:} \
-font [Font $win Text]
entry $win.canvas.name.cityname \
-text {}\
-textvariable CityName \
-font [Font $win Text] \
-width 33
bind $win.canvas.name.cityname <Return> "DoEnterCityName $win"
bind $win.canvas.name.cityname <Any-Enter> {focus %W}
LinkWindow $win.cityname $win.canvas.name.cityname
pack append $win.canvas.name \
$win.canvas.name.namelabel {left frame e}\
$win.canvas.name.cityname {left frame e}
place $win.canvas -x 0 -y 0
place $win.canvas.view -x 534 -y 48
place $win.canvas.name -x 530 -y 0
InitScenario $win
update idletasks
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