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1.1 ! root 1: MicropolisNet: a Cooperative Multi User City Simulation ! 2: ! 3: MicropolisNet is an animated interactive system simulation game, providing ! 4: a set of rules and tools for planning and building a complex ! 5: dynamic simulated city. Several people on different workstations can ! 6: participate in the same game, cooperating and coordinating their ! 7: actions over the net. ! 8: ! 9: Working together, you can zone land use, hook up the power grid, build ! 10: roads, bridges, parks and stadiums, raise taxes, and even summon ! 11: disasters, causing the city to grow and thrive, or crumble and die. ! 12: MicropolisNet features multiple city views and maps with overlays, ! 13: simultaneous editing and user interface interaction, "voting panels" ! 14: for group decision making, and multimedia communication and ! 15: annotation features ("bridges between players"). ! 16: ! 17: The multi user interface supports communication via three media in ! 18: parallel: text, sound, and graphics. It includes a scrolling text log ! 19: for telegram messages, a networked audio server for sound effects and ! 20: voice intercom, and shared cursors and graphical overlays for ! 21: pointing, gesturing, annotating and editing the map. ! 22: ! 23: I propose to build a model of the Amsterdam neighborhood near ! 24: the conference ("bridges between dijks"), and let people walk up ! 25: and interact as they please. Experienced MicropolisNet players can ! 26: participate, using the shared environment and communication features ! 27: to demonstrate the system, advise other players, and coordinate the ! 28: game. ! 29: ! 30: The purpose of the experience is to create a constructive cooperative ! 31: virtual environment, where people can collaborate towards a common goal, ! 32: take part in group decisions, and share resources, responsibility, ! 33: and the consequences of each others actions. ! 34: ! 35: MicropolisNet is robust and easy to use, with engaging interactive sound ! 36: effects and lively graphical animation, so it's fun to watch as well ! 37: as play. ! 38: ! 39: MicropolisNet can be played across several different makes of computer at ! 40: once ("bridges between brands"). It presently runs on color SPARC and ! 41: Indigo workstations (and is easily portable to other Unix platforms), ! 42: and plays over the net (but without sound) on other 8 bit color X ! 43: terminals and workstations. I can ship my own SPARC if necessary, and ! 44: I'm trying to obtain support and a loan of equipment (hopefully Indigos) ! 45: in Holland. ! 46: ! 47: It would be useful to have a high resolution video projector, visible ! 48: from the other workstations. The projector could display overall city ! 49: maps, graphs, messages, statistics and other global data, so players ! 50: don't need to spend their own screen space. ! 51: ! 52: I need enough floor and table space to place workstations where people ! 53: can walk up to them and use the keyboard, mouse, and microphone. Most ! 54: could be together in a group within view of the video projector, but ! 55: others could be in remote locations. ! 56: ! 57: The workstations, network, video projector, and posters must be set ! 58: up and torn down, but none of that's very difficult. Thin wire ethernet ! 59: would be preferable, and would require thick to thin transceiver for the ! 60: workstations equipped with thick wire ethernet plugs. ! 61: ! 62: Once MicropolisNet is set up and running, it doesn't require special ! 63: supervision. I will attend and demonstrate the system as much as I ! 64: can, but during other times, unless someone volunteers, it can run ! 65: on its own, as long as there's enough security that none of the ! 66: equipment walks off. ! 67: ! 68: I'm presently implementing MicropolisNet on X11 for DUX Software (who ! 69: licensed Micropolis from Maxis). It's mostly functional now, and will ! 70: be ready to demonstrate, but not yet released as a product, by the time ! 71: of the conference. Soon I'll have an "Alpha" demo version for the SGI ! 72: and SPARC, for limited distribution to INTERCHI reviewers and other ! 73: interested people. I'll make a video tape as soon as I have the ! 74: time and equipment. ! 75: ! 76: I've given many talks and interactive presentations at conferences, ! 77: and run demos at trade show booths. At CHI'90, I participated in the ! 78: "Empowered" performance (giving a whirlwind tour of pie menu based user ! 79: interfaces I'd implemented). Last year, I ported Micropolis (single user) ! 80: to OpenWindows on the SPARC (which won "Product of the Year 1992" from ! 81: Unix World). I worked as a developer of The NeWS Toolkit (at Sun in ! 82: Mountain View) and the HyperLook UIMS (at the Turing Institute in ! 83: Glasgow), both of which I used to port Micropolis to the SPARC. To ! 84: implement MicropolisNet on X11, I'm using the Tk toolkit, which I chose ! 85: to use because it's free, simple, and extensible.
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