Annotation of micropolis/src/notes/InterCHI-Interactive-Experience-Proposal, revision 1.1.1.1

1.1       root        1: MicropolisNet: a Cooperative Multi User City Simulation
                      2: 
                      3: MicropolisNet is an animated interactive system simulation game, providing 
                      4: a set of rules and tools for planning and building a complex
                      5: dynamic simulated city.  Several people on different workstations can
                      6: participate in the same game, cooperating and coordinating their
                      7: actions over the net. 
                      8: 
                      9: Working together, you can zone land use, hook up the power grid, build
                     10: roads, bridges, parks and stadiums, raise taxes, and even summon
                     11: disasters, causing the city to grow and thrive, or crumble and die.
                     12: MicropolisNet features multiple city views and maps with overlays,
                     13: simultaneous editing and user interface interaction, "voting panels"
                     14: for group decision making, and multimedia communication and
                     15: annotation features ("bridges between players").
                     16: 
                     17: The multi user interface supports communication via three media in
                     18: parallel: text, sound, and graphics.  It includes a scrolling text log
                     19: for telegram messages, a networked audio server for sound effects and
                     20: voice intercom, and shared cursors and graphical overlays for
                     21: pointing, gesturing, annotating and editing the map.
                     22: 
                     23: I propose to build a model of the Amsterdam neighborhood near
                     24: the conference ("bridges between dijks"), and let people walk up 
                     25: and interact as they please.  Experienced MicropolisNet players can
                     26: participate, using the shared environment and communication features
                     27: to demonstrate the system, advise other players, and coordinate the
                     28: game.  
                     29: 
                     30: The purpose of the experience is to create a constructive cooperative
                     31: virtual environment, where people can collaborate towards a common goal, 
                     32: take part in group decisions, and share resources, responsibility, 
                     33: and the consequences of each others actions. 
                     34: 
                     35: MicropolisNet is robust and easy to use, with engaging interactive sound
                     36: effects and lively graphical animation, so it's fun to watch as well
                     37: as play.  
                     38: 
                     39: MicropolisNet can be played across several different makes of computer at 
                     40: once ("bridges between brands").  It presently runs on color SPARC and 
                     41: Indigo workstations (and is easily portable to other Unix platforms), 
                     42: and plays over the net (but without sound) on other 8 bit color X 
                     43: terminals and workstations.  I can ship my own SPARC if necessary, and 
                     44: I'm trying to obtain support and a loan of equipment (hopefully Indigos) 
                     45: in Holland.
                     46: 
                     47: It would be useful to have a high resolution video projector, visible 
                     48: from the other workstations.  The projector could display overall city 
                     49: maps, graphs, messages, statistics and other global data, so players 
                     50: don't need to spend their own screen space.  
                     51: 
                     52: I need enough floor and table space to place workstations where people 
                     53: can walk up to them and use the keyboard, mouse, and microphone.  Most 
                     54: could be together in a group within view of the video projector, but 
                     55: others could be in remote locations. 
                     56: 
                     57: The workstations, network, video projector, and posters must be set 
                     58: up and torn down, but none of that's very difficult.  Thin wire ethernet
                     59: would be preferable, and would require thick to thin transceiver for the
                     60: workstations equipped with thick wire ethernet plugs.  
                     61: 
                     62: Once MicropolisNet is set up and running, it doesn't require special
                     63: supervision.  I will attend and demonstrate the system as much as I
                     64: can, but during other times, unless someone volunteers, it can run 
                     65: on its own, as long as there's enough security that none of the 
                     66: equipment walks off.  
                     67: 
                     68: I'm presently implementing MicropolisNet on X11 for DUX Software (who
                     69: licensed Micropolis from Maxis).  It's mostly functional now, and will
                     70: be ready to demonstrate, but not yet released as a product, by the time 
                     71: of the conference.  Soon I'll have an "Alpha" demo version for the SGI
                     72: and SPARC, for limited distribution to INTERCHI reviewers and other
                     73: interested people.  I'll make a video tape as soon as I have the 
                     74: time and equipment.  
                     75: 
                     76: I've given many talks and interactive presentations at conferences, 
                     77: and run demos at trade show booths.  At CHI'90, I participated in the 
                     78: "Empowered" performance (giving a whirlwind tour of pie menu based user
                     79: interfaces I'd implemented).  Last year, I ported Micropolis (single user) 
                     80: to OpenWindows on the SPARC (which won "Product of the Year 1992" from
                     81: Unix World).  I worked as a developer of The NeWS Toolkit (at Sun in
                     82: Mountain View) and the HyperLook UIMS (at the Turing Institute in
                     83: Glasgow), both of which I used to port Micropolis to the SPARC.  To 
                     84: implement MicropolisNet on X11, I'm using the Tk toolkit, which I chose 
                     85: to use because it's free, simple, and extensible. 

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