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1.1 root 1: From: [email protected] (Willilam Gilliland) 2: Newsgroups: comp.sys.mac.games 3: Subject: Micropolis Strategies for Success 4: Summary: How to build a better burg. 5: Date: 24 Oct 92 20:15:41 GMT 6: Organization: University of Washington, Seattle 7: 8: What follows is the general strategy I use whenever I play 9: Micropolis. With it I have been able to build a self-sustaining 10: city of 270,000 on Medium without resorting to cheats such as 11: F-U-N-D or banzai taxation or the 'no disaster' setting. 12: This strategy was based on a few ideas given to me by Kevin 13: Ames ([email protected]) who has had a city last 1000 years, 14: long enough that two nuclear meltdowns have occured and the 15: radiation has decayed. 16: 17: Note, however, that this strategy will not let you keep 18: growth going indefinately. In about 250 years (at least the 19: way I play) the screen is filled and the zones are at 20: operating capacity. While population will fluctuate due to 21: the world economy (+/- about 10000 people) it will not grow 22: significantly beyond that level. 23: 24: This strategy is based on two principles in the game. 25: 26: P1. Zones are affected greatest by the 1-thick row of spaces 27: surrounding them. 28: 29: P2. The life or death of a city is based on cash flow. 30: 31: Therefore, the strategy revolves around maximizing your 32: income by affecting the spaces around every zone and at the 33: same time minimizing your expenses. To do this you should 34: follow these guidelines. 35: 36: 1. MAXIMIZE zone contact with parks, forests, and shoreline. 37: Since the important contact is the one space around them, to 38: maximize your profit you should space zones one space apart, 39: leaving a strip of forest between them. Since I prefer maps 40: with a river running down the middle, I will put zones in 41: small blocks of 3 or 4 to increase density at the city 42: center. Any empty spaces should be filled with parks. 43: 44: Since natural forests and shoreline are worth more than parks 45: and bulldozed shoreline, you should always strive to preserve 46: as much as you can while getting the most use out of them. 47: 48: 2. MINIMIZE the amount of rails, roads and power lines you 49: have. A good way to do this is to have a long straight road 50: with zones along both sides of it. Do NOT surround zones 51: with roads like city blocks in real life -- this increases 52: expenses for road maintenance, increases pollution, and 53: lowers property values by reducing contact with forest/parks. 54: Besides, only one contact space is necessary. Since you can 55: send power lines (perpendicularly) over road sections you 56: should do this whenever possible, as it increases the space 57: available for parks/forests. 58: 59: Since roads are cheaper to build and maintain than rails you 60: should keep them in the low-usage areas and keep the rails 61: for the high usage areas. Another way to reduce your rails 62: is to have small 'buds' of zones connected by roads to a main 63: rail strip. 64: 65: An example of a 'long strip' is below. 66: 67: ######################################################### 68: #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# 69: -rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr# 70: #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# 71: ==+===+===+===+===+===+===+===+===+===+===+===+===+==+### 72: #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# 73: #rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr#ccc-rrr#rrr-ccc#rrr-rrr# 74: #rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr#ccc#rrr#rrr# 75: ######################################################### 76: 77: # forest or park - power line 78: = rail + power line crossing rail 79: r r-zone 80: c c-zone 81: 82: 3. MINIMIZE pollution near R and C zones. The easiest way to 83: do this is to bunch all your I-zones together at the 84: periphery of the map, to leave the city center for the more 85: valuable R and C zones. You should also leave a 1-wide strip 86: of parks between the zones to decrease the severity of the 87: pollution. Remember, roads add to pollution too, so if you 88: have a lot of traffic put in rails. 89: 90: 4. MINIMIZE the number of police and fire stations while you 91: MAXIMIZE coverage area. The spacing takes practice to figure 92: out, but on my screen the ideal spacing is to have the police 93: stations in a triangular pattern that just fits on the 94: screen. In other words, I have two stations in the bottom 95: corners of the window and one at the top in the center (or 96: vice versa). Concentrated police coverage is much more 97: important than concentrated fire coverage, and I use a wider 98: triangular pattern for fire departments. 99: 100: While there are a number of tips to improve game play, these guidelines 101: are general patterns that, if followed, will let you build cities that have 102: a positive cash flow with a low tax level. And that is all you need to have 103: cities last indefinately. 104: 105: =============================================================================== 106: __ ____ 107: | | The Missionary of Montlake / \ 108: |~~| Bill Gilliland, [email protected] | | 109: / \ Expatriate Member, SUDS | | 110: | | | | 111: | | IN VINO VERITAS | | 112: | | \ / 113: | | "In Wine there is Truth" | | 114: \____/ |__|
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