Annotation of micropolis/src/sim/g_ani.c, revision 1.1.1.1

1.1       root        1: /* g_ani.c: Animate Tiles, for Unix Micropolis.
                      2:  *
                      3:  * Micropolis, Unix Version.  This game was released for the Unix platform
                      4:  * in or about 1990 and has been modified for inclusion in the One Laptop
                      5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
                      6:  * you need assistance with this program, you may contact:
                      7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
                      8:  * 
                      9:  * This program is free software: you can redistribute it and/or modify
                     10:  * it under the terms of the GNU General Public License as published by
                     11:  * the Free Software Foundation, either version 3 of the License, or (at
                     12:  * your option) any later version.
                     13:  * 
                     14:  * This program is distributed in the hope that it will be useful, but
                     15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
                     16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     17:  * General Public License for more details.  You should have received a
                     18:  * copy of the GNU General Public License along with this program.  If
                     19:  * not, see <http://www.gnu.org/licenses/>.
                     20:  * 
                     21:  *             ADDITIONAL TERMS per GNU GPL Section 7
                     22:  * 
                     23:  * No trademark or publicity rights are granted.  This license does NOT
                     24:  * give you any right, title or interest in the trademark SimCity or any
                     25:  * other Electronic Arts trademark.  You may not distribute any
                     26:  * modification of this program using the trademark SimCity or claim any
                     27:  * affliation or association with Electronic Arts Inc. or its employees.
                     28:  * 
                     29:  * Any propagation or conveyance of this program must include this
                     30:  * copyright notice and these terms.
                     31:  * 
                     32:  * If you convey this program (or any modifications of it) and assume
                     33:  * contractual liability for the program to recipients of it, you agree
                     34:  * to indemnify Electronic Arts for any liability that those contractual
                     35:  * assumptions impose on Electronic Arts.
                     36:  * 
                     37:  * You may not misrepresent the origins of this program; modified
                     38:  * versions of the program must be marked as such and not identified as
                     39:  * the original program.
                     40:  * 
                     41:  * This disclaimer supplements the one included in the General Public
                     42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
                     43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
                     44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
                     45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
                     46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
                     47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
                     48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
                     49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
                     50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
                     51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
                     52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
                     53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
                     54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
                     55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
                     56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
                     57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
                     58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
                     59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
                     60:  * NOT APPLY TO YOU.
                     61:  */
                     62: #include "sim.h"
                     63: #include "animtab.h"
                     64: 
                     65: 
                     66: /* comefrom: moveWorld doEditWindow scoreDoer doMapInFront graphDoer */
                     67: animateTiles(void)
                     68: {
                     69:   unsigned short tilevalue, tileflags;
                     70:   unsigned short *tMapPtr;
                     71:   int i;
                     72: 
                     73:   /* Animate whole world */
                     74:   tMapPtr = (unsigned short *)&(Map[0][0]);
                     75: 
                     76:   for (i = WORLD_X * WORLD_Y; i > 0; i--) {
                     77:     tilevalue = (*tMapPtr);
                     78:     if (tilevalue & ANIMBIT) {
                     79:       tileflags = tilevalue & ALLBITS;
                     80:       tilevalue &= LOMASK;
                     81: #if 0
                     82:       do {
                     83:        tilevalue = aniTile[tilevalue];
                     84:       } while (!(tileSynch & aniSynch[tilevalue]));
                     85: #else
                     86:       tilevalue = aniTile[tilevalue];
                     87: #endif
                     88: 
                     89:       tilevalue |= tileflags;
                     90:       (*tMapPtr) = tilevalue;
                     91:     }
                     92:     tMapPtr++;
                     93:   }
                     94: 
                     95: #if 0
                     96:   tileSynch = (tileSynch == 0x80) ? 0x01 : (tileSynch << 1);
                     97: #endif
                     98: }

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