Annotation of micropolis/src/sim/g_smmaps.c, revision 1.1.1.1

1.1       root        1: /* g_smmaps.c
                      2:  *
                      3:  * Micropolis, Unix Version.  This game was released for the Unix platform
                      4:  * in or about 1990 and has been modified for inclusion in the One Laptop
                      5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
                      6:  * you need assistance with this program, you may contact:
                      7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
                      8:  * 
                      9:  * This program is free software: you can redistribute it and/or modify
                     10:  * it under the terms of the GNU General Public License as published by
                     11:  * the Free Software Foundation, either version 3 of the License, or (at
                     12:  * your option) any later version.
                     13:  * 
                     14:  * This program is distributed in the hope that it will be useful, but
                     15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
                     16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     17:  * General Public License for more details.  You should have received a
                     18:  * copy of the GNU General Public License along with this program.  If
                     19:  * not, see <http://www.gnu.org/licenses/>.
                     20:  * 
                     21:  *             ADDITIONAL TERMS per GNU GPL Section 7
                     22:  * 
                     23:  * No trademark or publicity rights are granted.  This license does NOT
                     24:  * give you any right, title or interest in the trademark SimCity or any
                     25:  * other Electronic Arts trademark.  You may not distribute any
                     26:  * modification of this program using the trademark SimCity or claim any
                     27:  * affliation or association with Electronic Arts Inc. or its employees.
                     28:  * 
                     29:  * Any propagation or conveyance of this program must include this
                     30:  * copyright notice and these terms.
                     31:  * 
                     32:  * If you convey this program (or any modifications of it) and assume
                     33:  * contractual liability for the program to recipients of it, you agree
                     34:  * to indemnify Electronic Arts for any liability that those contractual
                     35:  * assumptions impose on Electronic Arts.
                     36:  * 
                     37:  * You may not misrepresent the origins of this program; modified
                     38:  * versions of the program must be marked as such and not identified as
                     39:  * the original program.
                     40:  * 
                     41:  * This disclaimer supplements the one included in the General Public
                     42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
                     43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
                     44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
                     45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
                     46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
                     47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
                     48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
                     49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
                     50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
                     51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
                     52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
                     53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
                     54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
                     55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
                     56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
                     57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
                     58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
                     59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
                     60:  * NOT APPLY TO YOU.
                     61:  */
                     62: #include "sim.h"
                     63: 
                     64: 
                     65: int DynamicData[32];
                     66: 
                     67: 
                     68: #define DRAW_BEGIN \
                     69:   int col, row; \
                     70:   unsigned short tile; \
                     71:   short *mp; \
                     72:   unsigned char *imageBase; \
                     73:   unsigned char *image; \
                     74:   unsigned QUAD *mem; \
                     75:   unsigned QUAD l; \
                     76:   int lineBytes = view->line_bytes8; \
                     77:   int pixelBytes = view->pixel_bytes; \
                     78:   mp = &Map[0][0]; \
                     79:   imageBase = view->x->color ? view->data : view->data8; \
                     80:   for (col = 0; col < WORLD_X; col++) { \
                     81:     image = imageBase + (3 * pixelBytes * col); \
                     82:     for (row = 0; row < WORLD_Y; row++) { \
                     83:       tile = *(mp++) & LOMASK; \
                     84:       if (tile >= TILE_COUNT) tile -= TILE_COUNT;
                     85: 
                     86: 
                     87: #if defined(MSDOS) || defined(OSF1) || defined(IS_INTEL)
                     88: 
                     89: #define ROW1_8(n) \
                     90:       l = mem[n]; \
                     91:       image[0] = l; \
                     92:       image[1] = l >>8; \
                     93:       image[2] = l >>16; \
                     94:       image += lineBytes;
                     95: 
                     96: #define ROW1_16(n) \
                     97:       memcpy((char *)image, ((char *)mem) + (n * 4 * 2), (3 * 2)); \
                     98:       image += lineBytes;
                     99: 
                    100: #define ROW1_24(n) \
                    101:       memcpy((char *)image, ((char *)mem) + (n * 4 * 3), (3 * 3)); \
                    102:       image += lineBytes;
                    103: 
                    104: #define ROW1_32(n) \
                    105:       memcpy((char *)image, ((char *)mem) + (n * 4 * 4), (3 * 4)); \
                    106:       image += lineBytes;
                    107: 
                    108: #else
                    109: 
                    110: #define ROW1_8(n) \
                    111:       l = mem[n]; \
                    112:       image[0] = l >>24; \
                    113:       image[1] = l >>16; \
                    114:       image[2] = l >>8; \
                    115:       image += lineBytes;
                    116: 
                    117: #define ROW1_16(n) \
                    118:       l = mem[n]; /* XXX: WRONG. handle depth */ \
                    119:       image[0] = l >>24; \
                    120:       image[1] = l >>16; \
                    121:       image[2] = l >>8; \
                    122:       image += lineBytes;
                    123: 
                    124: #define ROW1_24(n) \
                    125:       l = mem[n]; /* XXX: WRONG. handle depth */ \
                    126:       image[0] = l >>24; \
                    127:       image[1] = l >>16; \
                    128:       image[2] = l >>8; \
                    129:       image += lineBytes;
                    130: 
                    131: #define ROW1_32(n) \
                    132:       l = mem[n]; /* XXX: WRONG. handle depth */ \
                    133:       image[0] = l >>24; \
                    134:       image[1] = l >>16; \
                    135:       image[2] = l >>8; \
                    136:       image += lineBytes;
                    137: 
                    138: #endif
                    139: 
                    140: #define ROW3_8 ROW1_8(0) ROW1_8(1) ROW1_8(2)
                    141: #define ROW3_16 ROW1_16(0) ROW1_16(1) ROW1_16(2)
                    142: #define ROW3_24 ROW1_24(0) ROW1_24(1) ROW1_24(2)
                    143: #define ROW3_32 ROW1_32(0) ROW1_32(1) ROW1_32(2)
                    144: 
                    145: #define ROW3 \
                    146:          switch (view->x->depth) { \
                    147:                case 1: \
                    148:                case 8: \
                    149:                  ROW3_8 \
                    150:                  break; \
                    151:                case 15: \
                    152:                case 16: \
                    153:                  ROW3_16 \
                    154:                  break; \
                    155:                case 24: \
                    156:                  ROW3_24 \
                    157:                  break; \
                    158:                case 32: \
                    159:                  ROW3_32 \
                    160:                  break; \
                    161:                default: \
                    162:                  assert(0); /* Undefined depth */ \
                    163:                  break; \
                    164:          }
                    165: 
                    166: #define DRAW_END \
                    167:       mem = (unsigned QUAD *)&view->smalltiles[tile * 4 * 4 * pixelBytes]; \
                    168:       ROW3 \
                    169:     } \
                    170:   }
                    171: 
                    172: 
                    173: void drawAll(SimView *view)
                    174: {
                    175:   DRAW_BEGIN
                    176:   DRAW_END
                    177: }
                    178: 
                    179: 
                    180: void drawRes(SimView *view)
                    181: {
                    182:   DRAW_BEGIN
                    183:     if (tile > 422)
                    184:       tile = 0;
                    185:   DRAW_END
                    186: }
                    187: 
                    188: 
                    189: void drawCom(SimView *view)
                    190: {
                    191:   DRAW_BEGIN
                    192:     if ((tile > 609) ||
                    193:        ((tile >= 232) && (tile < 423)))
                    194:       tile = 0;
                    195:   DRAW_END
                    196: }
                    197: 
                    198: 
                    199: void drawInd(SimView *view)
                    200: {
                    201:   DRAW_BEGIN
                    202:     if (((tile >= 240) && (tile <= 611)) ||
                    203:        ((tile >= 693) && (tile <= 851)) ||
                    204:        ((tile >= 860) && (tile <= 883)) ||
                    205:        (tile >= 932))
                    206:       tile = 0;
                    207:   DRAW_END
                    208: }
                    209: 
                    210: 
                    211: void drawLilTransMap(SimView *view)
                    212: {
                    213:   DRAW_BEGIN
                    214:     if ((tile >= 240) ||
                    215:        ((tile >= 207) && tile <= 220) ||
                    216:        (tile == 223))
                    217:       tile = 0;
                    218:   DRAW_END
                    219: }
                    220: 
                    221: 
                    222: /* color pixel values */
                    223: #define UNPOWERED      COLOR_LIGHTBLUE
                    224: #define POWERED                COLOR_RED
                    225: #define CONDUCTIVE     COLOR_LIGHTGRAY
                    226: 
                    227: 
                    228: void drawPower(SimView *view)
                    229: {
                    230:   short col, row;
                    231:   unsigned short tile;
                    232:   short *mp;
                    233:   unsigned char *image, *imageBase;
                    234:   unsigned QUAD *mem;
                    235:   unsigned QUAD l;
                    236:   int lineBytes = view->line_bytes8;
                    237:   int pixelBytes = view->pixel_bytes;
                    238: 
                    239:   int pix;
                    240:   int powered, unpowered, conductive;
                    241: 
                    242:   if (view->x->color) {
                    243:     powered = view->pixels[POWERED];
                    244:     unpowered = view->pixels[UNPOWERED];
                    245:     conductive = view->pixels[CONDUCTIVE];
                    246:   } else {
                    247:     powered = 255;
                    248:     unpowered = 0;
                    249:     conductive = 127;
                    250:   }
                    251: 
                    252:   mp = &Map[0][0];
                    253:   imageBase = view->x->color ? view->data : view->data8;
                    254: 
                    255:   for (col = 0; col < WORLD_X; col++) {
                    256:     image = imageBase + (3 * pixelBytes * col);
                    257:     for (row = 0; row < WORLD_Y; row++) {
                    258:       tile = *(mp++);
                    259: 
                    260:       if ((tile & LOMASK) >= TILE_COUNT) tile -= TILE_COUNT;
                    261: 
                    262:       if ((unsigned short)(tile & LOMASK) <= (unsigned short)63) {
                    263:                tile &= LOMASK;
                    264:                pix = -1;
                    265:       } else if (tile & ZONEBIT) {
                    266:                pix = (tile & PWRBIT) ? powered : unpowered;
                    267:       } else {
                    268:                if (tile & CONDBIT) {
                    269:                  pix = conductive;
                    270:                } else {
                    271:                  tile = 0;
                    272:                  pix = -1;
                    273:                }
                    274:       }
                    275: 
                    276:       if (pix < 0) {
                    277:                mem = (unsigned QUAD *)&view->smalltiles[tile * 4 * 4 * pixelBytes];
                    278:                ROW3
                    279:       } else {
                    280:                switch (view->x->depth) {
                    281: 
                    282:                case 1:
                    283:                case 8:
                    284:                  image[0] = image[1] = image[2] = pix;
                    285:                  image += lineBytes;
                    286:                  image[0] = image[1] = image[2] = pix;
                    287:                  image += lineBytes;
                    288:                  image[0] = image[1] = image[2] = pix;
                    289:                  image += lineBytes;
                    290:                  break;
                    291: 
                    292:                case 15:
                    293:                case 16:
                    294:                  { 
                    295:                        unsigned short *p;
                    296:                        p = (short *)image;
                    297:                        p[0] = p[1] = p[2] = pix;
                    298:                        image += lineBytes;
                    299:                        p = (short *)image;
                    300:                        p[0] = p[1] = p[2] = pix;
                    301:                        image += lineBytes;
                    302:                        p = (short *)image;
                    303:                        p[0] = p[1] = p[2] = pix;
                    304:                        image += lineBytes;
                    305:                  }
                    306:                  break;
                    307: 
                    308:                case 24:
                    309:                case 32:
                    310:                  { 
                    311:                        int x, y;
                    312:                        for (y = 0; y < 3; y++) {
                    313:                          unsigned char *img =
                    314:                                image;
                    315:                          for (x = 0; x < 4; x++) {
                    316:                                *(img++) = (pix >> 0) & 0xff;
                    317:                                *(img++) = (pix >> 8) & 0xff;
                    318:                                *(img++) = (pix >> 16) & 0xff;
                    319:                                if (pixelBytes == 4) {
                    320:                                  img++;
                    321:                                } // if
                    322:                          } // for x
                    323:                          image += lineBytes;
                    324:                        } // for y
                    325:                  }
                    326:                  break;
                    327: 
                    328:                default:
                    329:                  assert(0); /* Undefined depth */
                    330:                  break;
                    331: 
                    332:                }
                    333:       }
                    334:     }
                    335:   }
                    336: }
                    337: 
                    338: 
                    339: int dynamicFilter(int col, int row)
                    340: {
                    341:   int r, c, x;
                    342: 
                    343:   r = row >>1;
                    344:   c = col >>1;
                    345: 
                    346:   if (((DynamicData[0] > DynamicData[1]) ||
                    347:        ((x = PopDensity[c][r])                 >= DynamicData[0]) &&
                    348:        (x                                                              <= DynamicData[1])) &&
                    349:       ((DynamicData[2] > DynamicData[3]) ||
                    350:        ((x = RateOGMem[c>>2][r>>2])            >= ((2 * DynamicData[2]) - 256)) &&
                    351:        (x                                                              <= ((2 * DynamicData[3]) - 256))) &&
                    352:       ((DynamicData[4] > DynamicData[5]) ||
                    353:        ((x = TrfDensity[c][r])                 >= DynamicData[4]) &&
                    354:        (x                                                              <= DynamicData[5])) &&
                    355:       ((DynamicData[6] > DynamicData[7]) ||
                    356:        ((x = PollutionMem[c][r])               >= DynamicData[6]) &&
                    357:        (x                                                              <= DynamicData[7])) &&
                    358:       ((DynamicData[8] > DynamicData[9]) ||
                    359:        ((x = CrimeMem[c][r])                   >= DynamicData[8]) &&
                    360:        (x                                                              <= DynamicData[9])) &&
                    361:       ((DynamicData[10] > DynamicData[11]) ||
                    362:        ((x = LandValueMem[c][r])               >= DynamicData[10]) &&
                    363:        (x                                                              <= DynamicData[11])) &&
                    364:       ((DynamicData[12] > DynamicData[13]) ||
                    365:        ((x = PoliceMapEffect[c>>2][r>>2]) >= DynamicData[12]) &&
                    366:        (x                                                              <= DynamicData[13])) &&
                    367:       ((DynamicData[14] > DynamicData[15]) ||
                    368:        ((x = FireRate[c>>2][r>>2])             >= DynamicData[14]) &&
                    369:        (x                                                              <= DynamicData[15]))) {
                    370:     return 1;
                    371:   } else {
                    372:     return 0;
                    373:   } // if
                    374: }
                    375: 
                    376: 
                    377: void drawDynamic(SimView *view)
                    378: {
                    379:   DRAW_BEGIN
                    380:     if (tile > 63) {
                    381:       if (!dynamicFilter(col, row)) {
                    382:        tile = 0;
                    383:       } // if
                    384:     } // if
                    385:   DRAW_END
                    386: }
                    387: 
                    388: 

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