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Micropolis Activity
/* sim.h: Main include file * * Micropolis, Unix Version. This game was released for the Unix platform * in or about 1990 and has been modified for inclusion in the One Laptop * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If * you need assistance with this program, you may contact: * http://wiki.laptop.org/go/Micropolis or email [email protected]. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. You should have received a * copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. * * ADDITIONAL TERMS per GNU GPL Section 7 * * No trademark or publicity rights are granted. This license does NOT * give you any right, title or interest in the trademark SimCity or any * other Electronic Arts trademark. You may not distribute any * modification of this program using the trademark SimCity or claim any * affliation or association with Electronic Arts Inc. or its employees. * * Any propagation or conveyance of this program must include this * copyright notice and these terms. * * If you convey this program (or any modifications of it) and assume * contractual liability for the program to recipients of it, you agree * to indemnify Electronic Arts for any liability that those contractual * assumptions impose on Electronic Arts. * * You may not misrepresent the origins of this program; modified * versions of the program must be marked as such and not identified as * the original program. * * This disclaimer supplements the one included in the General Public * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY * NOT APPLY TO YOU. */ /* workaround sun c compiler junk */ #ifdef sun #define _TTYCHARS_ #define CTRL(c) (#c[0]&037) #ifndef SOLARIS2 #define __sys_ioccom_h #define _IOCPARM_MASK 0xff /* parameters must be < 256 bytes */ #define _IOC_VOID 0x20000000 /* no parameters */ #define _IOC_OUT 0x40000000 /* copy out parameters */ #define _IOC_IN 0x80000000 /* copy in parameters */ #define _IOC_INOUT (_IOC_IN|_IOC_OUT) #define _IO(x,y) (_IOC_VOID|(#x[0]<<8)|y) #define _IOR(x,y,t) (_IOC_OUT|((sizeof(t)&_IOCPARM_MASK)<<16)|(#x[0]<<8)|y) #define _IORN(x,y,t) (_IOC_OUT|(((t)&_IOCPARM_MASK)<<16)|(#x[0]<<8)|y) #define _IOW(x,y,t) (_IOC_IN|((sizeof(t)&_IOCPARM_MASK)<<16)|(#x[0]<<8)|y) #define _IOWN(x,y,t) (_IOC_IN|(((t)&_IOCPARM_MASK)<<16)|(#x[0]<<8)|y) #define _IOWR(x,y,t) (_IOC_INOUT|((sizeof(t)&_IOCPARM_MASK)<<16)|(#x[0]<<8)|y) #define _IOWRN(x,y,t) (_IOC_INOUT|(((t)&_IOCPARM_MASK)<<16)|(#x[0]<<8)|y) #endif #endif #include <stdio.h> #include <stdlib.h> #include <assert.h> #include <ctype.h> #include <setjmp.h> #include <malloc.h> #include <errno.h> #include <signal.h> #include <math.h> #include <unistd.h> #include <sys/types.h> #include <sys/time.h> #include <sys/stat.h> #include <sys/file.h> #include <sys/ioctl.h> #include <sys/resource.h> #ifndef MSDOS #ifndef HPUX #include <alloca.h> #endif #include <sys/mman.h> #include <netinet/in.h> #include <arpa/inet.h> #endif #ifdef sun #ifdef SOLARIS2 #include <sys/systeminfo.h> #else #include <sys/vadvise.h> #endif #endif #ifdef sgi #if 0 #include <audio.h> #endif #endif #include <sys/ipc.h> #include <sys/shm.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/extensions/XShm.h> //#include <xpmtk.h> #include <X11/xpm.h> /* gcc compat workaround! */ #define _STDDEF_H #include "tclxtend.h" #include "tclint.h" #include "tclunix.h" #include "tkconfig.h" #include "tkint.h" #include "mac.h" #include "view.h" #include "macros.h" /* Constants */ #define TRUE 1 #define FALSE 0 #ifdef MEGA #define SimWidth (120 * MEGA) #define SimHeight (100 * MEGA) #else #define SimWidth 120 #define SimHeight 100 #endif #define WORLD_X SimWidth #define WORLD_Y SimHeight #define HWLDX (SimWidth >>1) #define HWLDY (SimHeight >>1) #define QWX (SimWidth >>2) #define QWY (SimHeight >>2) #define SmX (SimWidth >>3) #define SmY ((SimHeight + 7) >>3) #define EDITOR_W (WORLD_X * 16) #define EDITOR_H (WORLD_Y * 16) #define MAP_W (WORLD_X * 3) #define MAP_H (WORLD_Y * 3) #define NIL 0 #define HORIZ 1 #define VERT 0 #define PROBNUM 10 #define HISTLEN 480 #define MISCHISTLEN 240 #define POWERMAPROW ((WORLD_X + 15) / 16) #ifdef MEGA #define POWERMAPLEN ((QUAD)(2 * POWERMAPROW * WORLD_Y)) #define POWERWORD(x, y) ((((QUAD)(x)) >>4) + (((QUAD)(y)) * POWERMAPROW)) #else #define POWERMAPLEN 1700 /* ??? PWRMAPSIZE */ #define POWERWORD(x, y) (((x) >>4) + ((y) <<3)) #endif #define SETPOWERBIT(x, y) PowerMap[POWERWORD((x), (y))] |= 1 << ((x) & 15) #define PWRMAPSIZE (POWERMAPROW * WORLD_Y) #define PWRSTKSIZE ((WORLD_X * WORLD_Y) / 4) #define ALMAP 0 /* all */ #define REMAP 1 /* residential */ #define COMAP 2 /* commercial */ #define INMAP 3 /* industrial */ #define PRMAP 4 /* power */ #define RDMAP 5 /* road */ #define PDMAP 6 /* population density */ #define RGMAP 7 /* rate of growth */ #define TDMAP 8 /* traffic density */ #define PLMAP 9 /* pollution */ #define CRMAP 10 /* crime */ #define LVMAP 11 /* land value */ #define FIMAP 12 /* fire radius */ #define POMAP 13 /* police radius */ #define DYMAP 14 /* dynamic */ #define NMAPS 15 /* These adjust frequency in Simulate() */ #define VALVERATE 2 #define CENSUSRATE 4 #define TAXFREQ 48 /* These are names of the 16 colors */ #define COLOR_WHITE 0 #define COLOR_YELLOW 1 #define COLOR_ORANGE 2 #define COLOR_RED 3 #define COLOR_DARKRED 4 #define COLOR_DARKBLUE 5 #define COLOR_LIGHTBLUE 6 #define COLOR_BROWN 7 #define COLOR_LIGHTGREEN 8 #define COLOR_DARKGREEN 9 #define COLOR_OLIVE 10 #define COLOR_LIGHTBROWN 11 #define COLOR_LIGHTGRAY 12 #define COLOR_MEDIUMGRAY 13 #define COLOR_DARKGRAY 14 #define COLOR_BLACK 15 /* Status Bits */ #define PWRBIT 32768 /*20 bit 15 */ #define CONDBIT 16384 /*10 bit 14 */ #define BURNBIT 8192 /*8 bit 13 */ #define BULLBIT 4096 /*4 bit 12 */ #define ANIMBIT 2048 /*2 bit 11 */ #define ZONEBIT 1024 /*1 bit 10 */ #define ALLBITS 64512 /* mask for upper 6 bits */ #define LOMASK 1023 /* mask for low 10 bits */ #define BLBNBIT (BULLBIT+BURNBIT) #define BLBNCNBIT (BULLBIT+BURNBIT+CONDBIT) #define BNCNBIT (BURNBIT+CONDBIT) /* Object & Sound Numbers */ #define TRA 1 #define COP 2 #define AIR 3 #define SHI 4 #define GOD 5 #define TOR 6 #define EXP 7 #define BUS 8 /* Max # of Objects */ #define OBJN 9 /* Graph Histories */ #define RES_HIST 0 #define COM_HIST 1 #define IND_HIST 2 #define MONEY_HIST 3 #define CRIME_HIST 4 #define POLLUTION_HIST 5 #define HISTORIES 6 #define ALL_HISTORIES ((1 <<HISTORIES) - 1) /* Character Mapping */ #define DIRT 0 #define RIVER 2 #define REDGE 3 #define CHANNEL 4 #define FIRSTRIVEDGE 5 #define LASTRIVEDGE 20 #define TREEBASE 21 #define LASTTREE 36 #define WOODS 37 #define UNUSED_TRASH1 38 #define UNUSED_TRASH2 39 #define WOODS2 40 #define WOODS3 41 #define WOODS4 42 #define WOODS5 43 #define RUBBLE 44 #define LASTRUBBLE 47 #define FLOOD 48 #define LASTFLOOD 51 #define RADTILE 52 #define UNUSED_TRASH3 53 #define UNUSED_TRASH4 54 #define UNUSED_TRASH5 55 #define FIRE 56 #define FIREBASE 56 #define LASTFIRE 63 #define ROADBASE 64 #define HBRIDGE 64 #define VBRIDGE 65 #define ROADS 66 #define INTERSECTION 76 #define HROADPOWER 77 #define VROADPOWER 78 #define BRWH 79 #define LTRFBASE 80 #define BRWV 95 #define BRWXXX1 111 #define BRWXXX2 127 #define BRWXXX3 143 #define HTRFBASE 144 #define BRWXXX4 159 #define BRWXXX5 175 #define BRWXXX6 191 #define LASTROAD 206 #define BRWXXX7 207 #define POWERBASE 208 #define HPOWER 208 #define VPOWER 209 #define LHPOWER 210 #define LVPOWER 211 #define RAILHPOWERV 221 #define RAILVPOWERH 222 #define LASTPOWER 222 #define UNUSED_TRASH6 223 #define RAILBASE 224 #define HRAIL 224 #define VRAIL 225 #define LHRAIL 226 #define LVRAIL 227 #define HRAILROAD 237 #define VRAILROAD 238 #define LASTRAIL 238 #define ROADVPOWERH 239 /* bogus? */ #define RESBASE 240 #define FREEZ 244 #define HOUSE 249 #define LHTHR 249 #define HHTHR 260 #define RZB 265 #define HOSPITAL 409 #define CHURCH 418 #define COMBASE 423 #define COMCLR 427 #define CZB 436 #define INDBASE 612 #define INDCLR 616 #define LASTIND 620 #define IND1 621 #define IZB 625 #define IND2 641 #define IND3 644 #define IND4 649 #define IND5 650 #define IND6 676 #define IND7 677 #define IND8 686 #define IND9 689 #define PORTBASE 693 #define PORT 698 #define LASTPORT 708 #define AIRPORTBASE 709 #define RADAR 711 #define AIRPORT 716 #define COALBASE 745 #define POWERPLANT 750 #define LASTPOWERPLANT 760 #define FIRESTBASE 761 #define FIRESTATION 765 #define POLICESTBASE 770 #define POLICESTATION 774 #define STADIUMBASE 779 #define STADIUM 784 #define FULLSTADIUM 800 #define NUCLEARBASE 811 #define NUCLEAR 816 #define LASTZONE 826 #define LIGHTNINGBOLT 827 #define HBRDG0 828 #define HBRDG1 829 #define HBRDG2 830 #define HBRDG3 831 #define RADAR0 832 #define RADAR1 833 #define RADAR2 834 #define RADAR3 835 #define RADAR4 836 #define RADAR5 837 #define RADAR6 838 #define RADAR7 839 #define FOUNTAIN 840 #define INDBASE2 844 #define TELEBASE 844 #define TELELAST 851 #define SMOKEBASE 852 #define TINYEXP 860 #define SOMETINYEXP 864 #define LASTTINYEXP 867 #define COALSMOKE1 916 #define COALSMOKE2 920 #define COALSMOKE3 924 #define COALSMOKE4 928 #define FOOTBALLGAME1 932 #define FOOTBALLGAME2 940 #define VBRDG0 948 #define VBRDG1 949 #define VBRDG2 950 #define VBRDG3 951 #define TILE_COUNT 960 /* * These describe the wand values, the object dragged around on the screen. */ #define residentialState 0 #define commercialState 1 #define industrialState 2 #define fireState 3 #define queryState 4 #define policeState 5 #define wireState 6 #define dozeState 7 #define rrState 8 #define roadState 9 #define chalkState 10 #define eraserState 11 #define stadiumState 12 #define parkState 13 #define seaportState 14 #define powerState 15 #define nuclearState 16 #define airportState 17 #define networkState 18 #define firstState residentialState #define lastState networkState #if 0 #define specialState 16 #define monsterGoalState 17 #define helicopterGoalState 18 #define blackState 19 #define whiteState 20 #define redState 21 #define orangeState 23 #define blueState 24 #define greenState 25 #define brownState 26 #endif #define STATE_CMD 0 #define STATE_TILES 1 #define STATE_OVERLAYS 2 #define STATE_GRAPHS 3 extern short *Map[WORLD_X]; /* Main Map 120 x 100 */ extern Byte *PopDensity[HWLDX]; /* 2X2 Maps 60 x 50 */ extern Byte *TrfDensity[HWLDX]; extern Byte *PollutionMem[HWLDX]; extern Byte *LandValueMem[HWLDX]; extern Byte *CrimeMem[HWLDX]; extern Byte *tem[HWLDX]; extern Byte *tem2[HWLDX]; extern Byte *TerrainMem[QWX]; /* 4X4 Maps 30 x 25 */ extern Byte *Qtem[QWX]; extern short RateOGMem[SmX][SmY]; extern short FireStMap[SmX][SmY]; /* 8X8 Maps 15 x 13 */ extern short PoliceMap[SmX][SmY]; extern short PoliceMapEffect[SmX][SmY]; extern short ComRate[SmX][SmY]; extern short FireRate[SmX][SmY]; extern short STem[SmX][SmY]; extern short SpriteXOffset[OBJN]; extern short SpriteYOffset[OBJN]; extern short SMapX, SMapY; extern short CChr, CChr9; extern short RoadTotal, RailTotal, FirePop; extern short ResPop, ComPop, IndPop, TotalPop, LastTotalPop; extern short ResZPop, ComZPop, IndZPop, TotalZPop; extern short HospPop, ChurchPop, StadiumPop; extern short PolicePop, FireStPop; extern short CoalPop, NuclearPop, PortPop, APortPop; extern short NeedHosp, NeedChurch; extern short CrimeAverage, PolluteAverage, LVAverage; extern char *MicropolisVersion; extern char *CityName; extern char *CityFileName; extern char *StartupName; extern short StartingYear; extern QUAD CityTime; extern QUAD LastCityTime; extern QUAD LastCityMonth; extern QUAD LastCityYear; extern QUAD LastFunds; extern QUAD LastR, LastC, LastI; extern short GameLevel; extern short Cycle; extern short ScenarioID; extern short ShakeNow; extern QUAD DonDither; extern int DoOverlay; extern short *ResHis, ResHisMax; extern short *ComHis, ComHisMax; extern short *IndHis, IndHisMax; extern short *MoneyHis, *CrimeHis, *PollutionHis, *MiscHis; extern short *PowerMap; extern float roadPercent, policePercent, firePercent; extern QUAD RoadSpend, PoliceSpend, FireSpend; extern QUAD roadMaxValue, policeMaxValue, fireMaxValue; extern QUAD TaxFund, RoadFund, PoliceFund, FireFund; extern short RoadEffect, PoliceEffect, FireEffect; extern short TaxFlag, CityTax; extern QUAD TotalFunds; extern QUAD costOf[]; extern short flagBlink; extern unsigned char tileSynch; extern short aniTile[]; extern unsigned char aniSynch[]; extern int TilesAnimated; extern int DoAnimation; extern int DoMessages; extern int DoNotices; extern unsigned char ColorIntensities[]; extern short MesX, MesY; extern short MesNum, MessagePort; extern QUAD LastMesTime; extern short SimSpeed; extern short SimMetaSpeed; extern short NoDisasters; extern short autoBulldoze; extern short autoBudget; extern short autoGo; extern short UserSoundOn; extern short DisasterEvent; extern short DisasterWait; extern short ResCap, ComCap, IndCap; extern short RValve, CValve, IValve; extern short PwrdZCnt; extern short unPwrdZCnt; extern char *HomeDir, *ResourceDir, *HostName; extern short Graph10Max, Graph120Max; extern short Res2HisMax, Com2HisMax, Ind2HisMax; extern unsigned char *History10[HISTORIES], *History120[HISTORIES]; extern short CityScore; extern short deltaCityScore; extern short ScoreType; extern short ScoreWait; extern short CityClass; extern short PolMaxX, PolMaxY; extern int PowerStackNum; extern short TrafficAverage; extern short PosStackN; extern short SMapXStack[], SMapYStack[]; extern short Zsource; extern short HaveLastMessage; extern short PdestX, PdestY; extern short CdestX, CdestY; extern int absDist; extern short CopFltCnt; extern short GodCnt; extern short GdestX, GdestY; extern short GorgX, GorgY; extern short GodControl; extern short CopControl; extern short CdestX, CdestY; extern short TrafMaxX, TrafMaxY; extern short CrimeMaxX, CrimeMaxY; extern short FloodX, FloodY; extern short CrashX, CrashY; extern short CCx, CCy; extern QUAD CityPop, deltaCityPop; extern char *cityClassStr[6]; extern short CityYes, CityNo; extern short ProblemTable[PROBNUM]; extern short ProblemVotes[PROBNUM]; extern short ProblemOrder[4]; extern QUAD CityAssValue; extern short InitSimLoad; extern short DoInitialEval; extern int Startup; extern int StartupGameLevel; extern int PerformanceTiming; extern double FlushTime; extern char *optarg; extern int optind; extern struct timeval start_time, now_time, beat_time, last_now_time; extern Sim *sim; extern int WireMode; extern int MultiPlayerMode; extern int SugarMode; extern int sim_delay; extern int sim_skips; extern int sim_skip; extern int sim_paused; extern int sim_paused_speed; extern int sim_tty; #ifdef CAM extern int sim_just_cam; #endif extern int heat_steps; extern int heat_flow; extern int heat_rule; extern int UpdateDelayed; extern int DynamicData[32]; extern int Players; extern int Votes; extern int BobHeight; extern int OverRide; extern int Expensive; extern int PendingTool; extern int PendingX; extern int PendingY; extern int TreeLevel; extern int LakeLevel; extern int CurveLevel; extern int CreateIsland; extern short specialBase; extern short PunishCnt; extern short Dozing; extern short toolSize[]; extern short toolOffset[]; extern QUAD toolColors[]; extern char *Displays; extern char *FirstDisplay; extern char *dateStr[12]; extern short NewMap; extern short NewMapFlags[NMAPS]; extern short NewGraph; extern short ValveFlag; extern short MustUpdateFunds; extern short MustUpdateOptions; extern short CensusChanged; extern short EvalChanged; extern short MeltX, MeltY; extern int NeedRest; extern int ExitReturn; extern Tcl_Interp *tk_mainInterp; extern Tk_Window MainWindow; extern int FlushStyle; extern int GotXError; extern short Rand(short range); extern short RandInt(void); extern Sim *MakeNewSim(); extern SimView *MakeNewView(); extern SimSprite *GetSprite(); extern SimSprite *MakeSprite(); extern SimSprite *MakeNewSprite(); extern int setSpeed(short speed); extern int setSkips(int skips); extern int SetGameLevel(short level); extern int SetGameLevelFunds(short level); extern struct XDisplay *XDisplays;
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