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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms, with or without ! 6: * modification, are permitted provided that the following conditions ! 7: * are met: ! 8: * 1. Redistributions of source code must retain the above copyright ! 9: * notice, this list of conditions and the following disclaimer. ! 10: * 2. Redistributions in binary form must reproduce the above copyright ! 11: * notice, this list of conditions and the following disclaimer in the ! 12: * documentation and/or other materials provided with the distribution. ! 13: * 3. All advertising materials mentioning features or use of this software ! 14: * must display the following acknowledgement: ! 15: * This product includes software developed by the University of ! 16: * California, Berkeley and its contributors. ! 17: * 4. Neither the name of the University nor the names of its contributors ! 18: * may be used to endorse or promote products derived from this software ! 19: * without specific prior written permission. ! 20: * ! 21: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ! 22: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ! 23: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ! 24: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE ! 25: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL ! 26: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ! 27: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ! 28: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT ! 29: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY ! 30: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ! 31: * SUCH DAMAGE. ! 32: */ ! 33: ! 34: #include "sim.h" ! 35: ! 36: #include <stdio.h> ! 37: #include <stdlib.h> ! 38: ! 39: /* ! 40: * random.c: ! 41: * ! 42: * An improved random number generation package. In addition to the standard ! 43: * rand()/srand() like interface, this package also has a special state info ! 44: * interface. The initstate() routine is called with a seed, an array of ! 45: * bytes, and a count of how many bytes are being passed in; this array is ! 46: * then initialized to contain information for random number generation with ! 47: * that much state information. Good sizes for the amount of state ! 48: * information are 32, 64, 128, and 256 bytes. The state can be switched by ! 49: * calling the setstate() routine with the same array as was initiallized ! 50: * with initstate(). By default, the package runs with 128 bytes of state ! 51: * information and generates far better random numbers than a linear ! 52: * congruential generator. If the amount of state information is less than ! 53: * 32 bytes, a simple linear congruential R.N.G. is used. ! 54: * ! 55: * Internally, the state information is treated as an array of longs; the ! 56: * zeroeth element of the array is the type of R.N.G. being used (small ! 57: * integer); the remainder of the array is the state information for the ! 58: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of ! 59: * state information, which will allow a degree seven polynomial. (Note: ! 60: * the zeroeth word of state information also has some other information ! 61: * stored in it -- see setstate() for details). ! 62: * ! 63: * The random number generation technique is a linear feedback shift register ! 64: * approach, employing trinomials (since there are fewer terms to sum up that ! 65: * way). In this approach, the least significant bit of all the numbers in ! 66: * the state table will act as a linear feedback shift register, and will ! 67: * have period 2^deg - 1 (where deg is the degree of the polynomial being ! 68: * used, assuming that the polynomial is irreducible and primitive). The ! 69: * higher order bits will have longer periods, since their values are also ! 70: * influenced by pseudo-random carries out of the lower bits. The total ! 71: * period of the generator is approximately deg*(2**deg - 1); thus doubling ! 72: * the amount of state information has a vast influence on the period of the ! 73: * generator. Note: the deg*(2**deg - 1) is an approximation only good for ! 74: * large deg, when the period of the shift register is the dominant factor. ! 75: * With deg equal to seven, the period is actually much longer than the ! 76: * 7*(2**7 - 1) predicted by this formula. ! 77: */ ! 78: ! 79: /* ! 80: * For each of the currently supported random number generators, we have a ! 81: * break value on the amount of state information (you need at least this ! 82: * many bytes of state info to support this random number generator), a degree ! 83: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and ! 84: * the separation between the two lower order coefficients of the trinomial. ! 85: */ ! 86: #define TYPE_0 0 /* linear congruential */ ! 87: #define BREAK_0 8 ! 88: #define DEG_0 0 ! 89: #define SEP_0 0 ! 90: ! 91: #define TYPE_1 1 /* x**7 + x**3 + 1 */ ! 92: #define BREAK_1 32 ! 93: #define DEG_1 7 ! 94: #define SEP_1 3 ! 95: ! 96: #define TYPE_2 2 /* x**15 + x + 1 */ ! 97: #define BREAK_2 64 ! 98: #define DEG_2 15 ! 99: #define SEP_2 1 ! 100: ! 101: #define TYPE_3 3 /* x**31 + x**3 + 1 */ ! 102: #define BREAK_3 128 ! 103: #define DEG_3 31 ! 104: #define SEP_3 3 ! 105: ! 106: #define TYPE_4 4 /* x**63 + x + 1 */ ! 107: #define BREAK_4 256 ! 108: #define DEG_4 63 ! 109: #define SEP_4 1 ! 110: ! 111: /* ! 112: * Array versions of the above information to make code run faster -- ! 113: * relies on fact that TYPE_i == i. ! 114: */ ! 115: #define MAX_TYPES 5 /* max number of types above */ ! 116: ! 117: static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; ! 118: static int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; ! 119: ! 120: QUAD sim_random(); ! 121: void sim_srandom(); ! 122: char *sim_initstate(); ! 123: char *sim_setstate(); ! 124: ! 125: /* ! 126: * Initially, everything is set up as if from: ! 127: * ! 128: * initstate(1, &randtbl, 128); ! 129: * ! 130: * Note that this initialization takes advantage of the fact that srandom() ! 131: * advances the front and rear pointers 10*rand_deg times, and hence the ! 132: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth ! 133: * element of the state information, which contains info about the current ! 134: * position of the rear pointer is just ! 135: * ! 136: * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. ! 137: */ ! 138: ! 139: static QUAD randtbl[DEG_3 + 1] = { ! 140: TYPE_3, ! 141: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, ! 142: 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, ! 143: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, ! 144: 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, ! 145: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, ! 146: 0x27fb47b9, ! 147: }; ! 148: ! 149: /* ! 150: * fptr and rptr are two pointers into the state info, a front and a rear ! 151: * pointer. These two pointers are always rand_sep places aparts, as they ! 152: * cycle cyclically through the state information. (Yes, this does mean we ! 153: * could get away with just one pointer, but the code for random() is more ! 154: * efficient this way). The pointers are left positioned as they would be ! 155: * from the call ! 156: * ! 157: * initstate(1, randtbl, 128); ! 158: * ! 159: * (The position of the rear pointer, rptr, is really 0 (as explained above ! 160: * in the initialization of randtbl) because the state table pointer is set ! 161: * to point to randtbl[1] (as explained below). ! 162: */ ! 163: static QUAD *fptr = &randtbl[SEP_3 + 1]; ! 164: static QUAD *rptr = &randtbl[1]; ! 165: ! 166: /* ! 167: * The following things are the pointer to the state information table, the ! 168: * type of the current generator, the degree of the current polynomial being ! 169: * used, and the separation between the two pointers. Note that for efficiency ! 170: * of random(), we remember the first location of the state information, not ! 171: * the zeroeth. Hence it is valid to access state[-1], which is used to ! 172: * store the type of the R.N.G. Also, we remember the last location, since ! 173: * this is more efficient than indexing every time to find the address of ! 174: * the last element to see if the front and rear pointers have wrapped. ! 175: */ ! 176: static QUAD *state = &randtbl[1]; ! 177: static int rand_type = TYPE_3; ! 178: static int rand_deg = DEG_3; ! 179: static int rand_sep = SEP_3; ! 180: static QUAD *end_ptr = &randtbl[DEG_3 + 1]; ! 181: ! 182: /* ! 183: * srandom: ! 184: * ! 185: * Initialize the random number generator based on the given seed. If the ! 186: * type is the trivial no-state-information type, just remember the seed. ! 187: * Otherwise, initializes state[] based on the given "seed" via a linear ! 188: * congruential generator. Then, the pointers are set to known locations ! 189: * that are exactly rand_sep places apart. Lastly, it cycles the state ! 190: * information a given number of times to get rid of any initial dependencies ! 191: * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] ! 192: * for default usage relies on values produced by this routine. ! 193: */ ! 194: void ! 195: sim_srandom(x) ! 196: unsigned int x; ! 197: { ! 198: register int i, j; ! 199: ! 200: if (rand_type == TYPE_0) ! 201: state[0] = x; ! 202: else { ! 203: j = 1; ! 204: state[0] = x; ! 205: for (i = 1; i < rand_deg; i++) ! 206: state[i] = 1103515245 * state[i - 1] + 12345; ! 207: fptr = &state[rand_sep]; ! 208: rptr = &state[0]; ! 209: for (i = 0; i < 10 * rand_deg; i++) ! 210: (void)sim_random(); ! 211: } ! 212: } ! 213: ! 214: /* ! 215: * initstate: ! 216: * ! 217: * Initialize the state information in the given array of n bytes for future ! 218: * random number generation. Based on the number of bytes we are given, and ! 219: * the break values for the different R.N.G.'s, we choose the best (largest) ! 220: * one we can and set things up for it. srandom() is then called to ! 221: * initialize the state information. ! 222: * ! 223: * Note that on return from srandom(), we set state[-1] to be the type ! 224: * multiplexed with the current value of the rear pointer; this is so ! 225: * successive calls to initstate() won't lose this information and will be ! 226: * able to restart with setstate(). ! 227: * ! 228: * Note: the first thing we do is save the current state, if any, just like ! 229: * setstate() so that it doesn't matter when initstate is called. ! 230: * ! 231: * Returns a pointer to the old state. ! 232: */ ! 233: char * ! 234: sim_initstate(seed, arg_state, n) ! 235: unsigned int seed; /* seed for R.N.G. */ ! 236: char *arg_state; /* pointer to state array */ ! 237: int n; /* # bytes of state info */ ! 238: { ! 239: register char *ostate = (char *)(&state[-1]); ! 240: ! 241: if (rand_type == TYPE_0) ! 242: state[-1] = rand_type; ! 243: else ! 244: state[-1] = MAX_TYPES * (rptr - state) + rand_type; ! 245: if (n < BREAK_0) { ! 246: (void)fprintf(stderr, ! 247: "random: not enough state (%d bytes); ignored.\n", n); ! 248: return(0); ! 249: } ! 250: if (n < BREAK_1) { ! 251: rand_type = TYPE_0; ! 252: rand_deg = DEG_0; ! 253: rand_sep = SEP_0; ! 254: } else if (n < BREAK_2) { ! 255: rand_type = TYPE_1; ! 256: rand_deg = DEG_1; ! 257: rand_sep = SEP_1; ! 258: } else if (n < BREAK_3) { ! 259: rand_type = TYPE_2; ! 260: rand_deg = DEG_2; ! 261: rand_sep = SEP_2; ! 262: } else if (n < BREAK_4) { ! 263: rand_type = TYPE_3; ! 264: rand_deg = DEG_3; ! 265: rand_sep = SEP_3; ! 266: } else { ! 267: rand_type = TYPE_4; ! 268: rand_deg = DEG_4; ! 269: rand_sep = SEP_4; ! 270: } ! 271: state = &(((QUAD *)arg_state)[1]); /* first location */ ! 272: end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ ! 273: sim_srandom(seed); ! 274: if (rand_type == TYPE_0) ! 275: state[-1] = rand_type; ! 276: else ! 277: state[-1] = MAX_TYPES*(rptr - state) + rand_type; ! 278: return(ostate); ! 279: } ! 280: ! 281: /* ! 282: * setstate: ! 283: * ! 284: * Restore the state from the given state array. ! 285: * ! 286: * Note: it is important that we also remember the locations of the pointers ! 287: * in the current state information, and restore the locations of the pointers ! 288: * from the old state information. This is done by multiplexing the pointer ! 289: * location into the zeroeth word of the state information. ! 290: * ! 291: * Note that due to the order in which things are done, it is OK to call ! 292: * setstate() with the same state as the current state. ! 293: * ! 294: * Returns a pointer to the old state information. ! 295: */ ! 296: char * ! 297: sim_setstate(arg_state) ! 298: char *arg_state; ! 299: { ! 300: register QUAD *new_state = (QUAD *)arg_state; ! 301: register int type = new_state[0] % MAX_TYPES; ! 302: register int rear = new_state[0] / MAX_TYPES; ! 303: char *ostate = (char *)(&state[-1]); ! 304: ! 305: if (rand_type == TYPE_0) ! 306: state[-1] = rand_type; ! 307: else ! 308: state[-1] = MAX_TYPES * (rptr - state) + rand_type; ! 309: switch(type) { ! 310: case TYPE_0: ! 311: case TYPE_1: ! 312: case TYPE_2: ! 313: case TYPE_3: ! 314: case TYPE_4: ! 315: rand_type = type; ! 316: rand_deg = degrees[type]; ! 317: rand_sep = seps[type]; ! 318: break; ! 319: default: ! 320: (void)fprintf(stderr, ! 321: "random: state info corrupted; not changed.\n"); ! 322: } ! 323: state = &new_state[1]; ! 324: if (rand_type != TYPE_0) { ! 325: rptr = &state[rear]; ! 326: fptr = &state[(rear + rand_sep) % rand_deg]; ! 327: } ! 328: end_ptr = &state[rand_deg]; /* set end_ptr too */ ! 329: return(ostate); ! 330: } ! 331: ! 332: /* ! 333: * random: ! 334: * ! 335: * If we are using the trivial TYPE_0 R.N.G., just do the old linear ! 336: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is ! 337: * the same in all the other cases due to all the global variables that have ! 338: * been set up. The basic operation is to add the number at the rear pointer ! 339: * into the one at the front pointer. Then both pointers are advanced to ! 340: * the next location cyclically in the table. The value returned is the sum ! 341: * generated, reduced to 31 bits by throwing away the "least random" low bit. ! 342: * ! 343: * Note: the code takes advantage of the fact that both the front and ! 344: * rear pointers can't wrap on the same call by not testing the rear ! 345: * pointer if the front one has wrapped. ! 346: * ! 347: * Returns a 31-bit random number. ! 348: */ ! 349: QUAD ! 350: sim_random() ! 351: { ! 352: QUAD i; ! 353: ! 354: if (rand_type == TYPE_0) ! 355: i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff; ! 356: else { ! 357: *fptr += *rptr; ! 358: i = (*fptr >> 1) & 0x7fffffff; /* chucking least random bit */ ! 359: if (++fptr >= end_ptr) { ! 360: fptr = state; ! 361: ++rptr; ! 362: } else if (++rptr >= end_ptr) ! 363: rptr = state; ! 364: } ! 365: return(i); ! 366: }
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