Annotation of micropolis/src/sim/s_init.c, revision 1.1

1.1     ! root        1: /* s_init.c
        !             2:  *
        !             3:  * Micropolis, Unix Version.  This game was released for the Unix platform
        !             4:  * in or about 1990 and has been modified for inclusion in the One Laptop
        !             5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
        !             6:  * you need assistance with this program, you may contact:
        !             7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
        !             8:  * 
        !             9:  * This program is free software: you can redistribute it and/or modify
        !            10:  * it under the terms of the GNU General Public License as published by
        !            11:  * the Free Software Foundation, either version 3 of the License, or (at
        !            12:  * your option) any later version.
        !            13:  * 
        !            14:  * This program is distributed in the hope that it will be useful, but
        !            15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
        !            16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            17:  * General Public License for more details.  You should have received a
        !            18:  * copy of the GNU General Public License along with this program.  If
        !            19:  * not, see <http://www.gnu.org/licenses/>.
        !            20:  * 
        !            21:  *             ADDITIONAL TERMS per GNU GPL Section 7
        !            22:  * 
        !            23:  * No trademark or publicity rights are granted.  This license does NOT
        !            24:  * give you any right, title or interest in the trademark SimCity or any
        !            25:  * other Electronic Arts trademark.  You may not distribute any
        !            26:  * modification of this program using the trademark SimCity or claim any
        !            27:  * affliation or association with Electronic Arts Inc. or its employees.
        !            28:  * 
        !            29:  * Any propagation or conveyance of this program must include this
        !            30:  * copyright notice and these terms.
        !            31:  * 
        !            32:  * If you convey this program (or any modifications of it) and assume
        !            33:  * contractual liability for the program to recipients of it, you agree
        !            34:  * to indemnify Electronic Arts for any liability that those contractual
        !            35:  * assumptions impose on Electronic Arts.
        !            36:  * 
        !            37:  * You may not misrepresent the origins of this program; modified
        !            38:  * versions of the program must be marked as such and not identified as
        !            39:  * the original program.
        !            40:  * 
        !            41:  * This disclaimer supplements the one included in the General Public
        !            42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !            43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !            44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !            45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !            46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !            47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !            48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !            49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !            50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !            51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !            52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !            53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !            54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !            55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !            56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !            57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !            58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !            59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !            60:  * NOT APPLY TO YOU.
        !            61:  */
        !            62: #include "sim.h"
        !            63: 
        !            64: 
        !            65: /* Initialize Stuff */
        !            66: 
        !            67: 
        !            68: /* comefrom: loadFile bootUp main doMessage */
        !            69: InitWillStuff()
        !            70: {
        !            71:   register short x, y, z;
        !            72: 
        !            73:   RandomlySeedRand();
        !            74:   InitGraphMax();
        !            75:   RoadEffect = 32;
        !            76:   PoliceEffect = 1000;         /*added*/
        !            77:   FireEffect = 1000;
        !            78:   CityScore = 500;
        !            79:   CityPop = -1;
        !            80:   LastCityTime = -1;
        !            81:   LastCityYear = -1;
        !            82:   LastCityMonth = -1;
        !            83:   LastFunds = -1;
        !            84:   LastR = LastC = LastI = -999999;
        !            85:   OverRide = 0;
        !            86:   PendingTool = -1;
        !            87: 
        !            88:   MesNum = 0;
        !            89:   MessagePort = 0;
        !            90:   RoadFund = 0;
        !            91:   PoliceFund = 0;
        !            92:   FireFund = 0;
        !            93:   UpdateDelayed = 0;
        !            94:   ValveFlag = 1;
        !            95: 
        !            96:   DestroyAllSprites();
        !            97: 
        !            98:   DisasterEvent = 0;
        !            99:   TaxFlag = 0;
        !           100: 
        !           101:   for (x = 0; x < HWLDX; x++) {
        !           102:     for (y = 0; y < HWLDY; y++) {
        !           103:       PopDensity[x][y] = 0;
        !           104:       TrfDensity[x][y] = 0;
        !           105:       PollutionMem[x][y] = 0;
        !           106:       LandValueMem[x][y] = 0;
        !           107:       CrimeMem[x][y] = 0;
        !           108:     }
        !           109:   }
        !           110: 
        !           111:   for (x = 0; x < QWX; x++) {
        !           112:     for (y = 0; y < QWY; y++) {
        !           113:       TerrainMem[x][y] = 0;
        !           114:     }
        !           115:   }
        !           116: 
        !           117:   for (x = 0; x < SmX; x++) {
        !           118:     for (y = 0; y < SmY; y++) {
        !           119:       RateOGMem[x][y] = 0;
        !           120:       FireRate[x][y] = 0;      
        !           121:       ComRate[x][y] = 0;
        !           122:       PoliceMap[x][y] = 0;
        !           123:       PoliceMapEffect[x][y] = 0;
        !           124:       FireRate[x][y] = 0;
        !           125:     }
        !           126:   }
        !           127: 
        !           128:   ResetLastKeys();
        !           129:   DoNewGame();
        !           130:   DoUpdateHeads();
        !           131: }
        !           132: 
        !           133: 
        !           134: ResetMapState()
        !           135: {
        !           136:   SimView *view;
        !           137: 
        !           138:   for (view = sim->map; view != NULL; view = view->next) {
        !           139:     view->map_state = ALMAP;
        !           140:   }
        !           141: }
        !           142: 
        !           143: 
        !           144: ResetEditorState()
        !           145: {
        !           146:   SimView *view;
        !           147: 
        !           148:   for (view = sim->editor; view != NULL; view = view->next) {
        !           149:     view->tool_state = dozeState;
        !           150:     view->tool_state_save = -1;
        !           151:   }
        !           152: }
        !           153: 
        !           154: 

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