Annotation of micropolis/src/sim/s_init.c, revision 1.1.1.1

1.1       root        1: /* s_init.c
                      2:  *
                      3:  * Micropolis, Unix Version.  This game was released for the Unix platform
                      4:  * in or about 1990 and has been modified for inclusion in the One Laptop
                      5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
                      6:  * you need assistance with this program, you may contact:
                      7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
                      8:  * 
                      9:  * This program is free software: you can redistribute it and/or modify
                     10:  * it under the terms of the GNU General Public License as published by
                     11:  * the Free Software Foundation, either version 3 of the License, or (at
                     12:  * your option) any later version.
                     13:  * 
                     14:  * This program is distributed in the hope that it will be useful, but
                     15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
                     16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     17:  * General Public License for more details.  You should have received a
                     18:  * copy of the GNU General Public License along with this program.  If
                     19:  * not, see <http://www.gnu.org/licenses/>.
                     20:  * 
                     21:  *             ADDITIONAL TERMS per GNU GPL Section 7
                     22:  * 
                     23:  * No trademark or publicity rights are granted.  This license does NOT
                     24:  * give you any right, title or interest in the trademark SimCity or any
                     25:  * other Electronic Arts trademark.  You may not distribute any
                     26:  * modification of this program using the trademark SimCity or claim any
                     27:  * affliation or association with Electronic Arts Inc. or its employees.
                     28:  * 
                     29:  * Any propagation or conveyance of this program must include this
                     30:  * copyright notice and these terms.
                     31:  * 
                     32:  * If you convey this program (or any modifications of it) and assume
                     33:  * contractual liability for the program to recipients of it, you agree
                     34:  * to indemnify Electronic Arts for any liability that those contractual
                     35:  * assumptions impose on Electronic Arts.
                     36:  * 
                     37:  * You may not misrepresent the origins of this program; modified
                     38:  * versions of the program must be marked as such and not identified as
                     39:  * the original program.
                     40:  * 
                     41:  * This disclaimer supplements the one included in the General Public
                     42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
                     43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
                     44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
                     45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
                     46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
                     47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
                     48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
                     49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
                     50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
                     51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
                     52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
                     53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
                     54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
                     55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
                     56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
                     57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
                     58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
                     59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
                     60:  * NOT APPLY TO YOU.
                     61:  */
                     62: #include "sim.h"
                     63: 
                     64: 
                     65: /* Initialize Stuff */
                     66: 
                     67: 
                     68: /* comefrom: loadFile bootUp main doMessage */
                     69: InitWillStuff()
                     70: {
                     71:   register short x, y, z;
                     72: 
                     73:   RandomlySeedRand();
                     74:   InitGraphMax();
                     75:   RoadEffect = 32;
                     76:   PoliceEffect = 1000;         /*added*/
                     77:   FireEffect = 1000;
                     78:   CityScore = 500;
                     79:   CityPop = -1;
                     80:   LastCityTime = -1;
                     81:   LastCityYear = -1;
                     82:   LastCityMonth = -1;
                     83:   LastFunds = -1;
                     84:   LastR = LastC = LastI = -999999;
                     85:   OverRide = 0;
                     86:   PendingTool = -1;
                     87: 
                     88:   MesNum = 0;
                     89:   MessagePort = 0;
                     90:   RoadFund = 0;
                     91:   PoliceFund = 0;
                     92:   FireFund = 0;
                     93:   UpdateDelayed = 0;
                     94:   ValveFlag = 1;
                     95: 
                     96:   DestroyAllSprites();
                     97: 
                     98:   DisasterEvent = 0;
                     99:   TaxFlag = 0;
                    100: 
                    101:   for (x = 0; x < HWLDX; x++) {
                    102:     for (y = 0; y < HWLDY; y++) {
                    103:       PopDensity[x][y] = 0;
                    104:       TrfDensity[x][y] = 0;
                    105:       PollutionMem[x][y] = 0;
                    106:       LandValueMem[x][y] = 0;
                    107:       CrimeMem[x][y] = 0;
                    108:     }
                    109:   }
                    110: 
                    111:   for (x = 0; x < QWX; x++) {
                    112:     for (y = 0; y < QWY; y++) {
                    113:       TerrainMem[x][y] = 0;
                    114:     }
                    115:   }
                    116: 
                    117:   for (x = 0; x < SmX; x++) {
                    118:     for (y = 0; y < SmY; y++) {
                    119:       RateOGMem[x][y] = 0;
                    120:       FireRate[x][y] = 0;      
                    121:       ComRate[x][y] = 0;
                    122:       PoliceMap[x][y] = 0;
                    123:       PoliceMapEffect[x][y] = 0;
                    124:       FireRate[x][y] = 0;
                    125:     }
                    126:   }
                    127: 
                    128:   ResetLastKeys();
                    129:   DoNewGame();
                    130:   DoUpdateHeads();
                    131: }
                    132: 
                    133: 
                    134: ResetMapState()
                    135: {
                    136:   SimView *view;
                    137: 
                    138:   for (view = sim->map; view != NULL; view = view->next) {
                    139:     view->map_state = ALMAP;
                    140:   }
                    141: }
                    142: 
                    143: 
                    144: ResetEditorState()
                    145: {
                    146:   SimView *view;
                    147: 
                    148:   for (view = sim->editor; view != NULL; view = view->next) {
                    149:     view->tool_state = dozeState;
                    150:     view->tool_state_save = -1;
                    151:   }
                    152: }
                    153: 
                    154: 

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