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1.1 root 1: /* s_init.c
2: *
3: * Micropolis, Unix Version. This game was released for the Unix platform
4: * in or about 1990 and has been modified for inclusion in the One Laptop
5: * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6: * you need assistance with this program, you may contact:
7: * http://wiki.laptop.org/go/Micropolis or email [email protected].
8: *
9: * This program is free software: you can redistribute it and/or modify
10: * it under the terms of the GNU General Public License as published by
11: * the Free Software Foundation, either version 3 of the License, or (at
12: * your option) any later version.
13: *
14: * This program is distributed in the hope that it will be useful, but
15: * WITHOUT ANY WARRANTY; without even the implied warranty of
16: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17: * General Public License for more details. You should have received a
18: * copy of the GNU General Public License along with this program. If
19: * not, see <http://www.gnu.org/licenses/>.
20: *
21: * ADDITIONAL TERMS per GNU GPL Section 7
22: *
23: * No trademark or publicity rights are granted. This license does NOT
24: * give you any right, title or interest in the trademark SimCity or any
25: * other Electronic Arts trademark. You may not distribute any
26: * modification of this program using the trademark SimCity or claim any
27: * affliation or association with Electronic Arts Inc. or its employees.
28: *
29: * Any propagation or conveyance of this program must include this
30: * copyright notice and these terms.
31: *
32: * If you convey this program (or any modifications of it) and assume
33: * contractual liability for the program to recipients of it, you agree
34: * to indemnify Electronic Arts for any liability that those contractual
35: * assumptions impose on Electronic Arts.
36: *
37: * You may not misrepresent the origins of this program; modified
38: * versions of the program must be marked as such and not identified as
39: * the original program.
40: *
41: * This disclaimer supplements the one included in the General Public
42: * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43: * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44: * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45: * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46: * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47: * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48: * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49: * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50: * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51: * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52: * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53: * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54: * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55: * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56: * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57: * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58: * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59: * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60: * NOT APPLY TO YOU.
61: */
62: #include "sim.h"
63:
64:
65: /* Initialize Stuff */
66:
67:
68: /* comefrom: loadFile bootUp main doMessage */
69: InitWillStuff()
70: {
71: register short x, y, z;
72:
73: RandomlySeedRand();
74: InitGraphMax();
75: RoadEffect = 32;
76: PoliceEffect = 1000; /*added*/
77: FireEffect = 1000;
78: CityScore = 500;
79: CityPop = -1;
80: LastCityTime = -1;
81: LastCityYear = -1;
82: LastCityMonth = -1;
83: LastFunds = -1;
84: LastR = LastC = LastI = -999999;
85: OverRide = 0;
86: PendingTool = -1;
87:
88: MesNum = 0;
89: MessagePort = 0;
90: RoadFund = 0;
91: PoliceFund = 0;
92: FireFund = 0;
93: UpdateDelayed = 0;
94: ValveFlag = 1;
95:
96: DestroyAllSprites();
97:
98: DisasterEvent = 0;
99: TaxFlag = 0;
100:
101: for (x = 0; x < HWLDX; x++) {
102: for (y = 0; y < HWLDY; y++) {
103: PopDensity[x][y] = 0;
104: TrfDensity[x][y] = 0;
105: PollutionMem[x][y] = 0;
106: LandValueMem[x][y] = 0;
107: CrimeMem[x][y] = 0;
108: }
109: }
110:
111: for (x = 0; x < QWX; x++) {
112: for (y = 0; y < QWY; y++) {
113: TerrainMem[x][y] = 0;
114: }
115: }
116:
117: for (x = 0; x < SmX; x++) {
118: for (y = 0; y < SmY; y++) {
119: RateOGMem[x][y] = 0;
120: FireRate[x][y] = 0;
121: ComRate[x][y] = 0;
122: PoliceMap[x][y] = 0;
123: PoliceMapEffect[x][y] = 0;
124: FireRate[x][y] = 0;
125: }
126: }
127:
128: ResetLastKeys();
129: DoNewGame();
130: DoUpdateHeads();
131: }
132:
133:
134: ResetMapState()
135: {
136: SimView *view;
137:
138: for (view = sim->map; view != NULL; view = view->next) {
139: view->map_state = ALMAP;
140: }
141: }
142:
143:
144: ResetEditorState()
145: {
146: SimView *view;
147:
148: for (view = sim->editor; view != NULL; view = view->next) {
149: view->tool_state = dozeState;
150: view->tool_state_save = -1;
151: }
152: }
153:
154:
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