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Micropolis Activity
/* s_init.c
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email [email protected].
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
#include "sim.h"
/* Initialize Stuff */
/* comefrom: loadFile bootUp main doMessage */
InitWillStuff()
{
register short x, y, z;
RandomlySeedRand();
InitGraphMax();
RoadEffect = 32;
PoliceEffect = 1000; /*added*/
FireEffect = 1000;
CityScore = 500;
CityPop = -1;
LastCityTime = -1;
LastCityYear = -1;
LastCityMonth = -1;
LastFunds = -1;
LastR = LastC = LastI = -999999;
OverRide = 0;
PendingTool = -1;
MesNum = 0;
MessagePort = 0;
RoadFund = 0;
PoliceFund = 0;
FireFund = 0;
UpdateDelayed = 0;
ValveFlag = 1;
DestroyAllSprites();
DisasterEvent = 0;
TaxFlag = 0;
for (x = 0; x < HWLDX; x++) {
for (y = 0; y < HWLDY; y++) {
PopDensity[x][y] = 0;
TrfDensity[x][y] = 0;
PollutionMem[x][y] = 0;
LandValueMem[x][y] = 0;
CrimeMem[x][y] = 0;
}
}
for (x = 0; x < QWX; x++) {
for (y = 0; y < QWY; y++) {
TerrainMem[x][y] = 0;
}
}
for (x = 0; x < SmX; x++) {
for (y = 0; y < SmY; y++) {
RateOGMem[x][y] = 0;
FireRate[x][y] = 0;
ComRate[x][y] = 0;
PoliceMap[x][y] = 0;
PoliceMapEffect[x][y] = 0;
FireRate[x][y] = 0;
}
}
ResetLastKeys();
DoNewGame();
DoUpdateHeads();
}
ResetMapState()
{
SimView *view;
for (view = sim->map; view != NULL; view = view->next) {
view->map_state = ALMAP;
}
}
ResetEditorState()
{
SimView *view;
for (view = sim->editor; view != NULL; view = view->next) {
view->tool_state = dozeState;
view->tool_state_save = -1;
}
}
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