Annotation of micropolis/src/sim/s_msg.c, revision 1.1

1.1     ! root        1: /* s_msg.c
        !             2:  *
        !             3:  * Micropolis, Unix Version.  This game was released for the Unix platform
        !             4:  * in or about 1990 and has been modified for inclusion in the One Laptop
        !             5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
        !             6:  * you need assistance with this program, you may contact:
        !             7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
        !             8:  * 
        !             9:  * This program is free software: you can redistribute it and/or modify
        !            10:  * it under the terms of the GNU General Public License as published by
        !            11:  * the Free Software Foundation, either version 3 of the License, or (at
        !            12:  * your option) any later version.
        !            13:  * 
        !            14:  * This program is distributed in the hope that it will be useful, but
        !            15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
        !            16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            17:  * General Public License for more details.  You should have received a
        !            18:  * copy of the GNU General Public License along with this program.  If
        !            19:  * not, see <http://www.gnu.org/licenses/>.
        !            20:  * 
        !            21:  *             ADDITIONAL TERMS per GNU GPL Section 7
        !            22:  * 
        !            23:  * No trademark or publicity rights are granted.  This license does NOT
        !            24:  * give you any right, title or interest in the trademark SimCity or any
        !            25:  * other Electronic Arts trademark.  You may not distribute any
        !            26:  * modification of this program using the trademark SimCity or claim any
        !            27:  * affliation or association with Electronic Arts Inc. or its employees.
        !            28:  * 
        !            29:  * Any propagation or conveyance of this program must include this
        !            30:  * copyright notice and these terms.
        !            31:  * 
        !            32:  * If you convey this program (or any modifications of it) and assume
        !            33:  * contractual liability for the program to recipients of it, you agree
        !            34:  * to indemnify Electronic Arts for any liability that those contractual
        !            35:  * assumptions impose on Electronic Arts.
        !            36:  * 
        !            37:  * You may not misrepresent the origins of this program; modified
        !            38:  * versions of the program must be marked as such and not identified as
        !            39:  * the original program.
        !            40:  * 
        !            41:  * This disclaimer supplements the one included in the General Public
        !            42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !            43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !            44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !            45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !            46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !            47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !            48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !            49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !            50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !            51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !            52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !            53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !            54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !            55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !            56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !            57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !            58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !            59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !            60:  * NOT APPLY TO YOU.
        !            61:  */
        !            62: #include "sim.h"
        !            63: 
        !            64: 
        !            65: QUAD LastCityPop;
        !            66: short LastCategory;
        !            67: short LastPicNum;
        !            68: short autoGo;
        !            69: short HaveLastMessage = 0;
        !            70: char LastMessage[256];
        !            71: int DoAutoGoto(short x, short y, char *msg);
        !            72: int DoShowPicture(short id);
        !            73: 
        !            74: /* comefrom: Simulate */
        !            75: SendMessages(void)
        !            76: {
        !            77:   register z;
        !            78:   short PowerPop;
        !            79:   float TM;
        !            80: 
        !            81:   if ((ScenarioID) && (ScoreType) && (ScoreWait)) {
        !            82:     ScoreWait--;
        !            83:     if (!ScoreWait)
        !            84:       DoScenarioScore(ScoreType);
        !            85:   }
        !            86: 
        !            87:   CheckGrowth();
        !            88: 
        !            89:   TotalZPop = ResZPop + ComZPop + IndZPop;
        !            90:   PowerPop = NuclearPop + CoalPop;
        !            91: 
        !            92:   z = CityTime & 63;
        !            93: 
        !            94:   switch(z) {
        !            95: 
        !            96:   case 1:
        !            97:     if ((TotalZPop >>2) >= ResZPop)
        !            98:       SendMes(1); /* need Res */
        !            99:     break;
        !           100:   case 5:
        !           101:     if ((TotalZPop >>3) >= ComZPop)
        !           102:       SendMes(2); /* need Com */
        !           103:     break;
        !           104:   case 10:
        !           105:     if ((TotalZPop >>3) >= IndZPop)
        !           106:       SendMes(3); /* need Ind */
        !           107:     break;
        !           108:   case 14:
        !           109:     if ((TotalZPop > 10) && ((TotalZPop <<1) > RoadTotal))
        !           110:       SendMes(4);
        !           111:     break;
        !           112:   case 18:
        !           113:     if ((TotalZPop > 50) && (TotalZPop > RailTotal))
        !           114:       SendMes(5);
        !           115:     break;
        !           116:   case 22:
        !           117:     if ((TotalZPop > 10) && (PowerPop == 0))
        !           118:       SendMes(6); /* need Power */
        !           119:     break;
        !           120:   case 26:
        !           121:     if ((ResPop > 500) && (StadiumPop == 0)) {
        !           122:       SendMes(7); /* need Stad */
        !           123:       ResCap = 1;
        !           124:     }
        !           125:     else
        !           126:       ResCap = 0;
        !           127:     break;
        !           128:   case 28:
        !           129:     if ((IndPop > 70) && (PortPop == 0)) {
        !           130:       SendMes(8);
        !           131:       IndCap = 1;
        !           132:     }
        !           133:     else IndCap = 0;
        !           134:     break;
        !           135:   case 30:
        !           136:     if ((ComPop > 100) && (APortPop == 0)) {
        !           137:       SendMes(9);
        !           138:       ComCap = 1;
        !           139:     }
        !           140:     else ComCap = 0;
        !           141:     break;
        !           142:   case 32:
        !           143:     TM = unPwrdZCnt + PwrdZCnt;        /* dec score for unpowered zones */
        !           144:     if (TM)  
        !           145:       if ((PwrdZCnt / TM) < .7)
        !           146:        SendMes(15);
        !           147:     break;
        !           148:   case 35:
        !           149:     if (PolluteAverage > /* 80 */ 60)
        !           150:       SendMes(-10);
        !           151:     break;
        !           152:   case 42:
        !           153:     if (CrimeAverage > 100)
        !           154:       SendMes(-11);
        !           155:     break;
        !           156:   case 45:
        !           157:     if ((TotalPop > 60) && (FireStPop == 0))
        !           158:       SendMes(13);
        !           159:     break;
        !           160:   case 48:
        !           161:     if ((TotalPop > 60) && (PolicePop == 0))
        !           162:       SendMes(14);
        !           163:     break;
        !           164:   case 51:
        !           165:     if (CityTax > 12)
        !           166:       SendMes(16);
        !           167:     break;
        !           168:   case 54:
        !           169:     if ((RoadEffect < 20) && (RoadTotal > 30))
        !           170:       SendMes(17);
        !           171:     break;
        !           172:   case 57:
        !           173:     if ((FireEffect < 700) && (TotalPop > 20))
        !           174:       SendMes(18);
        !           175:     break;
        !           176:   case 60:
        !           177:     if ((PoliceEffect < 700) && (TotalPop > 20))
        !           178:       SendMes(19);
        !           179:     break;
        !           180:   case 63:
        !           181:     if (TrafficAverage > 60)
        !           182:       SendMes(-12);
        !           183:     break;
        !           184:   }
        !           185: }
        !           186: 
        !           187: 
        !           188: /* comefrom: SendMessages */
        !           189: CheckGrowth(void)
        !           190: {
        !           191:   QUAD ThisCityPop;
        !           192:   short z;
        !           193: 
        !           194:   if (!(CityTime & 3)) {
        !           195:     z = 0;
        !           196:     ThisCityPop = ((ResPop) + (ComPop * 8L) + (IndPop * 8L)) * 20L;
        !           197:     if (LastCityPop) {
        !           198:       if ((LastCityPop < 2000) && (ThisCityPop >= 2000))       z = 35;
        !           199:       if ((LastCityPop < 10000) && (ThisCityPop >= 10000))     z = 36;
        !           200:       if ((LastCityPop < 50000L) && (ThisCityPop >= 50000L))   z = 37;
        !           201:       if ((LastCityPop < 100000L) && (ThisCityPop >= 100000L)) z = 38;
        !           202:       if ((LastCityPop < 500000L) && (ThisCityPop >= 500000L)) z = 39;
        !           203:     }
        !           204:     if (z)
        !           205:       if (z != LastCategory) {
        !           206:        SendMes(-z);
        !           207:        LastCategory = z;
        !           208:       }
        !           209:     LastCityPop = ThisCityPop;
        !           210:   }
        !           211: }
        !           212: 
        !           213: 
        !           214: /* comefrom: SendMessages */
        !           215: DoScenarioScore(int type)
        !           216: {
        !           217:   short z;
        !           218: 
        !           219:   z = -200;    /* you lose */
        !           220:   switch(type) {
        !           221:   case 1:      /* Dullsville */
        !           222:          if (CityClass >= 4)           z = -100;
        !           223:          break;
        !           224:   case 2:      /* San Francisco */
        !           225:          if (CityClass >= 4)           z = -100;
        !           226:          break;
        !           227:   case 3:      /* Hamburg */
        !           228:          if (CityClass >= 4)           z = -100;
        !           229:          break;
        !           230:   case 4:      /* Bern */
        !           231:          if (TrafficAverage < 80)      z = -100;
        !           232:          break;
        !           233:   case 5:      /* Tokyo */
        !           234:          if (CityScore > 500)          z = -100;
        !           235:          break;
        !           236:   case 6:      /* Detroit */
        !           237:          if (CrimeAverage < 60)        z = -100;
        !           238:          break;
        !           239:   case 7:      /* Boston */
        !           240:          if (CityScore > 500)          z = -100;
        !           241:          break;
        !           242:   case 8:      /* Rio de Janeiro */
        !           243:          if (CityScore > 500)          z = -100;
        !           244:          break;
        !           245:   }
        !           246:   ClearMes();
        !           247:   SendMes(z);
        !           248: 
        !           249:   if (z == -200)
        !           250:     DoLoseGame();
        !           251: }
        !           252: 
        !           253: 
        !           254: ClearMes(void)
        !           255: {
        !           256:   MessagePort = 0;
        !           257:   MesX = 0;
        !           258:   MesY = 0;
        !           259:   LastPicNum = 0;
        !           260: }
        !           261: 
        !           262: 
        !           263: /* comefrom: MakeEarthquake MakeFire MakeFire MakeFlood SendMessages 
        !           264:             CheckGrowth DoScenarioScore DoPowerScan */
        !           265: SendMes(int Mnum)
        !           266: {
        !           267:   if (Mnum < 0) {
        !           268:     if (Mnum != LastPicNum) {
        !           269:       MessagePort = Mnum;
        !           270:       MesX = 0;
        !           271:       MesY = 0;
        !           272:       LastPicNum = Mnum;
        !           273:       return (1);
        !           274:     }
        !           275:   } else {
        !           276:     if (!(MessagePort)) {
        !           277:       MessagePort = Mnum;
        !           278:       MesX = 0;
        !           279:       MesY = 0;
        !           280:       return(1);
        !           281:     }
        !           282:   }
        !           283:   return(0);
        !           284: }
        !           285: 
        !           286: 
        !           287: /* comefrom: DoExplosion DoCopter ExplodeObject */
        !           288: void SendMesAt(short Mnum, short x, short y)
        !           289: {
        !           290:   if (SendMes(Mnum)) {
        !           291:     MesX = x;
        !           292:     MesY = y;
        !           293:   }
        !           294: }
        !           295: 
        !           296: 
        !           297: doMessage(void) 
        !           298: {
        !           299:   char messageStr[256];
        !           300:   short pictId;
        !           301:   short firstTime;
        !           302: 
        !           303:   messageStr[0] = 0;
        !           304: 
        !           305:   if (MessagePort) {
        !           306:     MesNum = MessagePort;
        !           307:     MessagePort = 0;
        !           308:     LastMesTime = TickCount();
        !           309:     firstTime = 1;
        !           310:   } else {
        !           311:     firstTime = 0;
        !           312:     if (MesNum == 0)  return;
        !           313:     if (MesNum < 0) {
        !           314:       MesNum = -MesNum;
        !           315:       LastMesTime = TickCount();
        !           316:     } else if ((TickCount() - LastMesTime) > (60 * 30)) {
        !           317:       MesNum = 0;
        !           318:       return;
        !           319:     }
        !           320:   }
        !           321:   if (firstTime) {
        !           322:     switch ((MesNum < 0) ? -MesNum : MesNum) {
        !           323:     case  12:
        !           324:       if (Rand(5) == 1) {
        !           325:        MakeSound("city", "HonkHonk-Med");
        !           326:       } else if (Rand(5) == 1) {
        !           327:        MakeSound("city", "HonkHonk-Low");
        !           328:       } else if (Rand(5) == 1) {
        !           329:        MakeSound("city", "HonkHonk-High");
        !           330:       }
        !           331:       break;
        !           332:     case  11:
        !           333:     case  20:
        !           334:     case 22:
        !           335:     case 23:
        !           336:     case 24:
        !           337:     case 25:
        !           338:     case 26:
        !           339:     case 27:
        !           340:       MakeSound("city", "Siren");
        !           341:       break;
        !           342:     case  21:
        !           343:       MakeSound("city", "Monster -speed [MonsterSpeed]");
        !           344:       break;
        !           345:     case 30:
        !           346:       MakeSound("city", "Explosion-Low");
        !           347:       MakeSound("city", "Siren");
        !           348:       break;
        !           349:     case  43:
        !           350:       MakeSound("city", "Explosion-High");
        !           351:       MakeSound("city", "Explosion-Low");
        !           352:       MakeSound("city", "Siren");
        !           353:       break;
        !           354:     case  44:
        !           355:       MakeSound("city", "Siren");
        !           356:       break;
        !           357:     }
        !           358:   }
        !           359: 
        !           360:   if (MesNum >= 0) {
        !           361:     if (MesNum == 0)
        !           362:       return;
        !           363: 
        !           364:     if (MesNum > 60) {
        !           365:       MesNum = 0;
        !           366:       return;
        !           367:     }
        !           368: 
        !           369:     GetIndString(messageStr, 301, MesNum);
        !           370:     if (MesX || MesY) {
        !           371:       /* TODO: draw goto button */
        !           372:     }
        !           373: 
        !           374:     if (autoGo && (MesX || MesY)) {
        !           375:       DoAutoGoto(MesX, MesY, messageStr);
        !           376:       MesX = 0;
        !           377:       MesY = 0;
        !           378:     } else {
        !           379:       SetMessageField(messageStr);
        !           380:     }
        !           381: 
        !           382:   } else { /* picture message */
        !           383:     pictId = -(MesNum);
        !           384: 
        !           385:     if (pictId < 43)
        !           386:       GetIndString(messageStr, 301, pictId);
        !           387:     else
        !           388:       messageStr[0] = '\0';
        !           389: 
        !           390:     DoShowPicture(pictId);
        !           391: 
        !           392:     MessagePort = pictId; /* resend text message */
        !           393: 
        !           394:     if (autoGo && (MesX || MesY)) {
        !           395:       
        !           396:       DoAutoGoto(MesX, MesY, messageStr);
        !           397:       MesX = 0;
        !           398:       MesY = 0;
        !           399:     }
        !           400:   }
        !           401: }
        !           402: 
        !           403: 
        !           404: DoAutoGoto(short x, short y, char *msg)
        !           405: {
        !           406:   char buf[256];
        !           407: 
        !           408:   SetMessageField(msg);
        !           409:   sprintf(buf, "UIAutoGoto %d %d", x, y);
        !           410:   Eval(buf);
        !           411: }
        !           412: 
        !           413: 
        !           414: SetMessageField(char *str)
        !           415: {
        !           416:   char buf[256];
        !           417: 
        !           418:   if (!HaveLastMessage ||
        !           419:       strcmp(LastMessage, str)) {
        !           420:     strcpy(LastMessage, str);
        !           421:     HaveLastMessage = 1;
        !           422:     sprintf(buf, "UISetMessage {%s}", str);
        !           423:     Eval(buf);
        !           424:   }
        !           425: }
        !           426: 
        !           427: 
        !           428: DoShowPicture(short id)
        !           429: {
        !           430:   char buf[256];
        !           431: 
        !           432:   sprintf(buf, "UIShowPicture %d", id);
        !           433:   Eval(buf);
        !           434: }
        !           435: 
        !           436: 
        !           437: DoLoseGame()
        !           438: {
        !           439:   Eval("UILoseGame");
        !           440: }
        !           441: 
        !           442: 
        !           443: DoWinGame()
        !           444: {
        !           445:   Eval("UIWinGame");
        !           446: }
        !           447: 
        !           448: 

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