|
|
Micropolis Activity
/* s_power.c
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email [email protected].
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
#include "sim.h"
/* Power Scan */
int PowerStackNum;
char PowerStackX[PWRSTKSIZE], PowerStackY[PWRSTKSIZE];
QUAD MaxPower, NumPower;
/* comefrom: TestForCond DoPowerScan TryGo */
MoveMapSim (short MDir)
{
switch (MDir) {
case 0:
if (SMapY > 0) {
SMapY--;
return (TRUE);
}
if (SMapY < 0)
SMapY = 0;
return (FALSE);
case 1:
if (SMapX < (WORLD_X - 1)) {
SMapX++;
return (TRUE);
}
if (SMapX > (WORLD_X - 1))
SMapX = WORLD_X - 1;
return (FALSE);
case 2:
if (SMapY < (WORLD_Y - 1)) {
SMapY++;
return (TRUE);
}
if (SMapY > (WORLD_Y - 1))
SMapY = WORLD_Y - 1;
return (FALSE);
case 3:
if (SMapX > 0) {
SMapX--;
return (TRUE);
}
if (SMapX < 0)
SMapX = 0;
return (FALSE);
case 4:
return (TRUE);
}
return (FALSE);
}
/* inlined -Don */
#if 0
/* comefrom: DoPowerScan */
SetPowerBit(void)
{
register int PowerWrd;
/* XXX: assumes 120x100 */
PowerWrd = (SMapX >>4) + (SMapY <<3);
PowerMap[PowerWrd] |= 1 << (SMapX & 15);
}
#endif
/* inlined */
#if 0
/* comefrom: TestForCond */
int TestPowerBit(void)
{
register int PowerWrd;
if ((CChr9 == NUCLEAR) || (CChr9 == POWERPLANT))
return(1);
/* XXX: assumes 120x100 */
PowerWrd = (SMapX >>4) + (SMapY <<3);
if (PowerWrd >= PWRMAPSIZE)
return(0);
return ((PowerMap[PowerWrd] & (1 << (SMapX & 15))) ? 1 : 0);
}
#endif
/* comefrom: DoPowerScan */
short TestForCond(short TFDir)
{
register int xsave, ysave, PowerWrd;
xsave = SMapX;
ysave = SMapY;
if (MoveMapSim(TFDir)) {
/* TestPowerBit was taking a lot of time so I swapped the & order -Don */
#if 0
if ((Map[SMapX][SMapY] & CONDBIT) &&
(!TestPowerBit()))
#else
if ((Map[SMapX][SMapY] & CONDBIT) &&
(CChr9 != NUCLEAR) &&
(CChr9 != POWERPLANT) &&
(
#if 0
(PowerWrd = (SMapX >>4) + (SMapY <<3)),
#else
(PowerWrd = POWERWORD(SMapX, SMapY)),
#endif
((PowerWrd > PWRMAPSIZE) ||
((PowerMap[PowerWrd] & (1 << (SMapX & 15))) == 0))))
#endif
{
SMapX = xsave;
SMapY = ysave;
return (TRUE);
}
}
SMapX = xsave;
SMapY = ysave;
return (FALSE);
}
/* comefrom: Simulate SpecialInit InitSimMemory */
DoPowerScan()
{
short ADir;
register int ConNum, Dir, x;
for (x = 0; x < PWRMAPSIZE; x++)
PowerMap[x] = 0; /* ClearPowerMem */
MaxPower = (CoalPop * 700L) + (NuclearPop * 2000L); /* post release */
NumPower = 0;
while (PowerStackNum) {
PullPowerStack();
ADir = 4;
do {
if (++NumPower > MaxPower) {
SendMes(40);
return;
}
MoveMapSim(ADir);
/* inlined -Don */
#if 0
SetPowerBit();
#else
#if 1
SETPOWERBIT(SMapX, SMapY);
#else
PowerMap[(SMapX >>4) + (SMapY <<3)] |= 1 << (SMapX & 15);
#endif
#endif
ConNum = 0;
Dir = 0;
while ((Dir < 4) && (ConNum < 2)) {
if (TestForCond(Dir)) {
ConNum++;
ADir = Dir;
}
Dir++;
}
if (ConNum > 1)
PushPowerStack();
} while (ConNum);
}
}
/* comefrom: DoPowerScan DoSPZone */
PushPowerStack(void)
{
if (PowerStackNum < (PWRSTKSIZE - 2)) {
PowerStackNum++;
PowerStackX[PowerStackNum] = SMapX;
PowerStackY[PowerStackNum] = SMapY;
}
}
/* comefrom: DoPowerScan */
PullPowerStack(void)
{
if (PowerStackNum > 0) {
SMapX = PowerStackX[PowerStackNum];
SMapY = PowerStackY[PowerStackNum];
PowerStackNum--;
}
}
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.