Annotation of micropolis/src/sim/s_scan.c, revision 1.1

1.1     ! root        1: /* s_scan.c
        !             2:  *
        !             3:  * Micropolis, Unix Version.  This game was released for the Unix platform
        !             4:  * in or about 1990 and has been modified for inclusion in the One Laptop
        !             5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
        !             6:  * you need assistance with this program, you may contact:
        !             7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
        !             8:  * 
        !             9:  * This program is free software: you can redistribute it and/or modify
        !            10:  * it under the terms of the GNU General Public License as published by
        !            11:  * the Free Software Foundation, either version 3 of the License, or (at
        !            12:  * your option) any later version.
        !            13:  * 
        !            14:  * This program is distributed in the hope that it will be useful, but
        !            15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
        !            16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            17:  * General Public License for more details.  You should have received a
        !            18:  * copy of the GNU General Public License along with this program.  If
        !            19:  * not, see <http://www.gnu.org/licenses/>.
        !            20:  * 
        !            21:  *             ADDITIONAL TERMS per GNU GPL Section 7
        !            22:  * 
        !            23:  * No trademark or publicity rights are granted.  This license does NOT
        !            24:  * give you any right, title or interest in the trademark SimCity or any
        !            25:  * other Electronic Arts trademark.  You may not distribute any
        !            26:  * modification of this program using the trademark SimCity or claim any
        !            27:  * affliation or association with Electronic Arts Inc. or its employees.
        !            28:  * 
        !            29:  * Any propagation or conveyance of this program must include this
        !            30:  * copyright notice and these terms.
        !            31:  * 
        !            32:  * If you convey this program (or any modifications of it) and assume
        !            33:  * contractual liability for the program to recipients of it, you agree
        !            34:  * to indemnify Electronic Arts for any liability that those contractual
        !            35:  * assumptions impose on Electronic Arts.
        !            36:  * 
        !            37:  * You may not misrepresent the origins of this program; modified
        !            38:  * versions of the program must be marked as such and not identified as
        !            39:  * the original program.
        !            40:  * 
        !            41:  * This disclaimer supplements the one included in the General Public
        !            42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !            43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !            44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !            45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !            46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !            47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !            48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !            49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !            50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !            51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !            52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !            53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !            54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !            55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !            56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !            57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !            58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !            59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !            60:  * NOT APPLY TO YOU.
        !            61:  */
        !            62: #include "sim.h"
        !            63: 
        !            64: 
        !            65: /* Map Updates */
        !            66: 
        !            67: 
        !            68: short NewMap;
        !            69: short NewMapFlags[NMAPS];
        !            70: short CCx, CCy, CCx2, CCy2;
        !            71: short PolMaxX, PolMaxY;
        !            72: short CrimeMaxX, CrimeMaxY;
        !            73: QUAD DonDither = 0;
        !            74: 
        !            75: 
        !            76: /* comefrom: Simulate SpecialInit */
        !            77: FireAnalysis(void)             /* Make firerate map from firestation map  */
        !            78: {
        !            79:   register x,y;
        !            80: 
        !            81:   SmoothFSMap();
        !            82:   SmoothFSMap();
        !            83:   SmoothFSMap();
        !            84:   for (x = 0; x < SmX; x++)
        !            85:     for (y = 0; y < SmY; y++)
        !            86:       FireRate[x][y] = FireStMap[x][y];
        !            87: 
        !            88:   NewMapFlags[DYMAP] = NewMapFlags[FIMAP] = 1;
        !            89: }
        !            90: 
        !            91: 
        !            92: /* comefrom: Simulate SpecialInit */
        !            93: PopDenScan(void)               /*  sets: PopDensity, , , ComRate  */
        !            94: {
        !            95:   QUAD Xtot, Ytot, Ztot;
        !            96:   register short x, y, z;
        !            97: 
        !            98:   ClrTemArray();
        !            99:   Xtot = 0;
        !           100:   Ytot = 0;
        !           101:   Ztot = 0;
        !           102:   for (x = 0; x < WORLD_X; x++)
        !           103:     for (y = 0; y < WORLD_Y; y++) {
        !           104:       z = Map[x][y];
        !           105:       if (z & ZONEBIT) {
        !           106:        z = z & LOMASK;
        !           107:        SMapX = x;
        !           108:        SMapY = y;
        !           109:        z = GetPDen(z) <<3;
        !           110:        if (z > 254)
        !           111:          z = 254;
        !           112:        tem[x >>1][y >>1] = z;
        !           113:        Xtot += x;
        !           114:        Ytot += y;
        !           115:        Ztot++;
        !           116:       }
        !           117:     }
        !           118:   DoSmooth();                  /* T1 -> T2 */
        !           119:   DoSmooth2();                 /* T2 -> T1 */
        !           120:   DoSmooth();                  /* T1 -> T2 */
        !           121: 
        !           122:   for (x = 0; x < HWLDX; x++)
        !           123:     for (y = 0; y < HWLDY; y++)
        !           124:       PopDensity[x][y] = tem2[x][y] <<1;
        !           125: 
        !           126:   DistIntMarket();             /* set ComRate w/ (/ComMap) */
        !           127: 
        !           128:   if (Ztot) {                  /* Find Center of Mass for City */
        !           129:     CCx = Xtot / Ztot;
        !           130:     CCy = Ytot / Ztot;
        !           131:   } else {
        !           132:     CCx = HWLDX;               /* if pop=0 center of Map is CC */
        !           133:     CCy = HWLDY;
        !           134:   }
        !           135:   CCx2 = CCx >>1;
        !           136:   CCy2 = CCy >>1;
        !           137:   NewMapFlags[DYMAP] = NewMapFlags[PDMAP] = NewMapFlags[RGMAP] = 1;
        !           138: }
        !           139: 
        !           140: 
        !           141: /* comefrom: PopDenScan */
        !           142: GetPDen(int Ch9)
        !           143: {
        !           144:   register int pop;
        !           145: 
        !           146:   if (Ch9 == FREEZ) {
        !           147:     pop = DoFreePop(Ch9);
        !           148:     return (pop);
        !           149:   }
        !           150:   if (Ch9 < COMBASE) {
        !           151:     pop = RZPop(Ch9);
        !           152:     return (pop);
        !           153:   }
        !           154:   if (Ch9 < INDBASE) {
        !           155:     pop = (CZPop(Ch9) <<3);
        !           156:     return (pop);
        !           157:   }
        !           158:   if (Ch9 < PORTBASE) {
        !           159:     pop = (IZPop(Ch9) <<3);
        !           160:     return (pop);
        !           161:   }
        !           162:   return (0);
        !           163: }
        !           164: 
        !           165: 
        !           166: /* comefrom: Simulate SpecialInit */
        !           167: PTLScan(void)          /* Does pollution, terrain, land value   */
        !           168: {
        !           169:   QUAD ptot, LVtot;
        !           170:   register int x, y, z, dis;
        !           171:   int Plevel, LVflag, loc, zx, zy, Mx, My, pnum, LVnum, pmax;
        !           172: 
        !           173:   for (x = 0; x < QWX; x++)
        !           174:     for (y = 0; y < QWY; y++)
        !           175:       Qtem[x][y] = 0;
        !           176:   LVtot = 0;
        !           177:   LVnum = 0;
        !           178:   for (x = 0; x < HWLDX; x++)
        !           179:     for (y = 0; y < HWLDY; y++) {
        !           180:       Plevel = 0;
        !           181:       LVflag = 0;
        !           182:       zx = x <<1;
        !           183:       zy = y <<1;
        !           184:       for (Mx = zx; Mx <= zx + 1; Mx++)
        !           185:        for (My = zy; My <= zy + 1; My++) {
        !           186:          if (loc = (Map[Mx][My] & LOMASK)) {
        !           187:            if (loc < RUBBLE) {
        !           188:              Qtem[x >>1][y >>1] += 15; /* inc terrainMem */
        !           189:              continue;
        !           190:            }
        !           191:            Plevel += GetPValue(loc);
        !           192:            if (loc >= ROADBASE)
        !           193:              LVflag++;
        !           194:          }
        !           195:        }
        !           196: /* XXX ???
        !           197:       if (Plevel < 0)
        !           198:        Plevel = 250;
        !           199: */
        !           200:       if (Plevel > 255)
        !           201:        Plevel = 255;
        !           202:       tem[x][y] = Plevel;
        !           203:       if (LVflag) {                    /* LandValue Equation */
        !           204:        dis = 34 - GetDisCC(x, y);
        !           205:        dis = dis <<2;
        !           206:        dis += (TerrainMem[x >>1][y >>1] );
        !           207:        dis -= (PollutionMem[x][y]);
        !           208:        if (CrimeMem[x][y] > 190) dis -= 20;
        !           209:        if (dis > 250) dis = 250;
        !           210:        if (dis < 1) dis = 1;
        !           211:        LandValueMem[x][y] = dis;
        !           212:        LVtot += dis;
        !           213:        LVnum++;
        !           214:       } else
        !           215:        LandValueMem[x][y] = 0;
        !           216:     }
        !           217: 
        !           218:   if (LVnum)
        !           219:     LVAverage = LVtot / LVnum;
        !           220:   else
        !           221:     LVAverage = 0;
        !           222: 
        !           223:   DoSmooth();
        !           224:   DoSmooth2();
        !           225:   pmax = 0;
        !           226:   pnum = 0;
        !           227:   ptot = 0;
        !           228:   for (x = 0; x < HWLDX; x++) {
        !           229:     for (y = 0; y < HWLDY; y++)  {
        !           230:       z = tem[x][y];
        !           231:       PollutionMem[x][y] = z;
        !           232:       if (z) {                         /*  get pollute average  */
        !           233:        pnum++;
        !           234:        ptot += z;
        !           235:        /* find max pol for monster  */
        !           236:        if ((z > pmax) ||
        !           237:            ((z == pmax) && (!(Rand16() & 3)))) {
        !           238:          pmax = z;
        !           239:          PolMaxX = x <<1;
        !           240:          PolMaxY = y <<1;
        !           241:        }
        !           242:       }
        !           243:     }
        !           244:   }
        !           245:   if (pnum)
        !           246:     PolluteAverage = ptot / pnum;
        !           247:   else
        !           248:     PolluteAverage = 0;
        !           249: 
        !           250:   SmoothTerrain();
        !           251: 
        !           252:   NewMapFlags[DYMAP] = NewMapFlags[PLMAP] = NewMapFlags[LVMAP] = 1;
        !           253: }
        !           254: 
        !           255: 
        !           256: /* comefrom: PTLScan */
        !           257: GetPValue(int loc)
        !           258: {
        !           259:   if (loc < POWERBASE) {
        !           260:     if (loc >= HTRFBASE) return (/* 25 */ 75); /* heavy traf  */
        !           261:     if (loc >= LTRFBASE) return (/* 10 */ 50); /* light traf  */
        !           262:     if (loc <  ROADBASE) {
        !           263:       if (loc > FIREBASE) return (/* 60 */ 90);
        !           264:       /* XXX: Why negative pollution from radiation? */
        !           265:       if (loc >= RADTILE) return (/* -40 */ 255);      /* radioactivity  */
        !           266:     }
        !           267:     return (0);
        !           268:   }
        !           269:   if (loc <= LASTIND) return (0);
        !           270:   if (loc < PORTBASE) return (50);     /* Ind  */
        !           271:   if (loc <= LASTPOWERPLANT) return (/* 60 */ 100);    /* prt, aprt, cpp */
        !           272:   return (0);
        !           273: }
        !           274: 
        !           275: 
        !           276: /* comefrom: PTLScan DistIntMarket */
        !           277: GetDisCC(int x, int y)
        !           278: {
        !           279:   short xdis, ydis, z;
        !           280: 
        !           281:   if (x > CCx2)
        !           282:     xdis = x - CCx2;
        !           283:   else
        !           284:     xdis = CCx2 - x;
        !           285: 
        !           286:   if (y > CCy2)
        !           287:     ydis = y - CCy2;
        !           288:   else
        !           289:     ydis = CCy2 - y;
        !           290: 
        !           291:   z = (xdis + ydis);
        !           292:   if (z > 32)
        !           293:     return (32);
        !           294:   else
        !           295:     return (z);
        !           296: }
        !           297: 
        !           298: 
        !           299: /* comefrom: Simulate SpecialInit */
        !           300: CrimeScan(void)
        !           301: {
        !           302:   short numz;
        !           303:   QUAD totz;
        !           304:   register short x, y, z;
        !           305:   short cmax;
        !           306: 
        !           307:   SmoothPSMap();
        !           308:   SmoothPSMap();
        !           309:   SmoothPSMap();
        !           310:   totz = 0;
        !           311:   numz = 0;
        !           312:   cmax = 0;
        !           313:   for (x = 0; x < HWLDX; x++)
        !           314:     for (y = 0; y < HWLDY; y++) {
        !           315:       if (z = LandValueMem[x][y]) {
        !           316:        ++numz;
        !           317:        z = 128 - z;
        !           318:        z += PopDensity[x][y];
        !           319:        if (z > 300) z = 300;
        !           320:        z -= PoliceMap[x >>2][y >>2];
        !           321:        if (z > 250) z = 250;
        !           322:        if (z < 0) z = 0;
        !           323:        CrimeMem[x][y] = z;
        !           324:        totz += z;
        !           325:        if ((z > cmax) ||
        !           326:            ((z == cmax) && (!(Rand16() & 3)))) {
        !           327:          cmax = z;
        !           328:          CrimeMaxX = x <<1;
        !           329:          CrimeMaxY = y <<1;
        !           330:        }
        !           331:       } else {
        !           332:        CrimeMem[x][y] = 0;
        !           333:       }
        !           334:     }
        !           335:   if (numz)
        !           336:     CrimeAverage = totz / numz;
        !           337:   else
        !           338:     CrimeAverage = 0;
        !           339:   for (x = 0; x < SmX; x++)
        !           340:     for (y = 0; y < SmY; y++)
        !           341:       PoliceMapEffect[x][y] = PoliceMap[x][y];
        !           342:   NewMapFlags[DYMAP] = NewMapFlags[CRMAP] = NewMapFlags[POMAP] = 1;
        !           343: }
        !           344: 
        !           345: 
        !           346: /* comefrom: PTLScan */
        !           347: SmoothTerrain(void)
        !           348: {
        !           349:   if (DonDither & 1) {
        !           350:     register int x, y = 0, z = 0, dir = 1;
        !           351: 
        !           352:     for (x = 0; x < QWX; x++) {
        !           353:       for (; y != QWY && y != -1; y += dir) {
        !           354:        z += Qtem[(x == 0) ? x : (x - 1)][y] +
        !           355:             Qtem[(x == (QWX - 1)) ? x : (x + 1)][y] +
        !           356:             Qtem[x][(y == 0) ? (0) : (y - 1)] +
        !           357:             Qtem[x][(y == (QWY - 1)) ? y : (y + 1)] +
        !           358:             (Qtem[x][y] <<2);
        !           359:        TerrainMem[x][y] = (unsigned char)(((unsigned)z) >>3);
        !           360:        z &= 0x7;
        !           361:       }
        !           362:       dir = -dir;
        !           363:       y += dir;
        !           364:     }
        !           365:   } else {
        !           366:     register short x,y,z;
        !           367: 
        !           368:     for (x = 0; x < QWX; x++)
        !           369:       for (y = 0; y < QWY; y++) {
        !           370:        z = 0;
        !           371:        if (x > 0) z += Qtem[x - 1][y];
        !           372:        if (x < (QWX - 1)) z += Qtem[x + 1][y];
        !           373:        if (y > 0) z += Qtem[x][y - 1];
        !           374:        if (y < (QWY - 1)) z += Qtem[x][y + 1];
        !           375:        TerrainMem[x][y] = (unsigned char)((z >>2) + Qtem[x][y]) >>1;
        !           376:       }
        !           377:   }
        !           378: }
        !           379: 
        !           380: /* comefrom: PopDenScan */
        !           381: DoSmooth (void)        /* smooths data in tem[x][y] into tem2[x][y]  */
        !           382: {
        !           383:   if (DonDither & 2) {
        !           384:     register int x, y = 0, z = 0, dir = 1;
        !           385: 
        !           386:     for (x = 0; x < HWLDX; x++) {
        !           387:       for (; y != HWLDY && y != -1; y += dir) {
        !           388: /*
        !           389:        z += tem[(x == 0) ? x : (x - 1)][y] +
        !           390:             tem[(x == (HWLDX - 1)) ? x : (x + 1)][y] +
        !           391:             tem[x][(y == 0) ? (0) : (y - 1)] +
        !           392:             tem[x][(y == (HWLDY - 1)) ? y : (y + 1)] +
        !           393:             tem[x][y];
        !           394:        tem2[x][y] = (unsigned char)(((unsigned int)z) >>2);
        !           395:        z &= 0x3;
        !           396: */
        !           397:        z += tem[(x == 0) ? x : (x - 1)][y] +
        !           398:             tem[(x == (HWLDX - 1)) ? x : (x + 1)][y] +
        !           399:             tem[x][(y == 0) ? (0) : (y - 1)] +
        !           400:             tem[x][(y == (HWLDY - 1)) ? y : (y + 1)] +
        !           401:             tem[x][y];
        !           402:        tem2[x][y] = (unsigned char)(((unsigned int)z) >>2);
        !           403:        z &= 3;
        !           404:       }
        !           405:       dir = -dir;
        !           406:       y += dir;
        !           407:     }
        !           408:   } else {
        !           409:     register short x,y,z;
        !           410: 
        !           411:     for (x = 0; x < HWLDX; x++) {
        !           412:       for (y = 0; y < HWLDY; y++) {
        !           413:        z = 0;
        !           414:        if (x > 0) z += tem[x - 1][y];
        !           415:        if (x < (HWLDX - 1)) z += tem[x + 1][y];
        !           416:        if (y > 0) z += tem[x][y - 1];
        !           417:        if (y < (HWLDY - 1)) z += tem[x][y + 1];
        !           418:        z = (z + tem[x][y]) >>2;
        !           419:        if (z > 255) z = 255;
        !           420:        tem2[x][y] = (unsigned char)z;
        !           421:       }
        !           422:     }
        !           423:   }
        !           424: }
        !           425: 
        !           426: 
        !           427: /* comefrom: PopDenScan */
        !           428: DoSmooth2 (void)        /* smooths data in tem2[x][y] into tem[x][y]  */
        !           429: {
        !           430:   if (DonDither & 4) {
        !           431:     register int x, y = 0, z = 0, dir = 1;
        !           432: 
        !           433:     for (x = 0; x < HWLDX; x++) {
        !           434:       for (; y != HWLDY && y != -1; y += dir) {
        !           435: /*
        !           436:        z += tem2[(x == 0) ? x : (x - 1)][y] +
        !           437:             tem2[(x == (HWLDX - 1)) ? x : (x + 1)][y] +
        !           438:             tem2[x][(y == 0) ? (0) : (y - 1)] +
        !           439:             tem2[x][(y == (HWLDY - 1)) ? y : (y + 1)] +
        !           440:             tem2[x][y];
        !           441:        tem[x][y] = (unsigned char)(z >>2);
        !           442:        z &= 0x3;
        !           443: */
        !           444:        z += tem2[(x == 0) ? x : (x - 1)][y] +
        !           445:            tem2[(x == (HWLDX - 1)) ? x : (x + 1)][y] +
        !           446:            tem2[x][(y == 0) ? (0) : (y - 1)] +
        !           447:            tem2[x][(y == (HWLDY - 1)) ? y : (y + 1)] +
        !           448:            tem2[x][y];
        !           449:        tem[x][y] = (unsigned char)(((unsigned char)z) >>2);
        !           450:        z &= 3;
        !           451:       }
        !           452:       dir = -dir;
        !           453:       y += dir;
        !           454:     }
        !           455:   } else {
        !           456:     register short x,y,z;
        !           457: 
        !           458:     for (x = 0; x < HWLDX; x++) {
        !           459:       for (y = 0; y < HWLDY; y++) {
        !           460:        z = 0;
        !           461:        if (x > 0) z += tem2[x - 1][y];
        !           462:        if (x < (HWLDX - 1)) z += tem2[x + 1][y];
        !           463:        if (y > 0) z += tem2[x][y - 1];
        !           464:        if (y < (HWLDY - 1)) z += tem2[x][y + 1];
        !           465:        z = (z + tem2[x][y]) >>2;
        !           466:        if (z > 255) z = 255;
        !           467:        tem[x][y] = (unsigned char)z;
        !           468:       }
        !           469:     }
        !           470:   }
        !           471: }
        !           472: 
        !           473: 
        !           474: /* comefrom: PopDenScan */
        !           475: ClrTemArray(void)
        !           476: {
        !           477:   register short x, y, z;
        !           478: 
        !           479:   z = 0;
        !           480:   for (x = 0; x < HWLDX; x++)
        !           481:     for (y = 0; y < HWLDY; y++)
        !           482:       tem[x][y] = z;
        !           483: }
        !           484: 
        !           485: 
        !           486: /* comefrom: FireAnalysis */
        !           487: SmoothFSMap(void)
        !           488: {
        !           489:   register short x, y, edge;
        !           490: 
        !           491:   for (x = 0; x < SmX; x++)
        !           492:     for (y = 0; y < SmY; y++) {
        !           493:       edge = 0;
        !           494:       if (x) edge += FireStMap[x - 1][y];
        !           495:       if (x < (SmX - 1)) edge += FireStMap[x + 1][y];
        !           496:       if (y) edge += FireStMap[x][y - 1];
        !           497:       if (y < (SmY - 1)) edge += FireStMap[x][y + 1];
        !           498:       edge = (edge >>2) + FireStMap[x][y];
        !           499:       STem[x][y] = edge >>1;
        !           500:     }
        !           501:   for (x = 0; x < SmX; x++)
        !           502:     for (y = 0; y < SmY; y++)
        !           503:       FireStMap[x][y] = STem[x][y];
        !           504: }
        !           505: 
        !           506: 
        !           507: /* comefrom: CrimeScan */
        !           508: SmoothPSMap(void)
        !           509: {
        !           510:   register x, y, edge;
        !           511: 
        !           512:   for (x = 0; x < SmX; x++)
        !           513:     for (y = 0; y < SmY; y++) {
        !           514:       edge = 0;
        !           515:       if (x) edge += PoliceMap[x - 1][y];
        !           516:       if (x < (SmX - 1)) edge += PoliceMap[x + 1][y];
        !           517:       if (y) edge += PoliceMap[x][y - 1];
        !           518:       if (y < (SmY - 1)) edge += PoliceMap[x][y + 1];
        !           519:       edge = (edge >>2) + PoliceMap[x][y];
        !           520:       STem[x][y] = edge >>1;
        !           521:     }
        !           522:   for (x = 0; x < SmX; x++)
        !           523:     for (y = 0; y < SmY; y++)
        !           524:       PoliceMap[x][y] = STem[x][y];
        !           525: }
        !           526: 
        !           527: 
        !           528: /* comefrom: PopDenScan */
        !           529: DistIntMarket(void)
        !           530: {
        !           531:   register short x, y, z;
        !           532: 
        !           533:   for (x = 0; x < SmX; x++)
        !           534:     for (y = 0; y < SmY; y++) {
        !           535:       z = GetDisCC(x <<2,y <<2);
        !           536:       z = z <<2;
        !           537:       z = 64 - z;
        !           538:       ComRate[x][y] = z;
        !           539:   }
        !           540: }

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