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Micropolis Activity
/* mapgener.c
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email [email protected].
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/* Micropolis simulator code. Copyright 1988, 1989 Maxis, Will Wright */
#include "sim.h"
#define TRUE 1
#define FALSE 0
#define WORLD_X 120
#define WORLD_Y 100
#define RIVER 2
#define REDGE 3
#define CHANNEL 4
#define WOODS 37
#define BL 4096
#define BN 8192
#define BLN BL+BN
static int XStart, YStart;
static int Dir, LastDir;
/* trash values for GRand() */
static int GRanArray[5] = { 1018,4521,202,419,3 };
far GenerateMap()
{
GRanArray[0] = TickCount(); /* This is the only machine-specific call */
/* It inits GRand() w/ clockcount(long) */
if (!(GRand(10))) { /* 1 in 3 chance that island is generated */
MakeIsland();
return;
}
ClearMap(); /* else make river map */
GetRandStart();
DoRivers();
MakeLakes();
SmoothRiver();
DoTrees();
}
near ClearMap()
{
register int x, y;
for (x=0; x<WORLD_X; x++)
for (y=0; y<WORLD_Y; y++)
Map[x][y] = 0;
}
#define RADIUS 18
near MakeIsland()
{
register int x,y,z;
for (x=0; x<WORLD_X; x++)
for (y=0; y<WORLD_Y; y++)
Map[x][y] = RIVER;
for (x=5; x<WORLD_X-5; x++)
for (y=5; y<WORLD_Y-5; y++)
Map[x][y] = 0;
for (x=0; x<WORLD_X-5; x+=2) {
MapX= x ;
MapY= EGRand(RADIUS);
BRivPlop();
MapY= 90-EGRand(RADIUS);
BRivPlop();
MapY= 0;
SRivPlop();
MapY= 94;
SRivPlop();
}
for (y=0; y<WORLD_Y-5; y+=2) {
MapY= y ;
MapX= EGRand(RADIUS);
BRivPlop();
MapX= 110-EGRand(RADIUS);
BRivPlop();
MapX= 0;
SRivPlop();
MapX= 114;
SRivPlop();
}
SmoothRiver();
DoTrees();
}
near MakeLakes()
{
int Lim1, Lim2, t, z;
register int x, y;
Lim1 = GRand(10);
for (t = 0; t < Lim1; t++) {
x = GRand(99) + 10;
y = GRand(80) + 10;
Lim2 = GRand(12)+2;
for (z = 0; z < Lim2; z++) {
MapX = x - 6 + GRand(12);
MapY = y - 6 + GRand(12);
if (GRand(4)) SRivPlop();
else BRivPlop();
}
}
}
near GetRandStart()
{
XStart = 40 + GRand(40);
YStart = 33 + GRand(33);
MapX = XStart;
MapY = YStart;
}
near DoTrees()
{
int Amount,x,xloc,yloc;
Amount = GRand(100)+50;
for (x=0; x<Amount; x++) {
xloc = GRand(119);
yloc = GRand(99);
TreeSplash(xloc,yloc);
}
SmoothTrees();
SmoothTrees();
}
near TreeSplash(xloc,yloc)
int xloc,yloc;
{
int Dis, Dir;
register int xoff, yoff,z;
Dis = GRand(150)+50;
MapX = xloc;
MapY = yloc;
for (z=0; z<Dis; z++) {
Dir = GRand(7);
MoveMap(Dir);
if (!(TestBounds(MapX,MapY))) return;
if (Map[MapX][MapY] == 0) Map[MapX][MapY] = WOODS+ BLN;
}
}
far SmoothRiver()
{
static int DX[4] = {-1, 0, 1, 0};
static int DY[4] = { 0, 1, 0,-1};
static int REdTab[16] = { 13+BL,13+BL,17+BL,15+BL,5+BL,2,19+BL,
17+BL,9+BL,11+BL,2,13+BL,7+BL,9+BL,5+BL,2};
int bitindex, z,Xtem,Ytem;
register int temp,MapX,MapY;
for (MapX = 0; MapX < WORLD_X; MapX++)
for (MapY = 0; MapY < WORLD_Y; MapY++)
if (Map[MapX][MapY] == REDGE) {
bitindex = 0;
for (z=0; z<4; z++) {
bitindex = bitindex << 1;
Xtem = MapX + DX[z];
Ytem = MapY + DY[z];
if (TestBounds(Xtem, Ytem))
if ( Map[Xtem][Ytem]) bitindex++;
}
temp = REdTab[bitindex & 15];
if ((temp != 2) && (GRand(1))) temp++;
Map[MapX][MapY] = temp;
}
}
far SmoothTrees()
{
static int DX[4] = {-1, 0, 1, 0};
static int DY[4] = { 0, 1, 0,-1};
static int TEdTab[16] = {0,0,0,34,0,0,36,35,0,32,0,33,30,31,29,37};
int bitindex, z,Xtem,Ytem;
register int temp,MapX,MapY;
for (MapX = 0; MapX < WORLD_X; MapX++)
for (MapY = 0; MapY < WORLD_Y; MapY++)
if ((Map[MapX][MapY] & BLN) == BLN) {
bitindex = 0;
for (z=0; z<4; z++) {
bitindex = bitindex << 1;
Xtem = MapX + DX[z];
Ytem = MapY + DY[z];
if (TestBounds(Xtem, Ytem))
if (Map[Xtem][Ytem] & BN) bitindex++;
}
temp = TEdTab[bitindex & 15];
if (temp) {
if (temp != 37)
if ((MapX+MapY) & 1)
temp = temp-8;
Map[MapX][MapY] = temp+BLN;
}
else Map[MapX][MapY] = temp;
}
}
near DoRivers()
{
LastDir = GRand(3);
Dir = LastDir;
DoBRiv();
MapX = XStart;
MapY = YStart;
LastDir = LastDir ^ 4;
Dir = LastDir;
DoBRiv();
MapX = XStart;
MapY = YStart;
LastDir = GRand(3);
DoSRiv();
}
near DoBRiv()
{
int temp, count;
count = 0;
while (TestBounds (MapX+4, MapY+4)) {
BRivPlop();
if (GRand(10) > 4) Dir++;
if (GRand(10) > 4) Dir--;
if (!(GRand(10))) Dir = LastDir;
MoveMap (Dir);
}
}
near DoSRiv()
{
int temp;
while (TestBounds (MapX+3, MapY+3)) {
SRivPlop();
if (GRand(10) > 5) Dir++;
if (GRand(10) > 5) Dir--;
if (!(GRand(12))) Dir = LastDir;
MoveMap (Dir);
}
}
near MoveMap (dir)
int dir;
{
static int DirTab[2][8] ={ { 0, 1, 1, 1, 0, -1, -1, -1},
{-1,-1, 0, 1, 1, 1, 0, -1} };
dir = dir & 7;
MapX += DirTab[0][dir];
MapY += DirTab[1][dir];
}
near BRivPlop()
{
static int BRMatrix[9][9] ={
{0,0,0,3,3,3,0,0,0},
{0,0,3,2,2,2,3,0,0},
{0,3,2,2,2,2,2,3,0},
{3,2,2,2,2,2,2,2,3},
{3,2,2,2,4,2,2,2,3},
{3,2,2,2,2,2,2,2,3},
{0,3,2,2,2,2,2,3,0},
{0,0,3,2,2,2,3,0,0},
{0,0,0,3,3,3,0,0,0} };
int x, y;
for (x=0; x<9; x++)
for (y=0; y<9; y++)
PutOnMap (BRMatrix[y][x], x, y);
}
near SRivPlop()
{
static int SRMatrix[6][6] ={
{0,0,3,3,0,0},
{0,3,2,2,3,0},
{3,2,2,2,2,3},
{3,2,2,2,2,3},
{0,3,2,2,3,0},
{0,0,3,3,0,0} };
int x, y;
for (x=0; x<6; x++)
for (y=0; y<6; y++)
PutOnMap (SRMatrix[y][x], x, y);
}
near PutOnMap (Mchar, Xoff, Yoff)
int Mchar, Xoff, Yoff;
{
register int Xloc, Yloc, temp;
if (Mchar == 0) return;
Xloc = MapX + Xoff;
Yloc = MapY + Yoff;
if (TestBounds (Xloc, Yloc) == FALSE) return (FALSE);
if (temp = Map [Xloc][Yloc]) {
temp = temp & 1023;
if (temp == RIVER)
if (Mchar != CHANNEL)
return (FALSE);
if (temp == CHANNEL) return (FALSE);
}
Map [Xloc][Yloc] = Mchar;
}
far TestBounds(x, y)
register int x, y;
{
if ((( x >= 0) && (x < WORLD_X)) && (( y >= 0) && (y < WORLD_Y)))
return (TRUE);
return (FALSE);
}
near EGRand(limit)
int limit;
{
int x,z;
z= GRand(limit);
x= GRand(limit);
if (z < x) return(z);
return(x);
}
#define RANMASK 32767
near GRand(range) /* stupid but works */
int range;
{
register x, newv, divisor;
divisor = RANMASK/ (range+1);
newv = 0;
for (x=4; x!=0; x--)
newv += (GRanArray[x] = GRanArray[x-1]);
GRanArray[0] = newv;
x = (newv & RANMASK) / divisor;
if (x > range) return(range);
return(x);
}
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