Annotation of micropolis/src/sim/w_con.c, revision 1.1

1.1     ! root        1: /* w_con.c
        !             2:  *
        !             3:  * Micropolis, Unix Version.  This game was released for the Unix platform
        !             4:  * in or about 1990 and has been modified for inclusion in the One Laptop
        !             5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
        !             6:  * you need assistance with this program, you may contact:
        !             7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
        !             8:  * 
        !             9:  * This program is free software: you can redistribute it and/or modify
        !            10:  * it under the terms of the GNU General Public License as published by
        !            11:  * the Free Software Foundation, either version 3 of the License, or (at
        !            12:  * your option) any later version.
        !            13:  * 
        !            14:  * This program is distributed in the hope that it will be useful, but
        !            15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
        !            16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            17:  * General Public License for more details.  You should have received a
        !            18:  * copy of the GNU General Public License along with this program.  If
        !            19:  * not, see <http://www.gnu.org/licenses/>.
        !            20:  * 
        !            21:  *             ADDITIONAL TERMS per GNU GPL Section 7
        !            22:  * 
        !            23:  * No trademark or publicity rights are granted.  This license does NOT
        !            24:  * give you any right, title or interest in the trademark SimCity or any
        !            25:  * other Electronic Arts trademark.  You may not distribute any
        !            26:  * modification of this program using the trademark SimCity or claim any
        !            27:  * affliation or association with Electronic Arts Inc. or its employees.
        !            28:  * 
        !            29:  * Any propagation or conveyance of this program must include this
        !            30:  * copyright notice and these terms.
        !            31:  * 
        !            32:  * If you convey this program (or any modifications of it) and assume
        !            33:  * contractual liability for the program to recipients of it, you agree
        !            34:  * to indemnify Electronic Arts for any liability that those contractual
        !            35:  * assumptions impose on Electronic Arts.
        !            36:  * 
        !            37:  * You may not misrepresent the origins of this program; modified
        !            38:  * versions of the program must be marked as such and not identified as
        !            39:  * the original program.
        !            40:  * 
        !            41:  * This disclaimer supplements the one included in the General Public
        !            42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !            43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !            44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !            45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !            46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !            47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !            48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !            49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !            50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !            51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !            52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !            53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !            54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !            55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !            56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !            57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !            58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !            59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !            60:  * NOT APPLY TO YOU.
        !            61:  */
        !            62: #include "sim.h"
        !            63: 
        !            64: 
        !            65: short _RoadTable[16] = {
        !            66:   66, 67, 66, 68,
        !            67:   67, 67, 69, 73,
        !            68:   66, 71, 66, 72,
        !            69:   70, 75, 74, 76
        !            70: };
        !            71: 
        !            72: short _RailTable[16] = {
        !            73:   226, 227, 226, 228,
        !            74:   227, 227, 229, 233,
        !            75:   226, 231, 226, 232,
        !            76:   230, 235, 234, 236
        !            77: };
        !            78: 
        !            79: short _WireTable[16] = {
        !            80:   210, 211, 210, 212,
        !            81:   211, 211, 213, 217,
        !            82:   210, 215, 210, 216,
        !            83:   214, 219, 218, 220
        !            84: };
        !            85: 
        !            86: 
        !            87: #define NeutralizeRoad(Tile) \
        !            88:   if (((Tile &= LOMASK) >= 64) && \
        !            89:       ((Tile & LOMASK) <= 207)) { \
        !            90:     Tile = (Tile & 0x000F) + 64; \
        !            91:   }
        !            92: 
        !            93: 
        !            94: /* comefrom: check3Border check4Border check5Border processWand */
        !            95: int
        !            96: ConnecTile(short x, short y, short *TileAdrPtr, short Command)
        !            97: {
        !            98:   short Tile;
        !            99:   int result = 1;
        !           100: 
        !           101:   /* make sure the array subscripts are in bounds */
        !           102:   if (!TestBounds(x, y)) {
        !           103:     return (0);
        !           104:   }
        !           105: 
        !           106:   /* AutoDoze */
        !           107:   if ((Command >= 2) && (Command <= 4)) {
        !           108: 
        !           109:     if ((autoBulldoze != 0) &&
        !           110:        (TotalFunds > 0) &&
        !           111:        ((Tile = (*TileAdrPtr)) & BULLBIT)) {
        !           112:       NeutralizeRoad(Tile);
        !           113:       /* Maybe this should check BULLBIT instead of checking tile values? */
        !           114:       if (((Tile >= TINYEXP) && (Tile <= LASTTINYEXP)) ||
        !           115:          ((Tile < 64) && (Tile != 0))) {
        !           116:        Spend(1);
        !           117:        (*TileAdrPtr) = 0;
        !           118:       }
        !           119:     }
        !           120:   }
        !           121: 
        !           122:   switch (Command) {
        !           123: 
        !           124:   case 0:      /* Fix zone */
        !           125:     _FixZone(x, y, TileAdrPtr);
        !           126:     break;
        !           127:     
        !           128:   case 1:      /* Doze zone */
        !           129:     result = _LayDoze(x, y, TileAdrPtr);
        !           130:     _FixZone(x, y, TileAdrPtr);
        !           131:     break;
        !           132:     
        !           133:   case 2:      /* Lay Road */
        !           134:     result = _LayRoad(x, y, TileAdrPtr);
        !           135:     _FixZone(x, y, TileAdrPtr);
        !           136:     break;
        !           137:     
        !           138:   case 3:      /* Lay Rail */
        !           139:     result = _LayRail(x, y, TileAdrPtr);
        !           140:     _FixZone(x, y, TileAdrPtr);
        !           141:     break;
        !           142:     
        !           143:   case 4:      /* Lay Wire */
        !           144:     result = _LayWire(x, y, TileAdrPtr);
        !           145:     _FixZone(x, y, TileAdrPtr);
        !           146:     break;
        !           147: 
        !           148:   }
        !           149:   
        !           150:   return result;
        !           151: }
        !           152: 
        !           153: /* comefrom: ConnecTile */
        !           154: int
        !           155: _LayDoze(int x, int y, short *TileAdrPtr)
        !           156: {
        !           157:   short Tile;
        !           158: 
        !           159:   if (!(TotalFunds)) {
        !           160:     return -2;                 /* no mas dinero. */
        !           161:   }
        !           162: 
        !           163:   Tile = (*TileAdrPtr);
        !           164: 
        !           165:   if (!(Tile & BULLBIT)) {
        !           166:     return 0;                  /* Check dozeable bit. */
        !           167:   }
        !           168: 
        !           169:   NeutralizeRoad(Tile);
        !           170: 
        !           171:   switch (Tile) {
        !           172:   case HBRIDGE:
        !           173:   case VBRIDGE:
        !           174:   case BRWV:
        !           175:   case BRWH:
        !           176:   case HBRDG0:
        !           177:   case HBRDG1:
        !           178:   case HBRDG2:
        !           179:   case HBRDG3:
        !           180:   case VBRDG0:
        !           181:   case VBRDG1:
        !           182:   case VBRDG2:
        !           183:   case VBRDG3:
        !           184:   case HPOWER:
        !           185:   case VPOWER:
        !           186:   case HRAIL:
        !           187:   case VRAIL:          /* Dozing over water, replace with water. */
        !           188:     (*TileAdrPtr) = RIVER;
        !           189:     break;
        !           190: 
        !           191:   default:             /* Dozing on land, replace with land.  Simple, eh? */
        !           192:     (*TileAdrPtr) = DIRT;
        !           193:     break;
        !           194:   }
        !           195: 
        !           196:   Spend(1);                    /* Costs $1.00....*/
        !           197:   return 1;
        !           198: }
        !           199: 
        !           200: 
        !           201: /* comefrom: ConnecTile */
        !           202: int
        !           203: _LayRoad(int x, int y, short *TileAdrPtr)
        !           204: {
        !           205:   short Tile;
        !           206:   int cost = 10;
        !           207: 
        !           208:   if (TotalFunds < 10) {
        !           209:     return -2;
        !           210:   }
        !           211: 
        !           212:   Tile = (*TileAdrPtr) & LOMASK;
        !           213: 
        !           214:   switch (Tile) {
        !           215: 
        !           216:   case DIRT:
        !           217:     (*TileAdrPtr) = ROADS | BULLBIT | BURNBIT;
        !           218:     break;
        !           219:                        
        !           220:   case RIVER:                  /* Road on Water */
        !           221:   case REDGE:
        !           222:   case CHANNEL:                        /* Check how to build bridges, if possible. */
        !           223:     if (TotalFunds < 50) {
        !           224:       return -2;
        !           225:     }
        !           226: 
        !           227:     cost = 50;
        !           228: 
        !           229:     if (x < (WORLD_X - 1)) {
        !           230:       Tile = TileAdrPtr[WORLD_Y];
        !           231:       NeutralizeRoad(Tile);
        !           232:       if ((Tile == VRAILROAD) ||
        !           233:          (Tile == HBRIDGE) ||
        !           234:          ((Tile >= ROADS) &&
        !           235:           (Tile <= HROADPOWER))) {
        !           236:        (*TileAdrPtr) = HBRIDGE | BULLBIT;
        !           237:        break;
        !           238:       }
        !           239:     }
        !           240: 
        !           241:     if (x > 0) {
        !           242:       Tile = TileAdrPtr[-WORLD_Y];
        !           243:       NeutralizeRoad(Tile);
        !           244:       if ((Tile == VRAILROAD) ||
        !           245:          (Tile == HBRIDGE) ||
        !           246:          ((Tile >= ROADS) &&
        !           247:           (Tile <= INTERSECTION))) {
        !           248:        (*TileAdrPtr) = HBRIDGE | BULLBIT;
        !           249:        break;
        !           250:       }
        !           251:     }
        !           252: 
        !           253:     if (y < (WORLD_Y - 1)) {
        !           254:       Tile = TileAdrPtr[1];
        !           255:       NeutralizeRoad(Tile);
        !           256:       if ((Tile == HRAILROAD) ||
        !           257:          (Tile == VROADPOWER) ||
        !           258:          ((Tile >= VBRIDGE) &&
        !           259:           (Tile <= INTERSECTION))) {
        !           260:        (*TileAdrPtr) = VBRIDGE | BULLBIT;
        !           261:        break;
        !           262:       }
        !           263:     }
        !           264: 
        !           265:     if (y > 0) {
        !           266:       Tile = TileAdrPtr[-1];
        !           267:       NeutralizeRoad(Tile);
        !           268:       if ((Tile == HRAILROAD) ||
        !           269:          (Tile == VROADPOWER) ||
        !           270:          ((Tile >= VBRIDGE) &&
        !           271:           (Tile <= INTERSECTION))) {
        !           272:        (*TileAdrPtr) = VBRIDGE | BULLBIT;
        !           273:        break;
        !           274:       }
        !           275:     }
        !           276: 
        !           277:     /* Can't do road... */
        !           278:     return 0;
        !           279: 
        !           280:   case LHPOWER:                /* Road on power */
        !           281:     (*TileAdrPtr) = VROADPOWER | CONDBIT | BURNBIT | BULLBIT;
        !           282:     break;
        !           283: 
        !           284:   case LVPOWER:                /* Road on power #2 */
        !           285:     (*TileAdrPtr) = HROADPOWER | CONDBIT | BURNBIT | BULLBIT;
        !           286:     break;
        !           287: 
        !           288:   case LHRAIL:         /* Road on rail */
        !           289:     (*TileAdrPtr) = HRAILROAD | BURNBIT | BULLBIT;
        !           290:     break;
        !           291: 
        !           292:   case LVRAIL:         /* Road on rail #2 */
        !           293:     (*TileAdrPtr) = VRAILROAD | BURNBIT | BULLBIT;
        !           294:     break;
        !           295: 
        !           296:   default:             /* Can't do road */
        !           297:     return 0;
        !           298: 
        !           299:   }
        !           300: 
        !           301:   Spend(cost);
        !           302: 
        !           303:   return 1;
        !           304: }
        !           305: 
        !           306: 
        !           307: /* comefrom: ConnecTile */
        !           308: int
        !           309: _LayRail(int x, int y, short *TileAdrPtr)
        !           310: {
        !           311:   short Tile;
        !           312:   int cost = 20;
        !           313: 
        !           314:   if (TotalFunds < 20) {
        !           315:     return -2;
        !           316:   }
        !           317: 
        !           318:   Tile = (*TileAdrPtr) & LOMASK;
        !           319:   NeutralizeRoad(Tile);
        !           320: 
        !           321:   switch (Tile) {
        !           322:   case 0:                      /* Rail on Dirt */
        !           323:     (*TileAdrPtr) = 226 | BULLBIT | BURNBIT;
        !           324:     break;
        !           325: 
        !           326:   case 2:                      /* Rail on Water */
        !           327:   case 3:
        !           328:   case 4:                      /* Check how to build underwater tunnel, if possible. */
        !           329:     if (TotalFunds < 100) {
        !           330:       return -2;
        !           331:     }
        !           332:     cost = 100;
        !           333: 
        !           334:     if (x < (WORLD_X - 1)) {
        !           335:       Tile = TileAdrPtr[WORLD_Y];
        !           336:       NeutralizeRoad(Tile);
        !           337:       if ((Tile == 221) || (Tile == 224) || ((Tile >= 226) && (Tile <= 237))) {
        !           338:        (*TileAdrPtr) = 224 | BULLBIT;
        !           339:        break;
        !           340:       }
        !           341:     }
        !           342:     
        !           343:     if (x > 0) {
        !           344:       Tile = TileAdrPtr[-WORLD_Y];
        !           345:       NeutralizeRoad(Tile);
        !           346:       if ((Tile == 221) || (Tile == 224) || ((Tile > 225) && (Tile < 238))) {
        !           347:        (*TileAdrPtr) = 224 | BULLBIT;
        !           348:        break;
        !           349:       }
        !           350:     }
        !           351: 
        !           352:     if (y < (WORLD_Y - 1)) {
        !           353:       Tile = TileAdrPtr[1];
        !           354:       NeutralizeRoad(Tile);
        !           355:       if ((Tile == 222) || (Tile == 238) || ((Tile > 224) && (Tile < 237))) {
        !           356:        (*TileAdrPtr) = 225 | BULLBIT;
        !           357:        break;
        !           358:       }
        !           359:     }
        !           360: 
        !           361:     if (y > 0) {
        !           362:       Tile = TileAdrPtr[-1];
        !           363:       NeutralizeRoad(Tile);
        !           364:       if ((Tile == 222) || (Tile == 238) || ((Tile > 224) && (Tile < 237))) {
        !           365:        (*TileAdrPtr) = 225 | BULLBIT;
        !           366:        break;
        !           367:       }
        !           368:     }
        !           369: 
        !           370:     /* Can't do rail... */
        !           371:     return 0;
        !           372: 
        !           373:   case 210:            /* Rail on power */
        !           374:     (*TileAdrPtr) = 222 | CONDBIT | BURNBIT | BULLBIT;
        !           375:     break;
        !           376: 
        !           377:   case 211:            /* Rail on power #2 */
        !           378:     (*TileAdrPtr) = 221 | CONDBIT | BURNBIT | BULLBIT;
        !           379:     break;
        !           380: 
        !           381:   case 66:             /* Rail on road */
        !           382:     (*TileAdrPtr) = 238 | BURNBIT | BULLBIT;
        !           383:     break;
        !           384: 
        !           385:   case 67:             /* Rail on road #2 */
        !           386:     (*TileAdrPtr) = 237 | BURNBIT | BULLBIT;
        !           387:     break;
        !           388: 
        !           389:   default:             /* Can't do rail */
        !           390:     return 0;
        !           391:   }
        !           392: 
        !           393:   Spend(cost);
        !           394:   return 1;
        !           395: }
        !           396: 
        !           397: 
        !           398: /* comefrom: ConnecTile */
        !           399: int
        !           400: _LayWire(int x, int y, short *TileAdrPtr)
        !           401: {
        !           402:   short Tile;
        !           403:   int cost = 5;
        !           404: 
        !           405:   if (TotalFunds < 5) {
        !           406:     return -2;
        !           407:   }
        !           408: 
        !           409:   Tile = (*TileAdrPtr) & LOMASK;
        !           410:   NeutralizeRoad(Tile);
        !           411: 
        !           412:   switch (Tile) {
        !           413:   case 0:                      /* Wire on Dirt */
        !           414:     (*TileAdrPtr) = 210 | CONDBIT | BURNBIT | BULLBIT;
        !           415:     break;
        !           416: 
        !           417:   case 2:                      /* Wire on Water */
        !           418:   case 3:
        !           419:   case 4:                      /* Check how to lay underwater wire, if possible. */
        !           420:     if (TotalFunds < 25)
        !           421:       return -2;
        !           422:     cost = 25;
        !           423: 
        !           424:     if (x < (WORLD_X - 1)) {
        !           425:       Tile = TileAdrPtr[WORLD_Y];
        !           426:       if (Tile & CONDBIT) {
        !           427:        NeutralizeRoad(Tile);
        !           428:        if ((Tile != 77) && (Tile != 221) && (Tile != 208)) {
        !           429:          (*TileAdrPtr) = 209 | CONDBIT | BULLBIT;
        !           430:          break;                
        !           431:        }
        !           432:       }
        !           433:     }
        !           434: 
        !           435:     if (x > 0) {
        !           436:       Tile = TileAdrPtr[-WORLD_Y];
        !           437:       if (Tile & CONDBIT) {
        !           438:        NeutralizeRoad(Tile);           
        !           439:        if ((Tile != 77) && (Tile != 221) && (Tile != 208)) {
        !           440:          (*TileAdrPtr) = 209 | CONDBIT | BULLBIT;
        !           441:          break;                
        !           442:        }
        !           443:       }
        !           444:     }
        !           445: 
        !           446:     if (y < (WORLD_Y - 1)) {
        !           447:       Tile = TileAdrPtr[1];
        !           448:       if (Tile & CONDBIT) {
        !           449:        NeutralizeRoad(Tile);           
        !           450:        if ((Tile != 78) && (Tile != 222) && (Tile != 209)) {
        !           451:          (*TileAdrPtr) = 208 | CONDBIT | BULLBIT;
        !           452:          break;
        !           453:        }
        !           454:       }
        !           455:     }
        !           456: 
        !           457:     if (y > 0) {
        !           458:       Tile = TileAdrPtr[-1];
        !           459:       if (Tile & CONDBIT) {
        !           460:        NeutralizeRoad(Tile);           
        !           461:        if ((Tile != 78) && (Tile != 222) && (Tile != 209)) {
        !           462:          (*TileAdrPtr) = 208 | CONDBIT | BULLBIT;
        !           463:          break;                
        !           464:        }
        !           465:       }
        !           466:     }
        !           467: 
        !           468:     /* Can't do wire... */
        !           469:     return 0;
        !           470: 
        !           471:   case 66:             /* Wire on Road */
        !           472:     (*TileAdrPtr) = 77 | CONDBIT | BURNBIT | BULLBIT;
        !           473:     break;
        !           474: 
        !           475:   case 67:             /* Wire on Road #2 */
        !           476:     (*TileAdrPtr) = 78 | CONDBIT | BURNBIT | BULLBIT;
        !           477:                        break;
        !           478: 
        !           479:   case 226:            /* Wire on rail */
        !           480:     (*TileAdrPtr) = 221 | CONDBIT | BURNBIT | BULLBIT;
        !           481:     break;
        !           482: 
        !           483:   case 227:            /* Wire on rail #2 */
        !           484:     (*TileAdrPtr) = 222 | CONDBIT | BURNBIT | BULLBIT;
        !           485:     break;
        !           486: 
        !           487:   default:             /* Can't do wire */
        !           488:     return 0;
        !           489:   }
        !           490: 
        !           491:   Spend(cost);
        !           492:   return 1;
        !           493: }
        !           494: 
        !           495: 
        !           496: /* comefrom: ConnecTile */
        !           497: _FixZone(int x, int y, short *TileAdrPtr)
        !           498: {
        !           499:   _FixSingle(x,y, &TileAdrPtr[0]);
        !           500: 
        !           501:   if (y > 0) {
        !           502:     _FixSingle(x, y-1, &TileAdrPtr[-1]);
        !           503:   }
        !           504: 
        !           505:   if (x < (WORLD_X - 1)) {
        !           506:     _FixSingle(x+1, y, &TileAdrPtr[WORLD_Y]);
        !           507:   }
        !           508: 
        !           509:   if (y < (WORLD_Y - 1)) {
        !           510:     _FixSingle(x, y+1, &TileAdrPtr[1]);
        !           511:   }
        !           512: 
        !           513:   if (x > 0) {
        !           514:     _FixSingle(x-1, y, &TileAdrPtr[-WORLD_Y]);
        !           515:   }
        !           516: 
        !           517: }
        !           518: 
        !           519: 
        !           520: /* comefrom: _FixZone */
        !           521: _FixSingle(int x, int y, short *TileAdrPtr)
        !           522: {
        !           523:   short Tile;
        !           524:   short adjTile = 0;
        !           525: 
        !           526:   Tile = (*TileAdrPtr) & LOMASK;
        !           527:   NeutralizeRoad(Tile);
        !           528:   if ((Tile >= 66) && (Tile <= 76)) {          /* Cleanup Road */
        !           529: 
        !           530:     if (y > 0) {
        !           531:       Tile = TileAdrPtr[-1];
        !           532:       NeutralizeRoad(Tile);
        !           533:       if (((Tile == 237) || ((Tile >= 64) && (Tile <= 78))) &&
        !           534:          (Tile != 77) && (Tile != 238) && (Tile != 64))
        !           535:        adjTile |= 0x0001;
        !           536:     }
        !           537: 
        !           538:     if (x < (WORLD_X - 1)) {
        !           539:       Tile = TileAdrPtr[WORLD_Y];
        !           540:       NeutralizeRoad(Tile);
        !           541:       if (((Tile == 238) || ((Tile >= 64) && (Tile <= 78))) &&
        !           542:          (Tile != 78) && (Tile != 237) && (Tile != 65))
        !           543:        adjTile |= 0x0002;
        !           544:     }
        !           545: 
        !           546:     if (y < (WORLD_Y - 1)) {
        !           547:       Tile = TileAdrPtr[1];
        !           548:       NeutralizeRoad(Tile);
        !           549:       if (((Tile == 237) || ((Tile >= 64) && (Tile <= 78))) &&
        !           550:          (Tile != 77) && (Tile != 238) && (Tile != 64))
        !           551:        adjTile |= 0x0004;
        !           552:     }
        !           553: 
        !           554:     if (x > 0) {
        !           555:       Tile = TileAdrPtr[-WORLD_Y];
        !           556:       NeutralizeRoad(Tile);
        !           557:       if (((Tile == 238) || ((Tile >= 64) && (Tile <= 78))) &&
        !           558:          (Tile != 78) && (Tile != 237) && (Tile != 65))
        !           559:        adjTile |= 0x0008;
        !           560:     }
        !           561: 
        !           562:     (*TileAdrPtr) = _RoadTable[adjTile] | BULLBIT | BURNBIT;
        !           563:     return;
        !           564:   }
        !           565: 
        !           566:   if ((Tile >= 226) && (Tile <= 236)) {                /* Cleanup Rail */
        !           567: 
        !           568:     if (y > 0) {
        !           569:       Tile = TileAdrPtr[-1];
        !           570:       NeutralizeRoad(Tile);
        !           571:       if ((Tile >= 221) && (Tile <= 238) &&
        !           572:          (Tile != 221) && (Tile != 237) && (Tile != 224))
        !           573:        adjTile |= 0x0001;
        !           574:     }
        !           575: 
        !           576:     if (x < (WORLD_X - 1)) {
        !           577:       Tile = TileAdrPtr[WORLD_Y];
        !           578:       NeutralizeRoad(Tile);
        !           579:       if ((Tile >= 221) && (Tile <= 238) &&
        !           580:          (Tile != 222) && (Tile != 238) && (Tile != 225))
        !           581:        adjTile |= 0x0002;
        !           582:     }
        !           583: 
        !           584:     if (y < (WORLD_Y - 1)) {
        !           585:       Tile = TileAdrPtr[1];
        !           586:       NeutralizeRoad(Tile);
        !           587:       if ((Tile >= 221) && (Tile <= 238) &&
        !           588:          (Tile != 221) && (Tile != 237) && (Tile != 224))
        !           589:        adjTile |= 0x0004;
        !           590:     }
        !           591: 
        !           592:     if (x > 0) {
        !           593:       Tile = TileAdrPtr[-WORLD_Y];
        !           594:       NeutralizeRoad(Tile);
        !           595:       if ((Tile >= 221) && (Tile <= 238) &&
        !           596:          (Tile != 222) && (Tile != 238) && (Tile != 225))
        !           597:        adjTile |= 0x0008;
        !           598:     }
        !           599: 
        !           600:     (*TileAdrPtr) = _RailTable[adjTile] | BULLBIT | BURNBIT;
        !           601:     return;
        !           602:   }
        !           603: 
        !           604:   if ((Tile >= 210) && (Tile <= 220)) {                /* Cleanup Wire */
        !           605: 
        !           606:     if (y > 0) {
        !           607:       Tile = TileAdrPtr[-1];
        !           608:       if (Tile & CONDBIT) {
        !           609:        NeutralizeRoad(Tile);
        !           610:        if ((Tile != 209) && (Tile != 78) && (Tile != 222))
        !           611:          adjTile |= 0x0001;
        !           612:       }
        !           613:     }
        !           614: 
        !           615:     if (x < (WORLD_X - 1)) {
        !           616:       Tile = TileAdrPtr[WORLD_Y];
        !           617:       if (Tile & CONDBIT) {
        !           618:        NeutralizeRoad(Tile);
        !           619:        if ((Tile != 208) && (Tile != 77) && (Tile != 221))
        !           620:          adjTile |= 0x0002;
        !           621:       }
        !           622:     }
        !           623: 
        !           624:     if (y < (WORLD_Y - 1)) {
        !           625:       Tile = TileAdrPtr[1];
        !           626:       if (Tile & CONDBIT) {
        !           627:        NeutralizeRoad(Tile);
        !           628:        if ((Tile != 209) && (Tile != 78) && (Tile != 222))
        !           629:          adjTile |= 0x0004;
        !           630:       }
        !           631:     }
        !           632: 
        !           633:     if (x > 0) {
        !           634:       Tile = TileAdrPtr[-WORLD_Y];
        !           635:       if (Tile & CONDBIT) {
        !           636:        NeutralizeRoad(Tile);
        !           637:        if ((Tile != 208) && (Tile != 77) && (Tile != 221))
        !           638:          adjTile |= 0x0008;
        !           639:       }
        !           640:     }
        !           641: 
        !           642:     (*TileAdrPtr) = _WireTable[adjTile] | BULLBIT | BURNBIT | CONDBIT;
        !           643:     return;
        !           644:   }
        !           645: }
        !           646: 

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