Annotation of micropolis/src/sim/w_eval.c, revision 1.1

1.1     ! root        1: /* w_eval.c
        !             2:  *
        !             3:  * Micropolis, Unix Version.  This game was released for the Unix platform
        !             4:  * in or about 1990 and has been modified for inclusion in the One Laptop
        !             5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
        !             6:  * you need assistance with this program, you may contact:
        !             7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
        !             8:  * 
        !             9:  * This program is free software: you can redistribute it and/or modify
        !            10:  * it under the terms of the GNU General Public License as published by
        !            11:  * the Free Software Foundation, either version 3 of the License, or (at
        !            12:  * your option) any later version.
        !            13:  * 
        !            14:  * This program is distributed in the hope that it will be useful, but
        !            15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
        !            16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            17:  * General Public License for more details.  You should have received a
        !            18:  * copy of the GNU General Public License along with this program.  If
        !            19:  * not, see <http://www.gnu.org/licenses/>.
        !            20:  * 
        !            21:  *             ADDITIONAL TERMS per GNU GPL Section 7
        !            22:  * 
        !            23:  * No trademark or publicity rights are granted.  This license does NOT
        !            24:  * give you any right, title or interest in the trademark SimCity or any
        !            25:  * other Electronic Arts trademark.  You may not distribute any
        !            26:  * modification of this program using the trademark SimCity or claim any
        !            27:  * affliation or association with Electronic Arts Inc. or its employees.
        !            28:  * 
        !            29:  * Any propagation or conveyance of this program must include this
        !            30:  * copyright notice and these terms.
        !            31:  * 
        !            32:  * If you convey this program (or any modifications of it) and assume
        !            33:  * contractual liability for the program to recipients of it, you agree
        !            34:  * to indemnify Electronic Arts for any liability that those contractual
        !            35:  * assumptions impose on Electronic Arts.
        !            36:  * 
        !            37:  * You may not misrepresent the origins of this program; modified
        !            38:  * versions of the program must be marked as such and not identified as
        !            39:  * the original program.
        !            40:  * 
        !            41:  * This disclaimer supplements the one included in the General Public
        !            42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !            43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !            44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !            45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !            46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !            47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !            48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !            49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !            50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !            51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !            52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !            53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !            54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !            55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !            56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !            57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !            58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !            59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !            60:  * NOT APPLY TO YOU.
        !            61:  */
        !            62: #include "sim.h"
        !            63: 
        !            64: 
        !            65: char *cityClassStr[6] = {
        !            66:   "VILLAGE", "TOWN", "CITY", "CAPITAL", "METROPOLIS", "MEGALOPOLIS"
        !            67: };
        !            68: 
        !            69: char *cityLevelStr[3] = {
        !            70:   "Easy", "Medium", "Hard"
        !            71: };
        !            72: 
        !            73: char *probStr[10] = {
        !            74:   "CRIME", "POLLUTION", "HOUSING COSTS", "TAXES",
        !            75:   "TRAFFIC", "UNEMPLOYMENT", "FIRES"
        !            76: };
        !            77: 
        !            78: 
        !            79: /* comefrom: DoSubUpDate scoreDoer */
        !            80: doScoreCard(void)
        !            81: {
        !            82:   char title[256],
        !            83:   goodyes[32], goodno[32],
        !            84:   prob0[32], prob1[32], prob2[32], prob3[32],
        !            85:   pop[32], delta[32], assessed[32], assessed_dollars[32],
        !            86:   score[32], changed[32];
        !            87: 
        !            88:   /* send /EvaluationTitle /SetValue [ (titleStr year) ] */
        !            89:   /* send /GoodJobPercents /SetValue [ (CityYes%) (CityNo%) ] */
        !            90:   /* send /WorstProblemPercents /SetValue [ (ProblemVotes[0]%) ... ] */
        !            91:   /* send /WorstProblemNames /SetValue [ (probStr[ProblemOrder[0]) ... ] */
        !            92:   /*   put ^chars around first problem name to make it bold */
        !            93:   /* send /Statistics /SetValue
        !            94:          [ (CityPop) (deltaCityPop) () (CityAssValue)
        !            95:            (cityClassStr[CityClass]) (cityLevelStr[GameLevel]) ] */
        !            96:   /* send /CurrentScore /SetValue [ (CityScore) ] */
        !            97:   /* send /AnnualChange /SetValue [ (deltaCityScore) ] */
        !            98: 
        !            99:   sprintf(title, "City Evaluation  %d", CurrentYear());
        !           100:   sprintf(goodyes, "%d%%", CityYes);
        !           101:   sprintf(goodno, "%d%%", CityNo);
        !           102:   sprintf(prob0, "%d%%", ProblemVotes[ProblemOrder[0]]);
        !           103:   sprintf(prob1, "%d%%", ProblemVotes[ProblemOrder[1]]);
        !           104:   sprintf(prob2, "%d%%", ProblemVotes[ProblemOrder[2]]);
        !           105:   sprintf(prob3, "%d%%", ProblemVotes[ProblemOrder[3]]);
        !           106:   sprintf(pop, "%d", CityPop);
        !           107:   sprintf(delta, "%d", deltaCityPop);
        !           108:   sprintf(assessed, "%d", CityAssValue);
        !           109:   makeDollarDecimalStr(assessed, assessed_dollars);
        !           110: 
        !           111:   sprintf(score, "%d", CityScore);
        !           112:   sprintf(changed, "%d", deltaCityScore);
        !           113: 
        !           114:   SetEvaluation(changed, score,
        !           115:                ProblemVotes[ProblemOrder[0]] ? probStr[ProblemOrder[0]] : " ",
        !           116:                ProblemVotes[ProblemOrder[1]] ? probStr[ProblemOrder[1]] : " ",
        !           117:                ProblemVotes[ProblemOrder[2]] ? probStr[ProblemOrder[2]] : " ",
        !           118:                ProblemVotes[ProblemOrder[3]] ? probStr[ProblemOrder[3]] : " ",
        !           119:                ProblemVotes[ProblemOrder[0]] ? prob0 : " ",
        !           120:                ProblemVotes[ProblemOrder[1]] ? prob1 : " ",
        !           121:                ProblemVotes[ProblemOrder[2]] ? prob2 : " ",
        !           122:                ProblemVotes[ProblemOrder[3]] ? prob3 : " ",
        !           123:                pop, delta, assessed_dollars,
        !           124:                cityClassStr[CityClass], cityLevelStr[GameLevel],
        !           125:                goodyes, goodno, title);
        !           126: }
        !           127: 
        !           128: 
        !           129: ChangeEval()
        !           130: {
        !           131:   EvalChanged = 1;
        !           132: }
        !           133: 
        !           134: 
        !           135: scoreDoer(void)
        !           136: {
        !           137:   if (EvalChanged) {
        !           138:     doScoreCard();
        !           139:     EvalChanged = 0;
        !           140:   }
        !           141: }
        !           142: 
        !           143: 
        !           144: SetEvaluation(char *changed, char *score,
        !           145:              char *ps0, char *ps1, char *ps2, char *ps3,
        !           146:              char *pv0, char *pv1, char *pv2, char *pv3,
        !           147:              char *pop, char *delta, char *assessed_dollars,
        !           148:              char *cityclass, char *citylevel,
        !           149:              char *goodyes, char *goodno, char *title)
        !           150: {
        !           151:   char buf[2048];
        !           152: 
        !           153:   sprintf(buf, "UISetEvaluation {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s}",
        !           154:          changed, score,
        !           155:          ps0, ps1, ps2, ps3,
        !           156:          pv0, pv1, pv2, pv3,
        !           157:          pop, delta, assessed_dollars,
        !           158:          cityclass, citylevel,
        !           159:          goodyes, goodno, title);
        !           160:   Eval(buf);
        !           161: }
        !           162: 
        !           163: 

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