Annotation of micropolis/src/sim/w_eval.c, revision 1.1.1.1

1.1       root        1: /* w_eval.c
                      2:  *
                      3:  * Micropolis, Unix Version.  This game was released for the Unix platform
                      4:  * in or about 1990 and has been modified for inclusion in the One Laptop
                      5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
                      6:  * you need assistance with this program, you may contact:
                      7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
                      8:  * 
                      9:  * This program is free software: you can redistribute it and/or modify
                     10:  * it under the terms of the GNU General Public License as published by
                     11:  * the Free Software Foundation, either version 3 of the License, or (at
                     12:  * your option) any later version.
                     13:  * 
                     14:  * This program is distributed in the hope that it will be useful, but
                     15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
                     16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     17:  * General Public License for more details.  You should have received a
                     18:  * copy of the GNU General Public License along with this program.  If
                     19:  * not, see <http://www.gnu.org/licenses/>.
                     20:  * 
                     21:  *             ADDITIONAL TERMS per GNU GPL Section 7
                     22:  * 
                     23:  * No trademark or publicity rights are granted.  This license does NOT
                     24:  * give you any right, title or interest in the trademark SimCity or any
                     25:  * other Electronic Arts trademark.  You may not distribute any
                     26:  * modification of this program using the trademark SimCity or claim any
                     27:  * affliation or association with Electronic Arts Inc. or its employees.
                     28:  * 
                     29:  * Any propagation or conveyance of this program must include this
                     30:  * copyright notice and these terms.
                     31:  * 
                     32:  * If you convey this program (or any modifications of it) and assume
                     33:  * contractual liability for the program to recipients of it, you agree
                     34:  * to indemnify Electronic Arts for any liability that those contractual
                     35:  * assumptions impose on Electronic Arts.
                     36:  * 
                     37:  * You may not misrepresent the origins of this program; modified
                     38:  * versions of the program must be marked as such and not identified as
                     39:  * the original program.
                     40:  * 
                     41:  * This disclaimer supplements the one included in the General Public
                     42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
                     43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
                     44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
                     45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
                     46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
                     47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
                     48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
                     49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
                     50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
                     51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
                     52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
                     53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
                     54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
                     55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
                     56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
                     57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
                     58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
                     59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
                     60:  * NOT APPLY TO YOU.
                     61:  */
                     62: #include "sim.h"
                     63: 
                     64: 
                     65: char *cityClassStr[6] = {
                     66:   "VILLAGE", "TOWN", "CITY", "CAPITAL", "METROPOLIS", "MEGALOPOLIS"
                     67: };
                     68: 
                     69: char *cityLevelStr[3] = {
                     70:   "Easy", "Medium", "Hard"
                     71: };
                     72: 
                     73: char *probStr[10] = {
                     74:   "CRIME", "POLLUTION", "HOUSING COSTS", "TAXES",
                     75:   "TRAFFIC", "UNEMPLOYMENT", "FIRES"
                     76: };
                     77: 
                     78: 
                     79: /* comefrom: DoSubUpDate scoreDoer */
                     80: doScoreCard(void)
                     81: {
                     82:   char title[256],
                     83:   goodyes[32], goodno[32],
                     84:   prob0[32], prob1[32], prob2[32], prob3[32],
                     85:   pop[32], delta[32], assessed[32], assessed_dollars[32],
                     86:   score[32], changed[32];
                     87: 
                     88:   /* send /EvaluationTitle /SetValue [ (titleStr year) ] */
                     89:   /* send /GoodJobPercents /SetValue [ (CityYes%) (CityNo%) ] */
                     90:   /* send /WorstProblemPercents /SetValue [ (ProblemVotes[0]%) ... ] */
                     91:   /* send /WorstProblemNames /SetValue [ (probStr[ProblemOrder[0]) ... ] */
                     92:   /*   put ^chars around first problem name to make it bold */
                     93:   /* send /Statistics /SetValue
                     94:          [ (CityPop) (deltaCityPop) () (CityAssValue)
                     95:            (cityClassStr[CityClass]) (cityLevelStr[GameLevel]) ] */
                     96:   /* send /CurrentScore /SetValue [ (CityScore) ] */
                     97:   /* send /AnnualChange /SetValue [ (deltaCityScore) ] */
                     98: 
                     99:   sprintf(title, "City Evaluation  %d", CurrentYear());
                    100:   sprintf(goodyes, "%d%%", CityYes);
                    101:   sprintf(goodno, "%d%%", CityNo);
                    102:   sprintf(prob0, "%d%%", ProblemVotes[ProblemOrder[0]]);
                    103:   sprintf(prob1, "%d%%", ProblemVotes[ProblemOrder[1]]);
                    104:   sprintf(prob2, "%d%%", ProblemVotes[ProblemOrder[2]]);
                    105:   sprintf(prob3, "%d%%", ProblemVotes[ProblemOrder[3]]);
                    106:   sprintf(pop, "%d", CityPop);
                    107:   sprintf(delta, "%d", deltaCityPop);
                    108:   sprintf(assessed, "%d", CityAssValue);
                    109:   makeDollarDecimalStr(assessed, assessed_dollars);
                    110: 
                    111:   sprintf(score, "%d", CityScore);
                    112:   sprintf(changed, "%d", deltaCityScore);
                    113: 
                    114:   SetEvaluation(changed, score,
                    115:                ProblemVotes[ProblemOrder[0]] ? probStr[ProblemOrder[0]] : " ",
                    116:                ProblemVotes[ProblemOrder[1]] ? probStr[ProblemOrder[1]] : " ",
                    117:                ProblemVotes[ProblemOrder[2]] ? probStr[ProblemOrder[2]] : " ",
                    118:                ProblemVotes[ProblemOrder[3]] ? probStr[ProblemOrder[3]] : " ",
                    119:                ProblemVotes[ProblemOrder[0]] ? prob0 : " ",
                    120:                ProblemVotes[ProblemOrder[1]] ? prob1 : " ",
                    121:                ProblemVotes[ProblemOrder[2]] ? prob2 : " ",
                    122:                ProblemVotes[ProblemOrder[3]] ? prob3 : " ",
                    123:                pop, delta, assessed_dollars,
                    124:                cityClassStr[CityClass], cityLevelStr[GameLevel],
                    125:                goodyes, goodno, title);
                    126: }
                    127: 
                    128: 
                    129: ChangeEval()
                    130: {
                    131:   EvalChanged = 1;
                    132: }
                    133: 
                    134: 
                    135: scoreDoer(void)
                    136: {
                    137:   if (EvalChanged) {
                    138:     doScoreCard();
                    139:     EvalChanged = 0;
                    140:   }
                    141: }
                    142: 
                    143: 
                    144: SetEvaluation(char *changed, char *score,
                    145:              char *ps0, char *ps1, char *ps2, char *ps3,
                    146:              char *pv0, char *pv1, char *pv2, char *pv3,
                    147:              char *pop, char *delta, char *assessed_dollars,
                    148:              char *cityclass, char *citylevel,
                    149:              char *goodyes, char *goodno, char *title)
                    150: {
                    151:   char buf[2048];
                    152: 
                    153:   sprintf(buf, "UISetEvaluation {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s} {%s}",
                    154:          changed, score,
                    155:          ps0, ps1, ps2, ps3,
                    156:          pv0, pv1, pv2, pv3,
                    157:          pop, delta, assessed_dollars,
                    158:          cityclass, citylevel,
                    159:          goodyes, goodno, title);
                    160:   Eval(buf);
                    161: }
                    162: 
                    163: 

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