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1.1 root 1: /* w_keys.c
2: *
3: * Micropolis, Unix Version. This game was released for the Unix platform
4: * in or about 1990 and has been modified for inclusion in the One Laptop
5: * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6: * you need assistance with this program, you may contact:
7: * http://wiki.laptop.org/go/Micropolis or email [email protected].
8: *
9: * This program is free software: you can redistribute it and/or modify
10: * it under the terms of the GNU General Public License as published by
11: * the Free Software Foundation, either version 3 of the License, or (at
12: * your option) any later version.
13: *
14: * This program is distributed in the hope that it will be useful, but
15: * WITHOUT ANY WARRANTY; without even the implied warranty of
16: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17: * General Public License for more details. You should have received a
18: * copy of the GNU General Public License along with this program. If
19: * not, see <http://www.gnu.org/licenses/>.
20: *
21: * ADDITIONAL TERMS per GNU GPL Section 7
22: *
23: * No trademark or publicity rights are granted. This license does NOT
24: * give you any right, title or interest in the trademark SimCity or any
25: * other Electronic Arts trademark. You may not distribute any
26: * modification of this program using the trademark SimCity or claim any
27: * affliation or association with Electronic Arts Inc. or its employees.
28: *
29: * Any propagation or conveyance of this program must include this
30: * copyright notice and these terms.
31: *
32: * If you convey this program (or any modifications of it) and assume
33: * contractual liability for the program to recipients of it, you agree
34: * to indemnify Electronic Arts for any liability that those contractual
35: * assumptions impose on Electronic Arts.
36: *
37: * You may not misrepresent the origins of this program; modified
38: * versions of the program must be marked as such and not identified as
39: * the original program.
40: *
41: * This disclaimer supplements the one included in the General Public
42: * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43: * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44: * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45: * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46: * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47: * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48: * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49: * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50: * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51: * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52: * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53: * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54: * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55: * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56: * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57: * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58: * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59: * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60: * NOT APPLY TO YOU.
61: */
62: #include "sim.h"
63:
64:
65: static char LastKeys[5];
66:
67:
68: /* TODO:
69: <n> new city
70: <l> load city
71: <s> save city
72: <q> quit
73: <a> autobulldoze
74: <0><1><2><3>... game speed
75: <m> map window
76: <g> graph window
77: <b> budget window
78: <e> evaluation window
79: */
80:
81:
82: ResetLastKeys()
83: {
84: LastKeys[0] = ' ';
85: LastKeys[1] = ' ';
86: LastKeys[2] = ' ';
87: LastKeys[3] = ' ';
88: LastKeys[4] = '\0';
89: PunishCnt = 0;
90: }
91:
92:
93: /* comefrom: processEvent */
94: doKeyDown(SimView *view, short charCode)
95: {
96: LastKeys[0] = LastKeys[1];
97: LastKeys[1] = LastKeys[2];
98: LastKeys[2] = LastKeys[3];
99: LastKeys[3] = tolower(charCode);
100:
101: if (strcmp(LastKeys, "fund") == 0) {
102: Spend(-10000);
103: PunishCnt++; /* punish for cheating */
104: if (PunishCnt == 5) {
105: PunishCnt = 0;
106: MakeEarthquake();
107: }
108: LastKeys[0] = '\0';
109: } else if (strcmp(LastKeys, "fart") == 0) {
110: MakeSound("city", "Explosion-High");
111: MakeSound("city", "Explosion-Low");
112: MakeFire();
113: MakeFlood();
114: MakeTornado();
115: MakeEarthquake();
116: MakeMonster();
117: LastKeys[0] = '\0';
118: } else if (strcmp(LastKeys, "nuke") == 0) {
119: int i, j;
120: MakeSound("city", "Explosion-High");
121: MakeSound("city", "Explosion-Low");
122: for (i = 0; i < WORLD_X; i++) {
123: for (j = 0; j < WORLD_Y; j++) {
124: short tile = Map[i][j] & LOMASK;
125: if ((tile >= RUBBLE) &&
126: ((tile < CHURCH - 4) ||
127: (tile > CHURCH + 4))) {
128: if ((tile >= HBRIDGE && tile <= VBRIDGE) ||
129: (tile >= BRWH && tile <= LTRFBASE + 1) ||
130: (tile >= BRWV && tile <= BRWV + 2) ||
131: (tile >= BRWXXX1 && tile <= BRWXXX1 + 2) ||
132: (tile >= BRWXXX2 && tile <= BRWXXX2 + 2) ||
133: (tile >= BRWXXX3 && tile <= BRWXXX3 + 2) ||
134: (tile >= BRWXXX4 && tile <= BRWXXX4 + 2) ||
135: (tile >= BRWXXX5 && tile <= BRWXXX5 + 2) ||
136: (tile >= BRWXXX6 && tile <= BRWXXX6 + 2) ||
137: (tile >= BRWXXX7 && tile <= BRWXXX7 + 2)) {
138: Map[i][j] = RIVER;
139: } else {
140: Map[i][j] = TINYEXP + ANIMBIT + BULLBIT + Rand(2);
141: }
142: }
143: }
144: }
145: LastKeys[0] = '\0';
146: } else if (strcmp(LastKeys, "stop") == 0) {
147: heat_steps = 0;
148: LastKeys[0] = '\0';
149: Kick();
150: } else if (strcmp(LastKeys, "will") == 0) {
151: int i;
152: int n = 500;
153: for (i = 0; i < n; i++) {
154: int x1 = Rand(WORLD_X - 1);
155: int y1 = Rand(WORLD_Y - 1);
156: int x2 = Rand(WORLD_X - 1);
157: int y2 = Rand(WORLD_Y - 1);
158: short temp =
159: Map[x1][y1];
160: Map[x1][y1] =
161: Map[x2][y2];
162: Map[x2][y2] =
163: temp;
164: }
165: Kick();
166: } else if (strcmp(LastKeys, "bobo") == 0) {
167: heat_steps = 1;
168: heat_flow = -1;
169: heat_rule = 0;
170: LastKeys[0] = '\0';
171: Kick();
172: } else if (strcmp(LastKeys, "boss") == 0) {
173: heat_steps = 1;
174: heat_flow = 1;
175: heat_rule = 0;
176: LastKeys[0] = '\0';
177: Kick();
178: } else if (strcmp(LastKeys, "mack") == 0) {
179: heat_steps = 1;
180: heat_flow = 0;
181: heat_rule = 0;
182: LastKeys[0] = '\0';
183: Kick();
184: } else if (strcmp(LastKeys, "donh") == 0) {
185: heat_steps = 1;
186: heat_flow = -1;
187: heat_rule = 1;
188: LastKeys[0] = '\0';
189: Kick();
190: } else if (strcmp(LastKeys, "patb") == 0) {
191: heat_steps = 1;
192: heat_flow = Rand(40) - 20;
193: heat_rule = 0;
194: LastKeys[0] = '\0';
195: Kick();
196: } else if (strcmp(LastKeys, "lucb") == 0) {
197: heat_steps = 1;
198: heat_flow = Rand(1000) - 500;
199: heat_rule = 0;
200: LastKeys[0] = '\0';
201: Kick();
202: } else if (strcmp(LastKeys, "olpc") == 0) {
203: Spend(-1000000);
204: }
205:
206: switch (charCode) {
207:
208: case 'X':
209: case 'x': {
210: short s = view->tool_state;
211: if (++s > lastState) {
212: s = firstState;
213: }
214: setWandState(view, s);
215: break;
216: }
217:
218: case 'Z':
219: case 'z': {
220: short s = view->tool_state;
221: if (--s < firstState) {
222: s = lastState;
223: }
224: setWandState(view, s);
225: break;
226: }
227:
228: /***** shift wand state to bull dozer *****/
229: case 'B':
230: case 'b':
231: case 'B'-'@': {
232: if (view->tool_state_save == -1) {
233: view->tool_state_save = view->tool_state;
234: }
235: setWandState(view, dozeState);
236: break;
237: }
238:
239: /***** shift wand state to roads *****/
240: case 'R':
241: case 'r':
242: case 'R'-'@': {
243: if (view->tool_state_save == -1) {
244: view->tool_state_save = view->tool_state;
245: }
246: setWandState(view, roadState);
247: break;
248: }
249:
250: /***** shift wand state to power *****/
251: case 'P':
252: case 'p':
253: case 'P'-'@': {
254: if (view->tool_state_save == -1) {
255: view->tool_state_save = view->tool_state;
256: }
257: setWandState(view, wireState);
258: break;
259: }
260:
261: /***** shift wand state to transit *****/
262: case 'T':
263: case 't':
264: case 'T'-'@': {
265: if (view->tool_state_save == -1) {
266: view->tool_state_save = view->tool_state;
267: }
268: setWandState(view, rrState);
269: break;
270: }
271:
272: #if 0
273: /***** shift wand state to query *****/
274: case 'Q':
275: case 'q':
276: case 'Q'-'@': {
277: if (view->tool_state_save == -1)
278: view->tool_state_save = view->tool_state;
279: setWandState(view, queryState);
280: break;
281: }
282: #endif
283:
284: case 27: {
285: SoundOff();
286: break;
287: }
288:
289: }
290: }
291:
292:
293: /* comefrom: processEvent */
294: doKeyUp(SimView *view, short charCode)
295: {
296: switch(charCode) {
297:
298: case 'b':
299: case 'B':
300: case 'B'-'@':
301: case 'R':
302: case 'r':
303: case 'R'-'@':
304: case 'P':
305: case 'p':
306: case 'P'-'@':
307: case 'T':
308: case 't':
309: case 'T'-'@':
310: case 'q':
311: case 'Q':
312: case 'Q'-'@': {
313: if (view->tool_state_save != -1) {
314: setWandState(view, view->tool_state_save);
315: }
316: view->tool_state_save = -1;
317: break;
318: }
319:
320: default: {
321: break;
322: }
323:
324: }
325: }
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