Annotation of micropolis/src/sim/w_sound.c, revision 1.1.1.1

1.1       root        1: /* w_sound.c
                      2:  *
                      3:  * Micropolis, Unix Version.  This game was released for the Unix platform
                      4:  * in or about 1990 and has been modified for inclusion in the One Laptop
                      5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
                      6:  * you need assistance with this program, you may contact:
                      7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
                      8:  * 
                      9:  * This program is free software: you can redistribute it and/or modify
                     10:  * it under the terms of the GNU General Public License as published by
                     11:  * the Free Software Foundation, either version 3 of the License, or (at
                     12:  * your option) any later version.
                     13:  * 
                     14:  * This program is distributed in the hope that it will be useful, but
                     15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
                     16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     17:  * General Public License for more details.  You should have received a
                     18:  * copy of the GNU General Public License along with this program.  If
                     19:  * not, see <http://www.gnu.org/licenses/>.
                     20:  * 
                     21:  *             ADDITIONAL TERMS per GNU GPL Section 7
                     22:  * 
                     23:  * No trademark or publicity rights are granted.  This license does NOT
                     24:  * give you any right, title or interest in the trademark SimCity or any
                     25:  * other Electronic Arts trademark.  You may not distribute any
                     26:  * modification of this program using the trademark SimCity or claim any
                     27:  * affliation or association with Electronic Arts Inc. or its employees.
                     28:  * 
                     29:  * Any propagation or conveyance of this program must include this
                     30:  * copyright notice and these terms.
                     31:  * 
                     32:  * If you convey this program (or any modifications of it) and assume
                     33:  * contractual liability for the program to recipients of it, you agree
                     34:  * to indemnify Electronic Arts for any liability that those contractual
                     35:  * assumptions impose on Electronic Arts.
                     36:  * 
                     37:  * You may not misrepresent the origins of this program; modified
                     38:  * versions of the program must be marked as such and not identified as
                     39:  * the original program.
                     40:  * 
                     41:  * This disclaimer supplements the one included in the General Public
                     42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
                     43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
                     44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
                     45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
                     46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
                     47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
                     48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
                     49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
                     50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
                     51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
                     52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
                     53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
                     54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
                     55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
                     56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
                     57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
                     58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
                     59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
                     60:  * NOT APPLY TO YOU.
                     61:  */
                     62: #include "sim.h"
                     63: 
                     64: 
                     65: /* Sound routines */
                     66: 
                     67: 
                     68: int SoundInitialized = 0;
                     69: short Dozing;
                     70: 
                     71: 
                     72: InitializeSound()
                     73: {
                     74:   char cmd[256];
                     75: 
                     76:   SoundInitialized = 1;
                     77: 
                     78:   if (!UserSoundOn) return;
                     79: 
                     80:   Eval("UIInitializeSound");
                     81: }
                     82: 
                     83: 
                     84: ShutDownSound()
                     85: {
                     86:   if (SoundInitialized) {
                     87:     SoundInitialized = 0;
                     88:     Eval("UIShutDownSound");
                     89:   }
                     90: }
                     91: 
                     92: 
                     93: MakeSound(char *channel, char *id)
                     94: {
                     95:   char buf[256];
                     96: 
                     97:   if (!UserSoundOn) return;
                     98:   if (!SoundInitialized) InitializeSound();
                     99: 
                    100:   sprintf(buf, "UIMakeSound \"%s\" \"%s\"", channel, id);
                    101:   Eval(buf);
                    102: }
                    103: 
                    104: 
                    105: MakeSoundOn(SimView *view, char *channel, char *id)
                    106: {
                    107:   char buf[256];
                    108: 
                    109:   if (!UserSoundOn) return;
                    110:   if (!SoundInitialized) InitializeSound();
                    111: 
                    112:   sprintf(buf, "UIMakeSoundOn %s \"%s\" \"%s\"",
                    113:          Tk_PathName(view->tkwin), channel, id);
                    114:   Eval(buf);
                    115: }
                    116: 
                    117: 
                    118: StartBulldozer(void)
                    119: {
                    120:   if (!UserSoundOn) return;
                    121:   if (!SoundInitialized) InitializeSound();
                    122:   if (!Dozing) {
                    123:     DoStartSound("edit", "1");
                    124:     Dozing = 1;
                    125:   }
                    126: }
                    127: 
                    128: 
                    129: StopBulldozer(void)
                    130: {
                    131:   if ((!UserSoundOn) || (!SoundInitialized)) return;
                    132:   DoStopSound("1");
                    133:   Dozing = 0;
                    134: }
                    135: 
                    136: 
                    137: /* comefrom: doKeyEvent */
                    138: SoundOff(void)
                    139: {
                    140:   if (!SoundInitialized) InitializeSound();
                    141:   Eval("UISoundOff");
                    142:   Dozing = 0;
                    143: }
                    144: 
                    145: 
                    146: DoStartSound(char *channel, char *id)
                    147: {
                    148:   char buf[256];
                    149: 
                    150:   sprintf(buf, "UIStartSound %s %s", channel, id);
                    151:   Eval(buf);
                    152: }
                    153: 
                    154: 
                    155: DoStopSound(char *id)
                    156: {
                    157:   char buf[256];
                    158: 
                    159:   sprintf(buf, "UIStopSound %s", id);
                    160:   Eval(buf);
                    161: }

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