Annotation of micropolis/src/sim/w_stubs.c, revision 1.1

1.1     ! root        1: /* w_stubs.c
        !             2:  *
        !             3:  * Micropolis, Unix Version.  This game was released for the Unix platform
        !             4:  * in or about 1990 and has been modified for inclusion in the One Laptop
        !             5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
        !             6:  * you need assistance with this program, you may contact:
        !             7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
        !             8:  * 
        !             9:  * This program is free software: you can redistribute it and/or modify
        !            10:  * it under the terms of the GNU General Public License as published by
        !            11:  * the Free Software Foundation, either version 3 of the License, or (at
        !            12:  * your option) any later version.
        !            13:  * 
        !            14:  * This program is distributed in the hope that it will be useful, but
        !            15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
        !            16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            17:  * General Public License for more details.  You should have received a
        !            18:  * copy of the GNU General Public License along with this program.  If
        !            19:  * not, see <http://www.gnu.org/licenses/>.
        !            20:  * 
        !            21:  *             ADDITIONAL TERMS per GNU GPL Section 7
        !            22:  * 
        !            23:  * No trademark or publicity rights are granted.  This license does NOT
        !            24:  * give you any right, title or interest in the trademark SimCity or any
        !            25:  * other Electronic Arts trademark.  You may not distribute any
        !            26:  * modification of this program using the trademark SimCity or claim any
        !            27:  * affliation or association with Electronic Arts Inc. or its employees.
        !            28:  * 
        !            29:  * Any propagation or conveyance of this program must include this
        !            30:  * copyright notice and these terms.
        !            31:  * 
        !            32:  * If you convey this program (or any modifications of it) and assume
        !            33:  * contractual liability for the program to recipients of it, you agree
        !            34:  * to indemnify Electronic Arts for any liability that those contractual
        !            35:  * assumptions impose on Electronic Arts.
        !            36:  * 
        !            37:  * You may not misrepresent the origins of this program; modified
        !            38:  * versions of the program must be marked as such and not identified as
        !            39:  * the original program.
        !            40:  * 
        !            41:  * This disclaimer supplements the one included in the General Public
        !            42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
        !            43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
        !            44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
        !            45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
        !            46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
        !            47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
        !            48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
        !            49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
        !            50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
        !            51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
        !            52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
        !            53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
        !            54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
        !            55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
        !            56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
        !            57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
        !            58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
        !            59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
        !            60:  * NOT APPLY TO YOU.
        !            61:  */
        !            62: #include "sim.h"
        !            63: 
        !            64: 
        !            65: /* Stubs */
        !            66: 
        !            67: 
        !            68: QUAD TotalFunds;
        !            69: short PunishCnt;
        !            70: short autoBulldoze, autoBudget;
        !            71: QUAD LastMesTime;
        !            72: short GameLevel;
        !            73: short InitSimLoad;
        !            74: short ScenarioID;
        !            75: short SimSpeed;
        !            76: short SimMetaSpeed;
        !            77: short UserSoundOn;
        !            78: char *CityName;
        !            79: short NoDisasters;
        !            80: short MesNum;
        !            81: short EvalChanged;
        !            82: short flagBlink;
        !            83: 
        !            84: 
        !            85: Spend(int dollars)
        !            86: {
        !            87:   SetFunds(TotalFunds - dollars);
        !            88: }
        !            89: 
        !            90: 
        !            91: SetFunds(int dollars)
        !            92: {
        !            93:   TotalFunds = dollars;
        !            94:   UpdateFunds();
        !            95: }
        !            96: 
        !            97: 
        !            98: /* Mac */
        !            99: 
        !           100: QUAD TickCount()
        !           101: {
        !           102:   struct timeval time;
        !           103: 
        !           104:   gettimeofday(&time, 0);
        !           105: 
        !           106:   return (QUAD)((time.tv_sec / 60) + (time.tv_usec * 1000000 / 60));
        !           107: }
        !           108: 
        !           109: 
        !           110: Ptr
        !           111: NewPtr(size)
        !           112: int size;
        !           113: {
        !           114:   return ((Ptr)calloc(size, sizeof(Byte)));
        !           115: }
        !           116: 
        !           117: 
        !           118: /* w_hlhandlers.c */
        !           119: 
        !           120: GameStarted()
        !           121: {
        !           122:   InvalidateMaps();
        !           123:   InvalidateEditors();
        !           124:   gettimeofday(&start_time, NULL);
        !           125: 
        !           126:   switch (Startup) {
        !           127:   case -2: /* Load a city */
        !           128:     if (LoadCity(StartupName)) {
        !           129:       DoStartLoad();
        !           130:       StartupName = NULL;
        !           131:       break;
        !           132:     }
        !           133:     StartupName = NULL;
        !           134:   case -1:
        !           135:     if (StartupName != NULL) {
        !           136:       setCityName(StartupName);
        !           137:       StartupName = NULL;
        !           138:     } else {
        !           139:       setCityName("NowHere");
        !           140:     }
        !           141:     DoPlayNewCity();
        !           142:     break;
        !           143:   case 0:
        !           144:     DoReallyStartGame();
        !           145:     break;
        !           146:   default: /* scenario number */
        !           147:     DoStartScenario(Startup);
        !           148:     break;
        !           149:   }
        !           150: }
        !           151: 
        !           152: 
        !           153: DoPlayNewCity()
        !           154: {
        !           155:   Eval("UIPlayNewCity");
        !           156: }
        !           157: 
        !           158: 
        !           159: DoReallyStartGame()
        !           160: {
        !           161:   Eval("UIReallyStartGame");
        !           162: }
        !           163: 
        !           164: 
        !           165: DoStartLoad()
        !           166: {
        !           167:   Eval("UIStartLoad");
        !           168: }
        !           169: 
        !           170: 
        !           171: DoStartScenario(int scenario)
        !           172: {
        !           173:   char buf[256];
        !           174: 
        !           175:   sprintf(buf, "UIStartScenario %d", scenario);
        !           176:   Eval(buf);
        !           177: }
        !           178: 
        !           179: 
        !           180: DropFireBombs()
        !           181: {
        !           182:   Eval("DropFireBombs");
        !           183: }
        !           184: 
        !           185: 
        !           186: InitGame()
        !           187: {
        !           188:   sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0;
        !           189:   setSpeed(0);
        !           190: }
        !           191: 
        !           192: 
        !           193: ReallyQuit()
        !           194: {
        !           195:   sim_exit(0); // Just sets tkMustExit and ExitReturn
        !           196: }
        !           197: 
        !           198: 

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