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1.1 root 1: /* w_stubs.c
2: *
3: * Micropolis, Unix Version. This game was released for the Unix platform
4: * in or about 1990 and has been modified for inclusion in the One Laptop
5: * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6: * you need assistance with this program, you may contact:
7: * http://wiki.laptop.org/go/Micropolis or email [email protected].
8: *
9: * This program is free software: you can redistribute it and/or modify
10: * it under the terms of the GNU General Public License as published by
11: * the Free Software Foundation, either version 3 of the License, or (at
12: * your option) any later version.
13: *
14: * This program is distributed in the hope that it will be useful, but
15: * WITHOUT ANY WARRANTY; without even the implied warranty of
16: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17: * General Public License for more details. You should have received a
18: * copy of the GNU General Public License along with this program. If
19: * not, see <http://www.gnu.org/licenses/>.
20: *
21: * ADDITIONAL TERMS per GNU GPL Section 7
22: *
23: * No trademark or publicity rights are granted. This license does NOT
24: * give you any right, title or interest in the trademark SimCity or any
25: * other Electronic Arts trademark. You may not distribute any
26: * modification of this program using the trademark SimCity or claim any
27: * affliation or association with Electronic Arts Inc. or its employees.
28: *
29: * Any propagation or conveyance of this program must include this
30: * copyright notice and these terms.
31: *
32: * If you convey this program (or any modifications of it) and assume
33: * contractual liability for the program to recipients of it, you agree
34: * to indemnify Electronic Arts for any liability that those contractual
35: * assumptions impose on Electronic Arts.
36: *
37: * You may not misrepresent the origins of this program; modified
38: * versions of the program must be marked as such and not identified as
39: * the original program.
40: *
41: * This disclaimer supplements the one included in the General Public
42: * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43: * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44: * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45: * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46: * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47: * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48: * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49: * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50: * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51: * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52: * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53: * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54: * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55: * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56: * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57: * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58: * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59: * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60: * NOT APPLY TO YOU.
61: */
62: #include "sim.h"
63:
64:
65: /* Stubs */
66:
67:
68: QUAD TotalFunds;
69: short PunishCnt;
70: short autoBulldoze, autoBudget;
71: QUAD LastMesTime;
72: short GameLevel;
73: short InitSimLoad;
74: short ScenarioID;
75: short SimSpeed;
76: short SimMetaSpeed;
77: short UserSoundOn;
78: char *CityName;
79: short NoDisasters;
80: short MesNum;
81: short EvalChanged;
82: short flagBlink;
83:
84:
85: Spend(int dollars)
86: {
87: SetFunds(TotalFunds - dollars);
88: }
89:
90:
91: SetFunds(int dollars)
92: {
93: TotalFunds = dollars;
94: UpdateFunds();
95: }
96:
97:
98: /* Mac */
99:
100: QUAD TickCount()
101: {
102: struct timeval time;
103:
104: gettimeofday(&time, 0);
105:
106: return (QUAD)((time.tv_sec / 60) + (time.tv_usec * 1000000 / 60));
107: }
108:
109:
110: Ptr
111: NewPtr(size)
112: int size;
113: {
114: return ((Ptr)calloc(size, sizeof(Byte)));
115: }
116:
117:
118: /* w_hlhandlers.c */
119:
120: GameStarted()
121: {
122: InvalidateMaps();
123: InvalidateEditors();
124: gettimeofday(&start_time, NULL);
125:
126: switch (Startup) {
127: case -2: /* Load a city */
128: if (LoadCity(StartupName)) {
129: DoStartLoad();
130: StartupName = NULL;
131: break;
132: }
133: StartupName = NULL;
134: case -1:
135: if (StartupName != NULL) {
136: setCityName(StartupName);
137: StartupName = NULL;
138: } else {
139: setCityName("NowHere");
140: }
141: DoPlayNewCity();
142: break;
143: case 0:
144: DoReallyStartGame();
145: break;
146: default: /* scenario number */
147: DoStartScenario(Startup);
148: break;
149: }
150: }
151:
152:
153: DoPlayNewCity()
154: {
155: Eval("UIPlayNewCity");
156: }
157:
158:
159: DoReallyStartGame()
160: {
161: Eval("UIReallyStartGame");
162: }
163:
164:
165: DoStartLoad()
166: {
167: Eval("UIStartLoad");
168: }
169:
170:
171: DoStartScenario(int scenario)
172: {
173: char buf[256];
174:
175: sprintf(buf, "UIStartScenario %d", scenario);
176: Eval(buf);
177: }
178:
179:
180: DropFireBombs()
181: {
182: Eval("DropFireBombs");
183: }
184:
185:
186: InitGame()
187: {
188: sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0;
189: setSpeed(0);
190: }
191:
192:
193: ReallyQuit()
194: {
195: sim_exit(0); // Just sets tkMustExit and ExitReturn
196: }
197:
198:
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