Annotation of micropolis/src/sim/w_stubs.c, revision 1.1.1.1

1.1       root        1: /* w_stubs.c
                      2:  *
                      3:  * Micropolis, Unix Version.  This game was released for the Unix platform
                      4:  * in or about 1990 and has been modified for inclusion in the One Laptop
                      5:  * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
                      6:  * you need assistance with this program, you may contact:
                      7:  *   http://wiki.laptop.org/go/Micropolis  or email  [email protected].
                      8:  * 
                      9:  * This program is free software: you can redistribute it and/or modify
                     10:  * it under the terms of the GNU General Public License as published by
                     11:  * the Free Software Foundation, either version 3 of the License, or (at
                     12:  * your option) any later version.
                     13:  * 
                     14:  * This program is distributed in the hope that it will be useful, but
                     15:  * WITHOUT ANY WARRANTY; without even the implied warranty of
                     16:  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
                     17:  * General Public License for more details.  You should have received a
                     18:  * copy of the GNU General Public License along with this program.  If
                     19:  * not, see <http://www.gnu.org/licenses/>.
                     20:  * 
                     21:  *             ADDITIONAL TERMS per GNU GPL Section 7
                     22:  * 
                     23:  * No trademark or publicity rights are granted.  This license does NOT
                     24:  * give you any right, title or interest in the trademark SimCity or any
                     25:  * other Electronic Arts trademark.  You may not distribute any
                     26:  * modification of this program using the trademark SimCity or claim any
                     27:  * affliation or association with Electronic Arts Inc. or its employees.
                     28:  * 
                     29:  * Any propagation or conveyance of this program must include this
                     30:  * copyright notice and these terms.
                     31:  * 
                     32:  * If you convey this program (or any modifications of it) and assume
                     33:  * contractual liability for the program to recipients of it, you agree
                     34:  * to indemnify Electronic Arts for any liability that those contractual
                     35:  * assumptions impose on Electronic Arts.
                     36:  * 
                     37:  * You may not misrepresent the origins of this program; modified
                     38:  * versions of the program must be marked as such and not identified as
                     39:  * the original program.
                     40:  * 
                     41:  * This disclaimer supplements the one included in the General Public
                     42:  * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
                     43:  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
                     44:  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
                     45:  * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
                     46:  * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
                     47:  * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
                     48:  * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
                     49:  * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
                     50:  * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
                     51:  * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
                     52:  * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
                     53:  * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
                     54:  * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
                     55:  * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
                     56:  * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
                     57:  * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
                     58:  * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
                     59:  * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
                     60:  * NOT APPLY TO YOU.
                     61:  */
                     62: #include "sim.h"
                     63: 
                     64: 
                     65: /* Stubs */
                     66: 
                     67: 
                     68: QUAD TotalFunds;
                     69: short PunishCnt;
                     70: short autoBulldoze, autoBudget;
                     71: QUAD LastMesTime;
                     72: short GameLevel;
                     73: short InitSimLoad;
                     74: short ScenarioID;
                     75: short SimSpeed;
                     76: short SimMetaSpeed;
                     77: short UserSoundOn;
                     78: char *CityName;
                     79: short NoDisasters;
                     80: short MesNum;
                     81: short EvalChanged;
                     82: short flagBlink;
                     83: 
                     84: 
                     85: Spend(int dollars)
                     86: {
                     87:   SetFunds(TotalFunds - dollars);
                     88: }
                     89: 
                     90: 
                     91: SetFunds(int dollars)
                     92: {
                     93:   TotalFunds = dollars;
                     94:   UpdateFunds();
                     95: }
                     96: 
                     97: 
                     98: /* Mac */
                     99: 
                    100: QUAD TickCount()
                    101: {
                    102:   struct timeval time;
                    103: 
                    104:   gettimeofday(&time, 0);
                    105: 
                    106:   return (QUAD)((time.tv_sec / 60) + (time.tv_usec * 1000000 / 60));
                    107: }
                    108: 
                    109: 
                    110: Ptr
                    111: NewPtr(size)
                    112: int size;
                    113: {
                    114:   return ((Ptr)calloc(size, sizeof(Byte)));
                    115: }
                    116: 
                    117: 
                    118: /* w_hlhandlers.c */
                    119: 
                    120: GameStarted()
                    121: {
                    122:   InvalidateMaps();
                    123:   InvalidateEditors();
                    124:   gettimeofday(&start_time, NULL);
                    125: 
                    126:   switch (Startup) {
                    127:   case -2: /* Load a city */
                    128:     if (LoadCity(StartupName)) {
                    129:       DoStartLoad();
                    130:       StartupName = NULL;
                    131:       break;
                    132:     }
                    133:     StartupName = NULL;
                    134:   case -1:
                    135:     if (StartupName != NULL) {
                    136:       setCityName(StartupName);
                    137:       StartupName = NULL;
                    138:     } else {
                    139:       setCityName("NowHere");
                    140:     }
                    141:     DoPlayNewCity();
                    142:     break;
                    143:   case 0:
                    144:     DoReallyStartGame();
                    145:     break;
                    146:   default: /* scenario number */
                    147:     DoStartScenario(Startup);
                    148:     break;
                    149:   }
                    150: }
                    151: 
                    152: 
                    153: DoPlayNewCity()
                    154: {
                    155:   Eval("UIPlayNewCity");
                    156: }
                    157: 
                    158: 
                    159: DoReallyStartGame()
                    160: {
                    161:   Eval("UIReallyStartGame");
                    162: }
                    163: 
                    164: 
                    165: DoStartLoad()
                    166: {
                    167:   Eval("UIStartLoad");
                    168: }
                    169: 
                    170: 
                    171: DoStartScenario(int scenario)
                    172: {
                    173:   char buf[256];
                    174: 
                    175:   sprintf(buf, "UIStartScenario %d", scenario);
                    176:   Eval(buf);
                    177: }
                    178: 
                    179: 
                    180: DropFireBombs()
                    181: {
                    182:   Eval("DropFireBombs");
                    183: }
                    184: 
                    185: 
                    186: InitGame()
                    187: {
                    188:   sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0;
                    189:   setSpeed(0);
                    190: }
                    191: 
                    192: 
                    193: ReallyQuit()
                    194: {
                    195:   sim_exit(0); // Just sets tkMustExit and ExitReturn
                    196: }
                    197: 
                    198: 

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