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Micropolis Activity
/* w_stubs.c
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email [email protected].
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
#include "sim.h"
/* Stubs */
QUAD TotalFunds;
short PunishCnt;
short autoBulldoze, autoBudget;
QUAD LastMesTime;
short GameLevel;
short InitSimLoad;
short ScenarioID;
short SimSpeed;
short SimMetaSpeed;
short UserSoundOn;
char *CityName;
short NoDisasters;
short MesNum;
short EvalChanged;
short flagBlink;
Spend(int dollars)
{
SetFunds(TotalFunds - dollars);
}
SetFunds(int dollars)
{
TotalFunds = dollars;
UpdateFunds();
}
/* Mac */
QUAD TickCount()
{
struct timeval time;
gettimeofday(&time, 0);
return (QUAD)((time.tv_sec / 60) + (time.tv_usec * 1000000 / 60));
}
Ptr
NewPtr(size)
int size;
{
return ((Ptr)calloc(size, sizeof(Byte)));
}
/* w_hlhandlers.c */
GameStarted()
{
InvalidateMaps();
InvalidateEditors();
gettimeofday(&start_time, NULL);
switch (Startup) {
case -2: /* Load a city */
if (LoadCity(StartupName)) {
DoStartLoad();
StartupName = NULL;
break;
}
StartupName = NULL;
case -1:
if (StartupName != NULL) {
setCityName(StartupName);
StartupName = NULL;
} else {
setCityName("NowHere");
}
DoPlayNewCity();
break;
case 0:
DoReallyStartGame();
break;
default: /* scenario number */
DoStartScenario(Startup);
break;
}
}
DoPlayNewCity()
{
Eval("UIPlayNewCity");
}
DoReallyStartGame()
{
Eval("UIReallyStartGame");
}
DoStartLoad()
{
Eval("UIStartLoad");
}
DoStartScenario(int scenario)
{
char buf[256];
sprintf(buf, "UIStartScenario %d", scenario);
Eval(buf);
}
DropFireBombs()
{
Eval("DropFireBombs");
}
InitGame()
{
sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0;
setSpeed(0);
}
ReallyQuit()
{
sim_exit(0); // Just sets tkMustExit and ExitReturn
}
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