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1.1 root 1: /* w_util.c
2: *
3: * Micropolis, Unix Version. This game was released for the Unix platform
4: * in or about 1990 and has been modified for inclusion in the One Laptop
5: * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6: * you need assistance with this program, you may contact:
7: * http://wiki.laptop.org/go/Micropolis or email [email protected].
8: *
9: * This program is free software: you can redistribute it and/or modify
10: * it under the terms of the GNU General Public License as published by
11: * the Free Software Foundation, either version 3 of the License, or (at
12: * your option) any later version.
13: *
14: * This program is distributed in the hope that it will be useful, but
15: * WITHOUT ANY WARRANTY; without even the implied warranty of
16: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17: * General Public License for more details. You should have received a
18: * copy of the GNU General Public License along with this program. If
19: * not, see <http://www.gnu.org/licenses/>.
20: *
21: * ADDITIONAL TERMS per GNU GPL Section 7
22: *
23: * No trademark or publicity rights are granted. This license does NOT
24: * give you any right, title or interest in the trademark SimCity or any
25: * other Electronic Arts trademark. You may not distribute any
26: * modification of this program using the trademark SimCity or claim any
27: * affliation or association with Electronic Arts Inc. or its employees.
28: *
29: * Any propagation or conveyance of this program must include this
30: * copyright notice and these terms.
31: *
32: * If you convey this program (or any modifications of it) and assume
33: * contractual liability for the program to recipients of it, you agree
34: * to indemnify Electronic Arts for any liability that those contractual
35: * assumptions impose on Electronic Arts.
36: *
37: * You may not misrepresent the origins of this program; modified
38: * versions of the program must be marked as such and not identified as
39: * the original program.
40: *
41: * This disclaimer supplements the one included in the General Public
42: * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43: * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44: * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45: * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46: * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47: * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48: * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49: * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50: * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51: * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52: * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53: * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54: * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55: * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56: * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57: * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58: * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59: * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60: * NOT APPLY TO YOU.
61: */
62: #include "sim.h"
63:
64:
65: /* comefrom: drawTaxesCollected incBoxValue decBoxValue drawCurrentFunds
66: drawActualBox UpdateFunds updateCurrentCost */
67: makeDollarDecimalStr(char *numStr, char *dollarStr)
68: {
69: register short leftMostSet;
70: short numOfDigits;
71: short numOfChars;
72: register short numOfCommas;
73: register short dollarIndex = 0;
74: register short numIndex = 0;
75: register short x;
76:
77: numOfDigits = strlen(numStr);
78:
79: if (numOfDigits == 1) {
80: dollarStr[0] = '$';
81: dollarStr[1] = numStr[ 0 ];
82: dollarStr[2] = 0;
83: return;
84: } else if (numOfDigits == 2) {
85: dollarStr[0] = '$';
86: dollarStr[1] = numStr[0];
87: dollarStr[2] = numStr[1];
88: dollarStr[3] = 0;
89: return;
90: } else if (numOfDigits == 3) {
91: dollarStr[0] = '$';
92: dollarStr[1] = numStr[0];
93: dollarStr[2] = numStr[1];
94: dollarStr[3] = numStr[2];
95: dollarStr[4] = 0;
96: } else {
97: leftMostSet = numOfDigits % 3;
98: if (leftMostSet == 0)
99: leftMostSet = 3;
100:
101: numOfCommas = (numOfDigits - 1) / 3;
102:
103: /* add 1 for the dollar sign */
104: numOfChars = numOfDigits + numOfCommas + 1;
105:
106: dollarStr[numOfChars] = 0;
107:
108: dollarStr[dollarIndex++] = '$';
109:
110: for (x = 1; x <= leftMostSet; x++) {
111: dollarStr[dollarIndex++] = numStr[numIndex++];
112: }
113:
114: for (x = 1; x <= numOfCommas; x++) {
115: dollarStr[dollarIndex++] = ',';
116: dollarStr[dollarIndex++] = numStr[numIndex++];
117: dollarStr[dollarIndex++] = numStr[numIndex++];
118: dollarStr[dollarIndex++] = numStr[numIndex++];
119: }
120: }
121: }
122:
123:
124: Pause()
125: {
126: if (!sim_paused) {
127: sim_paused_speed = SimMetaSpeed;
128: setSpeed(0);
129: sim_paused = 1;
130: }
131: }
132:
133:
134: Resume()
135: {
136: if (sim_paused) {
137: sim_paused = 0;
138: setSpeed(sim_paused_speed);
139: }
140: }
141:
142:
143: setSpeed(short speed)
144: {
145: if (speed < 0) speed = 0;
146: else if (speed > 3) speed = 3;
147:
148: SimMetaSpeed = speed;
149:
150: if (sim_paused) {
151: sim_paused_speed = SimMetaSpeed;
152: speed = 0;
153: }
154:
155: SimSpeed = speed;
156:
157: if (speed == 0) {
158: StopMicropolisTimer();
159: } else {
160: StartMicropolisTimer();
161: }
162:
163: { char buf[256];
164: sprintf(buf, "UISetSpeed %d", sim_paused ? 0 : SimMetaSpeed);
165: Eval(buf);
166: }
167: }
168:
169:
170: setSkips(int skips)
171: {
172: sim_skips = skips;
173: sim_skip = 0;
174: }
175:
176:
177: SetGameLevelFunds(short level)
178: {
179: switch (level) {
180: default:
181: case 0:
182: SetFunds(20000);
183: SetGameLevel(0);
184: break;
185: case 1:
186: SetFunds(10000);
187: SetGameLevel(1);
188: break;
189: case 2:
190: SetFunds(5000);
191: SetGameLevel(2);
192: break;
193: }
194: }
195:
196:
197: SetGameLevel(short level)
198: {
199: GameLevel = level;
200: UpdateGameLevel();
201: }
202:
203:
204: UpdateGameLevel()
205: {
206: char buf[256];
207:
208: sprintf(buf, "UISetGameLevel %d", GameLevel);
209: Eval(buf);
210: }
211:
212:
213: setCityName(char *name)
214: {
215: char *cp = name;
216:
217: while (*cp) {
218: if (!isalnum(*cp))
219: *cp = '_';
220: cp++;
221: }
222: setAnyCityName(name);
223: }
224:
225:
226: setAnyCityName(char *name)
227: {
228: char buf[1024];
229:
230: CityName = name;
231: sprintf(buf, "UISetCityName {%s}", CityName);
232: Eval(buf);
233: }
234:
235:
236: SetYear(int year)
237: {
238: // Must prevent year from going negative, since it screws up the non-floored modulo arithmetic.
239: if (year < StartingYear) {
240: year = StartingYear;
241: }
242:
243: year = (year - StartingYear) - (CityTime / 48);
244: CityTime += year * 48;
245: doTimeStuff();
246: }
247:
248:
249: int
250: CurrentYear()
251: {
252: return (CityTime/48 + StartingYear);
253: }
254:
255:
256: DoSetMapState(SimView *view, short state)
257: {
258: char buf[256];
259:
260: view->map_state = state;
261: view->invalid = 1;
262: EventuallyRedrawView(view);
263:
264: sprintf(buf, "UISetMapState %s %d", Tk_PathName(view->tkwin), state);
265: Eval(buf);
266: }
267:
268:
269: DoNewGame()
270: {
271: Eval("UINewGame");
272: }
273:
274:
275: DoGeneratedCityImage(char *name, int time, int pop, char *class, int score)
276: {
277: /* XXX: TODO: print city */
278: }
279:
280:
281: DoStartElmd()
282: {
283: /* XXX: TODO: start elm daemon */
284: }
285:
286:
287: DoPopUpMessage(char *msg)
288: {
289: char buf[1024];
290:
291: sprintf(buf, "UIPopUpMessage {%s}", msg);
292: Eval(buf);
293: }
294:
295:
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