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1.1 ! root 1: /* ! 2: scrnsave.h ! 3: ! 4: This is the header file for the skelton.lib file. This file is used as a ! 5: skeleton for creating Windows 3.0 SCR files. ! 6: ! 7: Date Modification ! 8: 04 12 90 Original ! 9: 04 16 90 Changed to allow control panel ! 10: 08 28 92 [stevecat] Removed password stuff, added Mandatory ID string, ! 11: and made it a public\sdk file ! 12: ! 13: /* Define the number for the icon... */ ! 14: /* This should be the first icon used and must have this resource number. ! 15: This is needed as the first icon in the file will be grabbed as well as ! 16: the icon number being 100???... */ ! 17: #define ID_APP 100 ! 18: ! 19: /* MANDATORY string required in .RC file */ ! 20: /* This string should contain a < 25 char name/description of the screen ! 21: saver. This string is what will be seen by the user in the Control Panel's ! 22: Desktop applet screen saver listbox. */ ! 23: #define IDS_DESCRIPTION 1 ! 24: ! 25: /* This function is called by skeleton to use as a Window Procedure. It is ! 26: up to the programmer to handle any of the messages that wish to be ! 27: interpretted. Any unused messages are then passed back to DefScreenSaverProc ! 28: if desired which will take default action on any unprocessed message... */ ! 29: ! 30: LONG WINAPI ScreenSaverProc (HWND hWnd, UINT message, DWORD wParam, LONG lParam); ! 31: ! 32: /* This function handles any default messages. The following interpretations ! 33: are: ! 34: WM_CREATE: ! 35: WM_DESTROY: ! 36: No default actions are taken. ! 37: WM_SETCURSOR: ! 38: By default, this will set the cursor to a null cursor, thereby removing it ! 39: from the screen. ! 40: WM_PAINT: ! 41: By default, this will paint the background of the screen. ! 42: WM_LBUTTONDOWN: ! 43: WM_MBUTTONDOWN: ! 44: WM_RBUTTONDOWN: ! 45: WM_KEYDOWN: ! 46: WM_MOUSEMOVE: ! 47: By default, these will cause the program to terminate. ! 48: WM_ACTIVATEAPP: ! 49: WM_ACTIVATE: ! 50: By default, if the wParam parameter is FALSE ( signifying that transfer is ! 51: being taken away from the application ), then the program will terminate. ! 52: ! 53: Termination is accomplished by generating a WM_CLOSE message. This way, if ! 54: the user sets something up in the WM_CREATE, a WM_DESTROY will be ! 55: generated and it can be destroyed properly. ! 56: */ ! 57: LONG WINAPI DefScreenSaverProc (HWND hWnd, UINT msg, DWORD wParam, LONG lParam); ! 58: ! 59: /* A function is also needed for configuring the screen saver. The function ! 60: should be exactly like it is below and must be exported such that the ! 61: program can use MAKEPROCINSTANCE on it and call up a dialog box. Further- ! 62: more, the template used for the dialog must be called ScreenSaverConfigure ! 63: to allow the main function to access it... ! 64: */ ! 65: BOOL WINAPI ScreenSaverConfigureDialog (HWND hDlg, UINT message, DWORD wParam, LONG lParam); ! 66: ! 67: /* To allow the programmer the ability to register child control windows, this ! 68: function is called prior to the creation of the dialog box. Any ! 69: registering that is required should be done here, or return TRUE if none ! 70: is needed... */ ! 71: BOOL WINAPI RegisterDialogClasses (HANDLE hInst); ! 72: ! 73: /* ! 74: There are only three other points that should be of notice: ! 75: 1) The screen saver must have a string declared as 'szAppName' contaning the ! 76: name of the screen saver, and it must be declared as a global. ! 77: 2) The screen saver EXE file should be renamed to a file with a SCR ! 78: extension so that the screen saver dialog form the control panel can ! 79: find it when is searches for screen savers. ! 80: 3) If the executables window or instance are needed, they can be obtained ! 81: by the following definitions in the files that nedd them: ! 82: ! 83: extern HANDLE hMainInstance; ! 84: extern HWND hMainWindow; ! 85: */ ! 86: ! 87: #define WS_GT ( WS_GROUP | WS_TABSTOP ) ! 88: #define MAXFILELEN 13 ! 89: #define BUFFLEN 255 ! 90: ! 91: CHAR szIniFile[MAXFILELEN]; ! 92: CHAR szScreenSaver[22]; ! 93: CHAR szHelpFile[MAXFILELEN]; ! 94: CHAR szNoHelpMemory[BUFFLEN]; ! 95: ! 96: ! 97:
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