Annotation of mstools/mfc/samples/hello/readme.txt, revision 1.1

1.1     ! root        1: ========================================================================
        !             2:           MICROSOFT FOUNDATION CLASS LIBRARY : HELLO EXAMPLE PROGRAM
        !             3: ========================================================================
        !             4: 
        !             5: This application is a simple Windows program to demonstrate the basics
        !             6: of using the Microsoft Foundation classes.  The Microsoft Foundation
        !             7: Class Library Tutorial describes this application in detail, but here's
        !             8: a summary of what you will find in each of the files that make up Hello.
        !             9: 
        !            10: MAKEFILE.
        !            11: HELLO.MAK
        !            12: HELLO.STS
        !            13:        These two files make it easy to compile the application.  The
        !            14:        MAKEFILE describes the build process for the NMAKE tool, and the
        !            15:        other files, HELLO.MAK and HELLO.STS, make it easy to use the
        !            16:        Programmer's Workbench to build HELLO.
        !            17: 
        !            18:        To use the MAKEFILE, just go to the DOS prompt, and type
        !            19:                nmake
        !            20:        to build the program.  You can choose to include
        !            21:        debugging support by using the option:
        !            22:                nmake DEBUG=1
        !            23:        (Make sure you use uppercase letters for this option.) 
        !            24:        The DEBUG=0 option specifies that no support is compiled into the
        !            25:        code.  If you do not specify a DEBUG option, the default is 
        !            26:        DEBUG=0.
        !            27: 
        !            28: 
        !            29: HELLO.H
        !            30: HELLO.CPP
        !            31:        These two files make up the entire behavior of the application.
        !            32:        In the HELLO.H header file, two C++ classes are declared: CTheApp
        !            33:        and CMainWindow.  These classes override and extend the behavior
        !            34:        of their base Foundation classes, CWinApp and CFrameWnd,
        !            35:        respectively.  The source file HELLO.CPP contains the member functions
        !            36:        and message maps declared in the header file.
        !            37: 
        !            38:        CWinApp, a Foundation class, does all of the typical stuff that
        !            39:        most Microsoft Windows applications must:  it initializes itself,
        !            40:        then it creates and runs a message loop until the application ends.
        !            41:        The Hello program extends this behavior by overriding the
        !            42:        InitInstance member function in our own class, CTheApp.  This
        !            43:        member function is automatically called during startup of the
        !            44:        application.  In InitInstance, we create and show our main window.
        !            45: 
        !            46:        CMainWindow is a pretty simple window class, and it follows the
        !            47:        typical behavior found in frame windows.  It is based on CFrameWnd,
        !            48:        a Foundation class.  Our frame window uses a message map to
        !            49:        associate member functions with Microsoft Windows messages.  These
        !            50:        functions respond to the standard paint message, and a menu choice
        !            51:        command message.
        !            52: 
        !            53:        Since the Foundation provides all of the normal code for the
        !            54:        WinMain function and other initialization (in the CWinApp class),
        !            55:        it is only necessary to create an object of our CTheApp class to
        !            56:        start the program and let it run.  This is found in the one global
        !            57:        variable in HELLO.CPP, called theApp.
        !            58: 
        !            59: HELLO.ICO
        !            60:        This is an icon file, which is used by the Hello frame window.
        !            61: 
        !            62: HELLO.DLG
        !            63:        This is a dialog definition file, which defines the
        !            64:        characteristics and layout of the modal dialog AboutBox,
        !            65:        which is displayed by the Hello application.  This dialog file
        !            66:        was generated using the Windows 3.1 SDK DLGEDIT tool.
        !            67: 
        !            68: 
        !            69: RESOURCE.H
        !            70:        This is a header file that contains Windows menu item IDs.
        !            71:        It was generated using the Windows 3.1 SDK DLGEDIT tool.
        !            72: 
        !            73: HELLO.RC
        !            74:        This is a listing of all of the Microsoft Windows resources which
        !            75:        the program uses.  It includes three resources: the icon found in
        !            76:        HELLO.ICO, a menu, and the dialog defined in HELLO.DLG.
        !            77: 
        !            78: HELLO.DEF
        !            79:        This file contains parameters the linker needs to correctly
        !            80:        link a Microsoft Windows application, including: the name and
        !            81:        description of the application, and the size and type of the runtime
        !            82:        heap and runtime stack.  The numbers in this file are typical for
        !            83:        small applications made with the Microsoft Foundation Class Library.

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.