|
|
1.1 ! root 1: /* ! 2: * VERLOCAL.H ! 3: * ! 4: * Version resource file for the OLE 2.0 UI Support DLL. ! 5: * ! 6: * Copyright (c)1993 Microsoft Corporation, All Rights Reserved. ! 7: * ! 8: * This file contains the text that needs to be translated in the version ! 9: * resource. All of the following variables must be localized: ! 10: * ! 11: * wLanguage ! 12: * szTranslation ! 13: * szzCompanyName ! 14: * szzProductName ! 15: * szzLegalCopyright ! 16: */ ! 17: ! 18: /* wLanguage comes from the table of "langID" values on page 218 of ! 19: the Windows 3.1 SDK Programmer's Reference, Volume 4: Resources. ! 20: This page is in Chapter 13, "Resource-Definition Statements", in the ! 21: description of the "VERSIONINFO" statment. ! 22: ! 23: For example, ! 24: 0x0407 German ! 25: 0x0409 U.S. English ! 26: 0x0809 U.K. English ! 27: 0x040C French ! 28: 0x040A Castilian Spanish ! 29: */ ! 30: #define wLanguage 0x0409 /* U.S. English */ ! 31: ! 32: /* The first 4 characters of szTranslation must be the same as wLanguage, ! 33: without the "0x". The last 4 characters of szTranslation MUST be ! 34: 04E4. Note that any alphabetic characters in szTranslation must ! 35: be capitalized. */ ! 36: #define szTranslation "040904E4" /* U.S. English */ ! 37: ! 38: ! 39: /* The following szz strings must all end with the two characters "\0" */ ! 40: /* Note that the "\251" in szzLegalCopyright stands for the "circle c" ! 41: copyright symbol, and it should be left as \251 rather than ! 42: substituting the actual ANSI copyright character in the string. */ ! 43: #define szzCompanyName "Microsoft Corporation\0" ! 44: #define szzFileDescription "Microsoft Windows(TM) OLE 2.0 User Interface Support\0" ! 45: #define szzLegalCopyright "Copyright \251 1992-1993 Microsoft Corp. All rights reserved.\0" ! 46: ! 47: #ifdef PUBLISHER ! 48: #define szzProductName "Microsoft Publisher for Windows 2.0\0" ! 49: #else ! 50: #define szzProductName szzFileDescription ! 51: #endif ! 52: ! 53: ! 54: /* DO NOT CHANGE ANY LINES BELOW THIS POINT */
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.