Annotation of mstools/samples/dyndlg/readme.txt, revision 1.1

1.1     ! root        1: Sample: Dynamic dialog creation
        !             2: 
        !             3: Summary:
        !             4: 
        !             5: Usually an application will define a dialog template in an
        !             6: RC or DLG file, then create a dialog at run time from that.
        !             7: However, it is possible to create the dialog template at run
        !             8: time.  This sample shows how to do this for Win32.
        !             9: 
        !            10: More Information:
        !            11: 
        !            12: The dialog template in Win32 is conceptually similar to
        !            13: the Windows 3.1 version, but is different enough to require
        !            14: some porting work.  For example, any strings are now stored
        !            15: in unicode.  The dialog template format is documented in the
        !            16: associated help file.
        !            17: 
        !            18: RUN-TIME DEPENDENCY!!!
        !            19: 
        !            20: One of the dialogs uses a custom control which is expected to
        !            21: be defined in the spincube.dll file.  The dyndlg sample tries to
        !            22: load this DLL at run time in the following location:
        !            23:     "..\spincube\spincube.dll"
        !            24: I.e. in a directory of the same level, but named spincube. This
        !            25: can obviously be trivially changed, and the sample recompiled.
        !            26: Spincube is another sample distributed on the Win32 SDK.

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