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1.1 ! root 1: Sample: Dynamic dialog creation ! 2: ! 3: Summary: ! 4: ! 5: Usually an application will define a dialog template in an ! 6: RC or DLG file, then create a dialog at run time from that. ! 7: However, it is possible to create the dialog template at run ! 8: time. This sample shows how to do this for Win32. ! 9: ! 10: More Information: ! 11: ! 12: The dialog template in Win32 is conceptually similar to ! 13: the Windows 3.1 version, but is different enough to require ! 14: some porting work. For example, any strings are now stored ! 15: in unicode. The dialog template format is documented in the ! 16: associated help file. ! 17: ! 18: RUN-TIME DEPENDENCY!!! ! 19: ! 20: One of the dialogs uses a custom control which is expected to ! 21: be defined in the spincube.dll file. The dyndlg sample tries to ! 22: load this DLL at run time in the following location: ! 23: "..\spincube\spincube.dll" ! 24: I.e. in a directory of the same level, but named spincube. This ! 25: can obviously be trivially changed, and the sample recompiled. ! 26: Spincube is another sample distributed on the Win32 SDK.
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