Annotation of mstools/samples/dyndlg/readme.txt, revision 1.1.1.1

1.1       root        1: Sample: Dynamic dialog creation
                      2: 
                      3: Summary:
                      4: 
                      5: Usually an application will define a dialog template in an
                      6: RC or DLG file, then create a dialog at run time from that.
                      7: However, it is possible to create the dialog template at run
                      8: time.  This sample shows how to do this for Win32.
                      9: 
                     10: More Information:
                     11: 
                     12: The dialog template in Win32 is conceptually similar to
                     13: the Windows 3.1 version, but is different enough to require
                     14: some porting work.  For example, any strings are now stored
                     15: in unicode.  The dialog template format is documented in the
                     16: associated help file.
                     17: 
                     18: RUN-TIME DEPENDENCY!!!
                     19: 
                     20: One of the dialogs uses a custom control which is expected to
                     21: be defined in the spincube.dll file.  The dyndlg sample tries to
                     22: load this DLL at run time in the following location:
                     23:     "..\spincube\spincube.dll"
                     24: I.e. in a directory of the same level, but named spincube. This
                     25: can obviously be trivially changed, and the sample recompiled.
                     26: Spincube is another sample distributed on the Win32 SDK.

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