Annotation of mstools/samples/gdidemo/bounce.h, revision 1.1.1.2

1.1.1.2 ! root        1: 
        !             2: /******************************************************************************\
        !             3: *       This is a part of the Microsoft Source Code Samples. 
        !             4: *       Copyright (C) 1993 Microsoft Corporation.
        !             5: *       All rights reserved. 
        !             6: *       This source code is only intended as a supplement to 
        !             7: *       Microsoft Development Tools and/or WinHelp documentation.
        !             8: *       See these sources for detailed information regarding the 
        !             9: *       Microsoft samples programs.
        !            10: \******************************************************************************/
        !            11: 
1.1       root       12: 
                     13: #ifdef WIN16
                     14: #define APIENTRY FAR PASCAL
                     15: typedef WORD WPARAM;
                     16: #endif
                     17: 
                     18: #define BOUNCECLASS  "BOUNCEDEMO"
                     19: #define BOUNCETITLE  "Bouncing Ball Demo (xforms)"
                     20: 
                     21: 
                     22: typedef struct _MYXFORM
                     23: {
                     24:     int xForm[3][3];
                     25: } MYXFORM;
                     26: typedef MYXFORM      *PMYXFORM;
                     27: typedef MYXFORM NEAR *NPMYXFORM;
                     28: typedef MYXFORM FAR  *LPMYXFORM;
                     29: 
                     30: 
                     31: /*
                     32: ** BALL OBJECT
                     33: */
                     34: typedef struct _BALLDATA
                     35: {
                     36:     HWND     hWnd;
                     37:     int      nWidth;
                     38:     int      nHeight;
                     39:     int      xDirection;
                     40:     int      yDirection;
                     41:     BOOL     bNewPosition;
                     42:     int      xPosition;
                     43:     int      yPosition;
                     44:     COLORREF crColor;
                     45:     MYXFORM  xForm;
                     46: } BALLDATA;
                     47: typedef BALLDATA      *PBALLDATA;
                     48: typedef BALLDATA NEAR *NPBALLDATA;
                     49: typedef BALLDATA FAR  *LPBALLDATA;
                     50: 
                     51: HANDLE ballCreate(HWND,int,int,COLORREF);
                     52: BOOL   ballDestroy(HANDLE);
                     53: VOID   ballBounce(HANDLE);
                     54: BOOL   ballSetDimensions(HANDLE,int,int);
                     55: BOOL   ballGetDimensions(HANDLE,LPPOINT);
                     56: BOOL   ballSetDirection(HANDLE,int,int);
                     57: BOOL   ballGetDirection(HANDLE,LPPOINT);
                     58: BOOL   ballGetPosition(HANDLE,LPPOINT);
                     59: BOOL   ballSetPosition(HANDLE,int,int);
                     60: 
                     61: 
                     62: 
                     63: 
                     64: typedef struct _BOUNCEDATA
                     65: {
                     66:     HANDLE hBall1;
                     67:     HANDLE hBall2;
                     68:     HANDLE hBall3;
                     69:     HANDLE hBall4;
                     70: } BOUNCEDATA;
                     71: typedef BOUNCEDATA      *PBOUNCEDATA;
                     72: typedef BOUNCEDATA NEAR *NPBOUNCEDATA;
                     73: typedef BOUNCEDATA FAR  *LPBOUNCEDATA;
                     74: 
                     75: 
                     76: /*
                     77: ** DRAW WINDOW ROUTINES (draw.c)
                     78: */
                     79: HWND  FAR      CreateBounceWindow(HWND,int);
                     80: LONG  APIENTRY BounceProc(HWND,UINT,WPARAM,LONG);
                     81: BOOL           BounceCreateProc(HWND);
                     82: VOID           BounceDestroyProc(HWND);
                     83: BOOL           BounceCommandProc(HWND,WPARAM,LONG);
                     84: VOID           BouncePaintProc(HWND);
                     85: 
                     86: VOID           BounceObjects(HWND);
                     87: VOID           BounceRefresh(HWND);
                     88: 
                     89: 
                     90: VOID           CheckEdgePosition(HWND,HANDLE);

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