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1.1 root 1: # Some nmake macros for Win32 apps development
2:
3: !include <ntwin32.mak>
4:
5: # application specific C defines
6:
7: cf = -DNT -DWIN -DNOT_IMPLEMENTED
8:
9: # This line allows NMAKE to work as well
10:
11: all: gdidemo.exe
12:
13: # Update the object file if necessary
14:
15: gdidemo.obj: gdidemo.c draw.h gdidemo.h maze.h poly.h xform.h
16: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) gdidemo.c
17:
18: init.obj: init.c draw.h gdidemo.h maze.h poly.h xform.h
19: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) init.c
20:
21: dialog.obj: dialog.c gdidemo.h
22: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) dialog.c
23:
24: wininfo.obj: wininfo.c gdidemo.h
25: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) wininfo.c
26:
27: poly.obj: poly.c gdidemo.h poly.h
28: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) poly.c
29:
30: xform.obj: xform.c gdidemo.h xform.h
31: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) xform.c
32:
33: maze.obj: maze.c gdidemo.h maze.h
34: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) maze.c
35:
36: draw.obj: draw.c draw.h gdidemo.h
37: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) draw.c
38:
39: bounce.obj: bounce.c bounce.h gdidemo.h
40: $(cc) $(cflags) $(cvars) $(cdebug) $(cf) bounce.c
41:
42: # Update the resources if necessary
43:
44: gdidemo.res: gdidemo.rc gdidemo.h
45: rc -r gdidemo.rc
46:
47: gdidemo.rbj: gdidemo.res
48: cvtres -$(CPU) gdidemo.res -o gdidemo.rbj
49:
50: # Update the executable file if necessary, and if so, add the resource back in.
51:
52: gdidemo.exe: gdidemo.obj init.obj bounce.obj dialog.obj wininfo.obj \
53: poly.obj xform.obj maze.obj draw.obj gdidemo.rbj gdidemo.def
54: $(link) $(linkdebug) $(guiflags) -out:gdidemo.exe \
55: gdidemo.obj bounce.obj init.obj dialog.obj wininfo.obj poly.obj \
56: xform.obj maze.obj draw.obj gdidemo.rbj $(guilibs)
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