Annotation of mstools/samples/mazelord/readme.txt, revision 1.1
1.1 ! root 1: Mazelords is a 3-d maze game. The objective is to get as high a score as
! 2: possible by zapping other players, and by destroying automated drones which
! 3: wander around the maze. When there are no other players, zapping drones still
! 4: makes an interesting game in itself.
! 5:
! 6: Mazelords is a networked or non-networked game, depending upon how it is
! 7: invoked. In both versions, the player is placed in a room of sanctuary in a
! 8: palace. In this room, players may not shoot, and drones cannot hurt players.
! 9: Once outside of its 3x3 confines, however, anything goes. Your task is to hunt
! 10: down drones and other players and 'zap' them. Players will be teleported back
! 11: to sanctuary, and drones will be teleported to a random location in the maze.
! 12:
! 13: Drones appear as grey robots, and the number and speed of drones is
! 14: configurable under the Options. 20 drones, speed 2 is a playable setting.
! 15:
! 16: The controls to maze lords are simple:
! 17:
! 18: UpArrow: Move one square forward
! 19: LeftArrow: Turn left, stay in same square
! 20: RightArrow: Turn right, stay in same square
! 21: DownArrow: Move one square backwards
! 22: Space: Zap whatever is in line of sight
! 23: X: exit the game.
! 24: W: Whisper something. Anyone within the specified # of squares of you will
! 25: hear your message
! 26: S: Shout something. Same as whisper, except the default distance people
! 27: will be able to hear you at is different.
! 28:
! 29: To play, ideally you should be running on a 486 or MIPS with lots of memory
! 30: and sound enabled (ie a soundblaster or jazzsnd). The game should work on
! 31: other systems. Note that if you don't have sound, you can still play, as
! 32: the important sounds will be changed to speaker beeps.
! 33:
! 34:
! 35: Upon invoking Maze, you have several options:
! 36: FILE->NewGame: Starts a new game. Make sure you have configured the game
! 37: under the OPTIONS menu unless you want the defaults and want
! 38: to play Locally rather than over the network.
! 39: FILE->PauseGame: This pauses the movement of all drones, but you will
! 40: still be a sitting duck if someone shoots at you. This will
! 41: eventually be changed.
! 42: FILE->StopGame: Resets the game completely.
! 43: FILE->Exit: exits you from the game.
! 44:
! 45: OPTIONS->Networked/Local: This determines whether you will be playing
! 46: against other people on your network domain or not. It's fine to
! 47: run NETWORK'd when there is noone else playing. Default is LOCAL.
! 48: OPTIONS->PlayerSettings: This brings up a dialog with two list boxes. The
! 49: first shows a list of bitmaps you can choose from
! 50: to be your character. Currently there is a fish
! 51: and a smiley face, but the number of choices will
! 52: be growing. You can also choose a home maze.
! 53: this isn't used right now, but soon your home maze
! 54: will be add to a random part of the existing maze,
! 55: and you will be able to teleport there at will.
! 56: OPTIONS->Drones: This brings up the drones configuration dialog. Select
! 57: the number of drones you want and the speed you want them
! 58: to go, ie # of moves per second. Move algorithm is
! 59: currently ignored, as all drones use the same semi-random
! 60: algorithm.
! 61:
! 62:
! 63: The display consists of the following
! 64:
! 65: o A 3-d view of the maze. This has a few drawing bugs in terms of correctness,
! 66: but unless you're watching for them they generally don't make a difference.
! 67: If you have doubts about a wall, you can verify its existing on the
! 68:
! 69: o Overhead view: this is a view of two squares to each direction from
! 70: where you are at. You can't see other players on the overhead map, but
! 71: you can see a small triangle in the center, which indicates which way
! 72: you are facing. This window is an ABSOLUTE view, ie up is ALWAYS north on
! 73: the window, regardless of which direction you're facing in the maze.
! 74:
! 75: o Text window: This gives information about what is happening in the game,
! 76: such as who you have zapped or who zaps you, and notification when
! 77: players enter or leave the game. You will also see messages whispered or
! 78: shouted by other players if they are close enough.
! 79:
! 80: o Score window. This shows all players active in your domain if you're
! 81: networked. The display includes the bitmap being used by the player, their
! 82: score, and a directional indicator to show the ABSOLUTE direction you need
! 83: to go to reach the square that player is in. These are updated every
! 84: time they change.
! 85:
! 86: Have fun with the game! Any comments or suggestions should be sent to
! 87: [email protected].
! 88:
! 89: Note that MazeLords is still in progress. It is cross-compilable for Windows 3.1,
! 90: but won't run under Windows 3.1 yet. Also, there are miscellaneous glitches
! 91: which will be ironed out for the retail release of the SDK.
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