Annotation of mstools/samples/mazelord/readme.txt, revision 1.1.1.1
1.1 root 1: Mazelords is a 3-d maze game. The objective is to get as high a score as
2: possible by zapping other players, and by destroying automated drones which
3: wander around the maze. When there are no other players, zapping drones still
4: makes an interesting game in itself.
5:
6: Mazelords is a networked or non-networked game, depending upon how it is
7: invoked. In both versions, the player is placed in a room of sanctuary in a
8: palace. In this room, players may not shoot, and drones cannot hurt players.
9: Once outside of its 3x3 confines, however, anything goes. Your task is to hunt
10: down drones and other players and 'zap' them. Players will be teleported back
11: to sanctuary, and drones will be teleported to a random location in the maze.
12:
13: Drones appear as grey robots, and the number and speed of drones is
14: configurable under the Options. 20 drones, speed 2 is a playable setting.
15:
16: The controls to maze lords are simple:
17:
18: UpArrow: Move one square forward
19: LeftArrow: Turn left, stay in same square
20: RightArrow: Turn right, stay in same square
21: DownArrow: Move one square backwards
22: Space: Zap whatever is in line of sight
23: X: exit the game.
24: W: Whisper something. Anyone within the specified # of squares of you will
25: hear your message
26: S: Shout something. Same as whisper, except the default distance people
27: will be able to hear you at is different.
28:
29: To play, ideally you should be running on a 486 or MIPS with lots of memory
30: and sound enabled (ie a soundblaster or jazzsnd). The game should work on
31: other systems. Note that if you don't have sound, you can still play, as
32: the important sounds will be changed to speaker beeps.
33:
34:
35: Upon invoking Maze, you have several options:
36: FILE->NewGame: Starts a new game. Make sure you have configured the game
37: under the OPTIONS menu unless you want the defaults and want
38: to play Locally rather than over the network.
39: FILE->PauseGame: This pauses the movement of all drones, but you will
40: still be a sitting duck if someone shoots at you. This will
41: eventually be changed.
42: FILE->StopGame: Resets the game completely.
43: FILE->Exit: exits you from the game.
44:
45: OPTIONS->Networked/Local: This determines whether you will be playing
46: against other people on your network domain or not. It's fine to
47: run NETWORK'd when there is noone else playing. Default is LOCAL.
48: OPTIONS->PlayerSettings: This brings up a dialog with two list boxes. The
49: first shows a list of bitmaps you can choose from
50: to be your character. Currently there is a fish
51: and a smiley face, but the number of choices will
52: be growing. You can also choose a home maze.
53: this isn't used right now, but soon your home maze
54: will be add to a random part of the existing maze,
55: and you will be able to teleport there at will.
56: OPTIONS->Drones: This brings up the drones configuration dialog. Select
57: the number of drones you want and the speed you want them
58: to go, ie # of moves per second. Move algorithm is
59: currently ignored, as all drones use the same semi-random
60: algorithm.
61:
62:
63: The display consists of the following
64:
65: o A 3-d view of the maze. This has a few drawing bugs in terms of correctness,
66: but unless you're watching for them they generally don't make a difference.
67: If you have doubts about a wall, you can verify its existing on the
68:
69: o Overhead view: this is a view of two squares to each direction from
70: where you are at. You can't see other players on the overhead map, but
71: you can see a small triangle in the center, which indicates which way
72: you are facing. This window is an ABSOLUTE view, ie up is ALWAYS north on
73: the window, regardless of which direction you're facing in the maze.
74:
75: o Text window: This gives information about what is happening in the game,
76: such as who you have zapped or who zaps you, and notification when
77: players enter or leave the game. You will also see messages whispered or
78: shouted by other players if they are close enough.
79:
80: o Score window. This shows all players active in your domain if you're
81: networked. The display includes the bitmap being used by the player, their
82: score, and a directional indicator to show the ABSOLUTE direction you need
83: to go to reach the square that player is in. These are updated every
84: time they change.
85:
86: Have fun with the game! Any comments or suggestions should be sent to
87: [email protected].
88:
89: Note that MazeLords is still in progress. It is cross-compilable for Windows 3.1,
90: but won't run under Windows 3.1 yet. Also, there are miscellaneous glitches
91: which will be ironed out for the retail release of the SDK.
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