|
|
1.1 ! root 1: !include <ntwin32.MAK> ! 2: ! 3: my_lib = winmm.lib ! 4: ! 5: all: playsnd.exe ! 6: ! 7: # Update the help file if necessary ! 8: playsnd.hlp : playsnd.rtf ! 9: hc $(hcopts) playsnd.hpj ! 10: ! 11: # Update the resource if necessary ! 12: playsnd.res: playsnd.rc sounddlg.dlg sounddlg.h about.dlg playsnd.ico ! 13: rc -r playsnd.rc ! 14: ! 15: playsnd.rbj: playsnd.res ! 16: cvtres -$(CPU) playsnd.res -o playsnd.rbj ! 17: ! 18: # Update the object files if necessary ! 19: ! 20: playsnd.obj: playsnd.c playsnd.h ! 21: $(cc) $(cflags) $(cvars) $(cdebug) playsnd.c ! 22: ! 23: sound.obj: sound.c playsnd.h ! 24: $(cc) $(cflags) $(cvars) $(cdebug) sound.c ! 25: ! 26: res.obj: res.c playsnd.h ! 27: $(cc) $(cflags) $(cvars) $(cdebug) res.c ! 28: ! 29: init.obj: init.c playsnd.h ! 30: $(cc) $(cflags) $(cvars) $(cdebug) init.c ! 31: ! 32: help.obj: help.c playsnd.h ! 33: $(cc) $(cflags) $(cvars) $(cdebug) help.c ! 34: ! 35: file.obj: file.c playsnd.h ! 36: $(cc) $(cflags) $(cvars) $(cdebug) file.c ! 37: ! 38: debug.obj: debug.c playsnd.h ! 39: $(cc) $(cflags) $(cvars) $(cdebug) debug.c ! 40: ! 41: about.obj: about.c playsnd.h ! 42: $(cc) $(cflags) $(cvars) $(cdebug) about.c ! 43: ! 44: playsnd.exe: playsnd.obj playsnd.rbj playsnd.def playsnd.hlp sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj ! 45: $(cvtobj) $(cvtdebug) *.obj ! 46: $(link) $(linkdebug) $(conflags) playsnd.obj playsnd.rbj sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj $(my_lib) $(guilibs) -out:playsnd.exe
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.