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1.1 root 1: !include <ntwin32.MAK>
2:
3: my_lib = winmm.lib
4:
5: all: playsnd.exe
6:
7: # Update the help file if necessary
8: playsnd.hlp : playsnd.rtf
1.1.1.2 ! root 9: $(hc) $(hcopts) playsnd.hpj
1.1 root 10:
11: # Update the resource if necessary
12: playsnd.res: playsnd.rc sounddlg.dlg sounddlg.h about.dlg playsnd.ico
1.1.1.2 ! root 13: $(rc) $(rcvars) -r playsnd.rc
1.1 root 14:
15: playsnd.rbj: playsnd.res
16: cvtres -$(CPU) playsnd.res -o playsnd.rbj
17:
18: # Update the object files if necessary
19:
20: playsnd.obj: playsnd.c playsnd.h
1.1.1.2 ! root 21: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) playsnd.c
1.1 root 22:
23: sound.obj: sound.c playsnd.h
1.1.1.2 ! root 24: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) sound.c
1.1 root 25:
26: res.obj: res.c playsnd.h
1.1.1.2 ! root 27: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) res.c
1.1 root 28:
29: init.obj: init.c playsnd.h
1.1.1.2 ! root 30: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) init.c
1.1 root 31:
32: help.obj: help.c playsnd.h
1.1.1.2 ! root 33: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) help.c
1.1 root 34:
35: file.obj: file.c playsnd.h
1.1.1.2 ! root 36: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) file.c
1.1 root 37:
38: debug.obj: debug.c playsnd.h
1.1.1.2 ! root 39: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) debug.c
1.1 root 40:
41: about.obj: about.c playsnd.h
1.1.1.2 ! root 42: $(cc) $(scall) $(cflags) $(cvars) $(cdebug) about.c
1.1 root 43:
44: playsnd.exe: playsnd.obj playsnd.rbj playsnd.def playsnd.hlp sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj
45: $(link) $(linkdebug) $(conflags) playsnd.obj playsnd.rbj sound.obj res.obj init.obj help.obj file.obj debug.obj about.obj $(my_lib) $(guilibs) -out:playsnd.exe
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