--- nono/fpe/README 2026/04/29 17:04:28 1.1.1.1 +++ nono/fpe/README 2026/04/29 17:05:23 1.1.1.2 @@ -1,4 +1,4 @@ -* $NetBSD: README,v 1.6 2013/04/20 03:26:11 isaki Exp $ +* $NetBSD: README,v 1.7 2021/08/21 23:00:31 andvar Exp $ * NetBSD/m68k FPE (floating point emulation) README file * Created Oct/??/95 by kenn@remus.rutgers.edu (Ken Nakata) * Last updated Oct/15/2011 by tsutsui @@ -116,7 +116,7 @@ type 0 arithmetic instruction follows th Where fe is a pointer to a struct fpemu in which frame, fpframe, and fetched operands are accessible. That's right, you don't have to -fetch the operands by yourself in your emulation funtion. For +fetch the operands by yourself in your emulation function. For instance, the parts calling FSQRT, FSUB, FADD and FTST look like: switch(word1 & 0x3F) {