Annotation of nono/fpe/fpu_div.c, revision 1.1.1.1

1.1       root        1: /*     $NetBSD: fpu_div.c,v 1.10 2014/01/01 05:23:40 isaki Exp $ */
                      2: 
                      3: /*
                      4:  * Copyright (c) 1992, 1993
                      5:  *     The Regents of the University of California.  All rights reserved.
                      6:  *
                      7:  * This software was developed by the Computer Systems Engineering group
                      8:  * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
                      9:  * contributed to Berkeley.
                     10:  *
                     11:  * All advertising materials mentioning features or use of this software
                     12:  * must display the following acknowledgement:
                     13:  *     This product includes software developed by the University of
                     14:  *     California, Lawrence Berkeley Laboratory.
                     15:  *
                     16:  * Redistribution and use in source and binary forms, with or without
                     17:  * modification, are permitted provided that the following conditions
                     18:  * are met:
                     19:  * 1. Redistributions of source code must retain the above copyright
                     20:  *    notice, this list of conditions and the following disclaimer.
                     21:  * 2. Redistributions in binary form must reproduce the above copyright
                     22:  *    notice, this list of conditions and the following disclaimer in the
                     23:  *    documentation and/or other materials provided with the distribution.
                     24:  * 3. Neither the name of the University nor the names of its contributors
                     25:  *    may be used to endorse or promote products derived from this software
                     26:  *    without specific prior written permission.
                     27:  *
                     28:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
                     29:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
                     30:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
                     31:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
                     32:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
                     33:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
                     34:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
                     35:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                     36:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
                     37:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
                     38:  * SUCH DAMAGE.
                     39:  *
                     40:  *     @(#)fpu_div.c   8.1 (Berkeley) 6/11/93
                     41:  */
                     42: 
                     43: /*
                     44:  * Perform an FPU divide (return x / y).
                     45:  */
                     46: 
                     47: #include "fpu_arith.h"
                     48: #include "fpu_emulate.h"
                     49: 
                     50: /*
                     51:  * Division of normal numbers is done as follows:
                     52:  *
                     53:  * x and y are floating point numbers, i.e., in the form 1.bbbb * 2^e.
                     54:  * If X and Y are the mantissas (1.bbbb's), the quotient is then:
                     55:  *
                     56:  *     q = (X / Y) * 2^((x exponent) - (y exponent))
                     57:  *
                     58:  * Since X and Y are both in [1.0,2.0), the quotient's mantissa (X / Y)
                     59:  * will be in [0.5,2.0).  Moreover, it will be less than 1.0 if and only
                     60:  * if X < Y.  In that case, it will have to be shifted left one bit to
                     61:  * become a normal number, and the exponent decremented.  Thus, the
                     62:  * desired exponent is:
                     63:  *
                     64:  *     left_shift = x->fp_mant < y->fp_mant;
                     65:  *     result_exp = x->fp_exp - y->fp_exp - left_shift;
                     66:  *
                     67:  * The quotient mantissa X/Y can then be computed one bit at a time
                     68:  * using the following algorithm:
                     69:  *
                     70:  *     Q = 0;                  -- Initial quotient.
                     71:  *     R = X;                  -- Initial remainder,
                     72:  *     if (left_shift)         --   but fixed up in advance.
                     73:  *             R *= 2;
                     74:  *     for (bit = FP_NMANT; --bit >= 0; R *= 2) {
                     75:  *             if (R >= Y) {
                     76:  *                     Q |= 1 << bit;
                     77:  *                     R -= Y;
                     78:  *             }
                     79:  *     }
                     80:  *
                     81:  * The subtraction R -= Y always removes the uppermost bit from R (and
                     82:  * can sometimes remove additional lower-order 1 bits); this proof is
                     83:  * left to the reader.
                     84:  *
                     85:  * This loop correctly calculates the guard and round bits since they are
                     86:  * included in the expanded internal representation.  The sticky bit
                     87:  * is to be set if and only if any other bits beyond guard and round
                     88:  * would be set.  From the above it is obvious that this is true if and
                     89:  * only if the remainder R is nonzero when the loop terminates.
                     90:  *
                     91:  * Examining the loop above, we can see that the quotient Q is built
                     92:  * one bit at a time ``from the top down''.  This means that we can
                     93:  * dispense with the multi-word arithmetic and just build it one word
                     94:  * at a time, writing each result word when it is done.
                     95:  *
                     96:  * Furthermore, since X and Y are both in [1.0,2.0), we know that,
                     97:  * initially, R >= Y.  (Recall that, if X < Y, R is set to X * 2 and
                     98:  * is therefore at in [2.0,4.0).)  Thus Q is sure to have bit FP_NMANT-1
                     99:  * set, and R can be set initially to either X - Y (when X >= Y) or
                    100:  * 2X - Y (when X < Y).  In addition, comparing R and Y is difficult,
                    101:  * so we will simply calculate R - Y and see if that underflows.
                    102:  * This leads to the following revised version of the algorithm:
                    103:  *
                    104:  *     R = X;
                    105:  *     bit = FP_1;
                    106:  *     D = R - Y;
                    107:  *     if (D >= 0) {
                    108:  *             result_exp = x->fp_exp - y->fp_exp;
                    109:  *             R = D;
                    110:  *             q = bit;
                    111:  *             bit >>= 1;
                    112:  *     } else {
                    113:  *             result_exp = x->fp_exp - y->fp_exp - 1;
                    114:  *             q = 0;
                    115:  *     }
                    116:  *     R <<= 1;
                    117:  *     do  {
                    118:  *             D = R - Y;
                    119:  *             if (D >= 0) {
                    120:  *                     q |= bit;
                    121:  *                     R = D;
                    122:  *             }
                    123:  *             R <<= 1;
                    124:  *     } while ((bit >>= 1) != 0);
                    125:  *     Q[0] = q;
                    126:  *     for (i = 1; i < 4; i++) {
                    127:  *             q = 0, bit = 1 << 31;
                    128:  *             do {
                    129:  *                     D = R - Y;
                    130:  *                     if (D >= 0) {
                    131:  *                             q |= bit;
                    132:  *                             R = D;
                    133:  *                     }
                    134:  *                     R <<= 1;
                    135:  *             } while ((bit >>= 1) != 0);
                    136:  *             Q[i] = q;
                    137:  *     }
                    138:  *
                    139:  * This can be refined just a bit further by moving the `R <<= 1'
                    140:  * calculations to the front of the do-loops and eliding the first one.
                    141:  * The process can be terminated immediately whenever R becomes 0, but
                    142:  * this is relatively rare, and we do not bother.
                    143:  */
                    144: 
                    145: struct fpn *
                    146: fpu_div(struct fpemu *fe)
                    147: {
                    148:        struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2;
                    149:        uint32_t q, bit;
                    150:        uint32_t r0, r1, r2, d0, d1, d2, y0, y1, y2;
                    151:        FPU_DECL_CARRY
                    152: 
                    153:        fe->fe_fpsr &= ~FPSR_EXCP; /* clear all exceptions */
                    154: 
                    155:        /*
                    156:         * Since divide is not commutative, we cannot just use ORDER.
                    157:         * Check either operand for NaN first; if there is at least one,
                    158:         * order the signalling one (if only one) onto the right, then
                    159:         * return it.  Otherwise we have the following cases:
                    160:         *
                    161:         *      Inf / Inf = NaN, plus NV exception
                    162:         *      Inf / num = Inf
                    163:         *      Inf / 0   = Inf
                    164:         *      0   / Inf = 0
                    165:         *      0   / num = 0
                    166:         *      0   / 0   = NaN, plus NV exception
                    167:         *      num / Inf = 0
                    168:         *      num / num = num (do the divide)
                    169:         *      num / 0   = Inf, plus DZ exception
                    170:         */
                    171:        if (ISNAN(x) || ISNAN(y)) {
                    172:                ORDER(x, y);
                    173:                return (y);
                    174:        }
                    175:        if (ISINF(x) || ISZERO(x)) {
                    176:                if (x->fp_class == y->fp_class)
                    177:                        return (fpu_newnan(fe));
                    178:                /* all results at this point use XOR of operand signs */
                    179:                x->fp_sign ^= y->fp_sign;
                    180:                return (x);
                    181:        }
                    182: 
                    183:        /* all results at this point use XOR of operand signs */
                    184:        x->fp_sign ^= y->fp_sign;
                    185:        if (ISINF(y)) {
                    186:                x->fp_class = FPC_ZERO;
                    187:                return (x);
                    188:        }
                    189:        if (ISZERO(y)) {
                    190:                fe->fe_fpsr |= FPSR_DZ;
                    191:                x->fp_class = FPC_INF;
                    192:                return (x);
                    193:        }
                    194: 
                    195:        /*
                    196:         * Macros for the divide.  See comments at top for algorithm.
                    197:         * Note that we expand R, D, and Y here.
                    198:         */
                    199: 
                    200: #define        SUBTRACT                /* D = R - Y */ \
                    201:        FPU_SUBS(d2, r2, y2); \
                    202:        FPU_SUBCS(d1, r1, y1); FPU_SUBC(d0, r0, y0)
                    203: 
                    204: #define        NONNEGATIVE             /* D >= 0 */ \
                    205:        ((int)d0 >= 0)
                    206: 
                    207: #ifdef FPU_SHL1_BY_ADD
                    208: #define        SHL1                    /* R <<= 1 */ \
                    209:        FPU_ADDS(r2, r2, r2); \
                    210:        FPU_ADDCS(r1, r1, r1); FPU_ADDC(r0, r0, r0)
                    211: #else
                    212: #define        SHL1 \
                    213:        r0 = (r0 << 1) | (r1 >> 31), r1 = (r1 << 1) | (r2 >> 31), \
                    214:        r2 <<= 1
                    215: #endif
                    216: 
                    217: #define        LOOP                    /* do ... while (bit >>= 1) */ \
                    218:        do { \
                    219:                SHL1; \
                    220:                SUBTRACT; \
                    221:                if (NONNEGATIVE) { \
                    222:                        q |= bit; \
                    223:                        r0 = d0, r1 = d1, r2 = d2; \
                    224:                } \
                    225:        } while ((bit >>= 1) != 0)
                    226: 
                    227: #define        WORD(r, i)                      /* calculate r->fp_mant[i] */ \
                    228:        q = 0; \
                    229:        bit = 1 << 31; \
                    230:        LOOP; \
                    231:        (x)->fp_mant[i] = q
                    232: 
                    233:        /* Setup.  Note that we put our result in x. */
                    234:        r0 = x->fp_mant[0];
                    235:        r1 = x->fp_mant[1];
                    236:        r2 = x->fp_mant[2];
                    237:        y0 = y->fp_mant[0];
                    238:        y1 = y->fp_mant[1];
                    239:        y2 = y->fp_mant[2];
                    240: 
                    241:        bit = FP_1;
                    242:        SUBTRACT;
                    243:        if (NONNEGATIVE) {
                    244:                x->fp_exp -= y->fp_exp;
                    245:                r0 = d0, r1 = d1, r2 = d2;
                    246:                q = bit;
                    247:                bit >>= 1;
                    248:        } else {
                    249:                x->fp_exp -= y->fp_exp + 1;
                    250:                q = 0;
                    251:        }
                    252:        LOOP;
                    253:        x->fp_mant[0] = q;
                    254:        WORD(x, 1);
                    255:        WORD(x, 2);
                    256:        x->fp_sticky = r0 | r1 | r2;
                    257: 
                    258:        return (x);
                    259: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.