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1.1 ! root 1: /* $NetBSD: fpu_mul.c,v 1.9 2016/12/06 06:41:14 isaki Exp $ */ ! 2: ! 3: /* ! 4: * Copyright (c) 1992, 1993 ! 5: * The Regents of the University of California. All rights reserved. ! 6: * ! 7: * This software was developed by the Computer Systems Engineering group ! 8: * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and ! 9: * contributed to Berkeley. ! 10: * ! 11: * All advertising materials mentioning features or use of this software ! 12: * must display the following acknowledgement: ! 13: * This product includes software developed by the University of ! 14: * California, Lawrence Berkeley Laboratory. ! 15: * ! 16: * Redistribution and use in source and binary forms, with or without ! 17: * modification, are permitted provided that the following conditions ! 18: * are met: ! 19: * 1. Redistributions of source code must retain the above copyright ! 20: * notice, this list of conditions and the following disclaimer. ! 21: * 2. Redistributions in binary form must reproduce the above copyright ! 22: * notice, this list of conditions and the following disclaimer in the ! 23: * documentation and/or other materials provided with the distribution. ! 24: * 3. Neither the name of the University nor the names of its contributors ! 25: * may be used to endorse or promote products derived from this software ! 26: * without specific prior written permission. ! 27: * ! 28: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ! 29: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ! 30: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ! 31: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE ! 32: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL ! 33: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ! 34: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ! 35: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT ! 36: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY ! 37: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF ! 38: * SUCH DAMAGE. ! 39: * ! 40: * @(#)fpu_mul.c 8.1 (Berkeley) 6/11/93 ! 41: */ ! 42: ! 43: /* ! 44: * Perform an FPU multiply (return x * y). ! 45: */ ! 46: ! 47: #include "fpu_arith.h" ! 48: #include "fpu_emulate.h" ! 49: ! 50: /* ! 51: * The multiplication algorithm for normal numbers is as follows: ! 52: * ! 53: * The fraction of the product is built in the usual stepwise fashion. ! 54: * Each step consists of shifting the accumulator right one bit ! 55: * (maintaining any guard bits) and, if the next bit in y is set, ! 56: * adding the multiplicand (x) to the accumulator. Then, in any case, ! 57: * we advance one bit leftward in y. Algorithmically: ! 58: * ! 59: * A = 0; ! 60: * for (bit = 0; bit < FP_NMANT; bit++) { ! 61: * sticky |= A & 1, A >>= 1; ! 62: * if (Y & (1 << bit)) ! 63: * A += X; ! 64: * } ! 65: * ! 66: * (X and Y here represent the mantissas of x and y respectively.) ! 67: * The resultant accumulator (A) is the product's mantissa. It may ! 68: * be as large as 11.11111... in binary and hence may need to be ! 69: * shifted right, but at most one bit. ! 70: * ! 71: * Since we do not have efficient multiword arithmetic, we code the ! 72: * accumulator as four separate words, just like any other mantissa. ! 73: * ! 74: * In the algorithm above, the bits in y are inspected one at a time. ! 75: * We will pick them up 32 at a time and then deal with those 32, one ! 76: * at a time. Note, however, that we know several things about y: ! 77: * ! 78: * - the guard and round bits at the bottom are sure to be zero; ! 79: * ! 80: * - often many low bits are zero (y is often from a single or double ! 81: * precision source); ! 82: * ! 83: * - bit FP_NMANT-1 is set, and FP_1*2 fits in a word. ! 84: * ! 85: * We can also test for 32-zero-bits swiftly. In this case, the center ! 86: * part of the loop---setting sticky, shifting A, and not adding---will ! 87: * run 32 times without adding X to A. We can do a 32-bit shift faster ! 88: * by simply moving words. Since zeros are common, we optimize this case. ! 89: * Furthermore, since A is initially zero, we can omit the shift as well ! 90: * until we reach a nonzero word. ! 91: */ ! 92: struct fpn * ! 93: fpu_mul(struct fpemu *fe) ! 94: { ! 95: struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2; ! 96: uint32_t a2, a1, a0, x2, x1, x0, bit, m; ! 97: int sticky; ! 98: FPU_DECL_CARRY ! 99: ! 100: /* ! 101: * Put the `heavier' operand on the right (see fpu_emu.h). ! 102: * Then we will have one of the following cases, taken in the ! 103: * following order: ! 104: * ! 105: * - y = NaN. Implied: if only one is a signalling NaN, y is. ! 106: * The result is y. ! 107: * - y = Inf. Implied: x != NaN (is 0, number, or Inf: the NaN ! 108: * case was taken care of earlier). ! 109: * If x = 0, the result is NaN. Otherwise the result ! 110: * is y, with its sign reversed if x is negative. ! 111: * - x = 0. Implied: y is 0 or number. ! 112: * The result is 0 (with XORed sign as usual). ! 113: * - other. Implied: both x and y are numbers. ! 114: * The result is x * y (XOR sign, multiply bits, add exponents). ! 115: */ ! 116: ORDER(x, y); ! 117: if (ISNAN(y)) { ! 118: return (y); ! 119: } ! 120: if (ISINF(y)) { ! 121: if (ISZERO(x)) ! 122: return (fpu_newnan(fe)); ! 123: y->fp_sign ^= x->fp_sign; ! 124: return (y); ! 125: } ! 126: if (ISZERO(x)) { ! 127: x->fp_sign ^= y->fp_sign; ! 128: return (x); ! 129: } ! 130: ! 131: /* ! 132: * Setup. In the code below, the mask `m' will hold the current ! 133: * mantissa byte from y. The variable `bit' denotes the bit ! 134: * within m. We also define some macros to deal with everything. ! 135: */ ! 136: x2 = x->fp_mant[2]; ! 137: x1 = x->fp_mant[1]; ! 138: x0 = x->fp_mant[0]; ! 139: sticky = a2 = a1 = a0 = 0; ! 140: ! 141: #define ADD /* A += X */ \ ! 142: FPU_ADDS(a2, a2, x2); \ ! 143: FPU_ADDCS(a1, a1, x1); \ ! 144: FPU_ADDC(a0, a0, x0) ! 145: ! 146: #define SHR1 /* A >>= 1, with sticky */ \ ! 147: sticky |= a2 & 1, \ ! 148: a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1 ! 149: ! 150: #define SHR32 /* A >>= 32, with sticky */ \ ! 151: sticky |= a2, a2 = a1, a1 = a0, a0 = 0 ! 152: ! 153: #define STEP /* each 1-bit step of the multiplication */ \ ! 154: SHR1; if (bit & m) { ADD; }; bit <<= 1 ! 155: ! 156: /* ! 157: * We are ready to begin. The multiply loop runs once for each ! 158: * of the four 32-bit words. Some words, however, are special. ! 159: * As noted above, the low order bits of Y are often zero. Even ! 160: * if not, the first loop can certainly skip the guard bits. ! 161: * The last word of y has its highest 1-bit in position FP_NMANT-1, ! 162: * so we stop the loop when we move past that bit. ! 163: */ ! 164: if ((m = y->fp_mant[2]) == 0) { ! 165: /* SHR32; */ /* unneeded since A==0 */ ! 166: } else { ! 167: bit = 1 << FP_NG; ! 168: do { ! 169: STEP; ! 170: } while (bit != 0); ! 171: } ! 172: if ((m = y->fp_mant[1]) == 0) { ! 173: SHR32; ! 174: } else { ! 175: bit = 1; ! 176: do { ! 177: STEP; ! 178: } while (bit != 0); ! 179: } ! 180: m = y->fp_mant[0]; /* definitely != 0 */ ! 181: bit = 1; ! 182: do { ! 183: STEP; ! 184: } while (bit <= m); ! 185: ! 186: /* ! 187: * Done with mantissa calculation. Get exponent and handle ! 188: * 11.111...1 case, then put result in place. We reuse x since ! 189: * it already has the right class (FP_NUM). ! 190: */ ! 191: m = x->fp_exp + y->fp_exp; ! 192: if (a0 >= FP_2) { ! 193: SHR1; ! 194: m++; ! 195: } ! 196: x->fp_sign ^= y->fp_sign; ! 197: x->fp_exp = m; ! 198: x->fp_sticky = sticky; ! 199: x->fp_mant[2] = a2; ! 200: x->fp_mant[1] = a1; ! 201: x->fp_mant[0] = a0; ! 202: return (x); ! 203: }
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